// Pure Zooka Arena by TommySprat
// Script by Sektor, tweaked by Ben Millard

// Players:
PLAYER_PED p1 = (117.0,133.5,1.0) 10 270 // Red
PLAYER_PED p2 = (118.0,133.5,1.0) 09 090 // Orange
PLAYER_PED p3 = (117.5,132.5,1.0) 07 180 // Yellow
PLAYER_PED p4 = (117.5,134.5,1.0) 11 000 // Green
PLAYER_PED p5 = (117.0,132.5,1.0) 13 225 // Blue
PLAYER_PED p6 = (118.0,134.5,1.0) 08 045 // Black

COUNTER loop = 1


LEVELSTART 

// Basic level of brightness:
SET_AMBIENT_LEVEL  (0.33, 0) 

// Weapons:
WHILE (loop=1)
 IF (CHECK_CHARACTER_HEALTH(p1, 0))
  GIVE_WEAPON (p1, ROCKET_LAUNCHER, 10) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(p2, 0))
  GIVE_WEAPON (p2, ROCKET_LAUNCHER, 10) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(p3, 0))
  GIVE_WEAPON (p3, ROCKET_LAUNCHER, 10) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(p4, 0))
  GIVE_WEAPON (p4, ROCKET_LAUNCHER, 10) 
 ENDIF

 IF (CHECK_CHARACTER_HEALTH(p5, 0))
  GIVE_WEAPON (p5, ROCKET_LAUNCHER, 10) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(p6, 0))
  GIVE_WEAPON (p6, ROCKET_LAUNCHER, 10) 
 ENDIF
ENDWHILE

LEVELEND
