PLAYER_PED p1 = (56.5, 8.5 , 2.0) 08 0  //GRAY
PLAYER_PED p2 = (57.3, 8.5 , 2.0) 10 0  //ORANGE
PLAYER_PED p3 = (58.1, 8.5 , 2.0) 11 0  //GREEN 
PLAYER_PED p4 = (58.9, 8.5 , 2.0) 09 0  //RED
PLAYER_PED p5 = (59.7, 8.5 , 2.0) 06 0  //BLUE
PLAYER_PED p6 = (60.5, 8.5 , 2.0) 07 0  //YELLOW

OBJ_DATA r5
OBJ_DATA r6 
OBJ_DATA r7 
OBJ_DATA r8 
OBJ_DATA r9 
OBJ_DATA r10 
OBJ_DATA r11
OBJ_DATA r12 
OBJ_DATA r13 
OBJ_DATA r14 
OBJ_DATA r15
OBJ_DATA r16 
OBJ_DATA r17
OBJ_DATA r18
OBJ_DATA r19 
OBJ_DATA r20 
OBJ_DATA c1 
OBJ_DATA c2
OBJ_DATA weapon
OBJ_DATA powerup

CHAR_DATA p1bot 
CHAR_DATA p2bot
CHAR_DATA p3bot
CHAR_DATA p4bot
CHAR_DATA p5bot
CHAR_DATA p6bot

CAR_DATA car_invul
COUNTER invul
COUNTER invul_1

CAR_DATA frags_1a
CAR_DATA frags_1b
CAR_DATA frags_2a
CAR_DATA frags_2b
CAR_DATA frags_3a
CAR_DATA frags_3b
CAR_DATA frags_4a
CAR_DATA frags_4b
CAR_DATA frags_5a
CAR_DATA frags_5b
CAR_DATA frags_6a
CAR_DATA frags_6b

CAR_DATA cash_1a
CAR_DATA cash_1b
CAR_DATA cash_2a
CAR_DATA cash_2b
CAR_DATA cash_3a
CAR_DATA cash_3b
CAR_DATA cash_4a
CAR_DATA cash_4b
CAR_DATA cash_5a
CAR_DATA cash_5b
CAR_DATA cash_6a
CAR_DATA cash_6b

CAR_DATA dd
CAR_DATA dd1
CAR_DATA dd2
CAR_DATA dd3
CAR_DATA dd4
CAR_DATA dd5
CAR_DATA dd6

CAR_DATA car_player
CAR_DATA car_x1
CAR_DATA car_x2
CAR_DATA car_trailer

/*
GENERATOR fast = ( 12.5 , 26.5 , 2.0 ) 0 MOVING_COLLECT_36 100 2000 1
GENERATOR vmg2 = ( 12.5 , 19.5 , 2.0 ) 0 collect_18 2000 2000 5
GENERATOR vmg3 = ( 31.5 , 40.5 , 2.0 ) 0 collect_18 2000 2000 5
GENERATOR olej1 = ( 12.5 , 40.5 , 2.0 ) 0 collect_16 2000 2000 1
GENERATOR olej2 = ( 31.5 , 19.5 , 2.0 ) 0 collect_16 2000 2000 1
GENERATOR bomba =  (22.0 , 30.0 , 1.0 ) 0 collect_15 5000 5000 1 // collect_23
*/

COUNTER p1_kills_left
COUNTER p1_kills_right
COUNTER p2_kills_left
COUNTER p2_kills_right
COUNTER p3_kills_left
COUNTER p3_kills_right
COUNTER p4_kills_left
COUNTER p4_kills_right
COUNTER p5_kills_left
COUNTER p5_kills_right
COUNTER p6_kills_left
COUNTER p6_kills_right
COUNTER p1_money
COUNTER p1_money_left
COUNTER p1_money_right
COUNTER p2_money
COUNTER p2_money_left
COUNTER p2_money_right
COUNTER p3_money
COUNTER p3_money_left
COUNTER p3_money_right
COUNTER p4_money
COUNTER p4_money_left
COUNTER p4_money_right
COUNTER p5_money
COUNTER p5_money_left
COUNTER p5_money_right
COUNTER p6_money
COUNTER p6_money_left
COUNTER p6_money_right
COUNTER p1_money_x
COUNTER p2_money_x
COUNTER p3_money_x
COUNTER p4_money_x
COUNTER p5_money_x
COUNTER p6_money_x

COUNTER p1_got_remote
COUNTER p2_got_remote
COUNTER p3_got_remote
COUNTER p4_got_remote
COUNTER p5_got_remote
COUNTER p6_got_remote

COUNTER remote_p1
COUNTER remote_p2
COUNTER remote_p3
COUNTER remote_p4
COUNTER remote_p5
COUNTER remote_p6

COUNTER p1_kills
COUNTER p2_kills
COUNTER p3_kills
COUNTER p4_kills
COUNTER p5_kills
COUNTER p6_kills

COUNTER remote_1
COUNTER remote_2
COUNTER remote_3
COUNTER remote_4
COUNTER remote_5
COUNTER remote_6
COUNTER remote_7
COUNTER remote_8
COUNTER remote_9
COUNTER remote_10
COUNTER remote_11
COUNTER remote_12
COUNTER remote_13
COUNTER remote_14
COUNTER remote_15
COUNTER remote_16
COUNTER remote_17
COUNTER remote_18
COUNTER remote_19
COUNTER remote_20

COUNTER block_5
COUNTER block_6
COUNTER block_7
COUNTER block_8
COUNTER block_9
COUNTER block_10
COUNTER block_11
COUNTER block_12
COUNTER block_13
COUNTER block_14
COUNTER block_15
COUNTER block_16
COUNTER block_17
COUNTER block_18
COUNTER block_19
COUNTER block_20
COUNTER block_5_check
COUNTER block_6_check
COUNTER block_7_check
COUNTER block_8_check
COUNTER block_9_check
COUNTER block_10_check
COUNTER block_11_check
COUNTER block_12_check
COUNTER block_13_check
COUNTER block_14_check
COUNTER block_15_check
COUNTER block_16_check
COUNTER block_17_check
COUNTER block_18_check
COUNTER block_19_check
COUNTER block_20_check
COUNTER load_remotes
COUNTER arena
COUNTER arena_before
COUNTER loading
COUNTER frags = 30
COUNTER powerups
COUNTER died
COUNTER died_counter
COUNTER powerups_clon

//ONSCREEN_COUNTER o

LEVELSTART

//ADD_SCORE ( p1 , 30000)

//ADD_ONSCREEN_COUNTER ( o , invul_1 )
//ADD_ONSCREEN_COUNTER ( o , died )
//ADD_ONSCREEN_COUNTER ( o , died_counter )
//ADD_ONSCREEN_COUNTER ( o , powerups_clon )

LAUNCH_MISSION ( dd_load.mis )

WHILE_EXEC ( load_remotes = 1 )

//GIVE_WEAPON ( p1, ROCKET_LAUNCHER , 1)
//GIVE_WEAPON ( p1, MACHINE_GUN , 1)
//GIVE_WEAPON ( p1, ELECTRO_GUN , 1)

