



// ******************************************************************
// *******************  PLAYERS **************************************
// ******************************************************************


PLAYER_PED playera =  ( 65.5 , 17.5 , 255.0 ) 10 0
PLAYER_PED playerb =  ( 55.5 , 37.5 , 255.0 ) 9 0
PLAYER_PED playerc =  ( 72.5 , 51.5 , 255.0 ) 13 0
PLAYER_PED playerd =  ( 108.5, 12.5 , 255.0 ) 12 0
PLAYER_PED playere =  ( 83.5 , 23.5 , 255.0 ) 4 0








// ******************************************************************
// ******************* GENERAL DECLARES   ****************************
// ******************************************************************

DECLARE_POLICELEVEL ( 3 )





//PARKED_CAR_DATA race_secret =		( 88.0 , 67.0 , 2.0 ) 		23	180 	stype

PARKED_CAR_DATA car01 =		(  88.2 , 21.7 , 2.0 )	23	315 	T2000GT
PARKED_CAR_DATA car02 =		(  88.2 , 23.7 , 2.0 )	3	315 	XK120
PARKED_CAR_DATA car03 =		(  64.5 , 42.7 , 2.0 )	3	65 	TRUKCAB2
PARKED_CAR_DATA car04 =		( 103.5 , 34.5 , 2.0 )	3	90 	TOWTRUCK

PARKED_CAR_DATA car01cop =	( 88.6 , 33.0 , 2.0 )	3	135 	copcar
PARKED_CAR_DATA car02cop =	( 90.6 , 33.0 , 2.0 )	3	135 	copcar

PARKED_CAR_DATA  trailer01	=   ( 83.5  ,  52.0 , 2.0  )  23    90   TRUKTRNS
PARKED_CAR_DATA  trailer02	=   ( 92.5  ,  27.5 , 2.0  )  2    200   TANKER


// ************************************************************************
// ************************ OBJECTS ****************************************
// ************************************************************************


COUNTER spiel = 1



//PARKED_CAR_DATA  trailer01	=   ( 2.5  ,  37.5 , 2.0  )  23   90   TRUKTRNS
//PARKED_CAR_DATA  trailer01car	=   ( 4.5  ,  37.5 , 2.0  )  34   90   VTYPE



//MAP_ZONE alles = ( 1000 , 0 , 0 , 0 , 1000 , 100 , 100 , 700 , 0 , 50 , 0)


GENERATOR gen_pistol		=  (  65.5,  19.5, 2.0 ) 0  COLLECT_00  1800  1800 15
GENERATOR gen_pistol2		=  (  73.0,  37.0, 2.0 ) 0  COLLECT_00  1800  1800 15
GENERATOR gen_mg		=  (  64.5,  25.5, 3.0 ) 0  COLLECT_01  1800  1800 10
GENERATOR gen_mg2		=  (  89.0,  58.0, 2.0 ) 0  COLLECT_01  1800  1800 10
GENERATOR gen_mg3		=  (  50.0,  23.0, 2.0 ) 0  COLLECT_01  1800  1800 10
GENERATOR gen_mg4		=  (  83.5,  22.5, 2.0 ) 0  COLLECT_01  1800  1800 10
GENERATOR gen_rocket		=  ( 105.5,  41.5, 3.0 ) 0  COLLECT_02  1800  1800 5
GENERATOR gen_rocket2		=  (  61.5,  29.5, 4.0 ) 0  COLLECT_02  1800  1800 5
GENERATOR gen_elektrogun	=  (  55.0,   8.0, 2.0 ) 0  COLLECT_03  1800  1800 10
GENERATOR gen_molotov		=  (  85.5,  35.0, 4.0 ) 0  COLLECT_04  1800  1800 8
GENERATOR gen_molotov2		=  (  64.5,  21.5, 3.0 ) 0  COLLECT_04  1800  1800 8
GENERATOR gen_granates		=  (  64.5,  42.5, 2.0 ) 0  COLLECT_05  1800  1800 10
GENERATOR gen_shotgun		=  ( 111.5,  12.5, 2.0 ) 0  COLLECT_06  1800  1800 10
GENERATOR gen_shotgun2		=  (  78.5,  52.0, 2.0 ) 0  COLLECT_06  1800  1800 10
GENERATOR gen_flame		=  (  60.0,  60.0, 2.0 ) 0  COLLECT_08  1800  1800 10
GENERATOR gen_silenced		=  (  50.0,  47.0, 2.0 ) 0  COLLECT_09  1800  1800 10
GENERATOR gen_silenced2		=  (  74.5,  11.5, 2.0 ) 0  COLLECT_09  1800  1800 10
GENERATOR gen_dual		=  (  57.5,  35.5, 2.0 ) 0  COLLECT_10  1800  1800 15
GENERATOR gen_autobombe		=  (  85.5,  38.5, 2.0 ) 0  COLLECT_15  1800  1800 1
GENERATOR gen_autooil		=  (  89.5,  28.5, 2.0 ) 0  COLLECT_16  1800  1800 5
GENERATOR gen_autominen		=  ( 103.0,  25.0, 3.0 ) 0  COLLECT_17  1800  1800 4
GENERATOR gen_automg		=  (  77.5,   6.0, 3.0 ) 0  COLLECT_18  1800  1800 10
GENERATOR gen_health		=  (  92.0,  23.0, 2.0 ) 0  COLLECT_30  1800  1800 1
GENERATOR gen_armour		=  (  48.0,  40.5, 2.0 ) 0  COLLECT_31  1800  1800 1
GENERATOR gen_bestechung	=  (  85.5,  45.5, 4.0 ) 0  COLLECT_33  1800  1800 1
GENERATOR gen_doubledamage	=  ( 112.5,  52.5, 2.0 ) 0  COLLECT_35  1800  1800 1
GENERATOR gen_doublefirerate	=  (  99.5,   9.5, 2.0 ) 0  COLLECT_36  1800  1800 1
GENERATOR gen_elektrofinger	=  (  70.5,  24.5, 3.0 ) 0  COLLECT_37  1800  1800 1
GENERATOR gen_gang		=  (  78.5,  27.0, 2.0 ) 0  COLLECT_40  1800  1800 1
GENERATOR gen_gang2		=  ( 103.5,  31.5, 2.0 ) 0  COLLECT_40  1800  1800 1
//GENERATOR gen_fussball		=  (  98.5,  34.5, 2.0 ) 0  FOOTY	3000  3000 1




