MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p4 , GANG_GRAPHIC , 16 )

p4_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 16  FIREMAN END
//SET_CHAR_THREAT_SEARCH ( p4_gangbot1 , AREA_PLAYER_ONLY )
ADD_GROUP_TO_CHARACTER ( p4_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p4_gangbot1 , p4 )

p4_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot2)
p4_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot3)
p4_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot4)

GIVE_WEAPON (p4_gangbot1, ELECTRO_BATON )
GIVE_WEAPON (p4_gangbot2, ELECTRO_BATON )
GIVE_WEAPON (p4_gangbot3, ELECTRO_BATON )
GIVE_WEAPON (p4_gangbot4, ELECTRO_BATON )

SET p4_gangtype = 1

MISSIONEND