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX     COUNTING FRAGS      XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// PLAYER 1
IF (CHECK_NUM_LIVES_GREATER ( p1 , 5 ))
 SET_ENTER_CONTROL_STATUS ( p1 , ON )
 STORE_CAR_CHARACTER_IS_IN ( p1 , dd )
 PUT_CAR_ON_TRAILER ( car_invul , dd )
 ADD_LIVES ( p1 , -1 )
 SET invul_1 = 41
ENDIF
IF ( CHECK_SCORE_GREATER ( p1 , 2999 ))
 ADD_SCORE ( p1 , -3000 )
 ++p1_kills_right
 ++p1_kills
 SET p1_money = (p1_money + 2)
ENDIF 
IF ( CHECK_SCORE_GREATER ( p1 , 1399 ))
 ADD_SCORE ( p1 , -1400 )  
 ++p1_kills_right
 ++p1_kills
 SET p1_money = (p1_money + 2)
ENDIF
IF ( CHECK_SCORE_GREATER ( p1 , 99 ))
 ADD_SCORE ( p1 , -100 )
ENDIF
SET p1_money_left = (p1_money / 10)
SET p1_money_x = (p1_money_left * 10 )
SET p1_money_right = (p1_money - p1_money_x)
// PLAYER 2
IF ((CHECK_CHARACTER_HEALTH ( p2 , 0))
AND (CHECK_SCORE_GREATER ( p2 , -1 )))
 IF (CHECK_NUM_LIVES_GREATER ( p2 , 5 ))
  STORE_CAR_CHARACTER_IS_IN ( p2 , dd )
  PUT_CAR_ON_TRAILER ( car_invul , dd )
  ADD_LIVES ( p2 , -1 )
  SET invul_1 = 41
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p2 , 2999 ))
  ADD_SCORE ( p2 , -3000 )
  ++p2_kills_right
  ++p2_kills
  SET p2_money = (p2_money + 2)
 ENDIF 
 IF ( CHECK_SCORE_GREATER ( p2 , 1399 ))
  ADD_SCORE ( p2 , -1400 )  
  ++p2_kills_right
  ++p2_kills
  SET p2_money = (p2_money + 2)
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p2 , 99 ))
  ADD_SCORE ( p2 , -100 )
 ENDIF
ENDIF
SET p2_money_left = (p2_money / 10)
SET p2_money_x = (p2_money_left * 10 )
SET p2_money_right = (p2_money - p2_money_x)
// PLAYER 3
IF ((CHECK_CHARACTER_HEALTH ( p3 , 0))
AND (CHECK_SCORE_GREATER ( p3 , -1 )))
 IF (CHECK_NUM_LIVES_GREATER ( p3 , 5 ))
  STORE_CAR_CHARACTER_IS_IN ( p3 , dd )
  PUT_CAR_ON_TRAILER ( car_invul , dd )
  ADD_LIVES ( p3 , -1 )
  SET invul_1 = 41
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p3 , 2999 ))
  ADD_SCORE ( p3 , -3000 )
  ++p3_kills_right
  ++p3_kills
  SET p3_money = (p3_money + 2)
 ENDIF 
 IF ( CHECK_SCORE_GREATER ( p3 , 1399 ))
  ADD_SCORE ( p3 , -1400 )  
  ++p3_kills_right
  ++p3_kills
  SET p3_money = (p3_money + 2)
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p3 , 99 ))
  ADD_SCORE ( p3 , -100 )
 ENDIF
ENDIF
SET p3_money_left = (p3_money / 10)
SET p3_money_x = (p3_money_left * 10 )
SET p3_money_right = (p3_money - p3_money_x)
// PLAYER 4
IF ((CHECK_CHARACTER_HEALTH ( p4 , 0))
AND (CHECK_SCORE_GREATER ( p4 , -1 )))
 IF (CHECK_NUM_LIVES_GREATER ( p4 , 5 ))
  STORE_CAR_CHARACTER_IS_IN ( p4 , dd )
  PUT_CAR_ON_TRAILER ( car_invul , dd )
  ADD_LIVES ( p4 , -1 )
  SET invul_1 = 41
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p4 , 2999 ))
  ADD_SCORE ( p4 , -3000 )
  ++p4_kills_right
  ++p4_kills
  SET p4_money = (p4_money + 2)
 ENDIF 
 IF ( CHECK_SCORE_GREATER ( p4 , 1399 ))
  ADD_SCORE ( p4 , -1400 )  
  ++p4_kills_right
  ++p4_kills
  SET p4_money = (p4_money + 2)
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p4 , 99 ))
  ADD_SCORE ( p4 , -100 )
 ENDIF
ENDIF
SET p4_money_left = (p4_money / 10)
SET p4_money_x = (p4_money_left * 10 )
SET p4_money_right = (p4_money - p4_money_x)
// PLAYER 5
IF ((CHECK_CHARACTER_HEALTH ( p5 , 0))
AND (CHECK_SCORE_GREATER ( p5 , -1 )))
 IF (CHECK_NUM_LIVES_GREATER ( p5 , 5 ))
  STORE_CAR_CHARACTER_IS_IN ( p5 , dd )
  PUT_CAR_ON_TRAILER ( car_invul , dd )
  ADD_LIVES ( p5 , -1 )
  SET invul_1 = 41
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p5 , 2999 ))
  ADD_SCORE ( p5 , -3000 )
  ++p5_kills_right
  ++p5_kills
  SET p5_money = (p5_money + 2)
 ENDIF 
 IF ( CHECK_SCORE_GREATER ( p5 , 1399 ))
  ADD_SCORE ( p5 , -1400 )  
  ++p5_kills_right
  ++p5_kills
  SET p5_money = (p5_money + 2)
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p5 , 99 ))
  ADD_SCORE ( p5 , -100 )
 ENDIF
ENDIF
SET p5_money_left = (p5_money / 10)
SET p5_money_x = (p5_money_left * 10 )
SET p5_money_right = (p5_money - p5_money_x)
// PLAYER 6
IF ((CHECK_CHARACTER_HEALTH ( p6 , 0))
AND (CHECK_SCORE_GREATER ( p6 , -1 )))
 IF (CHECK_NUM_LIVES_GREATER ( p6 , 5 ))
  STORE_CAR_CHARACTER_IS_IN ( p6 , dd )
  PUT_CAR_ON_TRAILER ( car_invul , dd )
  ADD_LIVES ( p6 , -1 )
  SET invul_1 = 41
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p6 , 2999 ))
  ADD_SCORE ( p6 , -3000 )
  ++p6_kills_right
  ++p6_kills
  SET p6_money = (p6_money + 2)
 ENDIF 
 IF ( CHECK_SCORE_GREATER ( p6 , 1399 ))
  ADD_SCORE ( p6 , -1400 )  
  ++p6_kills_right
  ++p6_kills
  SET p6_money = (p6_money + 2)
 ENDIF
 IF ( CHECK_SCORE_GREATER ( p6 , 99 ))
  ADD_SCORE ( p6 , -100 )
 ENDIF
ENDIF
SET p6_money_left = (p6_money / 10)
SET p6_money_x = (p6_money_left * 10 )
SET p6_money_right = (p6_money - p6_money_x)
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX CHANGE NUMBERS ON CARS  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// PLAYER 1
IF ( p1_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1a , 1 )
ENDIF
IF ( p1_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1a , 2 )
ENDIF
IF ( p1_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1a , 3 )
ENDIF
IF ( p1_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1a , 4 )
ENDIF
IF ( p1_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1a , 5 )
ENDIF
IF ( p1_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 1 )
ENDIF
IF ( p1_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 2 )
ENDIF
IF ( p1_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 3 )
ENDIF
IF ( p1_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 4 )
ENDIF
IF ( p1_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 5 )
ENDIF
IF ( p1_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 6 )
ENDIF
IF ( p1_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 7 )
ENDIF
IF ( p1_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 8 )
ENDIF
IF ( p1_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 9 )
ENDIF
IF ( p1_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_1b , 0 )
 ++p1_kills_left
 SET p1_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p1_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 0 )
ENDIF
IF ( p1_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 1 )
ENDIF
IF ( p1_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 2 )
ENDIF
IF ( p1_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 3 )
ENDIF
IF ( p1_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 4 )
ENDIF
IF ( p1_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 5 )
ENDIF
IF ( p1_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 6 )
ENDIF
IF ( p1_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 7 )
ENDIF
IF ( p1_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 8 )
ENDIF
IF ( p1_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1a , 9 )
ENDIF
IF ( p1_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 0 )
ENDIF
IF ( p1_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 1 )
ENDIF
IF ( p1_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 2 )
ENDIF
IF ( p1_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 3 )
ENDIF
IF ( p1_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 4 )
ENDIF
IF ( p1_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 5 )
ENDIF
IF ( p1_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 6 )
ENDIF
IF ( p1_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 7 )
ENDIF
IF ( p1_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 8 )
ENDIF
IF ( p1_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_1b , 9 )
ENDIF
// PLAYER 2
// change number on cars
IF ( p2_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2a , 1 )
ENDIF
IF ( p2_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2a , 2 )
ENDIF
IF ( p2_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2a , 3 )
ENDIF
IF ( p2_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2a , 4 )
ENDIF
IF ( p2_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2a , 5 )
ENDIF
IF ( p2_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 1 )
ENDIF
IF ( p2_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 2 )
ENDIF
IF ( p2_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 3 )
ENDIF
IF ( p2_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 4 )
ENDIF
IF ( p2_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 5 )
ENDIF
IF ( p2_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 6 )
ENDIF
IF ( p2_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 7 )
ENDIF
IF ( p2_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 8 )
ENDIF
IF ( p2_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 9 )
ENDIF
IF ( p2_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_2b , 0 )
 ++p2_kills_left
 SET p2_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p2_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 0 )
ENDIF
IF ( p2_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 1 )
ENDIF
IF ( p2_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 2 )
ENDIF
IF ( p2_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 3 )
ENDIF
IF ( p2_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 4 )
ENDIF
IF ( p2_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 5 )
ENDIF
IF ( p2_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 6 )
ENDIF
IF ( p2_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 7 )
ENDIF
IF ( p2_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 8 )
ENDIF
IF ( p2_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2a , 9 )
ENDIF
IF ( p2_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 0 )
ENDIF
IF ( p2_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 1 )
ENDIF
IF ( p2_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 2 )
ENDIF
IF ( p2_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 3 )
ENDIF
IF ( p2_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 4 )
ENDIF
IF ( p2_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 5 )
ENDIF
IF ( p2_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 6 )
ENDIF
IF ( p2_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 7 )
ENDIF
IF ( p2_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 8 )
ENDIF
IF ( p2_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_2b , 9 )
ENDIF

