//{ //HEADER
// Azari Heights - Electro, Flamer, Molotov
// script and map by elypter
// for details look at azari_heights_readme.txt


//}

// Players
PLAYER_PED p1 = (70.5, 50.5, 255.0) 10 0
PLAYER_PED p2 = (67.5, 35.5, 255.0) 11 0
PLAYER_PED p3 = (50.5, 42.5, 255.0) 12 0
PLAYER_PED p4 = (43.5, 51.5, 255.0) 13 0
PLAYER_PED p5 = (59.5, 43.5, 255.0) 14 0
PLAYER_PED p6 = (72.5, 26.5, 255.0) 14 0

//pistol, double damage, electrofingers, grenades

//bulwark, gt, limo + vmg, mines, bomb

LEVELSTART

WHILE ( loop = 1 )


IF (CHECK_CHARACTER_HEALTH(p1, 0))
	GIVE_WEAPON (  p1 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p1 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p1 , MOLOTOV      , 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p2, 0))	
	GIVE_WEAPON (  p2 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p2 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p2 , MOLOTOV      , 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p3, 0))	
	GIVE_WEAPON (  p3 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p3 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p3 , MOLOTOV      , 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p4, 0))	
	GIVE_WEAPON (  p4 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p4 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p4 , MOLOTOV      , 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p5, 0))	
	GIVE_WEAPON (  p5 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p5 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p5 , MOLOTOV      , 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p6, 0))	
	GIVE_WEAPON (  p6 , FLAME_THROWER, 99 )
	GIVE_WEAPON (  p6 , ELECTRO_GUN  , 99 )
	GIVE_WEAPON (  p6 , MOLOTOV      , 99 )
ENDIF

ENDWHILE

LEVELEND
