// Playery
PLAYER_PED player1 = (124.5, 132.5, 3.0) 5 0
PLAYER_PED player2 = (131.5, 132.5, 3.0) 6 0
PLAYER_PED player3 = (131.5, 135.5, 3.0) 5 180
PLAYER_PED player4 = (124.5, 135.5, 3.0) 6 180

//Weapons'y
GENERATOR Koka1 = ( 127.5 , 135.5 , 2.0 ) 0 COLLECT_04 1200 1200 55
GENERATOR Koka2 = ( 128.5 , 132.5 , 2.0 ) 0 COLLECT_04 1200 1200 55
GENERATOR Koka3 = ( 126.5 , 133.5 , 2.0 ) 0 COLLECT_04 1200 1200 55
GENERATOR Koka4 = ( 129.5 , 134.5 , 2.0 ) 0 COLLECT_04 1200 1200 55
GENERATOR Pist1 = ( 128.5 , 135.5 , 2.0 ) 0 COLLECT_00 1200 1200 55
GENERATOR Pist2 = ( 129.5 , 133.5 , 2.0 ) 0 COLLECT_00 1200 1200 55
GENERATOR Pist3 = ( 127.5 , 132.5 , 2.0 ) 0 COLLECT_00 1200 1200 55
GENERATOR Pist4 = ( 126.5 , 134.5 , 2.0 ) 0 COLLECT_00 1200 1200 55

//Auta

PARKED_CAR_DATA Pikup1 = ( 119.5 , 142.5 , 2.0 ) 23 135 Pickup
PARKED_CAR_DATA TruckCab1 = ( 126.5 , 142.5 , 2.0 ) 34 180 TRUKCAB2
PARKED_CAR_DATA Pikup2 = ( 139.5 , 142.5 , 2.0 ) 11 225 Pickup
PARKED_CAR_DATA TruckCab2 = ( 128.5 , 142.5 , 2.0 ) 33 180 TRUKCAB2
PARKED_CAR_DATA UjerckTruck = ( 112.5 , 133.5 , 2.0 ) 1 090 VESPA
PARKED_CAR_DATA Benson1 = ( 142.5 , 135.5 , 2.0 ) 1 270 MERC
PARKED_CAR_DATA Busek = ( 129.5 , 126.5 , 2.0 ) 17 270 BUS


SAVED_COUNTER true = 1 
SAVED_COUNTER false = 0 



LEVELSTART 
SWITCH_GENERATOR ( Koka1 , ON )
SWITCH_GENERATOR ( Koka2 , ON )
SWITCH_GENERATOR ( Koka3 , ON )
SWITCH_GENERATOR ( Koka4 , ON )
SWITCH_GENERATOR ( Pist1 , ON )
SWITCH_GENERATOR ( Pist2 , ON )
SWITCH_GENERATOR ( Pist3 , ON )
SWITCH_GENERATOR ( Pist4 , ON )


LEVELEND