// PLAYER 3
// change number on cars
IF ( p3_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3a , 1 )
ENDIF
IF ( p3_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3a , 2 )
ENDIF
IF ( p3_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3a , 3 )
ENDIF
IF ( p3_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3a , 4 )
ENDIF
IF ( p3_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3a , 5 )
ENDIF
IF ( p3_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 1 )
ENDIF
IF ( p3_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 2 )
ENDIF
IF ( p3_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 3 )
ENDIF
IF ( p3_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 4 )
ENDIF
IF ( p3_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 5 )
ENDIF
IF ( p3_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 6 )
ENDIF
IF ( p3_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 7 )
ENDIF
IF ( p3_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 8 )
ENDIF
IF ( p3_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 9 )
ENDIF
IF ( p3_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_3b , 0 )
 ++p3_kills_left
 SET p3_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p3_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 0 )
ENDIF
IF ( p3_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 1 )
ENDIF
IF ( p3_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 2 )
ENDIF
IF ( p3_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 3 )
ENDIF
IF ( p3_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 4 )
ENDIF
IF ( p3_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 5 )
ENDIF
IF ( p3_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 6 )
ENDIF
IF ( p3_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 7 )
ENDIF
IF ( p3_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 8 )
ENDIF
IF ( p3_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3a , 9 )
ENDIF
IF ( p3_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 0 )
ENDIF
IF ( p3_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 1 )
ENDIF
IF ( p3_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 2 )
ENDIF
IF ( p3_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 3 )
ENDIF
IF ( p3_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 4 )
ENDIF
IF ( p3_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 5 )
ENDIF
IF ( p3_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 6 )
ENDIF
IF ( p3_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 7 )
ENDIF
IF ( p3_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 8 )
ENDIF
IF ( p3_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_3b , 9 )
ENDIF
// PLAYER 4
// change number on cars
IF ( p4_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4a , 1 )
ENDIF
IF ( p4_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4a , 2 )
ENDIF
IF ( p4_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4a , 3 )
ENDIF
IF ( p4_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4a , 4 )
ENDIF
IF ( p4_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4a , 5 )
ENDIF
IF ( p4_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 1 )
ENDIF
IF ( p4_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 2 )
ENDIF
IF ( p4_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 3 )
ENDIF
IF ( p4_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 4 )
ENDIF
IF ( p4_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 5 )
ENDIF
IF ( p4_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 6 )
ENDIF
IF ( p4_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 7 )
ENDIF
IF ( p4_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 8 )
ENDIF
IF ( p4_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 9 )
ENDIF
IF ( p4_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_4b , 0 )
 ++p4_kills_left
 SET p4_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p4_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 0 )
ENDIF
IF ( p4_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 1 )
ENDIF
IF ( p4_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 2 )
ENDIF
IF ( p4_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 3 )
ENDIF
IF ( p4_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 4 )
ENDIF
IF ( p4_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 5 )
ENDIF
IF ( p4_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 6 )
ENDIF
IF ( p4_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 7 )
ENDIF
IF ( p4_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 8 )
ENDIF
IF ( p4_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4a , 9 )
ENDIF
IF ( p4_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 0 )
ENDIF
IF ( p4_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 1 )
ENDIF
IF ( p4_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 2 )
ENDIF
IF ( p4_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 3 )
ENDIF
IF ( p4_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 4 )
ENDIF
IF ( p4_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 5 )
ENDIF
IF ( p4_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 6 )
ENDIF
IF ( p4_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 7 )
ENDIF
IF ( p4_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 8 )
ENDIF
IF ( p4_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_4b , 9 )
ENDIF
// PLAYER 5
// change number on cars
IF ( p5_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5a , 1 )
ENDIF
IF ( p5_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5a , 2 )
ENDIF
IF ( p5_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5a , 3 )
ENDIF
IF ( p5_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5a , 4 )
ENDIF
IF ( p5_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5a , 5 )
ENDIF
IF ( p5_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 1 )
ENDIF
IF ( p5_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 2 )
ENDIF
IF ( p5_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 3 )
ENDIF
IF ( p5_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 4 )
ENDIF
IF ( p5_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 5 )
ENDIF
IF ( p5_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 6 )
ENDIF
IF ( p5_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 7 )
ENDIF
IF ( p5_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 8 )
ENDIF
IF ( p5_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 9 )
ENDIF
IF ( p5_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_5b , 0 )
 ++p5_kills_left
 SET p5_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p5_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 0 )
ENDIF
IF ( p5_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 1 )
ENDIF
IF ( p5_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 2 )
ENDIF
IF ( p5_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 3 )
ENDIF
IF ( p5_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 4 )
ENDIF
IF ( p5_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 5 )
ENDIF
IF ( p5_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 6 )
ENDIF
IF ( p5_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 7 )
ENDIF
IF ( p5_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 8 )
ENDIF
IF ( p5_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5a , 9 )
ENDIF
IF ( p5_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 0 )
ENDIF
IF ( p5_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 1 )
ENDIF
IF ( p5_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 2 )
ENDIF
IF ( p5_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 3 )
ENDIF
IF ( p5_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 4 )
ENDIF
IF ( p5_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 5 )
ENDIF
IF ( p5_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 6 )
ENDIF
IF ( p5_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 7 )
ENDIF
IF ( p5_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 8 )
ENDIF
IF ( p5_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_5b , 9 )
ENDIF
// PLAYER 6
// change number on cars
IF ( p6_kills_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6a , 1 )
ENDIF
IF ( p6_kills_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6a , 2 )
ENDIF
IF ( p6_kills_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6a , 3 )
ENDIF
IF ( p6_kills_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6a , 4 )
ENDIF
IF ( p6_kills_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6a , 5 )
ENDIF
IF ( p6_kills_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 1 )
ENDIF
IF ( p6_kills_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 2 )
ENDIF
IF ( p6_kills_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 3 )
ENDIF
IF ( p6_kills_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 4 )
ENDIF
IF ( p6_kills_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 5 )
ENDIF
IF ( p6_kills_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 6 )
ENDIF
IF ( p6_kills_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 7 )
ENDIF
IF ( p6_kills_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 8 )
ENDIF
IF ( p6_kills_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 9 )
ENDIF
IF ( p6_kills_right = 10 )
 SET_CAR_NUMBER_GRAPHIC ( frags_6b , 0 )
 ++p6_kills_left
 SET p6_kills_right = 0
ENDIF
// CHANGE MONEY $$
IF ( p6_money_left = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 0 )
ENDIF
IF ( p6_money_left = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 1 )
ENDIF
IF ( p6_money_left = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 2 )
ENDIF
IF ( p6_money_left = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 3 )
ENDIF
IF ( p6_money_left = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 4 )
ENDIF
IF ( p6_money_left = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 5 )
ENDIF
IF ( p6_money_left = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 6 )
ENDIF
IF ( p6_money_left = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 7 )
ENDIF
IF ( p6_money_left = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 8 )
ENDIF
IF ( p6_money_left = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6a , 9 )
ENDIF
IF ( p6_money_right = 0 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 0 )
ENDIF
IF ( p6_money_right = 1 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 1 )
ENDIF
IF ( p6_money_right = 2 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 2 )
ENDIF
IF ( p6_money_right = 3 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 3 )
ENDIF
IF ( p6_money_right = 4 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 4 )
ENDIF
IF ( p6_money_right = 5 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 5 )
ENDIF
IF ( p6_money_right = 6 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 6 )
ENDIF
IF ( p6_money_right = 7 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 7 )
ENDIF
IF ( p6_money_right = 8 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 8 )
ENDIF
IF ( p6_money_right = 9 )
 SET_CAR_NUMBER_GRAPHIC ( cash_6b , 9 )
ENDIF
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX   PLAYERS CHOICE CARS   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

