LEVELSTART

SET_AMBIENT_LEVEL  ( 1.0  , 0 )

//.MAP INIT
//SET_AMBIENT_LEVEL ( 1.0 , 0 ) 
//SET_AMBIENT_LEVEL ( 0.5 , 10 ) 



SET_DIR_OF_TV_VANS  ( 172.5 , 39.5 )

//.Objects

////.Sound
SOUND powerline_w1a =  ( 204.0 , 29.0 , 1.0 ) WATERFALL PLAY_FOREVER
SOUND powerline_w1b =  ( 204.0 , 29.0 , 1.0 ) WATERFALL PLAY_FOREVER
SOUND powerline_w1c =  ( 204.0 , 29.0 , 1.0 ) WATERFALL PLAY_FOREVER
SOUND powerline_w1d =  ( 204.0 , 29.0 , 1.0 ) WATERFALL PLAY_FOREVER
SOUND powerline_w2a =  ( 204.0 , 29.0 , 1.0 ) POWER_PLANT PLAY_FOREVER
SOUND powerline_w2b =  ( 204.0 , 29.0 , 1.0 ) POWER_PLANT PLAY_FOREVER
SOUND powerline_w2c =  ( 204.0 , 29.0 , 1.0 ) POWER_PLANT PLAY_FOREVER
SOUND powerline_w2d =  ( 204.0 , 29.0 , 1.0 ) POWER_PLANT PLAY_FOREVER

SOUND electro1 =  ( 204.0 , 39.0 , 6.0 ) POWER_PLANT PLAY_FOREVER
SOUND electro2 =  ( 204.0 , 51.0 , 6.0 ) POWER_PLANT PLAY_FOREVER
SOUND electro3 =  ( 199.0 , 56.0 , 6.0 ) POWER_PLANT PLAY_FOREVER
SOUND electro4 =  ( 199.0 , 64.0 , 6.0 ) POWER_PLANT PLAY_FOREVER
SOUND electro5 =  ( 204.0 , 69.0 , 6.0 ) POWER_PLANT PLAY_FOREVER


////.Transformatoren
OBJ_DATA generator_1 = ( 204.5 , 56.5 , 5.0 ) 0 POWERGEN
OBJ_DATA generator_2 = ( 204.5 , 64.5 , 5.0 ) 0 POWERGEN

//.OBJ_DATA tl_1 = ( 183.5 , 76.5 ) 270 TRAFFIC_LIGHT

//.Förderbänder

////.Dachförderband

CRUSHER sand_c1 = ( 174.5 , 60.5  )
CRUSHER sand_c2 = ( 175.5 , 60.5  )
CONVEYOR sand_f =  ( 181.5 , 60.5 , 6.0 )  ( 12.0 , 1.0 ) -4 0
DESTRUCTOR sand_d = ( 174.5 , 60.5 , 5.0 )  ( 2.0 , 1.0 )

////.BEFÜLLUNGSFÖRDERBANDER

CONVEYOR belad1_f =  ( 166.5 , 61.5 , 6.0 )  ( 5.0 , 1.0 ) -2 0


CONVEYOR belad2_f =  ( 166.5 , 59.5 , 6.0 )  ( 5.0 , 1.0 ) 2 0


CONVEYOR belad3_f =  ( 166.5 , 57.5 , 6.0 )  ( 5.0 , 1.0 ) -5 0


CONVEYOR belad4_f =  ( 166.5 , 55.5 , 6.0 )  ( 5.0 , 1.0 ) -1 0


CONVEYOR belad5_f =  ( 166.5 , 53.5 , 6.0 )  ( 5.0 , 1.0 ) -7 0


CONVEYOR belad6_f =  ( 166.5 , 51.5 , 6.0 )  ( 5.0 , 1.0 ) -3 0

////.Wrak-Bänder

CONVEYOR wreck_f =  ( 188.5 , 64.5 , 3.0 )  ( 1.0 , 9.0 ) 0 -3

DESTRUCTOR wreck_d = ( 188.5 , 60.5 , 5.0 )  ( 1.0 , 1.0 )

////.Müll-Bänder

CONVEYOR underground_1 =  ( 192.5 , 60.5 , 1.0 )  ( 39.0 , 3.0 ) 3 0

CONVEYOR underground_2 =  ( 211.5 , 50.5 , 1.0 )  ( 3.0 , 20.5 ) 0 -3

CONVEYOR underground_3 =  ( 211.5 , 36.0 , 1.0 )  ( 3.0 , 11.5 ) 0 -3

CONVEYOR underground_4 =  ( 211.5 , 28.0 , 2.0 )  ( 3.0 , 11.5 ) 0 -3

CONVEYOR underground_5 =  ( 211.5 , 20.0 , 3.0 )  ( 2.0 , 11.5 ) 0 -3

CONVEYOR underground_6 =  ( 211.5 , 16.0 , 4.0 )  ( 3.0 , 7.0 ) 0 -6


//DELETE_ITEM  ( sand_f )

