273
"s25 -> oldest ped"
1
4 Bytes
005e5bbc
0
194
"s25 -> lastPed"
1
4 Bytes
005e5bbc
4
252
"s25 -> getInAsPassanger"
4 Bytes
005e5bbc
250
195
"s25 -> getInAsPassanger"
4 Bytes
005e5bbc
24c
260
"s25"
1
4 Bytes
005e5bbc
186
"ptrToWeaponRelStruct -> 788"
1
2 Bytes
00673944
788
184
"ptrToWeaponRelStruct"
1
4 Bytes
00673944
268
"playerPedX"
4 Bytes
gta2.segments.fixed.exe+27A480
274
"nextSpriteId"
4 Bytes
0066a3bc
261
"nextPedId"
4 Bytes
00591e84
164
"get_all_weapon"
Byte
005ead74
6
"game >rel to frame limits (increase it up to 32 to speed up the game)"
Byte
005eb4fc
30
369
"game > firstSaveSlot"
1
4 Bytes
005eb4fc
4
379
"game > currentSaveSlot > lastCars[0]"
1
4 Bytes
005eb4fc
54
38
381
"game > currentSaveSlot > lastCars[1]"
1
4 Bytes
005eb4fc
54+4
38
380
"game > currentSaveSlot > lastCars[2]"
1
4 Bytes
005eb4fc
54+8
38
177
"game > firstSaveSlot -> ped -> health"
2 Bytes
005eb4fc
216
C4
4
175
"game > firstSaveSlot -> ped -> armour"
2 Bytes
005eb4fc
6fa
C4
4
7
"game > firstSaveSlot -> ped"
1
4 Bytes
005eb4fc
C4
4
231
"game > currentSaveSlot"
1
4 Bytes
005eb4fc
38
180
"game > currentSaveSlot-> ped"
1
4 Bytes
005eb4fc
C4
38
230
"game > currentSaveSlot-> ped -> selected weapon"
1
4 Bytes
005eb4fc
170
C4
38
233
"game > currentSaveSlot-> ped -> selected weapon > ammo"
2 Bytes
005eb4fc
0
170
C4
38
234
"game > currentSaveSlot-> ped -> player weapons arr"
1
4 Bytes
005eb4fc
15c
C4
38
250
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #9 silenced smg > ammo"
2 Bytes
005eb4fc
0+0
718+4*9
15c
C4
38
249
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #8 Flamethrower > ammo"
2 Bytes
005eb4fc
0+0
718+4*8
15c
C4
38
248
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #7 ElectroBaton!!!!! > ammo"
2 Bytes
005eb4fc
0+0
718+4*7
15c
C4
38
247
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #6 shotgun > ammo"
2 Bytes
005eb4fc
0+0
718+4*6
15c
C4
38
246
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #5 grenade > ammo"
2 Bytes
005eb4fc
0+0
718+4*5
15c
C4
38
245
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #4 molotov > ammo"
2 Bytes
005eb4fc
0+0
718+4*4
15c
C4
38
243
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #3 shocker > ammo"
2 Bytes
005eb4fc
0+0
718+4*3
15c
C4
38
244
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #2 rocket > ammo"
2 Bytes
005eb4fc
0+0
718+4*2
15c
C4
38
237
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #1 smg > ammo"
2 Bytes
005eb4fc
0+0
718+4*1
15c
C4
38
251
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #0 pistol > time to reload"
Byte
005eb4fc
2
718+4*0
15c
C4
38
236
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #0 pistol > ammo"
2 Bytes
005eb4fc
0+0
718+4*0
15c
C4
38
235
"game > currentSaveSlot-> ped -> player weapons -> weapons arr"
1
4 Bytes
005eb4fc
718
15c
C4
38
11
"game > currentSaveSlot -> ped -> x / 16384"
4 Bytes
005eb4fc
1ac
C4
38
182
"game > currentSaveSlot -> ped -> state3"
1