IF ( arena > 0 )
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 1         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ( remote_p1 = 0 )
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 ))
  SET remote_5 = 1
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 1
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p1_money >= 1 )
   SET p1_money = (p1_money - 1)
   SET remote_7 = 1
  ELSE
   ++block_7
  ENDIF   
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p1_money >= 2 )
   SET p1_money = (p1_money - 2)
   SET remote_8 = 1
  ELSE
   ++block_8
  ENDIF   
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p1_money >= 3 )
   SET p1_money = (p1_money - 3)
   SET remote_9 = 1
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p1_money >= 4 )
   SET p1_money = (p1_money - 4)
   SET remote_10 = 1
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p1_money >= 5 )
   SET p1_money = (p1_money - 5)
   SET remote_11 = 1
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p1_money >= 6 )
   SET p1_money = (p1_money - 6)
   SET remote_12 = 1
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p1_money >= 7 )
   SET p1_money = (p1_money - 7)
   SET remote_13 = 1
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p1_money >= 8 )
   SET p1_money = (p1_money - 8)
   SET remote_14 = 1
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p1_money >= 10 )
   SET p1_money = (p1_money - 10)
   SET remote_15 = 1
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p1_money >= 12 )
   SET p1_money = (p1_money - 12)
   SET remote_16 = 1
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p1_money >= 14 )
   SET p1_money = (p1_money - 14)
   SET remote_17 = 1
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p1_money >= 16 )
   SET p1_money = (p1_money - 16)
   SET remote_18 = 1
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p1_money >= 18 )
   SET p1_money = (p1_money - 18)
   SET remote_19 = 1
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p1 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p1_money >= 20 )
   SET p1_money = (p1_money - 20)
   SET remote_20 = 1
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 2         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ((CHECK_CHARACTER_HEALTH ( p2 , 0))
AND ( remote_p2 = 0 ))
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 ))
  SET remote_5 = 2
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 2
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p2_money >= 1 )
   SET p2_money = (p2_money - 1)
   SET remote_7 = 2
  ELSE
   ++block_7
  ENDIF 
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p2_money >= 2 )
   SET p2_money = (p2_money - 2)
   SET remote_8 = 2
  ELSE
   ++block_8
  ENDIF
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p2_money >= 3 )
   SET p2_money = (p2_money - 3)
   SET remote_9 = 2
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p2_money >= 4 )
   SET p2_money = (p2_money - 4)
   SET remote_10 = 2
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p2_money >= 5 )
   SET p2_money = (p2_money - 5)
   SET remote_11 = 2
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p2_money >= 6 )
   SET p2_money = (p2_money - 6)
   SET remote_12 = 2
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p2_money >= 7 )
   SET p2_money = (p2_money - 7)
   SET remote_13 = 2
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p2_money >= 8 )
   SET p2_money = (p2_money - 8)
   SET remote_14 = 2
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p2_money >= 10 )
   SET p2_money = (p2_money - 10)
   SET remote_15 = 2
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p2_money >= 12 )
   SET p2_money = (p2_money - 12)
   SET remote_16 = 2
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p2_money >= 14 )
   SET p2_money = (p2_money - 14)
   SET remote_17 = 2
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p2_money >= 16 )
   SET p2_money = (p2_money - 16)
   SET remote_18 = 2
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p2_money >= 18 )
   SET p2_money = (p2_money - 18)
   SET remote_19 = 2
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p2 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p2_money >= 20 )
   SET p2_money = (p2_money - 20)
   SET remote_20 = 2
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 3         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ((CHECK_CHARACTER_HEALTH ( p3 , 0))
AND ( remote_p3 = 0 ))
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 ))
  SET remote_5 = 3
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 3
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p3_money >= 1 )
   SET p3_money = (p3_money - 1)
   SET remote_7 = 3
  ELSE
   ++block_7
  ENDIF   
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p3_money >= 2 )
   SET p3_money = (p3_money - 2)
   SET remote_8 = 3
  ELSE
   ++block_8
  ENDIF   
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p3_money >= 3 )
   SET p3_money = (p3_money - 3)
   SET remote_9 = 3
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p3_money >= 4 )
   SET p3_money = (p3_money - 4)
   SET remote_10 = 3
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p3_money >= 5 )
   SET p3_money = (p3_money - 5)
   SET remote_11 = 3
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p3_money >= 6 )
   SET p3_money = (p3_money - 6)
   SET remote_12 = 3
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p3_money >= 7 )
   SET p3_money = (p3_money - 7)
   SET remote_13 = 3
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p3_money >= 8 )
   SET p3_money = (p3_money - 8)
   SET remote_14 = 3
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p3_money >= 10 )
   SET p3_money = (p3_money - 10)
   SET remote_15 = 3
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p3_money >= 12 )
   SET p3_money = (p3_money - 12)
   SET remote_16 = 3
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p3_money >= 14 )
   SET p3_money = (p3_money - 14)
   SET remote_17 = 3
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p3_money >= 16 )
   SET p3_money = (p3_money - 16)
   SET remote_18 = 3
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p3_money >= 18 )
   SET p3_money = (p3_money - 18)
   SET remote_19 = 3
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p3 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p3_money >= 20 )
   SET p3_money = (p3_money - 20)
   SET remote_20 = 3
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 4         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ((CHECK_CHARACTER_HEALTH ( p4 , 0))
AND ( remote_p4 = 0 ))
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 )) 
  SET remote_5 = 4
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 4
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p4_money >= 1 )
   SET p4_money = (p4_money - 1)
   SET remote_7 = 4
  ELSE
   ++block_7
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p4_money >= 2 )
   SET p4_money = (p4_money - 2)   
   SET remote_8 = 4
  ELSE
   ++block_8
  ENDIF   
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p4_money >= 3 )
   SET p4_money = (p4_money - 3)   
   SET remote_9 = 4
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p4_money >= 4 )
   SET p4_money = (p4_money - 4)
   SET remote_10 = 4
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p4_money >= 5 )
   SET p4_money = (p4_money - 5)
   SET remote_11 = 4
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p4_money >= 6 )
   SET p4_money = (p4_money - 6)
   SET remote_12 = 4
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p4_money >= 7 )
   SET p4_money = (p4_money - 7)
   SET remote_13 = 4
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p4_money >= 8 )
   SET p4_money = (p4_money - 8)
   SET remote_14 = 4
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p4_money >= 10 )
   SET p4_money = (p4_money - 10)
   SET remote_15 = 4
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p4_money >= 12 )
   SET p4_money = (p4_money - 12)
   SET remote_16 = 4
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p4_money >= 14 )
   SET p4_money = (p4_money - 14)
   SET remote_17 = 4
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p4_money >= 16 )
   SET p4_money = (p4_money - 16)
   SET remote_18 = 4
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p4_money >= 18 )
   SET p4_money = (p4_money - 18)
   SET remote_19 = 4
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p4 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p4_money >= 20 )
   SET p4_money = (p4_money - 20)
   SET remote_20 = 4
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 5         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ((CHECK_CHARACTER_HEALTH ( p5 , 0))
AND ( remote_p5 = 0 ))
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 ))
  SET remote_5 = 5
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 5
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p5_money >= 1 )
   SET p5_money = (p5_money - 1)
   SET remote_7 = 5
  ELSE
   ++block_7
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p5_money >= 2 )
   SET p5_money = (p5_money - 2)
   SET remote_8 = 5
  ELSE
   ++block_8
  ENDIF
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p5_money >= 3 )
   SET p5_money = (p5_money - 3)
   SET remote_9 = 5
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p5_money >= 4 )
   SET p5_money = (p5_money - 4)
   SET remote_10 = 5
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p5_money >= 5 )
   SET p5_money = (p5_money - 5)
   SET remote_11 = 5
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p5_money >= 6 )
   SET p5_money = (p5_money - 6)
   SET remote_12 = 5
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p5_money >= 7 )
   SET p5_money = (p5_money - 7)
   SET remote_13 = 5
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p5_money >= 8 )
   SET p5_money = (p5_money - 8)
   SET remote_14 = 5
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p5_money >= 10 )
   SET p5_money = (p5_money - 10)
   SET remote_15 = 5
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p5_money >= 12 )
   SET p5_money = (p5_money - 12)
   SET remote_16 = 5
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p5_money >= 14 )
   SET p5_money = (p5_money - 14)
   SET remote_17 = 5
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p5_money >= 16 )
   SET p5_money = (p5_money - 16)
   SET remote_18 = 5
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p5_money >= 18 )
   SET p5_money = (p5_money - 18)
   SET remote_19 = 5
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p5 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p5_money >= 20 )
   SET p5_money = (p5_money - 20)
   SET remote_20 = 5
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        PLAYER 6         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ((CHECK_CHARACTER_HEALTH ( p6 , 0))
AND ( remote_p6 = 0))
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 53.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote5
 AND ( remote_5 = 0 ))
  SET remote_5 = 6
 ENDIF 
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 53.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote6
 AND ( remote_6 = 0 ))
  SET remote_6 = 6
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 53.5 , 6.5 , 2.0 , 0.55, 0.55 )) // remote7
 AND ( remote_7 = 0 ))
  IF ( p6_money >= 1 )
   SET p6_money = (p6_money - 1)
   SET remote_7 = 6
  ELSE
   ++block_7
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 53.5 , 5.5, 2.0 , 0.55, 0.55 )) // remote8
 AND ( remote_8 = 0 ))
  IF ( p6_money >= 2 )
   SET p6_money = (p6_money - 2)
   SET remote_8 = 6
  ELSE
   ++block_8
  ENDIF
 ENDIF  
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 54.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote9
 AND ( remote_9 = 0 ))
  IF ( p6_money >= 3 )
   SET p6_money = (p6_money - 3)
   SET remote_9 = 6
  ELSE
   ++block_9
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 55.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote10
 AND ( remote_10 = 0 ))
  IF ( p6_money >= 4 )
   SET p6_money = (p6_money - 4)
   SET remote_10 = 6
  ELSE
   ++block_10
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 56.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote11
 AND ( remote_11 = 0 ))
  IF ( p6_money >= 5 )
   SET p6_money = (p6_money - 5)
   SET remote_11 = 6
  ELSE
   ++block_11
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 57.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote12
 AND ( remote_12 = 0 ))
  IF ( p6_money >= 6 )
   SET p6_money = (p6_money - 6)
   SET remote_12 = 6
  ELSE
   ++block_12
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 58.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote13
 AND ( remote_13 = 0 ))
  IF ( p6_money >= 7 )
   SET p6_money = (p6_money - 7)
   SET remote_13 = 6
  ELSE
   ++block_13
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 59.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote14
 AND ( remote_14 = 0 ))
  IF ( p6_money >= 8 )
   SET p6_money = (p6_money - 8)
   SET remote_14 = 6
  ELSE
   ++block_14
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 60.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote15
 AND ( remote_15 = 0 ))
  IF ( p6_money >= 10 )
   SET p6_money = (p6_money - 10)
   SET remote_15 = 6
  ELSE
   ++block_15
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 61.5 , 4.5 , 2.0 , 0.55, 0.55 )) // remote16
 AND ( remote_16 = 0 ))
  IF ( p6_money >= 12 )
   SET p6_money = (p6_money - 12)
   SET remote_16 = 6
  ELSE
   ++block_16
  ENDIF
 ENDIF    
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 62.5 , 5.5 , 2.0 , 0.55, 0.55 )) // remote17
 AND ( remote_17 = 0 ))
  IF ( p6_money >= 14 )
   SET p6_money = (p6_money - 14)
   SET remote_17 = 6
  ELSE
   ++block_17
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 62.5 , 6.5, 2.0 , 0.55, 0.55 )) // remote18
 AND ( remote_18 = 0 ))
  IF ( p6_money >= 16 )
   SET p6_money = (p6_money - 16)
   SET remote_18 = 6
  ELSE
   ++block_18
  ENDIF
 ENDIF   
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 62.5 , 7.5 , 2.0 , 0.55, 0.55 )) // remote19
 AND ( remote_19 = 0 ))
  IF ( p6_money >= 18 )
   SET p6_money = (p6_money - 18)
   SET remote_19 = 6
  ELSE
   ++block_19
  ENDIF
 ENDIF     
 IF (( LOCATE_CHARACTER_ANY_MEANS ( p6 , 62.5 , 8.5 , 2.0 , 0.55, 0.55 )) // remote20
 AND ( remote_20 = 0 ))
  IF ( p6_money >= 20 )
   SET p6_money = (p6_money - 20)
   SET remote_20 = 6
  ELSE
   ++block_20
  ENDIF
 ENDIF    
ENDIF 
//arena end
ENDIF