//.Cars

////.Testcars

//CAR_DATA c1 =  ( 157.5 , 68.0  ) 3 180 BUICK
//CAR_DATA c2 =  ( 159.5 , 67.0  ) 3 180 BUICK

////.IceCream Factory

//CAR_DATA ice_van_1 = ( 210.5 , 60.0  ) 0 135 ICECREAM
CAR_DATA ice_van_2 = ( 211.2 , 60.0  ) 0 135 ICECREAM
CAR_DATA ice_van_3 = ( 212.9 , 60.0  ) 0 135 ICECREAM
CAR_DATA ice_van_4 = ( 212.0 , 62.0  ) 0 270 ICECREAM

////.Docksparking

CAR_DATA parked_1_1 = ( 223.5 , 43.5  ) 1 270 EDSEL
CAR_DATA parked_1_2 = ( 223.5 , 45.5  ) 9 270 STRIPETB
CAR_DATA parked_1_3 = ( 215.4 , 45.8  ) 18 300 GTRUCK

////.Garbage Parking

CAR_DATA parked_2_1 = ( 161.5 , 68.5  ) 7 270 TRUKCONT
CAR_DATA parked_2_2 = ( 158.5 , 74.5  ) 4 0 GTRUCK 
CAR_DATA parked_2_3 = ( 161.5 , 75.5  ) 6 180 GTRUCK
CAR_DATA parked_2_4 = ( 162.5 , 73.5  ) 9 180 GTRUCK



//.Playerstarts

PLAYER_PED p1 = ( 170.5 , 64.5 , 5.0 ) 12 75
PLAYER_PED p2 = ( 178.5 , 66.5 , 5.0 ) 7 285
PLAYER_PED p3 = ( 178.5 , 64.5 , 5.0 ) 5 255
PLAYER_PED p4 = ( 170.5 , 64.5 , 5.0 ) 9 105
PLAYER_PED p5 = ( 170.0 , 65.5 , 5.0 ) 11 90
PLAYER_PED p6 = ( 179.0 , 65.5 , 5.0 ) 0 270


//.Weapons

GENERATOR rock_1 =  ( 159.5 , 57.5 ) 0 MOVING_COLLECT_02 1600 1800 5
SWITCH_GENERATOR   ( rock_1 , ON )

GENERATOR rock_2 =  ( 221.5 , 21.5 ) 0 COLLECT_02 1600 1800 5
SWITCH_GENERATOR   ( rock_2 , ON )

GENERATOR rock_3 =  ( 190.5 , 64.5 ) 0 COLLECT_02 1600 1800 5
SWITCH_GENERATOR   ( rock_3 , ON )

GENERATOR dual_pistol_1 =  ( 222.5 , 40.5 ) 0 COLLECT_10 1600 1800 20
SWITCH_GENERATOR   ( dual_pistol_1 , ON )

GENERATOR dual_pistol_2 =  ( 179.5 , 45.5 ) 0 COLLECT_10 1600 1800 20
SWITCH_GENERATOR   ( dual_pistol_2 , ON )

GENERATOR dual_pistol_3 =  ( 148.5 , 74.5 ) 0 COLLECT_10 1600 1800 20
SWITCH_GENERATOR   ( dual_pistol_3 , ON )

GENERATOR pistol_1 =  ( 159.5 , 66.5 ) 0 COLLECT_00 1600 1800 10
SWITCH_GENERATOR   ( pistol_1 , ON )

GENERATOR pistol_2 =  ( 174.5 , 65.5 ) 0 COLLECT_00 1600 1800 10
SWITCH_GENERATOR   ( pistol_2 , ON )

GENERATOR elec_1 =  ( 204.5 , 39.5 ) 0 MOVING_COLLECT_03 1600 1800 4
SWITCH_GENERATOR   ( elec_1 , ON )

GENERATOR mine_1 =  ( 188.5 , 60.5 ) 0 COLLECT_17 160 180 6
SWITCH_GENERATOR   ( mine_1 , ON )

GENERATOR shotgun_1 =  ( 217.5 , 37.5 ) 0 MOVING_COLLECT_06 1600 1800 20
SWITCH_GENERATOR   ( shotgun_1 , ON )

GENERATOR shotgun_2 =  ( 168.0 , 74.0 ) 0 MOVING_COLLECT_06 1600 1800 20
SWITCH_GENERATOR   ( shotgun_2 , ON )

