PLAYER_PED player1 = ( 112.5, 112.5, 4.0 ) 2 0
PLAYER_PED player2 = ( 136.5, 112.5, 4.0 ) 15 0
PLAYER_PED player3 = ( 112.5 , 136.5 , 4.0 ) 16 0
DECLARE_POLICELEVEL ( 6 )
RADIO_STATION ST1 = STATION_LOONIE ( 124.5 , 124.5 )
RADIO_STATION ST2 = STATION_RESIDENTIAL ( 124.5 , 124.5 )
RADIO_STATION ST3 = STATION_RUSSIAN ( 124.5 , 124.5 )
RADIO_STATION ST4 = STATION_INDUSTRIAL ( 124.5 , 124.5 )
CHAR_DATA DONOTKILL = ( 124.5 , 106.5 , 3.0 ) 0 0 DUMMY
ARROW_DATA THEMANARROW
OBJ_DATA ROCKET1
OBJ_DATA ROCKET2
OBJ_DATA ROCKET3
OBJ_DATA ROCKET4
OBJ_DATA ROCKET5
OBJ_DATA ROCKET6
OBJ_DATA ROCKET7
OBJ_DATA ROCKET8
OBJ_DATA ROCKET9
OBJ_DATA ROCKET10
OBJ_DATA ROCKET11
OBJ_DATA ROCKET12
OBJ_DATA ROCKET13
OBJ_DATA ROCKET14
OBJ_DATA ROCKET15
OBJ_DATA ROCKET16
OBJ_DATA ROCKET17
OBJ_DATA ROCKET18
OBJ_DATA ROCKET19
OBJ_DATA ROCKET20
OBJ_DATA ROCKET21
OBJ_DATA ROCKET22
OBJ_DATA ROCKET23
OBJ_DATA ROCKET24
OBJ_DATA ROCKET25
OBJ_DATA ROCKET26
OBJ_DATA ROCKET27
OBJ_DATA ROCKET28
OBJ_DATA ROCKET29
OBJ_DATA ROCKET30
OBJ_DATA ROCKET31
OBJ_DATA ROCKET32
OBJ_DATA ROCKET33
OBJ_DATA ROCKET34
OBJ_DATA ROCKET35
OBJ_DATA ROCKET36
OBJ_DATA ROCKET37
OBJ_DATA ROCKET38
OBJ_DATA ROCKET39
OBJ_DATA ROCKET40
OBJ_DATA ROCKET41
OBJ_DATA ROCKET42
OBJ_DATA ROCKET43
OBJ_DATA ROCKET44
OBJ_DATA ROCKET45
OBJ_DATA ROCKET46
OBJ_DATA ROCKET47
OBJ_DATA ROCKET48
OBJ_DATA ROCKET49
OBJ_DATA ROCKET50
OBJ_DATA ROCKET51
OBJ_DATA ROCKET52
OBJ_DATA ROCKET53
OBJ_DATA ROCKET54
OBJ_DATA ROCKET55
OBJ_DATA ROCKET56
OBJ_DATA ROCKET57
OBJ_DATA ROCKET58
OBJ_DATA ROCKET59
OBJ_DATA ROCKET60
LEVELSTART
SET_CHAR_GRAPHIC_TYPE ( player1 , DUMMY_GRAPHIC , 2 ) 
SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 15 )
SET_CHAR_GRAPHIC_TYPE ( player3 , DUMMY_GRAPHIC , 16 )
//////////////
WHILE ( NOT ( HAS_CHARACTER_DIED ( DONOTKILL ) ) )
///////////////////
IF ( HAS_CHARACTER_DIED ( player1 ) )
DELAY_HERE ( 35 )
SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 2 )
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
ENDIF
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
IF ( HAS_CHARACTER_DIED ( player2 ) )
DELAY_HERE ( 35 )
SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 17 )
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
ENDIF
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
IF ( HAS_CHARACTER_DIED ( player3 ) )
DELAY_HERE ( 35 )
SET_CHAR_GRAPHIC_TYPE ( player3 , DUMMY_GRAPHIC , 16 )
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
ENDIF
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////

//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
GIVE_WEAPON ( player1 , ROCKET_LAUNCHER , 8 )
GIVE_WEAPON ( player1 , MACHINE_GUN , 8 )
GIVE_WEAPON ( player1 , MOLOTOV , 8 )
GIVE_WEAPON ( player1 , GRENADE , 8 )
GIVE_WEAPON ( player1 , SILENCED_MACHINE_GUN , 8 )
GIVE_WEAPON ( player1 , SHOTGUN , 8 )
GIVE_WEAPON ( player2 , ROCKET_LAUNCHER , 8 )