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX       CREATE CARS       XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
/*
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_39 1 END // invisible       
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_31 1 END // Armor x 2       
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_34 1 END // Invulnerability   
      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET_CAR_NO_COLLIDE ( dd1 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_23 1 END // instant bomb    
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  GIVE_WEAPON ( dd1 , CAR_FLAMETHROWER , 1 )                         // Flame           
*/
// player1
IF (remote_p1 = 0)
 IF ( remote_5 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 MONSTER END
  SET remote_p1 = 1
 ENDIF
 IF ( remote_6 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 AMDB4 END
  SET remote_p1 = 1
 ENDIF
 IF ( remote_7 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 SPIDER END
  SET remote_p1 = 1
 ENDIF
 IF ( remote_8 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 RTYPE END
  SET remote_p1 = 1
 ENDIF
 IF ( remote_9 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 XK120 END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_10 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 TRANCEAM END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_11 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 TAXI END 
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_12 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 T2000GT END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_13 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 FIRETRUK END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd1 , CAR_FLAMETHROWER , 1 )                         // Flame           
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_14 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 ISETTA END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_15 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 ZCX5 END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_16 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 EDSEL END
  SET_CAR_NO_COLLIDE ( dd1 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_17 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 STRIPETB END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_18 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 GUNJEEP END
  GIVE_WEAPON ( dd1 , CAR_FLAMETHROWER , 1 )                         // Flame           
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_19 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 GT24640 END
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p1 = 1
 ENDIF 
 IF ( remote_20 = 1 )
  dd1 = CREATE_CAR ( 9.0 , 36.5 , 4.0 ) 2 90 TANK END
  SET_CAR_BULLETPROOF ( dd1 , OFF )                                   // BULLETPROOF
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 9.0 , 36.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p1 = 1
 ENDIF  
ENDIF
// player2
IF (remote_p2 = 0)
 IF ( remote_5 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 MONSTER END
  SET remote_p2 = 1
 ENDIF
 IF ( remote_6 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 AMDB4 END
  SET remote_p2 = 1
 ENDIF
 IF ( remote_7 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 SPIDER END
  SET remote_p2 = 1
 ENDIF
 IF ( remote_8 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 RTYPE END
  SET remote_p2 = 1
 ENDIF
 IF ( remote_9 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 XK120 END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_10 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 TRANCEAM END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_11 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 TAXI END 
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_12 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 T2000GT END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_13 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 FIRETRUK END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd2 , CAR_FLAMETHROWER , 2 )                         // Flame           
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_14 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 ISETTA END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_15 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 ZCX5 END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_16 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 EDSEL END
  SET_CAR_NO_COLLIDE ( dd2 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_17 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 STRIPETB END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_18 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 GUNJEEP END
  GIVE_WEAPON ( dd2 , CAR_FLAMETHROWER , 2 )                         // Flame           
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_19 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 GT24640 END
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p2 = 1
 ENDIF 
 IF ( remote_20 = 2 )
  dd2 = CREATE_CAR ( 41.0 , 35.5 , 4.0 ) 06 270 TANK END
  SET_CAR_BULLETPROOF ( dd2 , OFF )                                   // BULLETPROOF
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 41.0 , 35.5 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p2 = 1
 ENDIF  
ENDIF
// player3
IF (remote_p3 = 0)
 IF ( remote_5 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 MONSTER END
  SET remote_p3 = 1
 ENDIF
 IF ( remote_6 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 AMDB4 END
  SET remote_p3 = 1
 ENDIF
 IF ( remote_7 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 SPIDER END
  SET remote_p3 = 1
 ENDIF
 IF ( remote_8 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 RTYPE END
  SET remote_p3 = 1
 ENDIF
 IF ( remote_9 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 XK120 END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_10 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 TRANCEAM END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_11 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 TAXI END 
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_12 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 T2000GT END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_13 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 FIRETRUK END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd3 , CAR_FLAMETHROWER , 3 )                         // Flame           
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_14 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 ISETTA END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_15 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 ZCX5 END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_16 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 EDSEL END
  SET_CAR_NO_COLLIDE ( dd3 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_17 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 STRIPETB END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_18 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 GUNJEEP END
  GIVE_WEAPON ( dd3 , CAR_FLAMETHROWER , 3 )                          // Flame           
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_19 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 GT24640 END
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p3 = 1
 ENDIF 
 IF ( remote_20 = 3 )
  dd3 = CREATE_CAR ( 21.5 , 23.0 , 4.0 ) 20 000 TANK END
  SET_CAR_BULLETPROOF ( dd3 , OFF )                                   // BULLETPROOF
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 21.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p3 = 1
 ENDIF  
ENDIF
// player4
IF (remote_p4 = 0)
 IF ( remote_5 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 MONSTER END
  SET remote_p4 = 1
 ENDIF
 IF ( remote_6 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 AMDB4 END
  SET remote_p4 = 1
 ENDIF
 IF ( remote_7 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 SPIDER END
  SET remote_p4 = 1
 ENDIF
 IF ( remote_8 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 RTYPE END
  SET remote_p4 = 1
 ENDIF
 IF ( remote_9 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 XK120 END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_10 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 TRANCEAM END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_11 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 TAXI END 
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_12 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 T2000GT END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_13 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 FIRETRUK END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd4 , CAR_FLAMETHROWER , 4 )                         // Flame           
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_14 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 ISETTA END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_15 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 ZCX5 END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_16 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 EDSEL END