GENERATOR molo_1 =  ( 173.0 , 44.0 ) 0 COLLECT_04 1600 1800 12
SWITCH_GENERATOR   ( molo_1 , ON )

GENERATOR molo_2 =  ( 211.5 , 14.5 ) 0 COLLECT_04 1600 1800 12
SWITCH_GENERATOR   ( molo_2 , ON )

GENERATOR molo_3 =  ( 200.5 , 67.5 ) 0 COLLECT_04 1600 1800 12
SWITCH_GENERATOR   ( molo_3 , ON )

GENERATOR vmg_1 =  ( 159.5 , 44.5 ) 0 MOVING_COLLECT_18 1600 1800 10
SWITCH_GENERATOR   ( vmg_1 , ON )

GENERATOR vmg_2 =  ( 228.5 , 52.0 ) 0 MOVING_COLLECT_18 1600 1800 10
SWITCH_GENERATOR   ( vmg_2 , ON )

GENERATOR flame_1 =  ( 194.5 , 60.5 , 3.0 ) 0 COLLECT_08 1600 1800 10
SWITCH_GENERATOR   ( flame_1 , ON )

GENERATOR flame_2 =  ( 186.5 , 35.5 ) 0 COLLECT_08 1600 1800 10
SWITCH_GENERATOR   ( flame_2 , ON )

GENERATOR flame_3 =  ( 170.5 , 58.5 ) 0 COLLECT_08 1600 1800 10
SWITCH_GENERATOR   ( flame_3 , ON )

GENERATOR gren_1 =  ( 222.5 , 54.5 ) 0 COLLECT_05 1600 1800 12
SWITCH_GENERATOR   ( gren_1 , ON )

GENERATOR bomb_1 =  ( 153.5 , 74.5 ) 0 COLLECT_15 1600 1800 2
SWITCH_GENERATOR   ( bomb_1 , ON )

GENERATOR bomb_2 =  ( 204.0 , 48.0 ) 0 COLLECT_15 1600 1800 1
SWITCH_GENERATOR   ( bomb_2 , ON )

GENERATOR oil_1 =  ( 214.5 , 46.5 ) 0 COLLECT_16 1600 1800 6
SWITCH_GENERATOR   ( oil_1 , ON )

GENERATOR instant_bomb_1 =  ( 225.5 , 62.5 ) 0 COLLECT_23 1600 1800 1
SWITCH_GENERATOR   ( instant_bomb_1 , ON )

GENERATOR mg_1 =  ( 183.0 , 74.0 ) 0 COLLECT_01 1600 1800 10
SWITCH_GENERATOR   ( mg_1 , ON )

GENERATOR smg_1 =  ( 158.5 , 55.5 ) 0 COLLECT_09 1600 1800 10
SWITCH_GENERATOR   ( smg_1 , ON )

GENERATOR electrofingers_1 =  ( 204.5 , 36.5 ) 0 COLLECT_37 1600 1800 1
SWITCH_GENERATOR   ( electrofingers_1 , ON )

GENERATOR instant_gang_1 =  ( 211.0 , 55.0 ) 0 COLLECT_40 1600 1800 1
SWITCH_GENERATOR   ( instant_gang_1 , ON )


GENERATOR invis_1 =  ( 172.5 , 37.5 , 5.0 ) 0 COLLECT_39 1600 1800 1
SWITCH_GENERATOR   ( invis_1 , ON )

GENERATOR invulv_1 =  ( 221.0 , 69.0, 7.0 ) 0 COLLECT_34 1600 1800 1
SWITCH_GENERATOR   ( invulv_1 , ON )



GENERATOR health_1 =  ( 211.0 , 78.0 ) 0 COLLECT_30 1600 1800 1
SWITCH_GENERATOR   ( health_1 , ON )

GENERATOR health_2 =  ( 166.5 , 39.5 ) 0 COLLECT_30 1600 1800 1
SWITCH_GENERATOR   ( health_2 , ON )

GENERATOR cevlar_1 =  ( 170.5 , 54.5 ) 0 COLLECT_31 1600 1800 1
SWITCH_GENERATOR   ( cevlar_1 , ON )

GENERATOR cevlar_2 =  ( 166.5 , 40.5 ) 0 COLLECT_31 1600 1800 1
SWITCH_GENERATOR   ( cevlar_2 , ON )


GENERATOR double_damage_1 =  ( 186.5 , 72.5 ) 0 COLLECT_35 1600 1800 1
SWITCH_GENERATOR   ( double_damage_1 , ON )

GENERATOR fast_reload_1 =  ( 188.5 , 69.5 ) 0 COLLECT_36 1600 1800 1
SWITCH_GENERATOR   ( fast_reload_1 , ON )

//TESTAREA




LEVELEND


















