/////////////////////////////////////////////////////////
/**/PLAYER_PED Player1 = ( 105.5 , 154.5 , 3.0 ) 13 0/**/
/**///PLAYER_PED Player2 = ( 106.5 , 154.5 , 3.0 ) 13 0/**/
/**///PLAYER_PED Player3 = ( 107.5 , 154.5 , 3.0 ) 13 0/**/
/////////////////////////////////////////////////////////
/**/PLAYER_PED Player4 = ( 142.5 , 113.5 , 3.0 ) 11 0/**/
/**///PLAYER_PED Player5 = ( 143.5 , 113.5 , 3.0 ) 11 0/**/
/**///PLAYER_PED Player6 = ( 144.5 , 113.5 , 3.0 ) 11 0/**/
/////////////////////////////////////////////////////////////
/**/CAR_DATA YCar1 = ( 102.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/**/CAR_DATA YCar2 = ( 104.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/**/CAR_DATA YCar3 = ( 107.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/////////////////////////////////////////////////////////////
/**/CAR_DATA LCar1 = ( 142.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
/**/CAR_DATA LCar2 = ( 145.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
/**/CAR_DATA LCar3 = ( 147.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
////////////////////////////////////////////////////////////
ARROW_DATA YakuzaArrow
ARROW_DATA LoonieArrow
DECLARE_POLICELEVEL ( 5 )
RADIO_STATION RD1 = STATION_YAKUZA ( 124.5 , 131.5 )
RADIO_STATION RD2 = STATION_LOONIE ( 124.5 , 131.5 )
RADIO_STATION RD3 = STATION_RUSSIAN ( 124.5 , 131.5 )
RADIO_STATION RD4 = STATION_REDNECK ( 124.5 , 131.5 )
OBJ_DATA YRocket1 = ( 105.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YRocket2 = ( 106.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YRocket3 = ( 107.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YGun1 = ( 105.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA YGun2 = ( 106.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA YGun3 = ( 107.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LRocket1 = ( 142.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LRocket2 = ( 143.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LRocket3 = ( 144.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LGun1 = ( 142.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LGun2 = ( 143.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LGun3 = ( 144.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
SOUND FF1 = ( 143.5 , 110.5 , 2.0 ) FUNNY_FARM PLAY_FOREVER
SOUND FF2 = ( 147.5 , 112.5 , 2.0 ) FUNNY_FARM PLAY_FOREVER
SOUND Clock1 = ( 115.5 , 123.5 , 4.0 ) CLOCK_TOWER PLAY_FOREVER
SOUND Workshop1 = ( 104.5 , 152.5 , 3.0 ) INDUSTRIAL_HIGH PLAY_FOREVER
SOUND Workshop2 = ( 115.5 , 152.5 , 3.0 ) INDUSTRIAL_HIGH PLAY_FOREVER
SOUND FanNoise1 = ( 111.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise2 = ( 107.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise3 = ( 114.5 , 129.5 , 3.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise4 = ( 115.5 , 129.5 , 3.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise5 = ( 104.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND Letmeout1 = ( 103.5 , 121.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout2 = ( 146.5 , 141.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout3 = ( 107.5 , 122.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout4 = ( 146.5 , 143.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
