PLAYER_PED player1 = ( 10.5 , 6.5 , 3.0 ) 12 0
PLAYER_PED player2 = ( 46.5 , 6.5 , 3.0 ) 24 0
DECLARE_POLICELEVEL ( 6 )
RADIO_STATION ST1 = STATION_LOONIE ( 30.5 , 22.5 )
RADIO_STATION ST2 = STATION_DOWNTOWN ( 30.5 , 22.5 )
RADIO_STATION ST3 = STATION_RUSSIAN ( 30.5 , 22.5 )
RADIO_STATION ST4 = STATION_ZAIBATSU ( 30.5 , 22.5 )
//----
CAR_DATA tank1
CAR_DATA tank2
CAR_DATA tank3
CAR_DATA remotecar1
CAR_DATA remotecar2
CAR_DATA remotecar22
CAR_DATA remotecar11
CHAR_DATA DONOTKILL
OBJ_DATA blaster1
OBJ_DATA blaster2
OBJ_DATA blaster3
OBJ_DATA blaster4
OBJ_DATA blaster5
OBJ_DATA blaster6
OBJ_DATA blaster7
OBJ_DATA blaster8
OBJ_DATA footy1
OBJ_DATA footy2
OBJ_DATA hardbox1
OBJ_DATA hardbox2
OBJ_DATA hardbox3
OBJ_DATA hardbox4
OBJ_DATA TOWER1
OBJ_DATA TOWER2
OBJ_DATA TOWER3
//lets say... the AMMO for the stationary-SUPER-ROCKET-LAUNCHERS
OBJ_DATA attackROCKET1
OBJ_DATA attackROCKET2
OBJ_DATA attackROCKET3
OBJ_DATA attackROCKET4
OBJ_DATA attackROCKET5
OBJ_DATA attackROCKET6
OBJ_DATA attackROCKET7
OBJ_DATA attackROCKET8
OBJ_DATA attackROCKET9
OBJ_DATA attackROCKET10
OBJ_DATA attackROCKET11
OBJ_DATA attackROCKET12
OBJ_DATA attackROCKET13
OBJ_DATA attackROCKET14
OBJ_DATA attackROCKET15
OBJ_DATA attackROCKET16
//----------================---------------------------====================---------
OBJ_DATA attackROCKET17
OBJ_DATA attackROCKET18
OBJ_DATA attackROCKET19
OBJ_DATA attackROCKET20
OBJ_DATA attackROCKET21
OBJ_DATA attackROCKET22
OBJ_DATA attackROCKET23
OBJ_DATA attackROCKET24
OBJ_DATA attackROCKET25
OBJ_DATA attackROCKET26
//3k2fj=-23jmf=-23m
OBJ_DATA attackROCKET27
OBJ_DATA attackROCKET28
OBJ_DATA attackROCKET29
OBJ_DATA attackROCKET30
OBJ_DATA attackROCKET31
OBJ_DATA attackROCKET32
OBJ_DATA attackROCKET33
OBJ_DATA attackROCKET34
OBJ_DATA attackROCKET35
OBJ_DATA attackROCKET36
//-=-=-=-=-=-=-=-=--=-=-=-=-=-=
OBJ_DATA attackROCKET37
OBJ_DATA attackROCKET38
OBJ_DATA attackROCKET39
OBJ_DATA attackROCKET40
OBJ_DATA attackROCKET41
OBJ_DATA attackROCKET42
OBJ_DATA attackROCKET43
OBJ_DATA attackROCKET44
OBJ_DATA attackROCKET45
OBJ_DATA attackROCKET46
//THE SSSSSSOUND!!!
SOUND letmeout1
SOUND letmeout2
SOUND letmeout3
SOUND letmeout4
SOUND letmeout5
SOUND letmeout6
SOUND poisened1
SOUND poisened2
SOUND letmeout7
SOUND letmeout8
SOUND letmeout9
SOUND letmeout10
//GENERATORS!!!
GENERATOR rocket1 = ( 3.5 , 12.5 , 2.0 ) 0 COLLECT_02 1800 2990 25
GENERATOR rocket2 = ( 27.5 , 37.5 , 2.0 ) 0 COLLECT_02 1800 2990 25
GENERATOR rocket3 = ( 27.5 , 43.5 , 2.0 ) 0 COLLECT_02 1800 2990 25
GENERATOR rocket4 = ( 19.5 , 21.5 , 5.0 ) 0 COLLECT_02 1800 2990 25
GENERATOR rocket5 = ( 52.5 , 18.5 , 3.0 ) 0 COLLECT_02 1800 2990 25
GENERATOR elecbaton1 = ( 17.5 , 22.5 , 2.0 ) 0 COLLECT_07 1800 2990 25
GENERATOR molotov1 = ( 6.5 , 36.5 , 2.0 ) 0 COLLECT_04 1800 2990 50
GENERATOR grenade1 = ( 32.5 , 31.5 , 2.0 ) 0 COLLECT_05 1800 2990 50
GENERATOR Suzi1 = ( 48.5 , 24.5 , 2.0 ) 0 COLLECT_09 1800 2990 50
GENERATOR elecgun1 = ( 23.5 , 14.5 , 6.0 ) 0 COLLECT_03 1800 2990 25
GENERATOR elecgun2 = ( 37.5 , 34.5 , 2.0 ) 0 COLLECT_03 1800 2990 25
GENERATOR invis1 = ( 30.5 , 34.5 , 5.0 ) 0 COLLECT_39 1800 2990
GENERATOR fastreload1 = ( 27.5 , 46.5 , 2.0 ) 0 COLLECT_36 1800 2990
GENERATOR armor1 = ( 18.5 , 1.5 , 2.0 ) 0 COLLECT_31 1800 2990
GENERATOR Suzi2 = ( 3.5 , 29.5 , 2.0 ) 0 COLLECT_09 1800 2990 50
GENERATOR molotov2 = ( 58.5 , 4.5 , 2.0 ) 0 COLLECT_04 1800 2990 50
GENERATOR UZI1 = ( 11.5 , 5.5 , 3.0 ) 0 COLLECT_01 1800 2990 30
GENERATOR UZI2 = ( 47.5 , 5.5 , 3.0 ) 0 COLLECT_01 1800 2990 30
GENERATOR UZI3 = ( 48.5 , 35.5 , 3.0 ) 0 COLLECT_01 1800 2990 30
GENERATOR UZI4 = ( 15.5 , 36.5 , 3.0 ) 0 COLLECT_01 1800 2990 30
//END OF GENERATORS

