// Map by Jedras



PLAYER_PED guy_1 = (123.50, 133.50, 2.0) 07 90
PLAYER_PED guy_2 = (135.50, 133.50, 2.0) 11 270
PLAYER_PED guy_3 = (129.50, 139.50, 2.0) 10 180
PLAYER_PED guy_4 = (129.50, 127.50, 2.0) 09 0
PLAYER_PED guy_5 = (128.50, 134.50, 3.0) 13 315
PLAYER_PED guy_6 = (130.50, 132.50, 3.0) 08 135
COUNTER loop = 1
GENERATOR flame = (129.50, 132.50, 2.00) 0 COLLECT_08 3500 3500 2
GENERATOR electro = (129.50, 134.50, 2.00) 0 COLLECT_03 3500 3500 2
GENERATOR s_uzi = (128.50, 133.50, 2.00) 0 COLLECT_09 2000 2000 8
GENERATOR health = (130.50, 133.50, 2.00) 0 COLLECT_30 1000 1000 1
GENERATOR invi = (129.50, 141.50, 4.00) 0 COLLECT_39 5000 5000 1
GENERATOR e_fingers = (128.50, 126.50, 4.00) 0 COLLECT_37 1500 1500 1
GENERATOR electro2 = (136.50, 132.50, 4.00) 0 COLLECT_03 3500 3500 2
GENERATOR f_reload = (122.50, 134.50, 4.00) 0 COLLECT_36 1000 1000
GENERATOR koki = (129.50, 133.50, 3.0) 0 COLLECT_04 1500 1500 12
GENERATOR koki2 = (130.50, 140.50, 4.0) 0 COLLECT_04 1500 1500 12
GENERATOR gran = (131.50, 126.50, 3.0) 0 COLLECT_05 1500 1500 12
GENERATOR gran2 = (122.50, 131.50, 3.0) 0 COLLECT_05 1500 1500 12
GENERATOR gran3 = (136.50, 135.50, 3.0) 0 COLLECT_05 1500 1500 12

LEVELSTART

SWITCH_GENERATOR ( flame , ON )
SWITCH_GENERATOR ( electro , ON )
SWITCH_GENERATOR ( s_uzi , ON )
SWITCH_GENERATOR ( health , ON )
SWITCH_GENERATOR ( invi , ON )
SWITCH_GENERATOR ( e_fingers , ON )
SWITCH_GENERATOR ( electro2 , ON )
SWITCH_GENERATOR ( f_reload , ON )
SWITCH_GENERATOR ( koki , ON )
SWITCH_GENERATOR ( koki2 , ON )
SWITCH_GENERATOR ( gran , ON )
SWITCH_GENERATOR ( gran2 , ON )
SWITCH_GENERATOR ( gran3 , ON )
SET_AMBIENT_LEVEL (1.0, 0)

WHILE (loop=1)
 IF (CHECK_CHARACTER_HEALTH(guy_1, 0))
  GIVE_WEAPON (guy_1, ROCKET_LAUNCHER, 99) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(guy_2, 0))
  GIVE_WEAPON (guy_2, ROCKET_LAUNCHER, 99) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(guy_3, 0))
  GIVE_WEAPON (guy_3, ROCKET_LAUNCHER, 99) 
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(guy_4, 0))
  GIVE_WEAPON (guy_4, ROCKET_LAUNCHER, 99) 
 ENDIF

 IF (CHECK_CHARACTER_HEALTH(guy_5, 0))
  GIVE_WEAPON (guy_5, ROCKET_LAUNCHER, 99) 
 ENDIF

 IF (CHECK_CHARACTER_HEALTH(guy_6, 0))
  GIVE_WEAPON (guy_6, ROCKET_LAUNCHER, 99) 
 ENDIF
ENDWHILE

LEVELEND
