//tinytinytown script+map by elypter

// Players
//PLAYER_PED p1 = ( 57.5 , 131.5 , 2.0 ) 10 0
//PLAYER_PED p2 = ( 154.5 , 112.5 , 2.0 ) 11 0
//PLAYER_PED p3 = ( 194.5 , 115.5 , 2.0 ) 12 0
//PLAYER_PED p4 = ( 173.5 , 122.5 , 2.0 ) 13 0
//PLAYER_PED p5 = ( 169.5 , 127.5 , 3.0 ) 14 0
//PLAYER_PED p6 = ( 182.5 , 122.5 , 2.0 ) 14 0

// Players
PLAYER_PED p1 = (56.5, 125.5, 255.0) 10 0
PLAYER_PED p2 = (61.5, 120.5, 255.0) 13 90
PLAYER_PED p3 = (71.5, 119.5, 255.0) 7 270
PLAYER_PED p4 = (56.5, 117.5, 255.0) 11 0
PLAYER_PED p5 = (60.5, 119.5, 255.0) 9 90
PLAYER_PED p6 = (62.5, 127.5, 255.0) 0 270


//Cars
//DELETED// CAR_DATA carinv1 = (76.5, 123.5) 0 180 ISETLIMO
//DELETED// CAR_DATA carinv2 = (71.5, 123.5) 27 90 VTYPE
//DELETED// CAR_DATA carrok1 = (87.5, 130.5) 2 180 ISETTA
//DELETED// CAR_DATA carrok2 = (88.5, 130.5) 0 180 SPRITE


// Weapons
GENERATOR coctail1 = (53.5, 119.5) 0 COLLECT_04 1500 1500 8
GENERATOR shotgun = (62.5, 125.5) 0 COLLECT_06 1500 1500 12
GENERATOR rocket = (69.5, 126.5) 0 COLLECT_02 1500 1500 5
GENERATOR health = (57.5, 119.5) 0 COLLECT_30 1500 1500 1
GENERATOR grenade = (66.5, 125.5) 0 COLLECT_05 1500 1500 12
GENERATOR pistol1 = (63.5, 120.5) 0 COLLECT_00 1500 1500 40
GENERATOR pistol2 = (56.5, 126.5, 2.0) 0 COLLECT_00 1500 1500 40
GENERATOR dual = (55.5, 120.5) 0 COLLECT_10 1500 1500 30
GENERATOR mg1 = (59.5, 120.5) 0 COLLECT_01 1500 1500 10
GENERATOR mg2 = (70.5, 119.5) 0 COLLECT_01 1500 1500 10
GENERATOR electro = (60.5, 115.5) 0 COLLECT_03 1500 1500 6
GENERATOR flamer = (57.5, 123.5) 0 COLLECT_08 1500 1500 10
GENERATOR coctail2 = (58.5, 126.5) 0 COLLECT_04 1500 1500 8
GENERATOR oil = (57.5, 120.5) 0 COLLECT_16 1500 1500 6
GENERATOR mines = (60.5, 122.5) 0 COLLECT_17 1500 1500 4
GENERATOR vmg = (71.5, 121.0) 0 COLLECT_18 1500 1500 10
GENERATOR amour = (66.5, 119.5) 0 COLLECT_31 1500 1500 1
GENERATOR invuln = (62.6, 124.2) 0 COLLECT_34 1500 1500 1
GENERATOR gang = (57.5, 124.5) 0 COLLECT_40 1500 1500 1


LEVELSTART

SET_AMBIENT_LEVEL (1.0, 0)

//MAP_ZONE nocars1 = ( 0 , 350 , 200 , 0 , 1000 , 100 , 100 , 100 , 700 , 0 , 450 )
//MAP_ZONE nocars2 = ( 0 , 350 , 200 , 0 , 1000 , 100 , 100 , 100 , 700 , 0 , 450 )


// Weapons
SWITCH_GENERATOR (coctail1, ON)
SWITCH_GENERATOR (shotgun,  ON)
SWITCH_GENERATOR (rocket,   ON)
SWITCH_GENERATOR (health,   ON)
SWITCH_GENERATOR (grenade,  ON)
SWITCH_GENERATOR (pistol1,  ON)
SWITCH_GENERATOR (pistol2,  ON)
SWITCH_GENERATOR (dual,     ON)
SWITCH_GENERATOR (mg1,      ON)
SWITCH_GENERATOR (mg2,      ON)
SWITCH_GENERATOR (electro,  ON)
SWITCH_GENERATOR (flamer,   ON)
SWITCH_GENERATOR (coctail2, ON)
SWITCH_GENERATOR (oil,      ON)
SWITCH_GENERATOR (mines,    ON)
SWITCH_GENERATOR (vmg,      ON)
SWITCH_GENERATOR (amour,    ON)
SWITCH_GENERATOR (invuln,   ON)
SWITCH_GENERATOR (gang,     ON)

LEVELEND
