PLAYER_PED Player1 = ( 87.0 , 91.5 , 2.0 ) 10 0

SET_DEATHARREST_STATE ( Player1 , ON )

SET_STATION_INFO ( trak00 , 1 , 0 , 0 )
SET_STATION_INFO ( trak01 , 1 , 0 , 0 )

CRANE_DATA Basiccrane1 = ( 130.5 , 165.5 ) 270 NO_HOMECRANE
CRANE_DATA Crane1 = ( 86.5 , 95.5 ) 0 NO_HOMECRANE FIRST ( 89.5 , 95.5 ) 90
CRANE_DATA Crane2 = ( 89.5 , 92.5 ) 0 NO_HOMECRANE FIRST ( 89.5 , 89.5 ) 0
CRANE_DATA Crane3 = ( 173.5 , 74.5 ) 270 NO_HOMECRANE FIRST ( 173.5 , 71.5 ) 180
CRUSHER Crusher1 = ( 89.5 , 95.5 )
CONVEYOR Conveyor1 = ( 90.5 , 89.5 , 3.0 ) ( 7.0 , 1.0 ) 2 0
CONVEYOR Conveyor2 = ( 94.5 , 95.5 , 3.0 ) ( 1.0 , 13.0 ) 0 2
DESTRUCTOR Destructor1 = ( 94.5 , 89.5 , 3.0 ) ( 1.0 , 1.0 ) 
DESTRUCTOR Destructor2 = ( 94.5 , 101.5 , 3.0 ) ( 1.0 , 1.0 )
GENERATOR Generator1 = ( 94.5 , 90.5 , 3.0 ) 0 COLLECT_01 2 10 10
DECLARE_CRANE_POWERUP ( Crane2 , Generator1 , 93 , 89 , 3 )
DECLARE_POWERUP_CARLIST ( STRATOS , VTYPE , STRATOSB , PICKUP , GRAHAM , BUICK , GT24640 , MIURA , ISETTA , BUG , MONSTER , AMDB4 , COPCAR , T2000GT , WBTWIN , XK120 , MERC , EDSELFBI , SPIDER )

CAR_DATA Car1 = ( 88.0 , 98.9 , 2.0 ) 1 0 BOXTRUCK 
CAR_DATA Car2 = ( 102.5 , 91.5 , 2.0 ) -1 90 COPCAR
CAR_DATA Car3 = ( 114.5 , 99.5 , 2.0 ) 8 180 FIAT
CAR_DATA Car4 = ( 116.5 , 99.0 , 2.0 ) 1 180 LIMO
CAR_DATA Car5 = ( 118.5 , 99.5 , 2.0 ) 11 180 TRANCEAM                   
CAR_DATA Car6 = ( 153.0 , 75.0 , 1.0 ) -1 88 TANK                                                  
CAR_DATA Car7 = ( 63.9 , 135.0 , 2.0 ) 1 90 BOXTRUCK
CAR_DATA Car8 = ( 164.0 , 147.0 , 2.0 ) -1 270 FIRETRUK
CAR_DATA Car9 = ( 92.5 , 144.2 , 2.0 ) -1 180 MEDICAR
CAR_DATA Car10 = ( 88.5 , 161.5 , 2.0 ) 35 180 ALFA
CAR_DATA Car11 = ( 90.5 , 161.0 , 2.0 ) 1 180 LIMO2
CAR_DATA Car12 = ( 92.5 , 161.5 , 2.0 ) 4 180 T2000GT                     
CAR_DATA Car13 = ( 135.0 , 163.0 , 2.0 ) -1 270 TRUKTRNS
CAR_DATA Car14 = ( 128.5 , 165.5 , 2.0 ) 27 180 TRUKCAB1
CAR_DATA Car15 = ( 134.0 , 138.0 , 3.0 ) 24 270 TRUKTRNS
CAR_DATA Car16
CAR_DATA Car17 = ( 167.5 , 125.5 , 2.0 ) 16 270 MORRIS
CAR_DATA Car18 = ( 167.5 , 127.0 , 2.0 ) -1 270 EDSEL
CAR_DATA Car19 = ( 167.5 , 128.5 , 2.0 ) 28 270 BUICK
CAR_DATA Car20 = ( 200.0 , 91.8 , 1.0 ) -1 0 APC
CAR_DATA Car21 = ( 205.6 , 95.0 , 1.0 ) -1 270 GUNJEEP