  //SET_CAR_NO_COLLIDE ( dd4 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_17 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 STRIPETB END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_18 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 GUNJEEP END
  GIVE_WEAPON ( dd4 , CAR_FLAMETHROWER , 4 )                         // Flame           
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_19 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 GT24640 END
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p4 = 1
 ENDIF 
 IF ( remote_20 = 4 )
  dd4 = CREATE_CAR ( 22.5 , 49.0 , 4.0 ) 24 180 TANK END
  SET_CAR_BULLETPROOF ( dd4 , OFF )                                   // BULLETPROOF
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 22.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p4 = 1
 ENDIF  
ENDIF
// player5
IF (remote_p5 = 0)
 IF ( remote_5 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 MONSTER END
  SET remote_p5 = 1
 ENDIF
 IF ( remote_6 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 AMDB4 END
  SET remote_p5 = 1
 ENDIF
 IF ( remote_7 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 SPIDER END
  SET remote_p5 = 1
 ENDIF
 IF ( remote_8 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 RTYPE END
  SET remote_p5 = 1
 ENDIF
 IF ( remote_9 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 XK120 END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_10 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 TRANCEAM END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_11 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 TAXI END 
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_12 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 T2000GT END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_13 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 FIRETRUK END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd5 , CAR_FLAMETHROWER , 5 )                         // Flame           
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_14 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 ISETTA END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_15 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 ZCX5 END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_16 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 EDSEL END
  SET_CAR_NO_COLLIDE ( dd5 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_17 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 STRIPETB END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_18 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 GUNJEEP END
  GIVE_WEAPON ( dd5 , CAR_FLAMETHROWER , 5 )                         // Flame           
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_19 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 GT24640 END
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p5 = 1
 ENDIF 
 IF ( remote_20 = 5 )
  dd5 = CREATE_CAR ( 27.5 , 23.0 , 4.0 ) 15 000 TANK END
  SET_CAR_BULLETPROOF ( dd5 , OFF )                                   // BULLETPROOF
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 27.5 , 23.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p5 = 1
 ENDIF  
ENDIF
// player6
IF (remote_p6 = 0)
 IF ( remote_5 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 MONSTER END
  SET remote_p6 = 1
 ENDIF
 IF ( remote_6 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 AMDB4 END
  SET remote_p6 = 1
 ENDIF
 IF ( remote_7 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 SPIDER END
  SET remote_p6 = 1
 ENDIF
 IF ( remote_8 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 RTYPE END
  SET remote_p6 = 1
 ENDIF
 IF ( remote_9 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 XK120 END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_10 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 TRANCEAM END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_11 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 TAXI END 
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_15 1 END // instant bomb    
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_12 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 T2000GT END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_13 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 FIRETRUK END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage   
  GIVE_WEAPON ( dd6 , CAR_FLAMETHROWER , 6 )                         // Flame           
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_14 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 ISETTA END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 2 END // mines           
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_15 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 ZCX5 END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage     
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_16 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 EDSEL END
  SET_CAR_NO_COLLIDE ( dd6 )                                         // NO COLLIDE      
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines           
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage       
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_17 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 STRIPETB END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 1 END // oil             
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 3 END // mines      
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_18 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 GUNJEEP END
  GIVE_WEAPON ( dd6 , CAR_FLAMETHROWER , 6 )                          // Flame           
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_19 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 GT24640 END
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 2 END // oil             
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 4 END // mines      
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload     
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_35 1 END // double damage         
  SET remote_p6 = 1
 ENDIF 
 IF ( remote_20 = 6 )
  dd6 = CREATE_CAR ( 28.5 , 49.0 , 4.0 ) 10 180 TANK END
  SET_CAR_BULLETPROOF ( dd6 , OFF )                                   // NO BULLETPROOF  
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_16 3 END // oil             
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_17 5 END // mines      
  weapon = CREATE_OBJ ( 28.5 , 49.0 , 4.0 ) 2 MOVING_COLLECT_36 1 END // fast reload      
  SET remote_p6 = 1
 ENDIF  
ENDIF
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX  ENTER CAR + CONTROL ON   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
//player1
IF (( remote_p1 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p1 , 9.0 , 35.5 , 4.0 , 0 )
 SET_ALL_CONTROLS_STATUS ( p1 , OFF ) 
 SET remote_p1 = 2
ENDIF
IF ( remote_p1 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p1 , dd1 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p1 ))
  GIVE_WEAPON ( p1 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p1 , OFF )
  SET_ALL_CONTROLS_STATUS ( p1 , ON )  
  SET remote_p1 = 0
 ENDIF 
ENDIF 
//player2
IF (( remote_p2 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p2 , 41.0 , 36.5 , 4.0 , 180 )
 SET_ALL_CONTROLS_STATUS ( p2 , OFF ) 
 SET remote_p2 = 2
ENDIF
IF ( remote_p2 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p2 , dd2 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p2 ))
  GIVE_WEAPON ( p2 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p2 , OFF )
  SET_ALL_CONTROLS_STATUS ( p2 , ON )  
  SET remote_p2 = 0
 ENDIF 
ENDIF 
//player3
IF (( remote_p3 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p3 , 22.5 , 23.0 , 4.0 , 270 )
 SET_ALL_CONTROLS_STATUS ( p3 , OFF ) 
 SET remote_p3 = 2
ENDIF
IF ( remote_p3 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p3 , dd3 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p3 ))
  GIVE_WEAPON ( p3 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p3 , OFF )
  SET_ALL_CONTROLS_STATUS ( p3 , ON )  
  SET remote_p3 = 0
 ENDIF 
ENDIF 
//player4
IF (( remote_p4 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p4 , 21.5 , 49.0 , 4.0 , 90 )
 SET_ALL_CONTROLS_STATUS ( p4 , OFF ) 
 SET remote_p4 = 2
ENDIF
IF ( remote_p4 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p4 , dd4 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p4 ))
  GIVE_WEAPON ( p4 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p4 , OFF )
  SET_ALL_CONTROLS_STATUS ( p4 , ON )  
  SET remote_p4 = 0
 ENDIF 
ENDIF
//player5
IF (( remote_p5 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p5 , 28.5 , 23.0 , 4.0 , 270 )
 SET_ALL_CONTROLS_STATUS ( p5 , OFF ) 
 SET remote_p5 = 2
ENDIF
IF ( remote_p5 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p5 , dd5 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p5 ))
  GIVE_WEAPON ( p5 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p5 , OFF )
  SET_ALL_CONTROLS_STATUS ( p5 , ON )  
  SET remote_p5 = 0
 ENDIF 
ENDIF
//player6
IF (( remote_p6 = 1 )
AND ( NOT(DELAY ( 20 ))))
 WARP_FROM_CAR_TO_POINT ( p6 , 27.5 , 49.0 , 4.0 , 90 )
 SET_ALL_CONTROLS_STATUS ( p6 , OFF ) 
 SET remote_p6 = 2
ENDIF
IF ( remote_p6 = 2 )
 ORDER_CHAR_TO_DRIVE_CAR ( p6 , dd6 )
 IF ( IS_CHARACTER_IN_ANY_CAR ( p6 ))
  GIVE_WEAPON ( p6 , CAR_MACHINE_GUN , 25 )
  SET_ENTER_CONTROL_STATUS ( p6 , OFF )
  SET_ALL_CONTROLS_STATUS ( p6 , ON )  
  SET remote_p6 = 0
 ENDIF 
ENDIF