CONVEYOR Conveyor1 = ( 125.5 , 113.5 , 5.0 ) ( 4.0 , 1.0 ) -1 0
CONVEYOR Conveyor2 = ( 111.5 , 150.5 , 4.0 ) ( 4.0 , 1.0 ) 1 0
CONVEYOR Conveyor3 = ( 128.5 , 118.5 , 4.0 ) ( 1.0 , 4.0 ) 0 1
CONVEYOR Conveyor4 = ( 101.5 , 152.5 , 4.0 ) ( 1.0 , 4.0 ) 0 1
CRUSHER Crusher1 = ( 104.5 , 149.5 )
CRUSHER Crusher2 = ( 125.5 , 115.5 )
CRANE_DATA LCrane1 = ( 122.5 , 115.5 ) 0 NO_HOMECRANE FIRST ( 125.5 , 115.5 ) 0
CRANE_DATA LCrane2 = ( 128.5 , 115.5 ) 0 LCrane1 SECOND ( 128.5 , 117.5 ) 0
CRANE_DATA YCrane1 = ( 107.5 , 149.5 ) 180 NO_HOMECRANE FIRST ( 104.5 , 149.5 ) 0
CRANE_DATA YCrane2 = ( 101.5 , 149.5 ) 270 YCrane1 SECOND ( 101.5 , 151.5 ) 0
DESTRUCTOR Destructor1 = ( 101.5 , 153.5 , 4.0 ) ( 1.0 , 1.0 )
DESTRUCTOR Destructor2 = ( 128.5 , 119.5 , 4.0 ) ( 1.0 , 1.0 )
GENERATOR YGenerator2 = ( 110.5 , 150.5 , 4.0 ) 0 COLLECT_02 10 20 1
GENERATOR LGenerator2 = ( 126.5 , 113.5 , 5.0 ) 0 COLLECT_02 10 20 1
DECLARE_CRANE_POWERUP ( YCrane2 , YGenerator2 , 101 , 152 , 4 )
DECLARE_CRANE_POWERUP ( LCrane2 , LGenerator2 , 128 , 118 , 4 )
DECLARE_POWERUP_CARLIST ( ALFA , DART , EDSEL , FIAT , GRAHAM , JEFFREY , GT24640 , MORGAN , MORRIS , SPIDER , STINGRAY , STYPE , STYPECAB , VESPA , WBTWIN , XK120 , MIURA , EDSELFBI , ISETTA )
OBJ_DATA Firejet1 = ( 105.5 , 152.5 , 6.0 ) 180 FIREJET
OBJ_DATA Antenna1 = ( 115.5 , 152.5 , 6.0 ) 0 ANTENNA
OBJ_DATA LoonieAntenna = ( 147.5 , 114.5 , 7.0 ) 0 ANTENNA
OBJ_DATA Blaster1 = ( 110.5 , 150.5 , 5.0 ) 0 BLASTER
OBJ_DATA Blaster2 = ( 104.5 , 151.5 , 7.0 ) 0 BLASTER
OBJ_DATA Tyre1 = ( 108.5 , 154.5 , 4.0 ) 0 TYRE
OBJ_DATA Bomb1 = ( 124.5 , 111.5 , 6.0 ) 0 BOMB
OBJ_DATA Bush1 = ( 124.5 , 114.5 , 4.0 ) 0 BUSH
OBJ_DATA HardBox1 = ( 143.5 , 112.5 , 2.0 ) 0 HARDBOX
OBJ_DATA Blaster3 = ( 147.5 , 114.5 , 6.0 ) 0 BLASTER
OBJ_DATA Blaster4 = ( 125.5 , 113.5 , 6.0 ) 0 BLASTER
OBJ_DATA Firejet2 = ( 115.5 , 154.5 , 5.0 ) 270 FIREJET
OBJ_DATA Firejet3 = ( 113.5 , 151.5 , 5.0 ) 0 FIREJET
GENERATOR Rocket1 = ( 124.9 , 131.9 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Grenade1 = ( 114.5 , 130.5 , 2.0 ) 0 COLLECT_05 1800 2990 10
GENERATOR Flamethrower1 = ( 103.5 , 110.5 , 2.0 ) 0 COLLECT_08 1800 2990 7
GENERATOR Carbomb1 = ( 125.5 , 122.5 , 2.0 ) 0 COLLECT_15 1800 2990 1
GENERATOR Rocket2 = ( 148.5 , 131.5 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Rocket3 = ( 101.5 , 132.5 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Molotov1 = ( 151.5 , 105.5 , 2.0 ) 0 COLLECT_04 1800 2990 10
GENERATOR Molotov2 = ( 98.5 , 158.5 , 2.0 ) 0 COLLECT_04 1800 2990 10
GENERATOR Flamethrower2 = ( 137.5 , 141.5 , 2.0 ) 0 COLLECT_08 1800 2990 7
GENERATOR Health1 = ( 126.5 , 131.5 , 2.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Health2 = ( 136.5 , 113.5 , 5.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Health3 = ( 106.5 , 151.5 , 6.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Shotgun1 = ( 114.5 , 115.5 , 2.0 ) 0 COLLECT_06 1800 2990 15
GENERATOR Shotgun2 = ( 135.5 , 131.5 , 2.0 ) 0 COLLECT_06 1800 2990 15
GENERATOR Armor1 = ( 134.5 , 131.5 , 2.0 ) 0 COLLECT_31 1800 2990 1
GENERATOR FastReload1 = ( 125.5 , 142.5 , 2.0 ) 0 COLLECT_36 1800 2990 1