GIVE_WEAPON ( player2 , MACHINE_GUN , 8 )
GIVE_WEAPON ( player2 , MOLOTOV , 8 )
GIVE_WEAPON ( player2 , GRENADE , 8 )
GIVE_WEAPON ( player2 , SILENCED_MACHINE_GUN , 8 )
GIVE_WEAPON ( player2 , SHOTGUN , 8 )
GIVE_WEAPON ( player3 , ROCKET_LAUNCHER , 8 )
GIVE_WEAPON ( player3 , MACHINE_GUN , 8 )
GIVE_WEAPON ( player3 , MOLOTOV , 8 )
GIVE_WEAPON ( player3 , GRENADE , 8 )
GIVE_WEAPON ( player3 , SILENCED_MACHINE_GUN , 8 )
GIVE_WEAPON ( player3 , SHOTGUN , 8 )
//left?//
IF ( IS_CHAR_IN_ZONE  ( player1 , rbutton ) )
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 100 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , rbutton ) )
//left?//
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 100 )
ENDIF

//left?//
IF ( IS_CHAR_IN_ZONE  ( player3 , rbutton ) )
ROCKET1 = CREATE_OBJ ( 115.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET2 = CREATE_OBJ ( 116.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET3 = CREATE_OBJ ( 117.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET4 = CREATE_OBJ ( 118.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET5 = CREATE_OBJ ( 119.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET6 = CREATE_OBJ ( 120.5 , 109.5 , 3.0 ) 0 ROCKET END
//center//
ROCKET7 = CREATE_OBJ ( 123.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET8 = CREATE_OBJ ( 124.5 , 110.5 , 3.0 ) 0 ROCKET END
ROCKET9 = CREATE_OBJ ( 125.5 , 110.5 , 3.0 ) 0 ROCKET END
//right?//
ROCKET10 = CREATE_OBJ ( 128.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET11 = CREATE_OBJ ( 129.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET12 = CREATE_OBJ ( 131.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET13 = CREATE_OBJ ( 132.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET14 = CREATE_OBJ ( 133.5 , 109.5 , 3.0 ) 0 ROCKET END
ROCKET15 = CREATE_OBJ ( 134.5 , 109.5 , 3.0 ) 0 ROCKET END
//#2: LEFT?//
ROCKET16 = CREATE_OBJ ( 109.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET17 = CREATE_OBJ ( 108.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET18 = CREATE_OBJ ( 107.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET19 = CREATE_OBJ ( 106.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET20 = CREATE_OBJ ( 105.5 , 133.5 , 3.0 ) 90 ROCKET END
ROCKET21 = CREATE_OBJ ( 104.5 , 133.5 , 3.0 ) 90 ROCKET END
//CENTER//
ROCKET22 = CREATE_OBJ ( 110.5 , 125.5 , 3.0 ) 90 ROCKET END
ROCKET23 = CREATE_OBJ ( 110.5 , 124.5 , 3.0 ) 90 ROCKET END
ROCKET24 = CREATE_OBJ ( 110.5 , 123.5 , 3.0 ) 90 ROCKET END
//RIGHT?//
ROCKET25 = CREATE_OBJ ( 109.5 , 120.5 , 3.0 ) 90 ROCKET END
ROCKET26 = CREATE_OBJ ( 109.5 , 119.5 , 3.0 ) 90 ROCKET END
ROCKET27 = CREATE_OBJ ( 109.5 , 118.5 , 3.0 ) 90 ROCKET END
ROCKET28 = CREATE_OBJ ( 109.5 , 117.5 , 3.0 ) 90 ROCKET END
ROCKET29 = CREATE_OBJ ( 109.5 , 116.5 , 3.0 ) 90 ROCKET END
ROCKET30 = CREATE_OBJ ( 109.5 , 115.5 , 3.0 ) 90 ROCKET END