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX    RESP REMOTE ICON'S   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

IF ( remote_5 > 0 )
 SET remote_5 = (remote_5 + 6 )
 DELETE_ITEM ( r5 )
 IF ( remote_5 > 180 )
  r5 = CREATE_OBJ ( 53.5 , 8.5 , 2.0 ) 090 REMOTE END 
  SET remote_5 = 0
 ENDIF
ENDIF
IF ( remote_6 > 0 )
 SET remote_6 = (remote_6 + 6 )
 DELETE_ITEM ( r6 )
 IF ( remote_6 > 180 ) 
  r6 = CREATE_OBJ ( 53.5 , 7.5 , 2.0 ) 090 REMOTE END 
  SET remote_6 = 0
 ENDIF 
ENDIF
IF ( remote_7 > 0 )
 SET remote_7 = (remote_7 + 6 )
 DELETE_ITEM ( r7 )
 IF ( remote_7 > 180 ) 
  r7 = CREATE_OBJ ( 53.5 , 6.5 , 2.0 ) 090 REMOTE END 
  SET remote_7 = 0
 ENDIF
ENDIF
IF ( remote_8 > 0 )
 SET remote_8 = (remote_8 + 6 )
 DELETE_ITEM ( r8 )
 IF ( remote_8 > 180 ) 
  r8 = CREATE_OBJ ( 53.5 , 5.5 , 2.0 ) 090 REMOTE END 
  SET remote_8 = 0
 ENDIF
ENDIF
IF ( remote_9 > 0 )
 SET remote_9 = (remote_9 + 6 )
 DELETE_ITEM ( r9 )
 IF ( remote_9 > 180 ) 
  r9 = CREATE_OBJ ( 54.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_9 = 0
 ENDIF
ENDIF
IF ( remote_10 > 0 )
 SET remote_10 = (remote_10 + 6 )
 DELETE_ITEM ( r10 )
 IF ( remote_10 > 180 ) 
  r10 = CREATE_OBJ ( 55.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_10 = 0
 ENDIF
ENDIF
IF ( remote_11 > 0 )
 SET remote_11 = (remote_11 + 6 )
 DELETE_ITEM ( r11 )
 IF ( remote_11 > 180 ) 
  r11 = CREATE_OBJ ( 56.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_11 = 0
 ENDIF
ENDIF
IF ( remote_12 > 0 )
 SET remote_12 = (remote_12 + 6 )
 DELETE_ITEM ( r12 )
 IF ( remote_12 > 180 ) 
  r12 = CREATE_OBJ ( 57.5 , 4.5, 2.0 ) 000 REMOTE END 
  SET remote_12 = 0
 ENDIF
ENDIF
IF ( remote_13 > 0 )
 SET remote_13 = (remote_13 + 6 )
 DELETE_ITEM ( r13 )
 IF ( remote_13 > 180 ) 
  r13 = CREATE_OBJ ( 58.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_13 = 0
 ENDIF
ENDIF
IF ( remote_14 > 0 )
 SET remote_14 = (remote_14 + 6 )
 DELETE_ITEM ( r14 )
 IF ( remote_14 > 180 ) 
  r14 = CREATE_OBJ ( 59.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_14 = 0
 ENDIF
ENDIF
IF ( remote_15 > 0 )
 SET remote_15 = (remote_15 + 6 )
 DELETE_ITEM ( r15 )
 IF ( remote_15 > 180 ) 
  r15 = CREATE_OBJ ( 60.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_15 = 0
 ENDIF
ENDIF
IF ( remote_16 > 0 )
 SET remote_16 = (remote_16 + 6 )
 DELETE_ITEM ( r16 )
 IF ( remote_16 > 180 ) 
  r16 = CREATE_OBJ ( 61.5 , 4.5 , 2.0 ) 000 REMOTE END 
  SET remote_16 = 0
 ENDIF
ENDIF
IF ( remote_17 > 0 )
 SET remote_17 = (remote_17 + 6 )
 DELETE_ITEM ( r17 )
 IF ( remote_17 > 180 ) 
  r17 = CREATE_OBJ ( 62.5 , 5.5 , 2.0 ) 270 REMOTE END 
  SET remote_17 = 0
 ENDIF
ENDIF
IF ( remote_18 > 0 )
 SET remote_18 = (remote_18 + 6 )
 DELETE_ITEM ( r18 )
 IF ( remote_18 > 180 ) 
  r18 = CREATE_OBJ ( 62.5 , 6.5 , 2.0 ) 270 REMOTE END 
  SET remote_18 = 0
 ENDIF
ENDIF
IF ( remote_19 > 0 )
 SET remote_19 = (remote_19 + 6 )
 DELETE_ITEM ( r19 )
 IF ( remote_19 > 180 ) 
  r19 = CREATE_OBJ ( 62.5 , 7.5 , 2.0 ) 270 REMOTE END 
  SET remote_19 = 0
 ENDIF
ENDIF
IF ( remote_20 > 0 )
 SET remote_20 = (remote_20 + 6 )
 DELETE_ITEM ( r20 )
 IF ( remote_20 > 180 ) 
  r20 = CREATE_OBJ ( 62.5 , 8.5 , 2.0 ) 270 REMOTE END 
  SET remote_20 = 0
 ENDIF
ENDIF

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX      DELETE WRACK'S       XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                           XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

IF ( HAS_CHARACTER_DIED ( p1 ))
 DELETE_ITEM ( dd1 )
 ++died
 SET p1_got_remote = 0
ENDIF

IF ( HAS_CHARACTER_DIED ( p2 ))
 DELETE_ITEM ( dd2 )
 ++died
 SET p2_got_remote = 0
ENDIF

IF ( HAS_CHARACTER_DIED ( p3 ))
 DELETE_ITEM ( dd3 )
 ++died
 SET p3_got_remote = 0
ENDIF

IF ( HAS_CHARACTER_DIED ( p4 ))
 DELETE_ITEM ( dd4 )
 ++died
 SET p4_got_remote = 0
ENDIF

IF ( HAS_CHARACTER_DIED ( p5 ))
 DELETE_ITEM ( dd5 )
 ++died
 SET p5_got_remote = 0
ENDIF

IF ( HAS_CHARACTER_DIED ( p6 ))
 DELETE_ITEM ( dd6 )
 ++died
 SET p6_got_remote = 0
ENDIF

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX   SHOW/HIDE RED TILES   XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

