

PLAYER_PED p1 = ( 114.5 , 108.5 , 4.0 ) 24 60
PLAYER_PED p2 = ( 118.5 , 110.5 , 4.0 ) 24 240
PLAYER_PED p3 = ( 118.5 , 108.5 , 4.0 ) 24 120
PLAYER_PED p4 = ( 114.5 , 110.5 , 4.0 ) 24 300
PLAYER_PED p5 = ( 116.5 , 108.5 , 4.0 ) 24 0
PLAYER_PED p6 = ( 116.5 , 110.5 , 4.0 ) 24 180

CONVEYOR f_ul =  ( 108.0 , 103.5 , 3.0 )  ( 16.5 , 1.0 ) -5 0
CRUSHER c_ul = ( 110.5 , 103.5  )

CONVEYOR f_dl =  ( 108.0 , 115.5 , 3.0 )  ( 16.5 , 1.0 ) -5 0
//CRUSHER c_dl = ( 110.5 , 115.5  )

CONVEYOR f_ur =  ( 125.0 , 103.5 , 3.0 )  ( 16.5 , 1.0 ) 5 0
CRUSHER c_ur = ( 122.5 , 103.5  )

CONVEYOR f_dr =  ( 125.0 , 115.5 , 3.0 )  ( 16.5 , 1.0 ) 5 0
//CRUSHER c_dr = ( 122.5 , 115.5  )

OBJ_DATA ruROCKET1
OBJ_DATA ruROCKET2
OBJ_DATA ruROCKET3
OBJ_DATA ruROCKET4
OBJ_DATA ruROCKET5
OBJ_DATA ruROCKET6

OBJ_DATA luROCKET1
OBJ_DATA luROCKET2
OBJ_DATA luROCKET3
OBJ_DATA luROCKET4
OBJ_DATA luROCKET5
OBJ_DATA luROCKET6


OBJ_DATA rdROCKET1
OBJ_DATA rdROCKET2
OBJ_DATA rdROCKET3
OBJ_DATA rdROCKET4
OBJ_DATA rdROCKET5
OBJ_DATA rdROCKET6

OBJ_DATA ldROCKET1
OBJ_DATA ldROCKET2
OBJ_DATA ldROCKET3
OBJ_DATA ldROCKET4
OBJ_DATA ldROCKET5
OBJ_DATA ldROCKET6


GENERATOR rocket1 =  ( 103.5 , 109.5 ) 0 COLLECT_02 2000 2000 20
GENERATOR rocket2 =  ( 129.5 , 109.5 ) 0 COLLECT_02 2000 2000 20
GENERATOR mashinegun =  ( 122.5 , 117.5 ) 0 COLLECT_01 2000 2000 20
GENERATOR flamer =  ( 110.5 , 117.5 ) 0 COLLECT_08 2000 2000 20
GENERATOR smashinegun =  ( 110.5 , 101.5 ) 0 COLLECT_09 2000 2000 20
GENERATOR electro =  ( 122.5 , 101.5 ) 0 COLLECT_03 2000 2000 20

GENERATOR dualpistol =(110.50, 112.00, 3.00) 0 COLLECT_10 2000 2000 20
GENERATOR coctail =  (110.50, 106.00, 3.00) 0 COLLECT_04 2000 2000 20
GENERATOR shotgun =  (122.50, 106.00, 3.00) 0 COLLECT_06 2000 2000 20
GENERATOR grenade =  (122.50, 112.00, 3.00) 0 COLLECT_05 2000 2000 20

GENERATOR health =  ( 100.5 , 108.5 ) 0 COLLECT_30 2000 2000
GENERATOR doubledamage =  ( 100.5 , 110.5 ) 0 COLLECT_35 2000 2000
GENERATOR armor =  ( 132.5 , 108.5 ) 0 COLLECT_31 2000 2000
GENERATOR fastreload =  ( 132.5 , 110.5 ) 0 COLLECT_36 2000 2000

GENERATOR oil =  ( 118.5 , 109.5 ) 0 COLLECT_16 2000 2000 5
GENERATOR carbomb =  ( 114.5 , 109.5 ) 0 COLLECT_15 2000 2000 1

GENERATOR igang1 =  ( 110.5 , 109.5 ) 0 COLLECT_40 2000 2000
GENERATOR igang2 =  ( 122.5 , 109.5 ) 0 COLLECT_40 2000 2000