//#3:left?//
ROCKET31 = CREATE_OBJ ( 139.5 , 115.5 , 3.0 ) 270 ROCKET END
ROCKET32 = CREATE_OBJ ( 139.5 , 116.5 , 3.0 ) 270 ROCKET END
ROCKET33 = CREATE_OBJ ( 139.5 , 117.5 , 3.0 ) 270 ROCKET END
ROCKET34 = CREATE_OBJ ( 139.5 , 118.5 , 3.0 ) 270 ROCKET END
ROCKET35 = CREATE_OBJ ( 139.5 , 119.5 , 3.0 ) 270 ROCKET END
ROCKET36 = CREATE_OBJ ( 139.5 , 120.5 , 3.0 ) 270 ROCKET END
//CENTER//
ROCKET37 = CREATE_OBJ ( 138.5 , 123.5 , 3.0 ) 270 ROCKET END
ROCKET38 = CREATE_OBJ ( 138.5 , 124.5 , 3.0 ) 270 ROCKET END
ROCKET39 = CREATE_OBJ ( 138.5 , 125.5 , 3.0 ) 270 ROCKET END
//RIGHT?//
ROCKET40 = CREATE_OBJ ( 139.5 , 128.5 , 3.0 ) 270 ROCKET END
ROCKET41 = CREATE_OBJ ( 139.5 , 129.5 , 3.0 ) 270 ROCKET END
ROCKET42 = CREATE_OBJ ( 139.5 , 130.5 , 3.0 ) 270 ROCKET END
ROCKET43 = CREATE_OBJ ( 139.5 , 131.5 , 3.0 ) 270 ROCKET END
ROCKET44 = CREATE_OBJ ( 139.5 , 132.5 , 3.0 ) 270 ROCKET END
ROCKET45 = CREATE_OBJ ( 139.5 , 133.5 , 3.0 ) 270 ROCKET END
//#4LEFT?//
ROCKET46 = CREATE_OBJ ( 133.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET47 = CREATE_OBJ ( 132.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET48 = CREATE_OBJ ( 131.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET49 = CREATE_OBJ ( 130.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET50 = CREATE_OBJ ( 129.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET51 = CREATE_OBJ ( 128.5 , 139.5 , 3.0 ) 180 ROCKET END
//CENTER//
ROCKET52 = CREATE_OBJ ( 125.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET53 = CREATE_OBJ ( 124.5 , 138.5 , 3.0 ) 180 ROCKET END
ROCKET54 = CREATE_OBJ ( 123.5 , 138.5 , 3.0 ) 180 ROCKET END
//RIGHT?//
ROCKET55 = CREATE_OBJ ( 120.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET56 = CREATE_OBJ ( 119.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET57 = CREATE_OBJ ( 118.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET58 = CREATE_OBJ ( 117.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET59 = CREATE_OBJ ( 116.5 , 139.5 , 3.0 ) 180 ROCKET END
ROCKET60 = CREATE_OBJ ( 115.5 , 139.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 100 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , bbutton ) )
EXPLODE_LARGE ( 116.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 122.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 126.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 116.5 , 135.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 135.5 , 3.0 )
DELAY_HERE ( 140 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , bbutton ) )
EXPLODE_LARGE ( 116.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 122.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 126.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 116.5 , 135.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 135.5 , 3.0 )
DELAY_HERE ( 140 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player3 , bbutton ) )
