MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p5 , GANG_GRAPHIC , 12 )
p5_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 12  ELVIS END
ADD_GROUP_TO_CHARACTER ( p5_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p5_gangbot1 , p5 )

p5_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot2)
p5_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot3)
p5_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot4)
p5_gangbot5 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot5)

SET_CHAR_INVINCIBLE ( p5_gangbot2  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p5_gangbot2  ,  0.0   )
SET_CHAR_INVINCIBLE ( p5_gangbot3  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p5_gangbot3  ,  0.0   )
SET_CHAR_INVINCIBLE ( p5_gangbot4  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p5_gangbot4  ,  0.0   )
SET_CHAR_INVINCIBLE ( p5_gangbot5  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p5_gangbot5  ,  0.0   )

SET_CHAR_INVINCIBLE ( p5_gangbot1  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p5_gangbot1  ,  0.0   )

SET_GROUP_TYPE  ( p5  , CHAIN  )
SET p5_gangtype = 4

MISSIONEND