GENERATOR Gen1 = ( 91.0 , 88.5 , 2.0 ) 0 COLLECT_02 1800 1800 10
GENERATOR Gen2 = ( 101.5 , 91.5 , 2.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen3 = ( 116.5 , 84.5 , 2.0 ) 0 COLLECT_01 1800 1800 10
GENERATOR Gen4 = ( 116.5 , 100.5 , 2.0 ) 0 COLLECT_09 1800 1800 10
GENERATOR Gen5 = ( 132.5 , 81.5 , 2.0 ) 0 COLLECT_03 1800 1800 20
GENERATOR Gen6 = ( 180.5 , 82.5 , 2.0 ) 0 COLLECT_08 1800 1800 20
GENERATOR Gen7 = ( 114.5 , 151.5 , 5.0 ) 0 COLLECT_04 1800 1800 5
GENERATOR Gen8 = ( 139.5 , 103.5 , 3.0 ) 0 COLLECT_00 1800 1800 10
GENERATOR Gen9 = ( 140.5 , 95.5 , 3.0 ) 0 COLLECT_35 1800 1800 1
GENERATOR Gen10 = ( 148.5 , 96.5 , 3.0 ) 0 COLLECT_36 1800 1800 1
GENERATOR Gen11 = ( 149.5 , 103.5 , 3.0 ) 0 COLLECT_32 1800 1800 1
GENERATOR Gen12 = ( 116.5 , 109.5 , 3.0 ) 0 COLLECT_40 1800 1800 99
GENERATOR Gen13 = ( 131.5 , 182.5 , 3.0 ) 0 COLLECT_40 1800 1800 99
GENERATOR Gen14 = ( 75.5 , 120.0 , 2.0 ) 0 COLLECT_06 1800 1800 10
GENERATOR Gen15 = ( 92.5 , 145.5 , 2.0 ) 0 COLLECT_30 1800 1800 1
GENERATOR Gen16 = ( 75.5 , 155.5 , 2.0 ) 0 COLLECT_10 1800 1800 10
GENERATOR Gen17 = ( 90.5 , 162.5 , 2.0 ) 0 COLLECT_09 1800 1800 10
GENERATOR Gen18 = ( 73.5 , 171.5 , 2.0 ) 0 COLLECT_33 1800 1800 1
GENERATOR Gen19 = ( 92.5 , 189.5 , 2.0 ) 0 COLLECT_08 1800 1800 20
GENERATOR Gen20 = ( 114.5 , 193.5 , 2.0 ) 0 COLLECT_03 1800 1800 20
GENERATOR Gen21 = ( 146.5 , 189.5 , 2.0 ) 0 COLLECT_02 1800 1800 10
GENERATOR Gen22 = ( 136.5 , 163.0 , 2.0 ) 0 COLLECT_06 1800 1800 10
GENERATOR Gen23 = ( 114.5 , 135.5 , 6.0 ) 0 COLLECT_05 1800 1800 5
GENERATOR Gen24 = ( 163.5 , 132.5 , 2.0 ) 0 COLLECT_01 1800 1800 10
GENERATOR Gen25 = ( 165.5 , 147.0 , 2.0 ) 0 COLLECT_08 1800 1800 20
GENERATOR Gen26 = ( 106.0 , 168.5 , 2.0 ) 0 COLLECT_07 1800 1800 20
GENERATOR Gen27 = ( 187.0 , 112.0 , 2.0 ) 0 COLLECT_37 1800 1800 1
GENERATOR Gen28 = ( 196.5 , 105.5 , 2.0 ) 0 COLLECT_10 1800 1800 10
GENERATOR Gen29 = ( 196.5 , 131.5 , 2.0 ) 0 COLLECT_03 1800 1800 20
GENERATOR Gen30 = ( 196.5 , 152.5 , 2.0 ) 0 COLLECT_09 1800 1800 10
GENERATOR Gen31 = ( 198.5 , 172.5 , 2.0 ) 0 COLLECT_38 1800 1800 1
GENERATOR Gen32 = ( 135.5 , 138.0 , 3.0 ) 0 COLLECT_38 1800 1800 1
GENERATOR Gen33 = ( 203.5 , 88.5 , 2.0 ) 0 COLLECT_02 1800 1800 25
GENERATOR Gen34 = ( 206.5 , 87.5 , 1.0 ) 0 COLLECT_34 1800 1800 1
GENERATOR Gen35 = ( 91.5 , 135.0 , 1.0 ) 0 COLLECT_39 1800 1800 1
GENERATOR Gen36 = ( 116.5 , 115.5 , 1.0 ) 0 COLLECT_39 1800 1800 1
GENERATOR Bullet1 = ( 193.0 , 94.0 , 1.0 ) 0 BULLET 50 50
GENERATOR Bullet2 = ( 193.0 , 96.0 , 1.0 ) 180 BULLET 50 50 

