//Blast City 2- High Land - MoFl
//
//		by Elypter

//for details look at bc_high_land_readme.txt


PLAYER_PED p1 = ( 54.0 , 55.0 , 7.0 ) 10 90
PLAYER_PED p2 = ( 56.0 , 55.0 , 7.0 ) 11 270
PLAYER_PED p3 = ( 54.0 , 54.0 , 7.0 ) 12 45
PLAYER_PED p4 = ( 56.0 , 56.0 , 7.0 ) 13 225
PLAYER_PED p5 = ( 54.0 , 56.0 , 7.0 ) 14 135
PLAYER_PED p6 = ( 56.0 , 54.0 , 7.0 ) 15 315


COUNTER loop = 1
LEVELSTART

WHILE ( loop = 1 )
IF (CHECK_CHARACTER_HEALTH(p1, 0))
	GIVE_WEAPON (  p1 , flame_thrower, 99 )
	GIVE_WEAPON (  p1 , molotov, 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p2, 0))	
	GIVE_WEAPON (  p2 , flame_thrower, 99 )
	GIVE_WEAPON (  p2 , molotov, 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p3, 0))	
	GIVE_WEAPON (  p3 , flame_thrower, 99 )
	GIVE_WEAPON (  p3 , molotov, 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p4, 0))	
	GIVE_WEAPON (  p4 , flame_thrower, 99 )
	GIVE_WEAPON (  p4 , molotov, 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p5, 0))
	GIVE_WEAPON (  p5 , flame_thrower, 99 )
	GIVE_WEAPON (  p5 , molotov, 99 )
ENDIF

IF (CHECK_CHARACTER_HEALTH(p6, 0))
	GIVE_WEAPON (  p6 , flame_thrower, 99 )
	GIVE_WEAPON (  p6 , molotov, 99 )
ENDIF

ENDWHILE

LEVELEND
