//tinytinytown script+map by elypter

// Players
//PLAYER_PED p1 = ( 57.5 , 131.5 , 2.0 ) 10 0
//PLAYER_PED p2 = ( 154.5 , 112.5 , 2.0 ) 11 0
//PLAYER_PED p3 = ( 194.5 , 115.5 , 2.0 ) 12 0
//PLAYER_PED p4 = ( 173.5 , 122.5 , 2.0 ) 13 0
//PLAYER_PED p5 = ( 169.5 , 127.5 , 3.0 ) 14 0
//PLAYER_PED p6 = ( 182.5 , 122.5 , 2.0 ) 14 0

// Players
PLAYER_PED p1 = (57.5, 129.5, 255.0) 10 0
PLAYER_PED p2 = (73.5, 120.5, 255.0) 13 90
PLAYER_PED p3 = (93.5, 114.5, 255.0) 7 270
PLAYER_PED p4 = (52.5, 111.5, 255.0) 11 0
PLAYER_PED p5 = (67.5, 114.5, 255.0) 9 90
PLAYER_PED p6 = (70.5, 131.5, 255.0) 0 270


//Cars
CAR_DATA  carinv1  =   ( 76.5 , 123.5 ) 0 180 ISETLIMO
CAR_DATA  carinv2  =   ( 71.5 , 123.5 ) 27 90 VTYPE
CAR_DATA  carrok1  =   ( 87.5 , 130.5 ) 2 180 ISETTA
CAR_DATA  carrok2  =   ( 88.5 , 130.5 ) 0 180 SPRITE


// Weapons
GENERATOR coctail1 =  ( 49.5 , 116.0 ) 0 COLLECT_04 3000 3000 8
GENERATOR shotgun =  ( 66.5 , 128.5 ) 0 COLLECT_06 3000 3000 12
GENERATOR rocket =  ( 93.5 , 129.5 ) 0 COLLECT_02 3000 3000 5
GENERATOR health =  ( 57.5 , 115.5 ) 0 COLLECT_30 3000 3000 1
GENERATOR grenade =  ( 81.5 , 125.5 ) 0 COLLECT_05 3000 3000 12
GENERATOR pistol1 =  ( 78.5 , 118.5 ) 0 COLLECT_00 3000 3000 40
GENERATOR pistol2 =  ( 56.5 , 130.5 ) 0 COLLECT_00 3000 3000 40
GENERATOR dual =  ( 51.0 , 118.0 ) 0 COLLECT_10 3000 3000 30
GENERATOR mg1 =  ( 64.5 , 115.5 ) 0 COLLECT_01 3000 3000 10
GENERATOR mg2 =  ( 90.5 , 115.5 ) 0 COLLECT_01 3000 3000 10
GENERATOR electro =  ( 80.5 , 108.5 ) 0 COLLECT_03 3000 3000 6
GENERATOR flamer =  ( 56.5 , 125.0 ) 0 COLLECT_08 3000 3000 10
GENERATOR coctail2 =  ( 61.5 , 130.5 ) 0 COLLECT_04 3000 3000 8
GENERATOR oil =  ( 55.5 , 117.5 ) 0 COLLECT_16 3000 3000 6
GENERATOR mines =  ( 66.5 , 120.5 ) 0 COLLECT_17 3000 3000 4
GENERATOR vmg =  ( 95.5 , 119.5 ) 0 COLLECT_18 3000 3000 10
GENERATOR amour =  ( 84.5 , 116.5 , 2.0 ) 0 COLLECT_31 3000 3000 1
GENERATOR invuln =  ( 76.5 , 124.5 ) 0 COLLECT_34 3000 3000 1
GENERATOR gang =  ( 58.5 , 123.5 ) 0 COLLECT_40 3000 3000 1


LEVELSTART

SET_AMBIENT_LEVEL (1.0, 0)

//MAP_ZONE nocars1 = ( 0 , 350 , 200 , 0 , 1000 , 100 , 100 , 100 , 700 , 0 , 450 )
//MAP_ZONE nocars2 = ( 0 , 350 , 200 , 0 , 1000 , 100 , 100 , 100 , 700 , 0 , 450 )


// Weapons
SWITCH_GENERATOR (coctail1, ON)
SWITCH_GENERATOR (shotgun,  ON)
SWITCH_GENERATOR (rocket,   ON)
SWITCH_GENERATOR (health,   ON)
SWITCH_GENERATOR (grenade,  ON)
SWITCH_GENERATOR (pistol1,  ON)
SWITCH_GENERATOR (pistol2,  ON)
SWITCH_GENERATOR (dual,     ON)
SWITCH_GENERATOR (mg1,      ON)
SWITCH_GENERATOR (mg2,      ON)
SWITCH_GENERATOR (electro,  ON)
SWITCH_GENERATOR (flamer,   ON)
SWITCH_GENERATOR (coctail2, ON)
SWITCH_GENERATOR (oil,      ON)
SWITCH_GENERATOR (mines,    ON)
SWITCH_GENERATOR (vmg,      ON)
SWITCH_GENERATOR (amour,    ON)
SWITCH_GENERATOR (invuln,   ON)
SWITCH_GENERATOR (gang,     ON)

LEVELEND