CHAR_DATA Bot1
CHAR_DATA Bot2
CHAR_DATA Bot3
CHAR_DATA Bot4
CHAR_DATA Bot5
CHAR_DATA Bot6
CHAR_DATA Bot7
CHAR_DATA Bot8
CHAR_DATA Bot9
CHAR_DATA Bot10
CHAR_DATA Bot11
CHAR_DATA Bot12                 
ARROW_DATA Bot1Arrow
ARROW_DATA Bot2Arrow
ARROW_DATA Bot3Arrow
ARROW_DATA Bot4Arrow
ARROW_DATA Bot5Arrow
ARROW_DATA Bot6Arrow
ARROW_DATA Bot7Arrow
ARROW_DATA Bot8Arrow
ARROW_DATA Bot9Arrow
ARROW_DATA Bot10Arrow
ARROW_DATA Bot11Arrow
ARROW_DATA Bot12Arrow

OBJ_DATA Object1 = ( 91.5 , 116.5 , 3.0 ) 0 TUNNEL_BLOCKER
OBJ_DATA Object2 = ( 91.5 , 123.5 , 3.0 ) 180 TUNNEL_BLOCKER
OBJ_DATA Object3 = ( 186.5 , 121.5 , 3.0 ) 0 TUNNEL_BLOCKER
OBJ_DATA Object4 = ( 186.5 , 128.5 , 3.0 ) 180 TUNNEL_BLOCKER
OBJ_DATA Object5 = ( 91.5 , 133.5 , 1.0 ) 0 TUNNEL_BLOCKER
OBJ_DATA Object6 = ( 91.5 , 136.5 , 1.0 ) 180 TUNNEL_BLOCKER
OBJ_DATA BombShop1 = ( 160.5 , 190.5 , 2.0 ) 0 CAR_SHOP BOMB_SHOP
OBJ_DATA OilShop1 = ( 162.5 , 190.5 , 2.0 ) 0 CAR_SHOP OILSLICK_SHOP
OBJ_DATA SprayShop1 = ( 164.5 , 190.5 , 2.0 ) 0 CAR_SHOP 24
OBJ_DATA MineShop1 = ( 166.5 , 190.5 , 2.0 ) 0 CAR_SHOP MINES_SHOP
OBJ_DATA GunShop1 = ( 168.5 , 190.5 , 2.0 ) 0 CAR_SHOP MACHINEGUN_SHOP

DECLARE_POLICELEVEL ( 6 )
DECLARE_FINISH_SCORE ( 999999999 )
COUNTER Loop = 1
COUNTER Target = 1

SOUND Sound1 = ( 116.5 , 100.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER
SOUND Sound2 = ( 59.0 , 135.0 , 5.0 ) PORTA_LOO PLAY_FOREVER
SOUND Sound3 = ( 90.5 , 162.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER
SOUND Sound4 = ( 94.5 , 160.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER
SOUND Sound5 = ( 98.5 , 163.0 , 4.0 ) JAZZ_CLUB PLAY_FOREVER
SOUND Sound6 = ( 92.5 , 168.0 , 7.0 ) STRIP_CLUB PLAY_FOREVER
SOUND Sound7 = ( 106.0 , 168.5 , 7.0 ) WORKSHOP PLAY_FOREVER
SOUND Sound8 = ( 131.5 , 168.5 , 7.0 ) BAR PLAY_FOREVER
SOUND Sound9 = ( 164.5 , 168.5 , 7.0 ) CLOCK_TOWER PLAY_FOREVER
SOUND Sound10 = ( 116.5 , 109.5 , 7.0 ) BAR_2 PLAY_FOREVER
SOUND Sound11 = ( 131.5 , 182.5 , 7.0 ) BAR_2 PLAY_FOREVER
SOUND Sound12 = ( 187.0 , 112.0 , 4.0 ) STRIP_CLUB PLAY_FOREVER

RADIO_STATION Station1 = STATION_REDNECK ( 144.5 , 100.5 )
RADIO_STATION Station2 = STATION_INDUSTRIAL ( 121.0 , 131.5 )