GENERATOR ElectroFingers1 = ( 147.5 , 113.5 , 4.0 ) 0 COLLECT_37 1800 2990 1
GENERATOR Machinegun1 = ( 125.5 , 105.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
GENERATOR Machinegun2 = ( 142.5 , 122.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
GENERATOR Machinegun3 = ( 104.5 , 120.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
ARROW_DATA ThiefArrow
ARROW_DATA ThiefArrow2
COUNTER Null = 0
COUNTER YakuzaScore = 0
COUNTER LoonieScore = 0
ONSCREEN_COUNTER Null2
ONSCREEN_COUNTER ONSCRYS
ONSCREEN_COUNTER ONSCRLS
COUNTER Loop = 1
OBJ_DATA YBriefcase
OBJ_DATA LBriefcase
COUNTER P1Hold = 0
COUNTER P2Hold = 0
COUNTER P3Hold = 0
COUNTER P4Hold = 0
COUNTER P5Hold = 0
COUNTER P6Hold = 0
OBJ_DATA LGenerator = ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN
OBJ_DATA YGenerator = ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN
OBJ_DATA Binlid1 = ( 143.5 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid2 = ( 144.5 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid3 = ( 143.9 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid4 = ( 105.9 , 154.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid5 = ( 106.5 , 154.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid6 = ( 105.5 , 154.9 , 2.0 ) 0 BIN_LID
COUNTER YUsed = 0
COUNTER LUsed = 0
COUNTER PunchUse = 0
COUNTER BriefcaseUse = 0
COUNTER OneTimeReward = 0
CAR_DATA Reward1
CAR_DATA Reward2
CAR_DATA Reward3
CAR_DATA Reward4
COUNTER YStolen = 0
COUNTER LStolen = 0
COUNTER YFailMessage = 1
COUNTER LFailMessage = 1
COUNTER YSuccesMessage = 1
COUNTER LSuccesMessage = 1
COUNTER LFailUsed = 0
COUNTER YFailUsed = 0
COUNTER LSuccesUsed = 0
COUNTER YSuccesUsed = 0
LEVELSTART
POINT_ARROW_AT ( YakuzaArrow , Antenna1 )
POINT_ARROW_AT ( LoonieArrow , LoonieAntenna )
SET_ARROW_COLOUR ( YakuzaArrow , RED )
SET_ARROW_COLOUR ( LoonieArrow , GREEN )
SWITCH_GENERATOR ( Machinegun1 , ON )
SWITCH_GENERATOR ( Machinegun2 , ON )
SWITCH_GENERATOR ( Machinegun3 , ON )
SWITCH_GENERATOR ( FlameThrower1 , ON )
SWITCH_GENERATOR ( FlameThrower2 , ON )
SWITCH_GENERATOR ( Grenade1 , ON )
SWITCH_GENERATOR ( FastReload1 , ON )
SWITCH_GENERATOR ( Electrofingers1 , ON )
SWITCH_GENERATOR ( Shotgun1 , ON )
SWITCH_GENERATOR ( Shotgun2 , ON )
SWITCH_GENERATOR ( Armor1 , ON )
SWITCH_GENERATOR ( Health1 , ON )
SWITCH_GENERATOR ( Health2 , ON )
SWITCH_GENERATOR ( Health3 , ON )
SWITCH_GENERATOR ( Molotov1 , ON )
SWITCH_GENERATOR ( Molotov2 , ON )
SWITCH_GENERATOR ( Rocket1 , ON )
SWITCH_GENERATOR ( Rocket2 , ON )
SWITCH_GENERATOR ( Rocket3 , ON )
SWITCH_GENERATOR ( Carbomb1 , ON )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
ADD_ONSCREEN_COUNTER ( Null2 , Null )
ADD_ONSCREEN_COUNTER ( ONSCRYS , YakuzaScore )
ADD_ONSCREEN_COUNTER ( ONSCRLS , LoonieScore )
SET_CAR_NO_COLLIDE ( YCar1 )
SET_CAR_NO_COLLIDE ( YCar2 )
SET_CAR_NO_COLLIDE ( YCar3 )
SET_CAR_NO_COLLIDE ( LCar1 )
SET_CAR_NO_COLLIDE ( LCar2 )
SET_CAR_NO_COLLIDE ( LCar3 )
SET_CAR_BULLETPROOF ( Ycar1 , ON )
SET_CAR_BULLETPROOF ( Ycar2 , ON )
SET_CAR_BULLETPROOF ( Ycar3 , ON )
SET_CAR_BULLETPROOF ( Lcar1 , ON )
SET_CAR_BULLETPROOF ( Lcar2 , ON )
SET_CAR_BULLETPROOF ( Lcar3 , ON )

