-= DiggerDS =-

26/06/2007 v0.2

- Fixed a memory leak in sdl_vid.c, vgawrite function.  The game was leaking memory everytime it displays the score and this caused it to crash after a short time.

23/06/2007 v0.11

- Recompiled with newer motion code/libnds.  It should support MK-6 and DS Motion Pak now but I don't own those, so it has not been tested.

20/04/2007 v0.1

- First release of DiggerDS with DS Motion Card support

This is a quick port of the classic Digger game to DS.  You have to eat all the emeralds or kill all the hobbins/nobbins to pass a level.
There is no sound or music.  There is a memory leak that will cause the DS to freeze after a while, it's probably in Digger's SDL video code.
If you have a DLDI supported FAT device, scores will be saved to digger.sco on the root of your card.

D-pad to move
A to shoot
Select to pause (I know Start is normally pause, I didn't pick Select, it just worked out that way)

Just for fun, I tacked on motion support.  You can connect a DS Motion Card (www.ndsmotion.com) at anytime and use tilt to move instead of d-pad

- Sektor
- www.gtamp.com/DS