LEVELSTART 

SET_ARROW_COLOUR ( Bot1Arrow , RED )
SET_ARROW_COLOUR ( Bot2Arrow , RED )
SET_ARROW_COLOUR ( Bot3Arrow , GREEN )
SET_ARROW_COLOUR ( Bot4Arrow , GREEN )
SET_ARROW_COLOUR ( Bot5Arrow , RED )
SET_ARROW_COLOUR ( Bot6Arrow , RED )
SET_ARROW_COLOUR ( Bot7Arrow , GREEN )
SET_ARROW_COLOUR ( Bot8Arrow , GREEN )
SET_ARROW_COLOUR ( Bot9Arrow , RED )
SET_ARROW_COLOUR ( Bot10Arrow , RED )
SET_ARROW_COLOUR ( Bot11Arrow , GREEN )
SET_ARROW_COLOUR ( Bot12Arrow , GREEN )

SET_GANG_INFO ( redngang , 5 , MACHINE_GUN , SHOTGUN , ROCKET_LAUNCHER , 4 , 143.0 , 46.0 , 3.0 , 1 , PICKUP , 3 )
SET_GANG_INFO ( mafia , 32 , MACHINE_GUN , FLAME_THROWER , ROCKET_LAUNCHER , 7 , 80.0 , 191.0 , 3.0 , 1 , MERC , -1 )
SET_GANG_KILL_REACTION ( redngang , mafia , 1 )
SET_GANG_KILL_REACTION ( mafia , redngang , 1 )
MAP_ZONE redninfo = ( 1000 , 50 , 500 , 50 , 1000 , 20 , 20 , 20 , 920 , 20 , 200 )
MAP_ZONE mafialand = ( 500 , 25 , 250 , 25 , 500 , 10 , 10 , 10 , 460 , 10 , 100 )
MAP_ZONE Mafia_HQ = ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )
MAP_ZONE B09 = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 0 , 1000 , 0 )

Car16 = CREATE_GANG_CAR ( 187.0 , 170.0 , 4.0 ) 3 270 PICKUP END

SET_CAR_BULLETPROOF ( Car1 , ON )
SET_CAR_BULLETPROOF ( Car2 , ON )
SET_CAR_BULLETPROOF ( Car3 , ON )
SET_CAR_BULLETPROOF ( Car4 , ON )
SET_CAR_BULLETPROOF ( Car5 , ON )
SET_CAR_BULLETPROOF ( Car6 , ON )
SET_CAR_BULLETPROOF ( Car7 , ON )
SET_CAR_BULLETPROOF ( Car8 , ON )
SET_CAR_BULLETPROOF ( Car9 , ON )
SET_CAR_BULLETPROOF ( Car10 , ON )
SET_CAR_BULLETPROOF ( Car11 , ON )
SET_CAR_BULLETPROOF ( Car12 , ON )
SET_CAR_BULLETPROOF ( Car13 , ON )
SET_CAR_BULLETPROOF ( Car14 , ON )
SET_CAR_BULLETPROOF ( Car15 , ON )
SET_CAR_BULLETPROOF ( Car16 , ON )
SET_CAR_BULLETPROOF ( Car17 , ON )
SET_CAR_BULLETPROOF ( Car18 , ON )
SET_CAR_BULLETPROOF ( Car19 , ON )
SET_CAR_BULLETPROOF ( Car20 , ON )
SET_CAR_BULLETPROOF ( Car21 , ON )
SET_CAR_FLAMEPROOF ( Car1 , ON )
SET_CAR_FLAMEPROOF ( Car2 , ON )
SET_CAR_FLAMEPROOF ( Car3 , ON )
SET_CAR_FLAMEPROOF ( Car4 , ON )
SET_CAR_FLAMEPROOF ( Car5 , ON )
SET_CAR_FLAMEPROOF ( Car6 , ON )
SET_CAR_FLAMEPROOF ( Car7 , ON )
SET_CAR_FLAMEPROOF ( Car8 , ON )
SET_CAR_FLAMEPROOF ( Car9 , ON )
SET_CAR_FLAMEPROOF ( Car10 , ON )
SET_CAR_FLAMEPROOF ( Car11 , ON )
SET_CAR_FLAMEPROOF ( Car12 , ON )
SET_CAR_FLAMEPROOF ( Car13 , ON )
SET_CAR_FLAMEPROOF ( Car14 , ON )
SET_CAR_FLAMEPROOF ( Car15 , ON )
SET_CAR_FLAMEPROOF ( Car16 , ON )
SET_CAR_FLAMEPROOF ( Car17 , ON )
SET_CAR_FLAMEPROOF ( Car18 , ON )
SET_CAR_FLAMEPROOF ( Car19 , ON )
SET_CAR_FLAMEPROOF ( Car20 , ON )
SET_CAR_FLAMEPROOF ( Car21 , ON )
SET_CAR_ROCKETPROOF ( Car1 , ON )
SET_CAR_ROCKETPROOF ( Car2 , ON )
SET_CAR_ROCKETPROOF ( Car3 , ON )
SET_CAR_ROCKETPROOF ( Car4 , ON )
SET_CAR_ROCKETPROOF ( Car5 , ON )
SET_CAR_ROCKETPROOF ( Car6 , ON )
SET_CAR_ROCKETPROOF ( Car7 , ON )
SET_CAR_ROCKETPROOF ( Car8 , ON )
SET_CAR_ROCKETPROOF ( Car9 , ON )
SET_CAR_ROCKETPROOF ( Car10 , ON )
SET_CAR_ROCKETPROOF ( Car11 , ON )
SET_CAR_ROCKETPROOF ( Car12 , ON )
SET_CAR_ROCKETPROOF ( Car13 , ON )
SET_CAR_ROCKETPROOF ( Car14 , ON )
SET_CAR_ROCKETPROOF ( Car15 , ON )
SET_CAR_ROCKETPROOF ( Car16 , ON )
SET_CAR_ROCKETPROOF ( Car17 , ON )
SET_CAR_ROCKETPROOF ( Car18 , ON )
SET_CAR_ROCKETPROOF ( Car19 , ON )
SET_CAR_ROCKETPROOF ( Car20 , ON )
SET_CAR_ROCKETPROOF ( Car21 , ON )
SET_CAR_NO_COLLIDE ( Car1 )
SET_CAR_NO_COLLIDE ( Car2 )
SET_CAR_NO_COLLIDE ( Car3 )
SET_CAR_NO_COLLIDE ( Car4 )
SET_CAR_NO_COLLIDE ( Car5 )
SET_CAR_NO_COLLIDE ( Car6 )
SET_CAR_NO_COLLIDE ( Car7 )
SET_CAR_NO_COLLIDE ( Car8 )
SET_CAR_NO_COLLIDE ( Car9 )
SET_CAR_NO_COLLIDE ( Car10 )
SET_CAR_NO_COLLIDE ( Car11 )
SET_CAR_NO_COLLIDE ( Car12 )
SET_CAR_NO_COLLIDE ( Car13 )
SET_CAR_NO_COLLIDE ( Car14 )
SET_CAR_NO_COLLIDE ( Car15 )
SET_CAR_NO_COLLIDE ( Car16 )
SET_CAR_NO_COLLIDE ( Car17 )
SET_CAR_NO_COLLIDE ( Car18 )
SET_CAR_NO_COLLIDE ( Car19 )
SET_CAR_NO_COLLIDE ( Car20 )
SET_CAR_NO_COLLIDE ( Car21 )
GIVE_CAR_ALARM ( Car16 )