WHILE_EXEC ( Loop = 1 )
//[1286] y!Kill the crazies, Kosai!

//BriefcasezoneA

IF ( LStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P1Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player1 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player1 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( LBriefcase )
POINT_ARROW_AT ( ThiefArrow , Player1 )
SET P1Hold = 1
EXPLODE ( LGenerator )
SET BriefcaseUse = 0
SET LStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

/*IF ( LStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P2Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player2 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player2 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( LBriefcase )
POINT_ARROW_AT ( ThiefArrow , Player2 )
SET P2Hold = 1
EXPLODE ( LGenerator )
SET BriefcaseUse = 0
SET LStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

IF ( LStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P3Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player3 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player3 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( LBriefcase )
POINT_ARROW_AT ( ThiefArrow , Player3 )
SET P1Hold = 3
EXPLODE ( LGenerator )
SET BriefcaseUse = 0
SET LStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF*/

IF ( YStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P4Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player4 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player4 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( YBriefcase )
POINT_ARROW_AT ( ThiefArrow2 , Player4 )
SET P4Hold = 1
EXPLODE ( YGenerator )
SET BriefcaseUse = 0
SET YStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

/*IF ( YStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P5Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player5 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player5 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( YBriefcase )
POINT_ARROW_AT ( ThiefArrow2 , Player5 )
SET P5Hold = 1
EXPLODE ( YGenerator )
SET BriefcaseUse = 0
SET YStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

IF ( YStolen = 0 )
IF ( BriefcaseUse = 0 )
IF ( P6Hold = 0 )
IF ( IS_CHAR_IN_ZONE ( Player6 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player6 ) ) )
SET BriefcaseUse = 1
DELETE_ITEM ( YBriefcase )
POINT_ARROW_AT ( ThiefArrow2 , Player6 )
SET P6Hold = 1
EXPLODE ( YGenerator )
SET BriefcaseUse = 0
SET YStolen = 1
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF*/

//[1902] Well done! You did it, baby!
//[7052] Mmm, nice!
//[7152] Good show!
IF ( LStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P1Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player1 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player1 ) ) )
REMOVE_ARROW ( ThiefArrow )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
SET P1Hold = 0
++YakuzaScore
SET LUsed = 0
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( YGenerator2 , 2 )
SET LStolen = 0
IF ( YSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( YSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( YSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 1 )
SET YSuccesmessage = 2 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 2 )
SET YSuccesmessage = 3 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 3 )
SET YSuccesmessage = 1 
SET YSuccesUsed = 1
ENDIF
ENDIF
SET YSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