LEVELSTART
//ZE CARZ!
tank1 =  CREATE_CAR ( 77.5 , 10.5 , 2.0 ) -1 0 TANK END
tank2 =  CREATE_CAR ( 79.5 , 10.5 , 2.0 ) -1 0 TANK END
tank3 =  CREATE_CAR ( 81.5 , 10.5 , 2.0 ) -1 0 TANK END
GIVE_WEAPON ( tank1 , TANK_GUN )
GIVE_WEAPON ( tank2 , TANK_GUN )
GIVE_WEAPON ( tank3 , TANK_GUN )
GIVE_WEAPON ( tank1 , TANK_GUN )
GIVE_WEAPON ( tank2 , TANK_GUN )
GIVE_WEAPON ( tank3 , TANK_GUN )
GIVE_WEAPON ( tank1 , TANK_GUN )
GIVE_WEAPON ( tank2 , TANK_GUN )
GIVE_WEAPON ( tank3 , TANK_GUN )
//OBJECTS!!!
blaster1 = CREATE_OBJ ( 18.5 , 55.5 , 2.0 ) 0 BLASTER END
blaster2 = CREATE_OBJ ( 16.5 , 35.5 , 4.0 ) 0 BLASTER END
blaster3 = CREATE_OBJ ( 12.5 , 4.5 , 4.0 ) 0 BLASTER END
blaster4 = CREATE_OBJ ( 48.5 , 4.5 , 4.0 ) 0 BLASTER END
blaster5 = CREATE_OBJ ( 49.5 , 34.5 , 4.0 ) 0 BLASTER END
blaster6 = CREATE_OBJ ( 50.5 , 17.5 , 4.0 ) 0 BLASTER END
blaster7 = CREATE_OBJ ( 50.5 , 25.5 , 4.0 ) 0 BLASTER END
blaster8 = CREATE_OBJ ( 31.5 , 21.5 , 5.0 ) 0 BLASTER END
footy1 = CREATE_OBJ ( 17.5 , 11.5 , 2.0 ) 0 FOOTY END
footy2 = CREATE_OBJ ( 51.5 , 37.5 , 2.0 ) 0 FOOTY END
hardbox1 = CREATE_OBJ ( 10.5 , 10.5 , 2.0 ) 0 HARDBOX END
hardbox2 = CREATE_OBJ ( 49.5 , 30.5 , 4.0 ) 0 HARDBOX END
hardbox3 = CREATE_OBJ ( 23.5 , 55.5 , 2.0 ) 0 HARDBOX END
hardbox4 = CREATE_OBJ ( 80.5 , 29.5 , 2.0 ) 0 HARDBOX END
TOWER1 = CREATE_OBJ ( 17.5 , 16.5 , 3.0 ) 0 TOWER END
TOWER2 = CREATE_OBJ ( 34.5 , 12.5 , 5.0 ) 0 TOWER END
TOWER3 = CREATE_OBJ ( 60.5 , 34.5 , 2.0 ) 0 TOWER END
//SOUND!!!!!!!!
letmeout1 = CREATE_SOUND  ( 26.5 , 37.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout2 = CREATE_SOUND  ( 38.5 , 22.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout3 = CREATE_SOUND  ( 57.5 , 26.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout4 = CREATE_SOUND  ( 53.5 , 5.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout5 = CREATE_SOUND  ( 41.5 , 6.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout6 = CREATE_SOUND  ( 25.5 , 6.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout7 = CREATE_SOUND  ( 6.5 , 13.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout8 = CREATE_SOUND  ( 13.5 , 23.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout9 = CREATE_SOUND  ( 26.5 , 37.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
letmeout10 = CREATE_SOUND  ( 33.5 , 36.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
poisened1 = CREATE_SOUND  ( 15.5 , 7.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
poisened2 = CREATE_SOUND  ( 46.5 , 10.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER END
//=======
//GENERATORS!!
SWITCH_GENERATOR ( rocket1 , ON )
SWITCH_GENERATOR ( rocket2 , ON )
SWITCH_GENERATOR ( rocket3 , ON )
SWITCH_GENERATOR ( rocket4 , ON )
SWITCH_GENERATOR ( rocket5 , ON )
SWITCH_GENERATOR ( molotov1 , ON )
SWITCH_GENERATOR ( elecgun1 , ON )
SWITCH_GENERATOR ( elecgun2 , ON )
SWITCH_GENERATOR ( elecbaton1 , ON )
SWITCH_GENERATOR ( armor1 , ON )
SWITCH_GENERATOR ( invis1 , ON )
SWITCH_GENERATOR ( grenade1 , ON )
SWITCH_GENERATOR ( Suzi1 , ON )
SWITCH_GENERATOR ( Suzi2 , ON )
SWITCH_GENERATOR ( fastreload1 , ON )
SWITCH_GENERATOR ( molotov2 , ON )
SWITCH_GENERATOR ( UZI1 , ON )
SWITCH_GENERATOR ( UZI2 , ON )
SWITCH_GENERATOR ( UZI3 , ON )
SWITCH_GENERATOR ( UZI4 , ON )
//----
DONOTKILL = CREATE_CHAR ( 6.5 , 57.5 , 4.0 ) 0 0 TANK_DRIVER END

