//{ //Header
/*


*/
//}

// Players
/*
 3       4
5    P     6
 1       2
*/
PLAYER_PED player1 = (53.5,198.8,255.0) 05 135
PLAYER_PED player2 = (55.5,198.8,255.0) 07 225
PLAYER_PED player3 = (53.5,197.2,255.0) 08 045
PLAYER_PED player4 = (55.5,197.2,255.0) 11 315
PLAYER_PED player5 = (53.2,198.0,255.0) 13 090
PLAYER_PED player6 = (55.8,198.0,255.0) 10 270

RADIO_STATION rockstar = STATION_RESIDENTIAL (212.5, 151.1)
RADIO_STATION futuro = STATION_ZAIBATSU (54.5, 255.0)
RADIO_STATION rebel = STATION_REDNECK (29.5, 255.0)
RADIO_STATION osmosis = STATION_SCIENTIST (99.5, 255.0)

GENERATOR pistol1 = (54.4, 197.9) 0 COLLECT_00 3000 3000 40
GENERATOR pistol2 = (79.5, 203.5) 0 COLLECT_00 3000 3000 40
GENERATOR pistol3 = (40.5, 203.0) 5 COLLECT_00 3000 3000 40
GENERATOR dualpistol1 = (58.5, 189.5) 0 COLLECT_10 3000 3000 30
GENERATOR dualpistol2 = (98.0, 200.5) 0 COLLECT_10 3000 3000 30
GENERATOR dualpistol3 = (31.5, 208.0) 0 COLLECT_10 3000 3000 30
GENERATOR dualpistol4 = (59.0, 213.0) 0 COLLECT_10 3000 3000 30
GENERATOR mac1 = (46.5, 224.5) 0 COLLECT_01 3000 3000 10
GENERATOR mac2 = (31.5, 229.5) 0 COLLECT_01 3000 3000 10
GENERATOR mac3 = (50.0, 207.5) 0 COLLECT_01 3000 3000 10
GENERATOR mac4 = (91.2, 207.7) 0 COLLECT_01 3000 3000 10
GENERATOR silmac1 = (47.0, 199.0) 0 COLLECT_09 3000 3000 10
GENERATOR silmac2 = (94.7, 229.7, 2.0) 0 COLLECT_09 3000 3000 10
GENERATOR shotgun1 = (73.5, 193.5) 0 COLLECT_06 3000 3000 12
GENERATOR shotgun2 = (63.5, 213.0) 0 COLLECT_06 3000 3000 12
GENERATOR shotgun3 = (90.9, 212.1) 0 COLLECT_06 3000 3000 12
GENERATOR shotgun4 = (34.5, 226.5) 0 COLLECT_06 3000 3000 12
GENERATOR flamer = (25.5, 197.0) 0 COLLECT_08 3000 3000 10
GENERATOR electro = (47.0, 209.5) 0 COLLECT_03 3000 3000 6
GENERATOR bagoom1 = (92.5, 226.5) 0 COLLECT_02 3000 3000 5
GENERATOR bagoom2 = (26.5, 214.5) 0 COLLECT_02 3000 3000 5
GENERATOR grenades1 = (25.5, 191.5) 0 COLLECT_05 3000 3000 12
GENERATOR grenades2 = (69.0, 204.5) 0 COLLECT_05 3000 3000 12
GENERATOR grenades3 = (72.0, 225.5) 0 COLLECT_05 3000 3000 12
GENERATOR molotovs = (94.5, 216.5) 0 COLLECT_04 3000 3000 8

GENERATOR vehmines = (63.5, 199.5) 0 COLLECT_17 3000 3000 4
GENERATOR vehoil = (88.0, 193.5) 0 COLLECT_16 3000 3000 6
GENERATOR vehmac = (70.5, 231.5) 0 COLLECT_18 3000 3000 10
GENERATOR vehbomb = (59.0, 223.0) 0 COLLECT_15 3000 3000 1