/*IF ( LStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P2Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player2 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player2 ) ) )
REMOVE_ARROW ( ThiefArrow )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
SET P2Hold = 0
++YakuzaScore
SET LUsed = 0
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( YGenerator2 , 2 )
SET LStolen = 0
IF ( YSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( YSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( YSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 1 )
SET YSuccesmessage = 2 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 2 )
SET YSuccesmessage = 3 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 3 )
SET YSuccesmessage = 1 
SET YSuccesUsed = 1
ENDIF
ENDIF
SET YSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

IF ( LStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P3Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player3 , BriefcasezoneA ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player3 ) ) )
REMOVE_ARROW ( ThiefArrow )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
SET P3Hold = 0
++YakuzaScore
SET LUsed = 0
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( YGenerator2 , 2 )
SET LStolen = 0
IF ( YSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( YSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( YSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 1 )
SET YSuccesmessage = 2 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 2 )
SET YSuccesmessage = 3 
SET YSuccesUsed = 1
ENDIF
ENDIF
IF ( YSuccesUsed = 0 )
IF ( YSuccesmessage = 3 )
SET YSuccesmessage = 1 
SET YSuccesUsed = 1
ENDIF
ENDIF
SET YSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF*/

IF ( YStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P4Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player4 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player4 ) ) )
REMOVE_ARROW ( ThiefArrow2 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
SET P4Hold = 0
++LoonieScore
SET YUsed = 0
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( LGenerator2 , 2 )
SET YStolen = 0
IF ( LSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( LSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( LSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 1 )
SET LSuccesmessage = 2 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 2 )
SET LSuccesmessage = 3 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 3 )
SET LSuccesmessage = 1 
SET LSuccesUsed = 1
ENDIF
ENDIF
SET LSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

/*IF ( YStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P5Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player5 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player5 ) ) )
REMOVE_ARROW ( ThiefArrow2 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
SET P5Hold = 0
++LoonieScore
SET YUsed = 0
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( LGenerator2 , 2 )
SET YStolen = 0
IF ( LSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( LSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( LSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 1 )
SET LSuccesmessage = 2 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 2 )
SET LSuccesmessage = 3 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 3 )
SET LSuccesmessage = 1 
SET LSuccesUsed = 1
ENDIF
ENDIF
SET LSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF

IF ( YStolen = 1 )
IF ( BriefcaseUse = 0 )
IF ( P6Hold = 1 )
IF ( IS_CHAR_IN_ZONE ( Player6 , BriefcasezoneB ) )
IF ( NOT ( IS_CHARACTER_IN_ANY_CAR ( Player6 ) ) )
REMOVE_ARROW ( ThiefArrow2 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
SET P6Hold = 0
++LoonieScore
SET YUsed = 0
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
//DISPLAY_MESSAGE ( 1950 )
//SWITCH_GENERATOR ( LGenerator2 , 2 )
SET YStolen = 0
IF ( LSuccesMessage = 1 )
DISPLAY_BRIEF ( 1902 )
ENDIF
IF ( LSuccesMessage = 2 )
DISPLAY_BRIEF ( 7052 )
ENDIF
IF ( LSuccesMessage = 3 )
DISPLAY_BRIEF ( 7152 )
ENDIF

IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 1 )
SET LSuccesmessage = 2 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 2 )
SET LSuccesmessage = 3 
SET LSuccesUsed = 1
ENDIF
ENDIF
IF ( LSuccesUsed = 0 )
IF ( LSuccesmessage = 3 )
SET LSuccesmessage = 1 
SET LSuccesUsed = 1
ENDIF
ENDIF
SET LSuccesUsed = 0