WHILE ( NOT ( HAS_CHARACTER_DIED ( DONOTKILL ) ) )
//water EXPLOSION!!!!
EXPLODE_LARGE ( 3.5 , 17.5 , 1.0 )
EXPLODE_LARGE ( 2.5 , 18.5 , 1.0 )

EXPLODE_LARGE ( 3.5 , 24.5 , 1.0 )
EXPLODE_LARGE ( 2.5 , 25.5 , 1.0 )

EXPLODE_LARGE ( 36.5 , 47.5 , 1.0 )
EXPLODE_LARGE ( 35.5 , 46.5 , 1.0 )
//---
IF ( IS_CHAR_IN_ZONE  ( player1 , KILLBUTTON ) )
EXPLODE_LARGE ( 5.5 , 43.5 , 2.0 )
EXPLODE_LARGE ( 9.5 , 35.5 , 2.0 )
EXPLODE_LARGE ( 22.5 , 26.5 , 2.0 )
EXPLODE_LARGE ( 28.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 42.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 38.5 , 26.5 , 2.0 )
EXPLODE_LARGE ( 29.5 , 16.5 , 2.0 )
EXPLODE_LARGE ( 15.5 , 16.5 , 2.0 )
EXPLODE_LARGE ( 6.5 , 6.5 , 2.0 )
EXPLODE_LARGE ( 28.5 , 6.5 , 2.0 )
EXPLODE_LARGE ( 46.5 , 23.5 , 2.0 )
EXPLODE_LARGE ( 43.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 60.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 53.5 , 27.5 , 2.0 )
EXPLODE_LARGE ( 43.5 , 18.5 , 2.0 )
EXPLODE_LARGE ( 29.5 , 3.5 , 2.0 )
EXPLODE_LARGE ( 59.5 , 5.5 , 2.0 )
EXPLODE_LARGE ( 60.5 , 37.5 , 2.0 )
DELAY_HERE ( 400 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , KILLBUTTON ) )
EXPLODE_LARGE ( 5.5 , 43.5 , 2.0 )
EXPLODE_LARGE ( 9.5 , 35.5 , 2.0 )
EXPLODE_LARGE ( 22.5 , 26.5 , 2.0 )
EXPLODE_LARGE ( 28.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 42.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 38.5 , 26.5 , 2.0 )
EXPLODE_LARGE ( 29.5 , 16.5 , 2.0 )
EXPLODE_LARGE ( 15.5 , 16.5 , 2.0 )
EXPLODE_LARGE ( 6.5 , 6.5 , 2.0 )
EXPLODE_LARGE ( 28.5 , 6.5 , 2.0 )
EXPLODE_LARGE ( 46.5 , 23.5 , 2.0 )
EXPLODE_LARGE ( 43.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 60.5 , 38.5 , 2.0 )
EXPLODE_LARGE ( 53.5 , 27.5 , 2.0 )
EXPLODE_LARGE ( 43.5 , 18.5 , 2.0 )
EXPLODE_LARGE ( 29.5 , 3.5 , 2.0 )
EXPLODE_LARGE ( 59.5 , 5.5 , 2.0 )
EXPLODE_LARGE ( 60.5 , 37.5 , 2.0 )
DELAY_HERE ( 400 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , EFFECTBUTTONa ) )
ALTER_WANTED_LEVEL ( player1 , 6 )
ALTER_WANTED_LEVEL ( player2 , 6 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , EFFECTBUTTONa ) )
ALTER_WANTED_LEVEL ( player1 , 6 )
ALTER_WANTED_LEVEL ( player2 , 6 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , EFFECTBUTTONb ) )
DELAY_HERE ( 30 )
remotecar1 = CREATE_CAR ( 47.5 , 27.5 , 4.0 ) -1 0 GUNJEEP END
TAKE_REMOTE_CONTROL_OF_CAR  ( player1 , remotecar1 ) 
SET_CAR_FLAMEPROOF ( remotecar1 , ON )
SET_CAR_BULLETPROOF ( remotecar1 , ON )
GIVE_WEAPON ( remotecar1 , JEEP_GUN )
GIVE_WEAPON ( remotecar1 , JEEP_GUN )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , EFFECTBUTTONb ) )
DELAY_HERE ( 30 )
remotecar11 = CREATE_CAR ( 50.5 , 27.5 , 4.0 ) -1 0 GUNJEEP END
TAKE_REMOTE_CONTROL_OF_CAR  ( player2 , remotecar11 ) 
SET_CAR_FLAMEPROOF ( remotecar11 , ON )
SET_CAR_BULLETPROOF ( remotecar11 , ON )
GIVE_WEAPON ( remotecar11 , JEEP_GUN )