EXPLODE_LARGE ( 116.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 113.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 116.5 , 3.0 )
EXPLODE_LARGE ( 122.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 126.5 , 117.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 122.5 , 3.0 )
EXPLODE_LARGE ( 117.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 131.5 , 126.5 , 3.0 )
EXPLODE_LARGE ( 113.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 135.5 , 132.5 , 3.0 )
EXPLODE_LARGE ( 116.5 , 135.5 , 3.0 )
EXPLODE_LARGE ( 132.5 , 135.5 , 3.0 )
DELAY_HERE ( 140 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , a ) )
ALTER_WANTED_LEVEL ( player1 , 6 )
ALTER_WANTED_LEVEL ( player2 , 6 )
ALTER_WANTED_LEVEL ( player3 , 6 )
//ALTER_WANTED_LEVEL ( player4 , 6 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , a ) )
ALTER_WANTED_LEVEL ( player1 , 6 )
ALTER_WANTED_LEVEL ( player2 , 6 )
ALTER_WANTED_LEVEL ( player3 , 6 )
//ALTER_WANTED_LEVEL ( player4 , 6 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player3 , a ) )
ALTER_WANTED_LEVEL ( player1 , 6 )
ALTER_WANTED_LEVEL ( player2 , 6 )
ALTER_WANTED_LEVEL ( player3 , 6 )
//ALTER_WANTED_LEVEL ( player4 , 6 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player1 , b ) )
IF ( CHECK_SCORE_GREATER ( player1 , 10000 ) )
ADD_SCORE ( player1 , -10000 )
//EXPLODE_LARGE ( player1 )
EXPLODE_LARGE ( player2)
EXPLODE_LARGE ( player3 )
//EXPLODE_LARGE ( player4 )
ENDIF
DELAY_HERE ( 250 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player2 , b ) )
IF ( CHECK_SCORE_GREATER ( player2 , 10000 ) )
ADD_SCORE ( player2 , -10000 )
EXPLODE_LARGE ( player1)
//EXPLODE_LARGE ( player2 )
EXPLODE_LARGE ( player3 )
//EXPLODE_LARGE ( player4 )
ENDIF
DELAY_HERE ( 250 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player3 , b ) )
IF ( CHECK_SCORE_GREATER ( player3 , 10000 ) )
ADD_SCORE ( player3 , -10000 )
EXPLODE_LARGE ( player1 )
EXPLODE_LARGE ( player2)
//EXPLODE_LARGE ( player3 )
//EXPLODE_LARGE ( player4 )
ENDIF
DELAY_HERE ( 250 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , c ) )
IF ( CHECK_SCORE_GREATER ( player1 , 5555 ) )
ADD_SCORE ( player1 , -5555 )
GIVE_WEAPON ( player1 , FLAME_THROWER , 25 )
GIVE_WEAPON ( player1 , ELECTRO_GUN , 20 )
ENDIF
DELAY_HERE ( 80 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , c ) )
IF ( CHECK_SCORE_GREATER ( player2 , 5555 ) )
ADD_SCORE ( player2 , -5555 )
GIVE_WEAPON ( player2 , FLAME_THROWER , 25 )
GIVE_WEAPON ( player2 , ELECTRO_GUN , 20 )
ENDIF
DELAY_HERE ( 80 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player3 , c ) )
IF ( CHECK_SCORE_GREATER ( player3 , 5555 ) )
ADD_SCORE ( player3 , -5555 )
GIVE_WEAPON ( player3 , FLAME_THROWER , 25 )
GIVE_WEAPON ( player3 , ELECTRO_GUN , 20 )
ENDIF
DELAY_HERE ( 80 )
ENDIF

ENDWHILE
///////////////
LEVELEND