//blok 07
IF ( block_7 > 0 )
 ++ block_7_check
 CHANGE_BLOCK LID  ( 53 , 6 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_7 > block_7_check)
 SET block_7 = 0
 SET block_7_check = 0
ENDIF
IF (block_7 < block_7_check)
 CHANGE_BLOCK LID  ( 53 , 6 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_7 = 0
 SET block_7_check = 0
ENDIF
//blok 08
IF ( block_8 > 0 )
 ++ block_8_check
 CHANGE_BLOCK LID  ( 53 , 5 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_8 > block_8_check)
 SET block_8 = 0
 SET block_8_check = 0
ENDIF
IF (block_8 < block_8_check)
 CHANGE_BLOCK LID  ( 53 , 5 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_8 = 0
 SET block_8_check = 0
ENDIF
//blok 09
IF ( block_9 > 0 )
 ++ block_9_check
 CHANGE_BLOCK LID  ( 54 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_9 > block_9_check)
 SET block_9 = 0
 SET block_9_check = 0
ENDIF
IF (block_9 < block_9_check)
 CHANGE_BLOCK LID  ( 54 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_9 = 0
 SET block_9_check = 0
ENDIF
//blok 10
IF ( block_10 > 0 )
 ++ block_10_check
 CHANGE_BLOCK LID  ( 55 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_10 > block_10_check)
 SET block_10 = 0
 SET block_10_check = 0
ENDIF
IF (block_10 < block_10_check)
 CHANGE_BLOCK LID  ( 55 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_10 = 0
 SET block_10_check = 0
ENDIF
//blok 11
IF ( block_11 > 0 )
 ++ block_11_check
 CHANGE_BLOCK LID  ( 56 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_11 > block_11_check)
 SET block_11 = 0
 SET block_11_check = 0
ENDIF
IF (block_11 < block_11_check)
 CHANGE_BLOCK LID  ( 56 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_11 = 0
 SET block_11_check = 0
ENDIF

//blok 12
IF ( block_12 > 0 )
 ++ block_12_check
 CHANGE_BLOCK LID  ( 57 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_12 > block_12_check)
 SET block_12 = 0
 SET block_12_check = 0
ENDIF
IF (block_12 < block_12_check)
 CHANGE_BLOCK LID  ( 57 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_12 = 0
 SET block_12_check = 0
ENDIF

//blok 13
IF ( block_13 > 0 )
 ++ block_13_check
 CHANGE_BLOCK LID  ( 58 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_13 > block_13_check)
 SET block_13 = 0
 SET block_13_check = 0
ENDIF
IF (block_13 < block_13_check)
 CHANGE_BLOCK LID  ( 58 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_13 = 0
 SET block_13_check = 0
ENDIF

//blok 14
IF ( block_14 > 0 )
 ++ block_14_check
 CHANGE_BLOCK LID  ( 59 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_14 > block_14_check)
 SET block_14 = 0
 SET block_14_check = 0
ENDIF
IF (block_14 < block_14_check)
 CHANGE_BLOCK LID  ( 59 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_14 = 0
 SET block_14_check = 0
ENDIF

//blok 15
IF ( block_15 > 0 )
 ++ block_15_check
 CHANGE_BLOCK LID  ( 60 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_15 > block_15_check)
 SET block_15 = 0
 SET block_15_check = 0
ENDIF
IF (block_15 < block_15_check)
 CHANGE_BLOCK LID  ( 60 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_15 = 0
 SET block_15_check = 0
ENDIF

//blok 16
IF ( block_16 > 0 )
 ++ block_16_check
 CHANGE_BLOCK LID  ( 61 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_16 > block_16_check)
 SET block_16 = 0
 SET block_16_check = 0
ENDIF
IF (block_16 < block_16_check)
 CHANGE_BLOCK LID  ( 61 , 4 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_16 = 0
 SET block_16_check = 0
ENDIF

//blok 17
IF ( block_17 > 0 )
 ++ block_17_check
 CHANGE_BLOCK LID  ( 62 , 5 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_17 > block_17_check)
 SET block_17 = 0
 SET block_17_check = 0
ENDIF
IF (block_17 < block_17_check)
 CHANGE_BLOCK LID  ( 62 , 5 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_17 = 0
 SET block_17_check = 0
ENDIF

//blok 18
IF ( block_18 > 0 )
 ++ block_18_check
 CHANGE_BLOCK LID  ( 62 , 6 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_18 > block_18_check)
 SET block_18 = 0
 SET block_18_check = 0
ENDIF
IF (block_18 < block_18_check)
 CHANGE_BLOCK LID  ( 62 , 6 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_18 = 0
 SET block_18_check = 0
ENDIF

//blok 19
IF ( block_19 > 0 )
 ++ block_19_check
 CHANGE_BLOCK LID  ( 62 , 7 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_19 > block_19_check)
 SET block_19 = 0
 SET block_19_check = 0
ENDIF
IF (block_19 < block_19_check)
 CHANGE_BLOCK LID  ( 62 , 7 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_19 = 0
 SET block_19_check = 0
ENDIF

//blok 20
IF ( block_20 > 0 )
 ++ block_20_check
 CHANGE_BLOCK LID  ( 62 , 8 , 1 ) NOT_FLAT NOT_FLIP  0  0  894
ENDIF
IF (block_20 > block_20_check)
 SET block_20 = 0
 SET block_20_check = 0
ENDIF
IF (block_20 < block_20_check)
 CHANGE_BLOCK LID  ( 62 , 8 , 1 ) NOT_FLAT NOT_FLIP  0  0  893
 SET block_20 = 0
 SET block_20_check = 0
ENDIF
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX     ADD POINTS - END    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

IF (((((( p1_kills >= frags )
OR ( p2_kills >= frags ))
OR ( p3_kills >= frags ))
OR ( p4_kills >= frags ))
OR ( p5_kills >= frags ))
OR ( p6_kills >= frags ))
 SET load_remotes = 2
 DISPLAY_MESSAGE ( 5501 ) // Over.
 LAUNCH_MISSION ( dd_load.mis )
ENDIF

// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX        POWER-UPS        XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXX                         XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
// XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
IF ( arena = 1 )
 IF ( died_counter > 4 )
  SET powerups_clon = (powerups + 0) 
  IF ( powerups = 1 )
   powerup = CREATE_OBJ ( 12.5 , 26.5 , 2.0 ) 0 MOVING_COLLECT_36 1 END // fast reload     
  ENDIF
  IF ( powerups = 2 )
   powerup = CREATE_OBJ ( 12.5 , 45.5 , 2.0 ) 0 MOVING_COLLECT_39 1 END // invisible       
  ENDIF
  IF ( powerups = 3 )
   powerup = CREATE_OBJ ( 37.5 , 45.5 , 2.0 ) 0 MOVING_COLLECT_35 1 END // double damage   
  ENDIF
  IF ( powerups = 4)
   powerup = CREATE_OBJ ( 37.5 , 26.5 , 2.0 ) 0 MOVING_COLLECT_18 15 END// VMG             
  ENDIF
  IF (( powerups = 5)
  AND ( invul_1 < 2 ))
   powerup = CREATE_OBJ ( 25.0 , 36.0 , 1.0 ) 0 MOVING_COLLECT_29 1 END // Invulnerability   
   car_invul = CREATE_CAR ( 4.0 , 2.0 , 1.0 ) 15 000 SWATVAN END
  ENDIF
  SET died = 0
  SET powerups = 0
 ENDIF 
 SET died_counter = (died / 72)
 IF (died_counter < 5 )
  ++powerups
  IF ( powerups_clon = powerups )
   ++powerups
  ENDIF
  IF ( powerups > 5 )
   SET powerups = 1
  ENDIF
 ENDIF
 IF ( invul_1 > 1 )
  SET_CAR_BULLETPROOF ( dd , ON )
  ++invul
 ENDIF
 IF ( invul_1 = 1 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 0 ) 
  SET_CAR_BULLETPROOF ( dd , OFF )
 ENDIF
 IF ( invul = 3 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 5 )
 ENDIF
 IF ( invul = 6 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 6 )
 ENDIF
 IF ( invul = 9 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 7 )
 ENDIF
 IF ( invul = 12 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 8 )
  SET invul = 0
  --invul_1
 ENDIF
ENDIF

/*
 IF ( invul = 3 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 1 )
 ENDIF
 IF ( invul = 8 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 5 ) 
 ENDIF
 IF ( invul = 11 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 2 )
 ENDIF
 IF ( invul = 16 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 6 )
 ENDIF
 IF ( invul = 19 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 3 )
 ENDIF
 IF ( invul = 24 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 7 ) 
 ENDIF
 IF ( invul = 27 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 4 )
 ENDIF
 IF ( invul = 32 )
  SET_CAR_NUMBER_GRAPHIC ( car_invul , 8 )
  SET invul = 0
  --invul_1
 ENDIF
*/


ENDWHILE

LEVELSTART