GIVE_WEAPON ( remotecar11 , JEEP_GUN )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , EFFECTBUTTONc ) )
DELAY_HERE ( 30 )
remotecar2 = CREATE_CAR ( 47.5 , 27.5 , 2.0 ) -1 0 TANK END
TAKE_REMOTE_CONTROL_OF_CAR  ( player2 , remotecar2 ) 
SET_CAR_FLAMEPROOF ( remotecar2 , ON )
SET_CAR_BULLETPROOF ( remotecar2 , ON )
GIVE_WEAPON ( remotecar2 , TANK_GUN )
GIVE_WEAPON ( remotecar2 , TANK_GUN )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , EFFECTBUTTONc ) )
DELAY_HERE ( 30 )
remotecar22 = CREATE_CAR ( 50.5 , 27.5 , 4.0 ) -1 0 TANK END
TAKE_REMOTE_CONTROL_OF_CAR  ( player1 , remotecar22 ) 
SET_CAR_FLAMEPROOF ( remotecar22 , ON )
SET_CAR_BULLETPROOF ( remotecar22 , ON )
GIVE_WEAPON ( remotecar22 , TANK_GUN )
GIVE_WEAPON ( remotecar22 , TANK_GUN )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player1 , EFFECTBUTTONd ) )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 20 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 20 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 10 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 10 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 400 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player2 , EFFECTBUTTONd ) )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 20 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 20 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 10 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 10 )
EXPLODE_LARGE ( player1 )
DELAY_HERE ( 400 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPb ) )
attackROCKET1 = CREATE_OBJ ( 37.5 , 29.5 , 2.0 ) 0 ROCKET END
attackROCKET2 = CREATE_OBJ ( 42.5 , 34.5 , 2.0 ) 90 ROCKET END
attackROCKET3 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 180 ROCKET END
attackROCKET4 = CREATE_OBJ ( 33.5 , 34.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 150 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPb ) )
attackROCKET1 = CREATE_OBJ ( 37.5 , 29.5 , 2.0 ) 0 ROCKET END
attackROCKET2 = CREATE_OBJ ( 42.5 , 34.5 , 2.0 ) 90 ROCKET END
attackROCKET3 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 180 ROCKET END
attackROCKET4 = CREATE_OBJ ( 33.5 , 34.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 150 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPa ) )
attackROCKET5 = CREATE_OBJ ( 19.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET6 = CREATE_OBJ ( 20.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET7 = CREATE_OBJ ( 21.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET8 = CREATE_OBJ ( 22.5 , 60.5 , 2.0 ) 180 ROCKET END
DELAY_HERE ( 170 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPa ) )
attackROCKET5 = CREATE_OBJ ( 19.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET6 = CREATE_OBJ ( 20.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET7 = CREATE_OBJ ( 21.5 , 60.5 , 2.0 ) 180 ROCKET END
attackROCKET8 = CREATE_OBJ ( 22.5 , 60.5 , 2.0 ) 180 ROCKET END
DELAY_HERE ( 170 )
ENDIF


IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPc ) )
attackROCKET9 = CREATE_OBJ ( 72.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET10 = CREATE_OBJ ( 73.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET11 = CREATE_OBJ ( 74.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET12 = CREATE_OBJ ( 75.5 , 21.5 , 2.0 ) 0 ROCKET END
//o4gj34-gn34g
attackROCKET13 = CREATE_OBJ ( 72.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET14 = CREATE_OBJ ( 73.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET15 = CREATE_OBJ ( 74.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET16 = CREATE_OBJ ( 75.5 , 28.5 , 2.0 ) 180 ROCKET END
DELAY_HERE ( 150 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPc ) )
attackROCKET9 = CREATE_OBJ ( 72.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET10 = CREATE_OBJ ( 73.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET11 = CREATE_OBJ ( 74.5 , 21.5 , 2.0 ) 0 ROCKET END
attackROCKET12 = CREATE_OBJ ( 75.5 , 21.5 , 2.0 ) 0 ROCKET END
//o4gj34-gn34g
attackROCKET13 = CREATE_OBJ ( 72.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET14 = CREATE_OBJ ( 73.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET15 = CREATE_OBJ ( 74.5 , 28.5 , 2.0 ) 180 ROCKET END
attackROCKET16 = CREATE_OBJ ( 75.5 , 28.5 , 2.0 ) 180 ROCKET END
DELAY_HERE ( 150 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPd ) )
attackROCKET17 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET18 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET19 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET20 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET21 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET22 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET23 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET24 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET25 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET26 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 76 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPd ) )
attackROCKET17 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET18 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET19 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET20 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET21 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET22 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET23 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET24 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 10 )
attackROCKET25 = CREATE_OBJ ( 9.5 , 33.5 , 2.0 ) 90 ROCKET END
attackROCKET26 = CREATE_OBJ ( 9.5 , 32.5 , 2.0 ) 90 ROCKET END
DELAY_HERE ( 76 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPe ) )
attackROCKET27 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET28 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET29 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET30 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET31 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET32 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET33 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET34 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET35 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET36 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 80 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPe ) )
attackROCKET27 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET28 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET29 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET30 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET31 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET32 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET33 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET34 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 6 )
attackROCKET35 = CREATE_OBJ ( 37.5 , 38.5 , 2.0 ) 270 ROCKET END
attackROCKET36 = CREATE_OBJ ( 37.5 , 39.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 80 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player1 , TRAPf ) )
attackROCKET37 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET38 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET39 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET40 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET41 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET42 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET43 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET44 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET45 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET46 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 60 )
ENDIF

IF ( IS_CHAR_IN_ZONE  ( player2 , TRAPf ) )
attackROCKET37 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET38 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET39 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET40 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET41 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET42 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET43 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET44 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 3 )
attackROCKET45 = CREATE_OBJ ( 12.5 , 16.5 , 2.0 ) 0 ROCKET END
attackROCKET46 = CREATE_OBJ ( 13.5 , 16.5 , 2.0 ) 0 ROCKET END
DELAY_HERE ( 60 )
ENDIF

//water EXPLOSION!!!!
EXPLODE_LARGE ( 3.5 , 17.5 , 1.0 )
EXPLODE_LARGE ( 2.5 , 18.5 , 1.0 )

EXPLODE_LARGE ( 3.5 , 24.5 , 1.0 )
EXPLODE_LARGE ( 2.5 , 25.5 , 1.0 )

EXPLODE_LARGE ( 36.5 , 47.5 , 1.0 )
EXPLODE_LARGE ( 35.5 , 46.5 , 1.0 )
//---
ENDWHILE

LEVELEND
