MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p5 , GANG_GRAPHIC , 16 )

p5_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 16  FIREMAN END
//SET_CHAR_THREAT_SEARCH ( p5_gangbot1 , AREA_PLAYER_ONLY )
ADD_GROUP_TO_CHARACTER ( p5_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p5_gangbot1 , p5 )

p5_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot2)
p5_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot3)
p5_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p5_v ) 16  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p5, p5_gangbot4)

GIVE_WEAPON (p5_gangbot1, ELECTRO_BATON )
GIVE_WEAPON (p5_gangbot2, ELECTRO_BATON )
GIVE_WEAPON (p5_gangbot3, ELECTRO_BATON )
GIVE_WEAPON (p5_gangbot4, ELECTRO_BATON )

SET p5_gangtype = 1

MISSIONEND