4 Bytes
005eb4fc
258
C4
38
257
"game > currentSaveSlot -> ped -> state2"
1
4 Bytes
005eb4fc
27c
C4
38
10
"game > currentSaveSlot -> ped -> state"
1
4 Bytes
005eb4fc
278
C4
38
354
"game > currentSaveSlot -> ped -> 274"
4 Bytes
005eb4fc
274
C4
38
339
"game > currentSaveSlot -> ped -> sprite"
1
4 Bytes
005eb4fc
168
C4
38
340
"game > currentSaveSlot -> ped -> sprite -> actual position"
1
4 Bytes
005eb4fc
80
168
C4
38
341
"game > currentSaveSlot -> ped -> sprite -> actual position -> z"
4 Bytes
005eb4fc
1c
80
168
C4
38
Decrease Value
71
10000
0
342
"game > currentSaveSlot -> ped -> sprite -> actual position -> y"
4 Bytes
005eb4fc
18
80
168
C4
38
343
"game > currentSaveSlot -> ped -> sprite -> actual position -> x"
4 Bytes
005eb4fc
14
80
168
C4
38
344
"game > currentSaveSlot -> ped -> sprite -> actual position -> read only rotation"
2 Bytes
005eb4fc
0
80
168
C4
38
Decrease Value
71
10000
0
365
"game > currentSaveSlot -> ped -> sprite -> actual position -> ptr"
1
4 Bytes
005eb4fc
10
80
168
C4
38
Decrease Value
71
10000
0
345
"game > currentSaveSlot -> ped -> sprite -> unknownIdleTimer"
2 Bytes
005eb4fc
4a
168
C4
38
349
"game > currentSaveSlot -> ped -> sprite ->rotation"
2 Bytes
005eb4fc
40
168
C4
38
25
"game > currentSaveSlot -> ped -> ocupation"
1
4 Bytes
005eb4fc
240
C4
38
13
"game > currentSaveSlot -> ped -> kind of cop level"
2 Bytes
005eb4fc
20a
C4
38
338
"game > currentSaveSlot -> ped -> id"
4 Bytes
005eb4fc
200
C4
38
346
"game > currentSaveSlot -> ped -> somePedId"
4 Bytes
005eb4fc
204
C4
38
21
"game > currentSaveSlot -> ped -> health"
2 Bytes
005eb4fc
216
C4
38
24
"game > currentSaveSlot -> ped -> fieldZero (0-1440)"
2 Bytes
005eb4fc
0
C4
38
23
"game > currentSaveSlot -> ped -> car"
1
4 Bytes
005eb4fc
16c
C4
38
259
"game > currentSaveSlot -> ped -> car ->driverPedId"
4 Bytes
005eb4fc
70
16c
C4
38
193
"game > currentSaveSlot -> ped -> car -> sprite -> field0"
2 Bytes
005eb4fc
0
50
16c
C4
38
192
"game > currentSaveSlot -> ped -> car -> sprite"
1
4 Bytes
005eb4fc
50
16c
C4
38
18
"game > currentSaveSlot -> ped -> car -> model"
Byte
005eb4fc
84
16c
C4
38
277
"game > currentSaveSlot -> ped -> car -> maybe engine"
1
4 Bytes
005eb4fc
58
16c
C4
38
Set Value
71
7
0
280
"game > currentSaveSlot -> ped -> car -> maybe engine -> ptrToSomeWhere"
1
4 Bytes
005eb4fc
5c
58
16c
C4
38
Set Value
71
7
0
278
"game > currentSaveSlot -> ped -> car -> maybe engine -> IsAccelerateForward"
1
Byte
005eb4fc
93
58
16c
C4
38
Set Value
71
7
0
279
"game > currentSaveSlot -> ped -> car -> maybe engine -> IsAccelerateBackward"
1
Byte
005eb4fc
94
58
16c
C4
38
Set Value
71
7
0
15
"game > currentSaveSlot -> ped -> car -> lights and doors state"
1
4 Bytes
005eb4fc
8
16c
C4
38
281
"game > currentSaveSlot -> ped -> car -> horn key pressed"
Byte
005eb4fc
a7
16c
C4
38
276
"game > currentSaveSlot -> ped -> car -> engineState"
4 Bytes
005eb4fc
9c
16c
C4
38
17
"game > currentSaveSlot -> ped -> car -> emergency siren"