ENDIF
ENDIF
ENDIF
ENDIF
ENDIF*/

IF ( YUsed = 0 )
IF ( CHECK_OBJ_MODEL ( YGenerator , POWERGEN_DEAD ) )
DISPLAY_BRIEF ( 3968 )
SET YUsed = 1
ENDIF
ENDIF

IF ( LUsed = 0 )
IF ( CHECK_OBJ_MODEL ( LGenerator , POWERGEN_DEAD ) )
DISPLAY_BRIEF ( 3968 )
SET LUsed = 1
ENDIF
ENDIF

//[1307] y!That was stupid, Kosai. I will pull some strings to set you free.
//[1305] y!Your foolishness has cost me dear, Kosai. I leave you to play with the Loonies.
//[1304] y!Clearly you are too weak to complete even the simplest of tasks, Kosai. A pity.
IF ( P1Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player1 ) )
REMOVE_ARROW ( ThiefArrow )
//DISPLAY_MESSAGE ( 1951 )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
SET LUsed = 0
SET P1Hold = 0
SET LStolen = 0
IF ( YFailMessage = 1 )
DISPLAY_BRIEF ( 1307 )
ENDIF
IF ( YFailMessage = 2 )
DISPLAY_BRIEF ( 1305 )
ENDIF
IF ( YFailMessage = 3 )
DISPLAY_BRIEF ( 1304 )
ENDIF

IF ( YFailUsed = 0 )
IF ( YFailmessage = 1 )
SET YFailMessage = 2 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 2 )
SET YFailMessage = 3 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 3 )
SET YFailMessage = 1 
SET YFailUsed = 1
ENDIF
ENDIF
SET YFailUsed = 0

ENDIF
ENDIF

/*IF ( P2Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player2 ) )
REMOVE_ARROW ( ThiefArrow )
//DISPLAY_MESSAGE ( 1951 )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
SET LUsed = 0
SET P2Hold = 0
SET LStolen = 0
IF ( YFailMessage = 1 )
DISPLAY_BRIEF ( 1307 )
ENDIF
IF ( YFailMessage = 2 )
DISPLAY_BRIEF ( 1305 )
ENDIF
IF ( YFailMessage = 3 )
DISPLAY_BRIEF ( 1304 )
ENDIF

IF ( YFailUsed = 0 )
IF ( YFailmessage = 1 )
SET YFailMessage = 2 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 2 )
SET YFailMessage = 3 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 3 )
SET YFailMessage = 1 
SET YFailUsed = 1
ENDIF
ENDIF
SET YFailUsed = 0

ENDIF
ENDIF

IF ( P3Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player3 ) )
REMOVE_ARROW ( ThiefArrow )
//DISPLAY_MESSAGE ( 1951 )
LBriefcase = CREATE_OBJ ( 126.5 , 112.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
SET LUsed = 0
SET P3Hold = 0
SET LStolen = 0
IF ( YFailMessage = 1 )
DISPLAY_BRIEF ( 1307 )
ENDIF
IF ( YFailMessage = 2 )
DISPLAY_BRIEF ( 1305 )
ENDIF
IF ( YFailMessage = 3 )
DISPLAY_BRIEF ( 1304 )
ENDIF

IF ( YFailUsed = 0 )
IF ( YFailmessage = 1 )
SET YFailMessage = 2 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 2 )
SET YFailMessage = 3 
SET YFailUsed = 1
ENDIF
ENDIF
IF ( YFailUsed = 0 )
IF ( YFailmessage = 3 )
SET YFailMessage = 1 
SET YFailUsed = 1
ENDIF
ENDIF
SET YFailUsed = 0

ENDIF
ENDIF*/

//[1512] l!Duh!
//[1745] l!That was plain stupid, Jumbo, not Loony!
//[1774] l!Oh, Jumbo. Now what are we to do? Pick ourselves up, dust ourselves down and start all over again.
IF ( P4Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player4 ) )
REMOVE_ARROW ( ThiefArrow2 )
//DISPLAY_MESSAGE ( 1951 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
SET YUsed = 0
SET P4Hold = 0
SET YStolen = 0
IF ( LFailMessage = 1 )
DISPLAY_BRIEF ( 1512 )
ENDIF
IF ( LFailMessage = 2 )
DISPLAY_BRIEF ( 1745 )
ENDIF
IF ( LFailMessage = 3 )
DISPLAY_BRIEF ( 1774 )
ENDIF