SWITCH_GENERATOR ( Gen1 , ON )
SWITCH_GENERATOR ( Gen2 , ON )
SWITCH_GENERATOR ( Gen3 , ON )
SWITCH_GENERATOR ( Gen4 , ON )
SWITCH_GENERATOR ( Gen5 , ON )
SWITCH_GENERATOR ( Gen6 , ON )
SWITCH_GENERATOR ( Gen7 , ON )
SWITCH_GENERATOR ( Gen8 , ON )
SWITCH_GENERATOR ( Gen9 , ON )
SWITCH_GENERATOR ( Gen10 , ON )
SWITCH_GENERATOR ( Gen11 , ON )
SWITCH_GENERATOR ( Gen12 , ON )
SWITCH_GENERATOR ( Gen13 , ON )
SWITCH_GENERATOR ( Gen14 , ON )
SWITCH_GENERATOR ( Gen15 , ON )
SWITCH_GENERATOR ( Gen16 , ON )
SWITCH_GENERATOR ( Gen17 , ON )
SWITCH_GENERATOR ( Gen18 , ON )
SWITCH_GENERATOR ( Gen19 , ON )
SWITCH_GENERATOR ( Gen20 , ON )
SWITCH_GENERATOR ( Gen21 , ON )
SWITCH_GENERATOR ( Gen22 , ON )
SWITCH_GENERATOR ( Gen23 , ON )
SWITCH_GENERATOR ( Gen24 , ON )
SWITCH_GENERATOR ( Gen25 , ON )
SWITCH_GENERATOR ( Gen26 , ON )
SWITCH_GENERATOR ( Gen27 , ON )
SWITCH_GENERATOR ( Gen28 , ON )
SWITCH_GENERATOR ( Gen29 , ON )
SWITCH_GENERATOR ( Gen30 , ON )
SWITCH_GENERATOR ( Gen31 , ON )
SWITCH_GENERATOR ( Gen32 , ON )
SWITCH_GENERATOR ( Gen33 , ON )
SWITCH_GENERATOR ( Gen34 , ON )
SWITCH_GENERATOR ( Gen35 , ON )
SWITCH_GENERATOR ( Gen36 , ON )
SWITCH_GENERATOR ( Bullet1 , ON )
SWITCH_GENERATOR ( Bullet2 , ON )