1
Byte
005eb4fc
a4
16c
C4
38
258
"game > currentSaveSlot -> ped -> car -> driver (will point to myself of course)"
1
4 Bytes
005eb4fc
54
16c
C4
38
191
"game > currentSaveSlot -> ped -> car -> damageTaken"
4 Bytes
005eb4fc
74
16c
C4
38
197
"game > currentSaveSlot -> ped -> car -> bitmask2"
4 Bytes
005eb4fc
24
16c
C4
38
350
"game > currentSaveSlot -> ped -> car -> position"
4 Bytes
005eb4fc
50
16c
C4
38
351
"game > currentSaveSlot -> ped -> car -> position -> x (read only)"
4 Bytes
005eb4fc
14
50
16c
C4
38
353
"game > currentSaveSlot -> ped -> car -> position -> y (read only)"
4 Bytes
005eb4fc
18
50
16c
C4
38
352
"game > currentSaveSlot -> ped -> car -> position -> z (read only)"
4 Bytes
005eb4fc
1c
50
16c
C4
38
183
"game > currentSaveSlot -> ped -> bitState2"
1
4 Bytes
005eb4fc
238
C4
38
181
"game > currentSaveSlot -> ped -> bitState1"
1
4 Bytes
005eb4fc
21c
C4
38
262
"game > currentSaveSlot -> ped -> 290"
4 Bytes
005eb4fc
290
C4
38
282
"game > currentSaveSlot-> ped"
1
4 Bytes
005eb4fc
C4
38
300
"game > currentSaveSlot-> ped -> selected weapon"
1
4 Bytes
005eb4fc
170
C4
38
301
"game > currentSaveSlot-> ped -> selected weapon > ammo"
2 Bytes
005eb4fc
0
170
C4
38
302
"game > currentSaveSlot-> ped -> player weapons arr"
1
4 Bytes
005eb4fc
15c
C4
38
348
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> field 8"
2 Bytes
005eb4fc
8
15c
C4
38
314
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #9 silenced smg > ammo"
2 Bytes
005eb4fc
0+0
718+4*9
15c
C4
38
313
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #8 Flamethrower > ammo"
2 Bytes
005eb4fc
0+0
718+4*8
15c
C4
38
312
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #7 ElectroBaton!!!!! > ammo"
2 Bytes
005eb4fc
0+0
718+4*7
15c
C4
38
311
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #6 shotgun > ammo"
2 Bytes
005eb4fc
0+0
718+4*6
15c
C4
38
310
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #5 grenade > ammo"
2 Bytes
005eb4fc
0+0
718+4*5
15c
C4
38
309
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #4 molotov > ammo"
2 Bytes
005eb4fc
0+0
718+4*4
15c
C4
38
308
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #3 shocker > ammo"
2 Bytes
005eb4fc
0+0
718+4*3
15c
C4
38
307
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #2 rocket > ammo"
2 Bytes
005eb4fc
0+0
718+4*2
15c
C4
38
306
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #1 smg > ammo"
2 Bytes
005eb4fc
0+0
718+4*1
15c
C4
38
305
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #0 pistol > time to reload"
Byte
005eb4fc
2
718+4*0
15c
C4
38
304
"game > currentSaveSlot-> ped -> player weapons -> weapons arr -> #0 pistol > ammo"
2 Bytes
005eb4fc
0+0
718+4*0
15c
C4
38
303
"game > currentSaveSlot-> ped -> player weapons -> weapons arr"
1
4 Bytes
005eb4fc
718
15c
C4
38
286
"game > currentSaveSlot -> ped -> x / 16384"
4 Bytes
005eb4fc
1ac
C4
38
287
"game > currentSaveSlot -> ped -> state3"