IF ( LFailUsed = 0 )
IF ( LFailmessage = 1 )
SET LFailMessage = 2 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 2 )
SET LFailMessage = 3 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 3 )
SET LFailMessage = 1 
SET LFailUsed = 1
ENDIF
ENDIF
SET LFailUsed = 0

ENDIF
ENDIF

/*IF ( P5Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player5 ) )
REMOVE_ARROW ( ThiefArrow2 )
//DISPLAY_MESSAGE ( 1951 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
SET YUsed = 0
SET P5Hold = 0
SET YStolen = 0
IF ( LFailMessage = 1 )
DISPLAY_BRIEF ( 1512 )
ENDIF
IF ( LFailMessage = 2 )
DISPLAY_BRIEF ( 1745 )
ENDIF
IF ( LFailMessage = 3 )
DISPLAY_BRIEF ( 1774 )
ENDIF

IF ( LFailUsed = 0 )
IF ( LFailmessage = 1 )
SET LFailMessage = 2 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 2 )
SET LFailMessage = 3 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 3 )
SET LFailMessage = 1 
SET LFailUsed = 1
ENDIF
ENDIF
SET LFailUsed = 0

ENDIF
ENDIF

IF ( P6Hold = 1 )
IF ( HAS_CHARACTER_DIED ( Player6 ) )
REMOVE_ARROW ( ThiefArrow2 )
//DISPLAY_MESSAGE ( 1951 )
YBriefcase = CREATE_OBJ ( 115.5 , 151.5 , 6.0 ) 0 BRIEFCASE END
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
SET YUsed = 0
SET P6Hold = 0
SET YStolen = 0
IF ( LFailMessage = 1 )
DISPLAY_BRIEF ( 1512 )
ENDIF
IF ( LFailMessage = 2 )
DISPLAY_BRIEF ( 1745 )
ENDIF
IF ( LFailMessage = 3 )
DISPLAY_BRIEF ( 1774 )
ENDIF

IF ( LFailUsed = 0 )
IF ( LFailmessage = 1 )
SET LFailMessage = 2 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 2 )
SET LFailMessage = 3 
SET LFailUsed = 1
ENDIF
ENDIF
IF ( LFailUsed = 0 )
IF ( LFailmessage = 3 )
SET LFailMessage = 1 
SET LFailUsed = 1
ENDIF
ENDIF
SET LFailUsed = 0

ENDIF
ENDIF*/

/*IF ( CHECK_OBJ_MODEL ( LGenerator , POWERGEN_DEAD ) )
IF ( NOT ( P1Hold = 1 ) )
IF ( NOT ( P2Hold = 1 ) )
IF ( NOT ( P3Hold = 1 ) )
DELETE_ITEM ( LGenerator )
LGenerator = CREATE_OBJ ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN END
ENDIF
ENDIF
ENDIF
ENDIF


IF ( CHECK_OBJ_MODEL ( YGenerator , POWERGEN_DEAD ) )
IF ( NOT ( P4Hold = 1 ) )
IF ( NOT ( P5Hold = 1 ) )
IF ( NOT ( P6Hold = 1 ) )
DELETE_ITEM ( YGenerator )
YGenerator = CREATE_OBJ ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN END
ENDIF
ENDIF
ENDIF
ENDIF*/