Bot1 = CREATE_CHAR ( 168.5 , 105.0 , 2.0 ) 5 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
ADD_CHAR_TO_GANG ( Bot1 , redngang )
SET_FAVOURITE_MODEL ( Bot1 , PICKUP )
GIVE_WEAPON ( Bot1 , SHOTGUN )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
MAKE_CHAR_DO_NOTHING ( Bot1 )

Bot2 = CREATE_CHAR ( 190.5 , 170.0 , 2.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
ADD_CHAR_TO_GANG ( Bot2 , redngang )
SET_FAVOURITE_MODEL ( Bot2 , PICKUP )
GIVE_WEAPON ( Bot2 , MACHINE_GUN )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
MAKE_CHAR_DO_NOTHING ( Bot2 )

Bot3 = CREATE_CHAR ( 121.0 , 128.5 , 3.0 ) 32 180 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
ADD_CHAR_TO_GANG ( Bot3 , mafia )
SET_FAVOURITE_MODEL ( Bot3 , MERC )
GIVE_WEAPON ( Bot3 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
MAKE_CHAR_DO_NOTHING ( Bot3 )

Bot4 = CREATE_CHAR ( 101.5 , 122.5 , 2.0 ) 32 270 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
ADD_CHAR_TO_GANG ( Bot4 , mafia )
SET_FAVOURITE_MODEL ( Bot4 , MERC )
GIVE_WEAPON ( Bot4 , SHOTGUN )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
MAKE_CHAR_DO_NOTHING ( Bot4 )

Bot5 = CREATE_CHAR ( 181.5 , 164.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
ADD_CHAR_TO_GANG ( Bot5 , redngang )
SET_FAVOURITE_MODEL ( Bot5 , PICKUP )
GIVE_WEAPON ( Bot5 , SHOTGUN )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
ADD_PATROL_POINT ( Bot5 , 192.5 , 164.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 192.5 , 175.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 181.5 , 175.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 181.5 , 164.5 , 4.0 )

Bot6 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
ADD_CHAR_TO_GANG ( Bot6 , redngang )
SET_FAVOURITE_MODEL ( Bot6 , PICKUP )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
ADD_PATROL_POINT ( Bot6 , 188.5 , 168.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 188.5 , 171.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 185.5 , 171.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 185.5 , 168.5 , 4.0 )

Bot7 = CREATE_CHAR ( 121.5 , 121.5 , 4.0 ) 32 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot7 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON )
ADD_CHAR_TO_GANG ( Bot7 , mafia )
SET_FAVOURITE_MODEL ( Bot7 , MERC )
GIVE_WEAPON ( Bot7 , MACHINE_GUN )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
MAKE_CHAR_DO_NOTHING ( Bot7 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 117.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 121.5 , 4.0 )

Bot8 = CREATE_CHAR ( 121.5 , 119.5 , 4.0 ) 32 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON )
ADD_CHAR_TO_GANG ( Bot8 , mafia )
SET_FAVOURITE_MODEL ( Bot8 , MERC )
GIVE_WEAPON ( Bot8 , FLAME_THROWER )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
MAKE_CHAR_DO_NOTHING ( Bot8 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 121.5 , 119.5 , 4.0 )

Bot9 = CREATE_CHAR ( 183.5 , 166.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot9 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON )
ADD_CHAR_TO_GANG ( Bot9 , redngang )
SET_FAVOURITE_MODEL ( Bot9 , PICKUP )
GIVE_WEAPON ( Bot9 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot9Arrow , Bot9 )
ADD_PATROL_POINT ( Bot9 , 190.5 , 166.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 190.5 , 173.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 183.5 , 173.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 183.5 , 166.5 , 4.0 )

Bot10 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot10 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON )
ADD_CHAR_TO_GANG ( Bot10 , redngang )
SET_FAVOURITE_MODEL ( Bot10 , PICKUP )
GIVE_WEAPON ( Bot10 , FLAME_THROWER )
POINT_ARROW_AT ( Bot10Arrow , Bot10 )
SET_CHAR_OBJECTIVE ( Bot10 , GUARD_SPOT )

