MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p1 , GANG_GRAPHIC , 16 )

p1_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p1_v ) 16  FIREMAN END
//SET_CHAR_THREAT_SEARCH ( p1_gangbot1 , AREA_PLAYER_ONLY )
ADD_GROUP_TO_CHARACTER ( p1_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p1_gangbot1 , p1 )

p1_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p1_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p1, p1_gangbot2)
p1_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p1_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p1, p1_gangbot3)
p1_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p1_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p1, p1_gangbot4)

GIVE_WEAPON (p1_gangbot1, ELECTRO_BATON )
GIVE_WEAPON (p1_gangbot2, ELECTRO_BATON )
GIVE_WEAPON (p1_gangbot3, ELECTRO_BATON )
GIVE_WEAPON (p1_gangbot4, ELECTRO_BATON )

SET p1_gangtype = 1

MISSIONEND