1
4 Bytes
005eb4fc
280
C4
38
285
"game > currentSaveSlot -> ped -> state2"
1
4 Bytes
005eb4fc
27c
C4
38
288
"game > currentSaveSlot -> ped -> state"
1
4 Bytes
005eb4fc
278
C4
38
293
"game > currentSaveSlot -> ped -> ocupation"
1
4 Bytes
005eb4fc
240
C4
38
291
"game > currentSaveSlot -> ped -> kind of cop level"
2 Bytes
005eb4fc
20a
C4
38
283
"game > currentSaveSlot -> ped -> id"
4 Bytes
005eb4fc
200
C4
38
292
"game > currentSaveSlot -> ped -> health"
2 Bytes
005eb4fc
216
C4
38
315
"game > currentSaveSlot -> ped -> car"
1
4 Bytes
005eb4fc
16c
C4
38
326
"game > currentSaveSlot -> ped -> car ->driverPedId"
4 Bytes
005eb4fc
70
16c
C4
38
336
"game > currentSaveSlot -> ped -> car -> type"
1
4 Bytes
005eb4fc
a0
16c
C4
38
335
"game > currentSaveSlot -> ped -> car -> sprite"
1
4 Bytes
005eb4fc
50
16c
C4
38
318
"game > currentSaveSlot -> ped -> car -> model"
Byte
005eb4fc
84
16c
C4
38
327
"game > currentSaveSlot -> ped -> car -> maybe engine"
1
4 Bytes
005eb4fc
58
16c
C4
38
Set Value
71
7
0
330
"game > currentSaveSlot -> ped -> car -> maybe engine -> ptrToSomeWhere"
1
4 Bytes
005eb4fc
5c
58
16c
C4
38
Set Value
71
7
0
328
"game > currentSaveSlot -> ped -> car -> maybe engine -> IsAccelerateForward"
1
Byte
005eb4fc
93
58
16c
C4
38
Set Value
71
7
0
329
"game > currentSaveSlot -> ped -> car -> maybe engine -> IsAccelerateBackward"
1
Byte
005eb4fc
94
58
16c
C4
38
Set Value
71
7
0
321
"game > currentSaveSlot -> ped -> car -> lights and doors state"
1
4 Bytes
005eb4fc
8
16c
C4
38
317
"game > currentSaveSlot -> ped -> car -> id"
4 Bytes
005eb4fc
6c
16c
C4
38
319
"game > currentSaveSlot -> ped -> car -> horn key pressed"
Byte
005eb4fc
a7
16c
C4
38
320
"game > currentSaveSlot -> ped -> car -> engineState"
4 Bytes
005eb4fc
9c
16c
C4
38
322
"game > currentSaveSlot -> ped -> car -> emergency siren"
1
Byte
005eb4fc
a4
16c
C4
38
325
"game > currentSaveSlot -> ped -> car -> driver (will point to myself of course)"
1
4 Bytes
005eb4fc
54
16c
C4
38
323
"game > currentSaveSlot -> ped -> car -> damageTaken"
4 Bytes
005eb4fc
74
16c
C4
38
324
"game > currentSaveSlot -> ped -> car -> bitmask2"
4 Bytes
005eb4fc
24
16c
C4
38
290
"game > currentSaveSlot -> ped -> bitState2"
1
4 Bytes
005eb4fc
238
C4
38
289
"game > currentSaveSlot -> ped -> bitState1"
1
4 Bytes
005eb4fc
21c
C4
38
284
"game > currentSaveSlot -> ped -> 218"
2 Bytes
005eb4fc
218
C4
38
332
"game > currentSaveSlot -> ped3"
1
4 Bytes
005eb4fc
10
38
333
"game > currentSaveSlot -> ped2"
1
4 Bytes
005eb4fc
2c4
38
361
"game > currentSaveSlot -> keyboardKeys"
1
4 Bytes
005eb4fc
4
38
366
"game > currentSaveSlot -> ptrRelToPosition"
1
4 Bytes
005eb4fc
4c
38
363
"game > currentSaveSlot -> position"
1
4 Bytes
005eb4fc
90
38
364
"game > currentSaveSlot -> position -> x"
4 Bytes
005eb4fc
90+0
38
368
"game > currentSaveSlot -> position -> y"
4 Bytes
005eb4fc
90+4
38
367
"game > currentSaveSlot -> position -> z"
4 Bytes
005eb4fc
90+8
38