Bot11 = CREATE_CHAR ( 114.5 , 118.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot11 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON )
ADD_CHAR_TO_GANG ( Bot11 , mafia )
SET_FAVOURITE_MODEL ( Bot11 , MERC )
GIVE_WEAPON ( Bot11 , MACHINE_GUN )
POINT_ARROW_AT ( Bot11Arrow , Bot11 )
MAKE_CHAR_DO_NOTHING ( Bot11 )
ADD_PATROL_POINT ( Bot11 , 120.5 , 118.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 120.5 , 119.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 114.5 , 119.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 114.5 , 118.5 , 3.0 )

Bot12 = CREATE_CHAR ( 122.5 , 121.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot12 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON )
ADD_CHAR_TO_GANG ( Bot12 , mafia )
SET_FAVOURITE_MODEL ( Bot12 , MERC )
GIVE_WEAPON ( Bot12 , FLAME_THROWER )
POINT_ARROW_AT ( Bot12Arrow , Bot12 )
MAKE_CHAR_DO_NOTHING ( Bot12 )
ADD_PATROL_POINT ( Bot12 , 123.5 , 121.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 123.5 , 126.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 122.5 , 126.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 122.5 , 121.5 , 3.0 )

WHILE_EXEC ( Loop = 1 )