OBJ_DATA	race02_repair	=	( 103.5 , 37.5 , 2.0 )  0  CAR_SHOP  12
OBJ_DATA	tower01		=	(  85.5 , 39.5 , 2.0 )  0  TOWER
OBJ_DATA	tower02		=	(  77.2 , 26.2 , 2.0 )  0  TOWER
OBJ_DATA	tower03		=	(  78.2 , 11.8 , 2.0 )  0  TOWER
OBJ_DATA	oil		=	(  97.2 , 29.0 , 2.0 )  0  OIL
OBJ_DATA	footy		=	(  73.5 , 28.3 , 3.0 )  0  FOOTY


//GENERATOR name  =  ( float X , float Y , float Z  ) rotation  object-type  mindelay  maxdelay ammo




CRANE_DATA kranunten1 =   ( 56.5 , 41.5 )  125    no_homecrane
	FIRST ( 58.5 , 43.5 )  0
CRANE_DATA kranunten2 =   ( 61.5 , 45.5 )  45    kranunten1
	SECOND ( 62.5 , 43.0 )   180

CRANE_DATA kranlinks =	( 45.5,	27.5 )	300	no_homecrane
	FIRST		( 45.5,	30.5 )	0
	SECOND		( 48.5, 27.5 )  90

CRANE_DATA kranrechts =	( 102.5,19.5 )	300	no_homecrane
	FIRST		( 100.5,19.5 )	0
	SECOND		( 101.5,22.5 )  90


//CONVEYOR name  =  ( float X , float Y )  ( float Width , float Height ) Xspeed   Yspeed
CONVEYOR rollbandunten01	=	( 62.5 , 39.5 )  ( 1.0 , 9.0 ) 0	-2
CONVEYOR rollbandunten02	=	( 69.5 , 40.0 )  ( 1.0 , 9.0 ) 0	2
CONVEYOR rollbandlinks01	=	( 53.5 , 27.5 )  ( 11.0 , 1.0 ) 2	0
CONVEYOR rollbandlinks02	=	( 63.0 , 27.5 )  ( 10.0 , 1.0 ) 2	0
CONVEYOR rollbandrechts01	=	( 100.5, 21.5 )  ( 10.0 , 1.0 ) 2	0
CONVEYOR rollbandrechts02	=	( 100.5, 22.5 )  ( 10.0 , 1.0 ) -2	0

CRUSHER  schrottpresseunten =  (  58.5 , 43.5 )
CRUSHER  schrottpresselinks =  (  45.5 , 30.5 )
CRUSHER  schrottpresserechts = ( 100.5 , 19.5 )

