MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p4 , GANG_GRAPHIC , 12 )
p4_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 12  ELVIS END
ADD_GROUP_TO_CHARACTER ( p4_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p4_gangbot1 , p4 )

p4_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot2)
p4_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot3)
p4_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot4)
p4_gangbot5 = CREATE_CHAR_INSIDE_CAR ( p4_v ) 12  ELVIS END
ADD_EXISTING_CHAR_TO_GROUP(p4, p4_gangbot5)

SET_CHAR_INVINCIBLE ( p4_gangbot2  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p4_gangbot2  ,  0.0   )
SET_CHAR_INVINCIBLE ( p4_gangbot3  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p4_gangbot3  ,  0.0   )
SET_CHAR_INVINCIBLE ( p4_gangbot4  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p4_gangbot4  ,  0.0   )
SET_CHAR_INVINCIBLE ( p4_gangbot5  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p4_gangbot5  ,  0.0   )

SET_CHAR_INVINCIBLE ( p4_gangbot1  ,  ON   )
SET_CHAR_MAX_RUNSPEED  (  p4_gangbot1  ,  0.0   )

SET_GROUP_TYPE  ( p4  , CHAIN  )
SET p4_gangtype = 4

MISSIONEND