IF ( CHECK_CHARACTER_HEALTH ( Player1 , 0 ) )
CHANGE_GANG_CHAR_RESPECT ( redngang , Player1 , -5 )
CHANGE_POLICE_LEVEL ( 6 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( Player1 , 0 ) )
CHANGE_GANG_CHAR_RESPECT ( mafia , Player1 , -5 )
CHANGE_POLICE_LEVEL ( 6 )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot7 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot7 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot8 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot8 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot9 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot9 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot9 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot10 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot10 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot10 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot11 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot11 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot11 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot12 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot12 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot12 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot1 ) )
REMOVE_ARROW ( Bot1Arrow )
DELETE_ITEM ( Bot1 )
Bot1 = CREATE_CHAR ( 168.5 , 105.0 , 2.0 ) 5 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
ADD_CHAR_TO_GANG ( Bot1 , redngang )
SET_FAVOURITE_MODEL ( Bot1 , PICKUP )
GIVE_WEAPON ( Bot1 , SHOTGUN )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
MAKE_CHAR_DO_NOTHING ( Bot1 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot2 ) )
REMOVE_ARROW ( Bot2Arrow )
DELETE_ITEM ( Bot2 )
Bot2 = CREATE_CHAR ( 190.5 , 170.0 , 2.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
ADD_CHAR_TO_GANG ( Bot2 , redngang )
SET_FAVOURITE_MODEL ( Bot2 , PICKUP )
GIVE_WEAPON ( Bot2 , MACHINE_GUN )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
MAKE_CHAR_DO_NOTHING ( Bot2 ) 
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot3 ) )
REMOVE_ARROW ( Bot3Arrow )
DELETE_ITEM ( Bot3 )
Bot3 = CREATE_CHAR ( 121.0 , 128.5 , 3.0 ) 32 180 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
ADD_CHAR_TO_GANG ( Bot3 , mafia )
ADD_GROUP_TO_CHARACTER ( Bot3 , 2 )
SET_FAVOURITE_MODEL ( Bot3 , MERC )
GIVE_WEAPON ( Bot3 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
MAKE_CHAR_DO_NOTHING ( Bot3 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot4 ) )
DELETE_ITEM ( Bot4 )
REMOVE_ARROW ( Bot4Arrow )
Bot4 = CREATE_CHAR ( 101.5 , 122.5 , 2.0 ) 32 270 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
ADD_CHAR_TO_GANG ( Bot4 , mafia )
SET_FAVOURITE_MODEL ( Bot4 , MERC )
GIVE_WEAPON ( Bot4 , SHOTGUN )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot5 ) )
DELETE_ITEM ( Bot5 )
REMOVE_ARROW ( Bot5Arrow )
Bot5 = CREATE_CHAR ( 181.5 , 164.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
ADD_CHAR_TO_GANG ( Bot5 , redngang )
SET_FAVOURITE_MODEL ( Bot5 , PICKUP )
GIVE_WEAPON ( Bot5 , SHOTGUN )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
ADD_PATROL_POINT ( Bot5 , 192.5 , 164.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 192.5 , 175.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 181.5 , 175.5 , 4.0 )
ADD_PATROL_POINT ( Bot5 , 181.5 , 164.5 , 4.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot6 ) )
DELETE_ITEM ( Bot6 )
REMOVE_ARROW ( Bot6Arrow )
Bot6 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
ADD_CHAR_TO_GANG ( Bot6 , redngang )
SET_FAVOURITE_MODEL ( Bot6 , PICKUP )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
ADD_PATROL_POINT ( Bot6 , 188.5 , 168.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 188.5 , 171.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 185.5 , 171.5 , 4.0 )
ADD_PATROL_POINT ( Bot6 , 185.5 , 168.5 , 4.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot7 ) )
DELETE_ITEM ( Bot7 )
REMOVE_ARROW ( Bot7Arrow )
Bot7 = CREATE_CHAR ( 121.5 , 121.5 , 4.0 ) 32 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot7 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON )
ADD_CHAR_TO_GANG ( Bot7 , mafia )
SET_FAVOURITE_MODEL ( Bot7 , MERC )
GIVE_WEAPON ( Bot7 , MACHINE_GUN )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
MAKE_CHAR_DO_NOTHING ( Bot7 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 117.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot7 , 121.5 , 121.5 , 4.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot8 ) )
DELETE_ITEM ( Bot8 )
REMOVE_ARROW ( Bot8Arrow )
Bot8 = CREATE_CHAR ( 121.5 , 119.5 , 4.0 ) 32 90 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON )
ADD_CHAR_TO_GANG ( Bot8 , mafia )
SET_FAVOURITE_MODEL ( Bot8 , MERC )
GIVE_WEAPON ( Bot8 , FLAME_THROWER )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
MAKE_CHAR_DO_NOTHING ( Bot8 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 126.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 )
ADD_PATROL_POINT ( Bot8 , 121.5 , 119.5 , 4.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot9 ) )
DELETE_ITEM ( Bot9 )
REMOVE_ARROW ( Bot9Arrow )
Bot9 = CREATE_CHAR ( 183.5 , 166.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot9 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON )
ADD_CHAR_TO_GANG ( Bot9 , redngang )
SET_FAVOURITE_MODEL ( Bot9 , PICKUP )
GIVE_WEAPON ( Bot9 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot9Arrow , Bot9 )
ADD_PATROL_POINT ( Bot9 , 190.5 , 166.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 190.5 , 173.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 183.5 , 173.5 , 4.0 )
ADD_PATROL_POINT ( Bot9 , 183.5 , 166.5 , 4.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot10 ) )
DELETE_ITEM ( Bot10 )
REMOVE_ARROW ( Bot10Arrow )
Bot10 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot10 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON )
ADD_CHAR_TO_GANG ( Bot10 , redngang )
SET_FAVOURITE_MODEL ( Bot10 , PICKUP )
GIVE_WEAPON ( Bot10 , FLAME_THROWER )
POINT_ARROW_AT ( Bot10Arrow , Bot10 )
SET_CHAR_OBJECTIVE ( Bot10 , GUARD_SPOT )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot11 ) )
DELETE_ITEM ( Bot11 )
REMOVE_ARROW ( Bot11Arrow )
Bot11 = CREATE_CHAR ( 114.5 , 118.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot11 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON )
ADD_CHAR_TO_GANG ( Bot11 , mafia )
SET_FAVOURITE_MODEL ( Bot11 , MERC )
GIVE_WEAPON ( Bot11 , MACHINE_GUN )
POINT_ARROW_AT ( Bot11Arrow , Bot11 )
MAKE_CHAR_DO_NOTHING ( Bot11 )
ADD_PATROL_POINT ( Bot11 , 120.5 , 118.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 120.5 , 119.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 114.5 , 119.5 , 3.0 )
ADD_PATROL_POINT ( Bot11 , 114.5 , 118.5 , 3.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot12 ) )
DELETE_ITEM ( Bot12 )
REMOVE_ARROW ( Bot12Arrow )
Bot12 = CREATE_CHAR ( 122.5 , 121.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot12 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON )
ADD_CHAR_TO_GANG ( Bot12 , mafia )
SET_FAVOURITE_MODEL ( Bot12 , MERC )
GIVE_WEAPON ( Bot12 , FLAME_THROWER )
POINT_ARROW_AT ( Bot12Arrow , Bot12 )
MAKE_CHAR_DO_NOTHING ( Bot12 )
ADD_PATROL_POINT ( Bot12 , 123.5 , 121.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 123.5 , 126.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 122.5 , 126.5 , 3.0 )
ADD_PATROL_POINT ( Bot12 , 122.5 , 121.5 , 3.0 )
ENDIF

ENDWHILE

LEVELEND