PLAYER_PED player1 = (90.0, 93.5, 255.0) 10 0
PLAYER_PED player2 = (100.0, 91.0, 255.0) 8 0
counter bots = 0
counter loop=1
char_data botgroup
char_data botgroup2
car_data p1car
car_data p2car

LEVELSTART 

botgroup = CREATE_CHAR ( 92.0 , 91.5 , 3.0 ) 7 90 CRIMINAL_TYPE1 END
botgroup2 = CREATE_CHAR ( 95.0 , 91.5 , 3.0 ) 6 90 CRIMINAL_TYPE2 END

p1car = CREATE_CAR ( 90.0  ,  91.0  )  10 90 jeep END
p2car = CREATE_CAR ( 99.0  ,  91.0  )  10 90 jeep END

WHILE_EXEC ( loop = 1 )

IF ( bots < 70 )
IF ( NOT ( delay (10) ))
++bots
botgroup = CREATE_CHAR ( 92.0 , 91.5 , 4.0 ) 7 90 CRIMINAL_TYPE1 END
SET_CHAR_THREAT_SEARCH ( botgroup , AREA )
SET_CHAR_THREAT_REACTION ( botgroup , REACT_AS_NORMAL 	)
GIVE_WEAPON ( botgroup , rocket_launcher )
botgroup = CREATE_CHAR ( 95.0 , 91.5 , 4.0 ) 6 90 CRIMINAL_TYPE2 END
SET_CHAR_THREAT_SEARCH ( botgroup2 , AREA )
SET_CHAR_THREAT_REACTION ( botgroup2 , REACT_AS_NORMAL 	)
GIVE_WEAPON ( botgroup2 , rocket_launcher )
ENDIF
ENDIF

DO_NOWT

ENDWHILE

LEVELEND
