December 4th, 2008
You should read the Rockstar’s GTA IV PC support site, if you are having problems or want to try to improve the games performance.
If you are wondering why you can’t set the game to high detail, want to know what the graphics settings were on the consoles or want to know just what to expect from the graphics auto detection then read the GTA IV graphics settings document.
Read this document for a description of the GTA IV error codes.
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December 3rd, 2008
Press release:
Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that Grand Theft Auto IV for the PC is now available for purchase at retail outlets and for digital download on Steam (http://store.steampowered.com ).
“We are very proud to be releasing Grand Theft Auto IV for the PC,” said Sam Houser, Founder of Rockstar Games. “We have taken our time to ensure this version of the game is not just a quick port, but a perfectly tailored experience for the PC. We hope the PC gaming community appreciates all of the innovative features in the game. Grand Theft Auto began on the PC and we have tried very hard to ensure this version was worthy of that heritage.”
Developed by Rockstar Toronto in conjunction with series creator Rockstar North, the PC version of Grand Theft Auto IV offers a wealth of new features, including 32-player multiplayer modes – expanded from 16 on the console versions of the game; a deep, sophisticated and easy-to-use video editor tool to capture and edit in-game footage; stunning, high-resolution graphics; and the all-new Independence FM radio station that allows players to add their own songs for a truly personalized and unique in-game music experience.
Eurogamer calls Grand Theft Auto IV on PC a “genuinely ground-breaking blockbuster in video game history.” According to popular gaming site, 1UP.com, “the upgraded visuals and improved multiplayer for what’s already been hailed as the year’s most significant game make this a PC version worth getting excited about — really excited about.”
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December 2nd, 2008
The game has been sold early in various stores and it will officially be released on the 3rd of December in most countries. I’ve been reading various gaming forums and there have been many reports of performance issues.
The game has some hefty minimum requirements and even with the recommended requirements some systems aren’t running the game at more than 25 FPS on low detail. There are of course people who can run the game fine but they are less likely to post on forums. There’s still a lot more testing to be done and there will be various driver updates and game patches to look forward to. Welcome to the world of PC gaming and compatibility/configuration issues!
It’s still early days, I’m sure Rockstar will comment on the issues and try their best to solve them.
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December 2nd, 2008
This is another multiplayer mod for San Andreas. It’s written in Visual Basic. I haven’t tested this and I don’t expect it to be anywhere as good as MTA:SA or SA:MP.
http://projecta.com.net.sc/index.php?topic=95.0
Pixels^:
0.1b has been released with some vital bugfixes. Without these fixes, you won’t get proper sync and may encounter chat bugs. Both the server and client have been fixed.
Download:
http://projecta.com.net.sc/PAR - 0.1 Server.zip
http://projecta.com.net.sc/PAR - 0.1 Server.zip
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December 2nd, 2008
Grand Theft Auto IV PC has been rated MA15+ strong violence, sex scenes, coarse language, and drug references by the Australian Classification Office. The PC game is unedited in any way and identical in content to the international version,” a local Rockstar rep said.
This is not a double standard, Rockstar edited the Australian console versions of GTA IV before making their submission to the Australian Classification board. It is likely they just didn’t want to take any chances (they weren’t sure if it would have been refused). The changes they made were based on Rockstar’s own interpretation of the guidelines and they were stricter than they needed to be.
This time around, Rockstar must have been feeling more confident since they submitted the unedited version and luckily it received an MA15+ rating. The cuts Rockstar made to the Australian version of GTA IV on consoles may not have been necessary (it’s impossible to know for sure since the decisions made by the board are often inconsistent and the members of the board may have changed). Hopefully the 360 and PS3 uncut versions will now be legal to sell.
Source: au.gamespot.com
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December 2nd, 2008
Eurogamer have posted a review of GTA IV PC. They mainly discuss the differences between the PC and console version, such as the video editor, controls, custom music player, system requirements and the multiplayer.
Eurogamer GTA IV PC review
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November 27th, 2008
The MTA team have released most of the source code for their San Andreas PC multiplayer addon.
Quotes copied from their site:
Formerly a closed-source project, we have migrated to open-source to encourage other developers to contribute as well as showing insight into our project’s source code and design for educational reasons.
All our source code available through this project page is licensed under the GPLv3 license. This excludes any dependencies and our net modules for both the client and server: these are still covered under our proprietary license. These modules have been excluded because of reasons involving security and cheating, but contain only a minimal amount of code.
MTA source is managed via google code
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November 26th, 2008
1UP and IGN have published multiplayer previews. The most interesting feature is support for 32 players in a single game (the 360 and PS3 versions only support 16 players).

1UP GTA IV PC multiplayer preview
IGN GTA IV PC multiplayer preview
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November 25th, 2008
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November 20th, 2008
USA Today has published an article revealing information on the upcoming GTA IV downloadable content. The content will be released to the Xbox Marketplace on February 17, 2009. The episode, titled “The Lost and Damned” will revolve around Johnny Klebitz, a member of the Liberty City biker gang The Lost, who you meet a couple times in GTA IV’s singleplayer game (Elizabeta has you overlook a drug deal with him, and Ray has him accompany you on the diamond deal).
Houser had this to add about the DLC’s features and story:
The story is not directly impacted by decisions you took in the main game but tons of details and mysteries from the main story get explained, so it will add a lot of color to the main story. We feel like we’ve only scratched the surface in terms of the depth and detail in GTA IV’s mythical Liberty City.
Source: USA Today
Via: GTAGaming.com
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