362
"game > currentSaveSlot -> moveForward"
1
Byte
005eb4fc
78
38
196
"game > currentSaveSlot -> moneyMultiplier"
4 Bytes
005eb4fc
6bc
38
331
"game > currentSaveSlot -> money"
4 Bytes
005eb4fc
2d4
38
202
"game > currentSaveSlot -> lives -> value"
4 Bytes
005eb4fc
684+0
38
205
"game > currentSaveSlot -> lives -> unk2"
2 Bytes
005eb4fc
684+2e
38
203
"game > currentSaveSlot -> lives -> min"
2 Bytes
005eb4fc
684+2c
38
200
"game > currentSaveSlot -> lives -> max digits in value"
2 Bytes
005eb4fc
684+2a
38
204
"game > currentSaveSlot -> lives -> max"
2 Bytes
005eb4fc
684+30
38
201
"game > currentSaveSlot -> deathReason (WASTED0 0, WASTED 1, FRIED 2, NICKED 3, SHOCKED 4)"
4 Bytes
005eb4fc
44
38
5
"game"
4 Bytes
005eb4fc
0
12
"do_show_ids"
Byte
0x5EADA1
172
"do_free_shoping (without restart)"
Byte
005e4ca4
69
275
"defaultRotation"
2 Bytes
005e5c60
159
"Traffic Lights (Cycle)"
Byte
"GTA2.EXE"+002821CC
192
0
"Stats -> vehicles_hijacked"
4 Bytes
0x5E3CC4
50c
2
"Stats -> civilians_run_down"
4 Bytes
0x5E3CC4
510
3
"Stats -> civilians_murdered"
4 Bytes
0x5E3CC4
514
1
"Stats -> auto_damage_cost"
4 Bytes
0x5E3CC4
52c
334
"SomeMissionCarId"
4 Bytes
006644b4
20
"SPolice -> copLevel"
4 Bytes
0066b7a0
654
19
"SPolice"
4 Bytes
0066b7a0
0
190
"S3 -> allCarsInfo-> totalCars"
Byte
00670684
400
5c
189
"S3 -> allCarsInfo-> cars[0] -> w"
Byte
00670684
2
0
5c
188
"S3 -> allCarsInfo-> cars[0] -> model"
Byte
00670684
0
0
5c
187
"S3 -> allCarsInfo"
1
4 Bytes
00670684
5c
87
"Riot Mode"
Byte
"GTA2.EXE"+001F5BC0
7
4
"No description"
4 Bytes
5E202C
337
"No description"
4 Bytes
00664e00
209
"Main menu play sound (9 = cheat sound)"
5
6
8
4 Bytes
005eaf50
Set Value
81
3
0
212
"GOREFAST"
Byte
005ead51
214
"VOLTFEST"
Byte
005ead70
229
"UKGAMER"
Byte
005ead5c
228
"SEGARULZ"
Byte
005ead7b
223
"RSJABBER"
Byte
005ead71
217
"NEKKID"
Byte
005eada0
215
"MADEMAN"
Byte
005ead8a
216
"LASVEGAS"
Byte
005ead9f
227
"IAMDAVEJ"
Byte
005eada6
222
"GODOFGTA"
Byte
005ead74
226
"FLAMEON"
Byte
005ead9b
218
"EATSOUP"
Byte
005ead84
219
"DAVEMOON"
Byte
005ead6e
224
"DANISGOD"
Byte
005ead97
220
"CUTIE1"
Byte
005ead8f
225
"COCKTART"
Byte
005ead5d
213
"BUCKFAST"
Byte
005ead93
221
"ARESTAR"
Byte
005ead9e
211
"FrontEnd -> player name"
1
String
8
1
0
1
005eb160
c98c
210
"FrontEnd"
1
4 Bytes
005eb160
14
"FramesFromGameStart"
4 Bytes
0x5E8108
0
356
"GangIndex"
4 Bytes
00592dc8
355
"gangs arr"
1
4 Bytes
005eb898
358
"gangs arr [0] -> respect"
Byte
005eb898
0x144 * 0 + 0x11c
360
"gangs arr [1] -> respect"
Byte
005eb898
0x144 * 1 + 0x11c
359
"gangs arr [2] -> respect"
Byte
005eb898
0x144 * 2 + 0x11c
370
"Object"
1
4 Bytes
00665788
0
371
"Counter1"
4 Bytes
00665770
372
"Counter2"
4 Bytes
00665778
373
"CounterS34"
4 Bytes
00665764
374
"CounterS32"
4 Bytes
00593210
376
"Theta, car, ped angle"
4 Bytes
gta2.segments.fixed.exe+1EE03C
377
"Vector of moving"
4 Bytes
gta2.segments.fixed.exe+1F5F40
378
"No description"
4 Bytes
06FF99E4