//Blast City 2- Deep water
//
//		by Elypter

//for details look at bc_deep_water_readme.txt

PLAYER_PED p1 = (51.5, 62.5, 255.0) 10 0
PLAYER_PED p2 = (68.5, 59.5, 255.0) 11 0
PLAYER_PED p3 = (48.5, 52.0, 255.0) 12 0
PLAYER_PED p4 = (74.5, 49.5, 255.0) 13 0
PLAYER_PED p5 = (44.5, 59.5, 255.0) 14 0
PLAYER_PED p6 = (66.0, 51.0, 255.0) 15 0

GENERATOR pistol = (77.0, 49.5) 0 COLLECT_00 1500 1500
GENERATOR mg = (51.0, 59.5) 0 COLLECT_01 1500 1500
GENERATOR rocket = (45.0, 51.0) 0 COLLECT_02 1500 1500
GENERATOR electro = (44.5, 56.5) 0 COLLECT_03 1500 1500
GENERATOR molotov = (70.0, 52.0) 0 COLLECT_04 1500 1500
GENERATOR grenade = (49.0, 55.0) 0 COLLECT_05 1500 1500
GENERATOR shotgun = (56.0, 52.0) 0 COLLECT_06 1500 1500
GENERATOR flamer = (82.5, 56.5) 0 COLLECT_08 1500 1500
GENERATOR smg = (69.5, 53.5) 0 COLLECT_09 1500 1500
GENERATOR dual = (64.5, 58.5) 0 COLLECT_10 1500 1500
GENERATOR health = (47.5, 60.5) 0 COLLECT_30 1500 1500
GENERATOR armour = (52.0, 54.5) 0 COLLECT_31 1500 1500
GENERATOR ddamage = (61.5, 64.5) 0 COLLECT_35 1500 1500
GENERATOR freload = (61.0, 46.5) 0 COLLECT_36 1500 1500
GENERATOR electro_fingers = (55.5, 58.5) 0 COLLECT_37 1500 1500
GENERATOR gang = (75.0, 61.5) 0 COLLECT_40 1500 1500


COUNTER loop = 1
LEVELSTART
SET_AMBIENT_LEVEL  ( 1.0  , 0 )

DISPLAY_BRIEF ( 1700 )
DISPLAY_BRIEF ( 1701 )
DISPLAY_BRIEF ( 1702 )
DISPLAY_BRIEF ( 1703 )
DISPLAY_BRIEF ( 1704 )


/*
CHANGE_BLOCK TYPE (  68  ,   53  ,  3  )  FIELD  44
CHANGE_BLOCK TYPE (  68  ,   54  ,  3  )  FIELD  44
CHANGE_BLOCK TYPE (  68  ,   55  ,  3  )  FIELD  44
CHANGE_BLOCK TYPE (  68  ,   56  ,  3  )  FIELD  44
CHANGE_BLOCK TYPE (  68  ,   57  ,  3  )  FIELD  44
*/


SWITCH_GENERATOR (  pistol, ON )
SWITCH_GENERATOR (  mg  , ON )
SWITCH_GENERATOR (  rocket  , ON )
SWITCH_GENERATOR (  electro  , ON )
SWITCH_GENERATOR (  molotov  , ON )
SWITCH_GENERATOR (  grenade  , ON )
SWITCH_GENERATOR (  shotgun  , ON )
SWITCH_GENERATOR (  flamer  , ON )
SWITCH_GENERATOR (  smg  , ON )
SWITCH_GENERATOR (  dual  , ON )
SWITCH_GENERATOR (  health  , ON )
SWITCH_GENERATOR (  armour  , ON )
SWITCH_GENERATOR (  ddamage  , ON )
SWITCH_GENERATOR (  freload  , ON )
SWITCH_GENERATOR (  electro_fingers  , ON )
SWITCH_GENERATOR (  gang  , ON )

WHILE ( loop = 1 )

DO_NOWT

ENDWHILE

LEVELEND