/*IF ( PunchUse = 0 )
IF ( P1Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player1 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player2 , Player1 ) )
REMOVE_ARROW ( ThiefArrow )
SET P1Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player2 )
SET P2Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P1Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player1 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player3 , Player1 ) )
REMOVE_ARROW ( ThiefArrow )
SET P1Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player3 )
SET P3Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P2Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player2 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player1 , Player2 ) )
REMOVE_ARROW ( ThiefArrow )
SET P2Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player1 )
SET P1Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P2Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player2 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player3 , Player2 ) )
REMOVE_ARROW ( ThiefArrow )
SET P2Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player3 )
SET P3Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P3Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player3 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player1 , Player3 ) )
REMOVE_ARROW ( ThiefArrow )
SET P3Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player1 )
SET P1Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P3Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player3 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player2 , Player3 ) )
REMOVE_ARROW ( ThiefArrow )
SET P3Hold = 0
POINT_ARROW_AT ( ThiefArrow , Player2 )
SET P2Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

/////////////////////////////////////

IF ( PunchUse = 0 )
IF ( P4Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player4 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player5 , Player4 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P4Hold = 0
POINT_ARROW_AT ( ThiefArrow2 , Player5 )
SET P5Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P4Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player4 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player6 , Player4 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P4Hold = 0
POINT_ARROW_AT ( ThiefArrow2 Player6 )
SET P6Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P5Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player5 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player4 , Player5 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P5Hold = 0
POINT_ARROW_AT ( ThiefArrow2 , Player4 )
SET P4Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P5Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player5 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player6 , Player5 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P5Hold = 0
POINT_ARROW_AT ( ThiefArrow2 , Player6 )
SET P6Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P6Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player6 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player4 , Player6 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P6Hold = 0
POINT_ARROW_AT ( ThiefArrow2 , Player4 )
SET P4Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF

IF ( PunchUse = 0 )
IF ( P6Hold = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player6 ) )
IF ( CHECK_CHAR_BEEN_PUNCHED_BY ( Player5 , Player6 ) )
REMOVE_ARROW ( ThiefArrow2 )
SET P6Hold = 0
POINT_ARROW_AT ( ThiefArrow2 , Player5 )
SET P5Hold = 1
ENDIF
ENDIF
ENDIF
ENDIF*/

IF ( OneTimeReward = 0 )
IF ( ( YakuzaScore = 20 ) OR ( LoonieScore = 20 ) )
IF ( NOT ( IS_CHAR_IN_ZONE ( Player1 , Center ) ) )
//IF ( NOT ( IS_CHAR_IN_ZONE ( Player2 , Center ) ) )
//IF ( NOT ( IS_CHAR_IN_ZONE ( Player3 , Center ) ) )
IF ( NOT ( IS_CHAR_IN_ZONE ( Player4 , Center ) ) )
//IF ( NOT ( IS_CHAR_IN_ZONE ( Player5 , Center ) ) )
//IF ( NOT ( IS_CHAR_IN_ZONE ( Player6 , Center ) ) )
//[5050] CHOCTASTIC!
DISPLAY_MESSAGE ( 5050 )
Reward1 = CREATE_CAR ( 124.5 , 131.5 , 2.0 ) -1 0 TANK END
Reward2 = CREATE_CAR ( 125.5 , 133.5 , 2.0 ) -1 270 GUNJEEP END
Reward3 = CREATE_CAR ( 122.5 , 132.5 , 2.0 ) 15 0 BUICK END
Reward4 = CREATE_CAR ( 128.5 , 133.5 , 2.0 ) 1 180 LIMO2 END
SET_CAR_BULLETPROOF ( Reward3 , ON )
SET_CAR_BULLETPROOF ( Reward4 , ON )
SET_CAR_ROCKETPROOF ( Reward2 , ON )
SET_CAR_NO_COLLIDE ( Reward2 )
SET_CAR_NO_COLLIDE ( Reward3 )
SET_CAR_NO_COLLIDE ( Reward4 )
GIVE_WEAPON ( Reward2 , JEEP_GUN )
GIVE_WEAPON ( Reward2 , CAR_FLAMETHROWER )
SET OneTimeReward = 1
ENDIF
ENDIF
ENDIF
ENDIF
//ENDIF
//ENDIF
//ENDIF
//ENDIF

ENDWHILE

LEVELEND