SET_GANG_INFO ( brainfreeze  , 12 , dual_pistol , molotov , flame_thrower , 5 , 110.5 , 109.5 , 2.0 , 1 , ICECREAM , 1 )
SET_GANG_INFO ( mcped , 7 , pistol , machine_gun , rocket_launcher , 1 , 122.5 , 109.5 , 2.0 , 1 , HOTDOG , 1 )



MAP_ZONE info_l = ( 500 , 100 , 100 , 100 , 600 , 50 , 50 , 50 , 800 , 50 , 0 ) //no gang cars
MAP_ZONE info_r = ( 500 , 100 , 100 , 100 , 600 , 50 , 50 , 50 , 800 , 50 , 0 )
MAP_ZONE info_m = ( 500 , 100 , 100 , 100 , 600 , 50 , 50 , 50 , 800 , 50 , 0 )

COUNTER WAHR = 1

LEVELSTART

DISPLAY_BRIEF ( 1605 )

SET_GANG_KILL_REACTION ( brainfreeze  , mcped , 1 ) 
SET_GANG_KILL_REACTION ( mcped , brainfreeze  , 1 )

SWITCH_GENERATOR   ( rocket1 , ON )
SWITCH_GENERATOR   ( rocket2 , ON )
SWITCH_GENERATOR   ( flamer , ON )
SWITCH_GENERATOR   ( mashinegun , ON )
SWITCH_GENERATOR   ( smashinegun , ON )
SWITCH_GENERATOR   ( electro , ON )
SWITCH_GENERATOR   ( shotgun , ON )
SWITCH_GENERATOR   ( coctail , ON )
SWITCH_GENERATOR   ( dualpistol , ON )
SWITCH_GENERATOR   ( grenade , ON )

SWITCH_GENERATOR   ( health , ON )
SWITCH_GENERATOR   ( doubledamage , ON )
SWITCH_GENERATOR   ( armor , ON )
SWITCH_GENERATOR   ( fastreload , ON )

SWITCH_GENERATOR   ( oil , ON )
SWITCH_GENERATOR   ( carbomb , ON )

SWITCH_GENERATOR   ( igang1 , ON )
SWITCH_GENERATOR   ( igang2 , ON )


while (WAHR = 1)

DELAY_HERE ( 20 )
luROCKET1 = CREATE_OBJ ( 113.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET1 = CREATE_OBJ ( 119.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET1 = CREATE_OBJ ( 113.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET1 = CREATE_OBJ ( 119.6 , 114.5 , 3.0 ) 0 ROCKET END

DELAY_HERE ( 20 )
luROCKET2 = CREATE_OBJ ( 112.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET2 = CREATE_OBJ ( 120.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET2 = CREATE_OBJ ( 112.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET2 = CREATE_OBJ ( 120.6 , 114.5 , 3.0 ) 0 ROCKET END

DELAY_HERE ( 20 )
luROCKET3 = CREATE_OBJ ( 111.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET3 = CREATE_OBJ ( 121.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET3 = CREATE_OBJ ( 111.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET3 = CREATE_OBJ ( 121.6 , 114.5 , 3.0 ) 0 ROCKET END

DELAY_HERE ( 20 )
luROCKET4 = CREATE_OBJ ( 109.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET4 = CREATE_OBJ ( 123.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET4 = CREATE_OBJ ( 109.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET4 = CREATE_OBJ ( 123.6 , 114.5 , 3.0 ) 0 ROCKET END

DELAY_HERE ( 20 )
luROCKET5 = CREATE_OBJ ( 108.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET5 = CREATE_OBJ ( 124.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET5 = CREATE_OBJ ( 108.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET5 = CREATE_OBJ ( 124.6 , 114.5 , 3.0 ) 0 ROCKET END

DELAY_HERE ( 20 )
luROCKET6 = CREATE_OBJ ( 107.4 , 116.5 , 3.0 ) 180 ROCKET END
ruROCKET6 = CREATE_OBJ ( 125.4 , 116.5 , 3.0 ) 180 ROCKET END
DELAY_HERE ( 2 )
ldROCKET6 = CREATE_OBJ ( 107.6 , 114.5 , 3.0 ) 0 ROCKET END
rdROCKET6 = CREATE_OBJ ( 125.6 , 114.5 , 3.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDWHILE

LEVELEND