DESTRUCTOR zerstoererunten01 = 	( 62.5 , 35.5 , 3.0 )		(  1.0  ,  1.0  )
DESTRUCTOR zerstoererunten02 = 	( 69.5 , 43.5 , 3.0 )		(  1.0  ,  1.0  )
DESTRUCTOR zerstoererlinks01 = 	( 58.5 , 27.5 , 3.0 )		(  1.0  ,  1.0  )
DESTRUCTOR zerstoererlinks02 = 	( 67.5 , 27.5 , 4.0 )		(  1.0  ,  1.0  )

DESTRUCTOR zerstoererrechts01 =	( 104.5 , 22.0 , 3.0 )		(  1.0  ,  2.0  )
DESTRUCTOR zerstoererrechts02 =	(  96.5 , 22.5 , 3.0 )		(  1.0  ,  2.0  )

GENERATOR unten01 =		( 69.5, 35.5, 3.0)     0 COLLECT_01 	10    	10 	5
GENERATOR links01 =		( 58.5, 27.5, 4.0)     0 COLLECT_01 	10    	10 	5
GENERATOR rechts01 =		( 97.5, 21.5, 3.0)     0 COLLECT_01 	10    	10 	5

// wreckscan:
DECLARE_CRANE_POWERUP	( kranunten2 , unten01  , 62 , 36 , 3)
DECLARE_CRANE_POWERUP	( kranlinks  , links01  , 57 , 27 , 3)
DECLARE_CRANE_POWERUP	( kranrechts , rechts01 , 97 , 22 , 3)


DECLARE_POWERUP_CARLIST 	( spider , graham , xk120 , alfa , fiat , buick , buick , dart , vtype , morris , monster , jeffrey , copcar , jeep , stypecab , wbtwin , stingray , edselfbi , stype )




// +++++++++++++++++++++++++++++++++++++++++++++++
// +++++++++++++++++++++++++++++++++++++++++++++++
LEVELSTART

GIVE_CAR_ALARM  (  car01  ) 
GIVE_CAR_ALARM  (  car04  ) 

SUPPRESS_THIS_CAR_MODEL  ( NONE )
//SET_DIR_OF_TV_VANS ( 66.5 , 30.5 )



//PUT_CAR_ON_TRAILER  ( trailer01car  ,  trailer01 )

SWITCH_GENERATOR (gen_pistol	,ON)
SWITCH_GENERATOR (gen_pistol2	,ON)
SWITCH_GENERATOR (gen_mg	,ON)
SWITCH_GENERATOR (gen_mg2	,ON)
SWITCH_GENERATOR (gen_mg3	,ON)
SWITCH_GENERATOR (gen_mg4	,ON)
SWITCH_GENERATOR (gen_rocket	,ON)
SWITCH_GENERATOR (gen_rocket2	,ON)
SWITCH_GENERATOR (gen_elektrogun,ON)
SWITCH_GENERATOR (gen_molotov	,ON)
SWITCH_GENERATOR (gen_molotov2	,ON)
SWITCH_GENERATOR (gen_granates	,ON)
SWITCH_GENERATOR (gen_shotgun	,ON)
SWITCH_GENERATOR (gen_shotgun2	,ON)
SWITCH_GENERATOR (gen_flame	,ON)
SWITCH_GENERATOR (gen_silenced	,ON)
SWITCH_GENERATOR (gen_silenced2	,ON)
SWITCH_GENERATOR (gen_dual	,ON)
SWITCH_GENERATOR (gen_autobombe	,ON)
SWITCH_GENERATOR (gen_autooil	,ON)
SWITCH_GENERATOR (gen_autominen	,ON)
SWITCH_GENERATOR (gen_automg	,ON)
SWITCH_GENERATOR (gen_health	,ON)
SWITCH_GENERATOR (gen_armour	,ON)
SWITCH_GENERATOR (gen_elektrofinger	,ON)
SWITCH_GENERATOR (gen_bestechung,ON)
SWITCH_GENERATOR (gen_gang	,ON)
SWITCH_GENERATOR (gen_gang2	,ON)
SWITCH_GENERATOR (gen_doubledamage	,ON)
SWITCH_GENERATOR (gen_doublefirerate	,ON)

WHILE ( spiel = 1 )
	DO_NOWT
ENDWHILE

LEVELEND

// +++++++++++++++++++++++++++++++++++++++++++++++
// +++++++++++++++++++++++++++++++++++++++++++++++