GENERATOR fingers = (35.5, 197.0) 0 COLLECT_37 3000 3000 -1
GENERATOR fr = (78.5, 202.5) 0 COLLECT_36 3000 3000 -1
GENERATOR health = (46.0, 209.5) 0 COLLECT_30 3000 3000 -1
GENERATOR armor = (26.5, 223.5) 0 COLLECT_31 3000 3000 -1
GENERATOR invul = (26.5, 213.5) 0 COLLECT_34 3000 3000 -1
GENERATOR invis = (81.5, 211.5, 2.0) 0 COLLECT_39 3000 3000 -1
GENERATOR gang = (58.5, 229.5) 0 COLLECT_40 3000 3000 -1

OBJ_DATA tower1 = (55.2, 195.2, 6.0) 0 TOWER
OBJ_DATA tower2 = (64.8, 195.2, 5.0) 0 TOWER
OBJ_DATA tower3 = (64.2, 195.2, 5.0) 0 TOWER
OBJ_DATA tower4 = (78.5, 218.5, 5.0) 0 TOWER
OBJ_DATA tower5 = (74.5, 218.5, 5.0) 0 TOWER
OBJ_DATA tower6 = (53.8, 195.2, 6.0) 0 TOWER
OBJ_DATA tower7 = (64.8, 194.8, 5.0) 0 TOWER
OBJ_DATA tower8 = (64.2, 194.8, 5.0) 0 TOWER
OBJ_DATA tower9 = (64.5, 194.8, 5.0) 0 TOWER
OBJ_DATA tower0 = (64.5, 195.2, 5.0) 0 TOWER

COUNTER mainloop=1
COUNTER tmr=0

LEVELSTART

WHILE_EXEC(mainloop=1)

IF(tmr=0)
SET_SHADING_LEVEL  ( 27 )
SET_AMBIENT_LEVEL  ( 1.0 , 0 )

SWITCH_GENERATOR ( pistol1 , ON )
SWITCH_GENERATOR ( pistol2 , ON )
SWITCH_GENERATOR ( pistol3 , ON )
SWITCH_GENERATOR ( dualpistol1 , ON )
SWITCH_GENERATOR ( dualpistol2 , ON )
SWITCH_GENERATOR ( dualpistol3 , ON )
SWITCH_GENERATOR ( dualpistol4 , ON )
SWITCH_GENERATOR ( mac1 , ON )
SWITCH_GENERATOR ( mac2 , ON )
SWITCH_GENERATOR ( mac3 , ON )
SWITCH_GENERATOR ( mac4 , ON )
SWITCH_GENERATOR ( silmac1 , ON )
SWITCH_GENERATOR ( silmac2 , ON )
SWITCH_GENERATOR ( shotgun1 , ON )
SWITCH_GENERATOR ( shotgun2 , ON )
SWITCH_GENERATOR ( shotgun3 , ON )
SWITCH_GENERATOR ( shotgun4 , ON )
SWITCH_GENERATOR ( flamer , ON )
SWITCH_GENERATOR ( electro , ON )
SWITCH_GENERATOR ( bagoom1 , ON )
SWITCH_GENERATOR ( bagoom2 , ON )
SWITCH_GENERATOR ( grenades1 , ON )
SWITCH_GENERATOR ( grenades2 , ON )
SWITCH_GENERATOR ( grenades3 , ON )
SWITCH_GENERATOR ( molotovs , ON )

SWITCH_GENERATOR ( vehmines , ON )
SWITCH_GENERATOR ( vehoil , ON )
SWITCH_GENERATOR ( vehmac , ON )
SWITCH_GENERATOR ( vehbomb , ON )

SWITCH_GENERATOR ( fingers , ON )
SWITCH_GENERATOR ( fr , ON )
SWITCH_GENERATOR ( health , ON )
SWITCH_GENERATOR ( armor , ON )
SWITCH_GENERATOR ( invul , ON )
SWITCH_GENERATOR ( invis , ON )
SWITCH_GENERATOR ( gang , ON )
ENDIF
++tmr
ENDWHILE
LEVELEND
