GTA2 BOOTCAMP TEAM CAPTURE THE VEHICLE v1.09 README by PYRO
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Installation
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Add ALL files to your GTA2\data directory:

bootcamp.gmp
bootcamp.scr
bootcamp.mis
bootcamp-2p.mmp
bootcamp-3p.mmp
bootcamp-4p.mmp
bootcamp-5p.mmp
bootcamp-6p.mmp
bootcamp.jpg (Optional - extract this if you want Game Hunter to show a map preview)

Game Setup
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- Create a multiplayer game as normal but change game type to POINTS game and set it to $100,000.
- Choose the number of players you like, either 2, 3, 4, 5 or 6 players. The non-host team in 3 and 5 player games will receive the extra team members.
- Make sure there is *NO* TIMER for the game otherwise team 2's score counter will dissapear!

How to Play
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Each team (Red team and Yellow team) start in opposite bases (Red team start in the south and Yellow team in the north) and have access to some basic vehicles (Jeep's) with weapons. Eventually weapon and armour spawns will appear after a few seconds to collect and each give you a lot of ammo. Look around for the best weapons!

The object of this game is to steal the opposing team's APC (each team's APC is marked by arrows, one red arrow and one yellow arrow) and bring it back to your base and park it in the garage. The garage is shown as a double door inside your base with arrow marks on the road to guide you there. Once you have successfully captured the opposing team's APC your team gets 1 (one) point! You need to capture three (3) times to win the game! After each capture the APC will respawn in the base.

Should the APC's be destroyed they will respawn once the area is clear. This also applies to the Jeep's in each team's base.

When you die, you will respawn in the middle of the map ("no-man's land") on a raised platform and have access to a machine gun, armour, fast reload and double damage to get you going straight away. It is adviseable to run back to your base to re-arm and carry on the fight!

No-man's land is littered with powerful powerups and vehicles should you choose to go there, including tanks, rocket launchers, vehicle mines and other tasty powerups! Do you go straight for the opposing team's base or take a detour and get some powerful weapons? The choice is yours!

Good driving and shooting skills will help you in this game, may the best team win!

Version History
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13/06/2010 - v1.11 - Game update.

- Ambient light level increased while playing in dusk mode to 0.33. This makes it a little brighter than before. This won't be noticed if you play in noon mode.
- Fixed a moltov spawn in north base on the gantry which only have 9 molotov's instead of 99.

05/06/2010 - v1.10 - Map update.

- Moved the rusted rail tracks further back to stop people jumping on it (thanks to Gustavob for this).

05/06/2010 - v1.09 - Game and map update.

- Re-designed the middle area (spawn area). Instead of being able to drive straight through there is now a building to go around. Spawn locations remain the same on the raised platforms.
- Added and moved some boxes near spawn area so you can jump on them after spawning.
- Moved the road in the east further back so you can no longer jump to it.
- Re-arranged the non-respawning vehicles in no-man's land so it is mirrored on either side to balance the game.
- Removed 2 vehicle mine spawns. Moved 2 remaining ones to central position north and south of the central building. Each pickup now only gives 5 mines each instead of 10 now with 1 minute respawn.
- Generator timers now have correct times (thanks to Gustavob for this). All weapons are still instant respawn, armour and health is 2 seconds, fast reload and double damage is 5 seconds and vehicle mines and invulnerability is 1 minute.
- Added double damage and fast reload to each base on top of certain boxes.
- Moved the rocket launcher and flame-thrower generators from the first roof in each base to be next to machine gun and molotov spawn. This makes them faster to collect and speed up the game.
- Added JPG (800x600) of game map for Game Hunter to show. This has been rotated 90 degrees to show the map better.

01/06/2010 - v1.08 - Map updates.

- Improved roof access to second roof section.
- Re-arranged and added some boxes outside the bases to easily jump down to.
- Improved the tunnel design in the base.
- Added a gantry in each base so you can jump from top roof onto the gantry and then into the base.
- Removed more railings in certain places to speed up access to and from certain areas.
- Improved the look of the middle respawning area. Previously people tried to shoot each other through a bullet-proof fence.
- North base (yellow team) now has a different style door to the south base. The new door now matches the theme of the walls.

31/05/2010 - v1.07 - Game and map update.

- Changed the WHILE loop back to a WHILE_EXEC as it does not perform as it should without it.
- Added arrow signs on the road near the garages to make it easier to see and where to park.

31/05/2010 - v1.06 - Game updates.

- Corrected player coding and doors.
- Changed the WHILE_EXEC to WHILE so should now be lighter on the CPU.

31/05/2010 - v1.05 - Game and map updates.

- Removed Invisibility powerups from the map.
- Added support for 3 and 5 player game modes for multiplayer. Extra team members are assigned to the non-host team for balance.
- Improved access to the rooves in each base. There is now sloped rooves for faster access.

31/05/2010 - v1.04 - Game and map updates.

- Team 1 now uses the Russian (red) colours.
- Team 2 now uses the Scientist (yellow) colours.
- Team colour update should also make the game arrows properly coloured to find other players.
- Team 2 base as been re-textured slightly to differentiate it from the Team 1 base.
- Team 1 base roof re-textured.
- Removed extra arrows when you entered an APC to guide you back to base. It now only shows arrows for the location of each APC.

30/05/2010 - v1.03 - Small map update.

- Fixed a tile in north base where you could fall through it.
- Lights in the bases and spawn points reduced in radius from 8 to 4. Added additional lights around scenery.

30/05/2010 - v1.02 - Multiple updates. Includes: 

- The first rooves in each bases lowered for faster access.
- Removed wall from initial game start point for fast access to vehicles.
- Removed trench by south-west tank building.
- Removed trench by respawn area.
- Shotgun and Grenade spawns removed.
- Grenade spawn replaced with Molotov spawn.
- All weapons now give 99 ammo except vehicle mines (still 10 each).
- Weapons respawn a lot faster, most are instant. Health and armour powerups now respawn after 3 seconds, double damage and fast reload take 5 seconds, mines 10 seconds. Invisibility and Invulnerability timer is the same (1 minute).
- New armour pickups on the respawn points.
- New Double Damage and Fast Reload right next to respawn point.
- Two additional spawn points added. These are on the boxes where you jump on top of tank buildings.
- Updated MMP files so the map name appears shorter in Game Hunter. Now shows up as "Bootcamp CTV - x Player".

29/05/2010 - v1.01 - First bug fixes.

- Player spawn coding re-organised.
- Collision detection on lamp post fixed.
- The waterfall sound near south base moved further back to make it quieter.

29/05/2010 - v1.00 - Initial release.

Contact Information
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Comments? Questions? Feel free to ask! I am a registered member on the GTA MP forums (http://gtamp.com/forum/index.php) under the name of 'Pyro'. You'll find this map under Multiplayer Maps section and look for "Bootcamp Team Capture the Vehicle" topic.

Thanks To
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Sektor - for his forums, Game Hunter, map listing and an active GTA2 community!
BenMillard - for help with coding respawning vehicle and a lot of game testing and ideas/improvements.
Razor - general testing.
Gustavob - general testing and help fixing generator timers.
Andrej - general testing.
DonMahone - general testing.
Anton - general testing.
YoGhurt - general testing.