/*          VENERIC ISLE  
      created by Jozodezokokotar
          ICQ: 319-945-345
      DECLARE PLAYERS & VARIABLES             */
PLAYER_PED PLAYER_1 = ( 115.0 , 128.5 , 3.0 ) 0 180
PLAYER_PED PLAYER_2 = ( 115.0 , 113.5 , 3.0 ) 2 0
PLAYER_PED PLAYER_3 = ( 122.0 , 121.0 , 3.0 ) 4 270
PLAYER_PED PLAYER_4 = ( 108.0 , 121.0 , 3.0 ) 3 90
PLAYER_PED PLAYER_5 = ( 124.6 , 110.5 , 4.0 ) 13 90
PLAYER_PED PLAYER_6 = ( 104.0 , 132.0 , 4.0 ) 12 315

CHAR_DATA pl1_helfer
CHAR_DATA pl2_helfer
CHAR_DATA pl3_helfer
CHAR_DATA pl4_helfer
CHAR_DATA pl5_helfer
CHAR_DATA pl6_helfer

DECLARE_POLICELEVEL ( 1 )
DECLARE_FINISH_SCORE ( 0 )
DECLARE_TOTAL_MISSIONS ( 0 ) 
DECLARE_TOTAL_SECRETS ( 0 )

//    DECLARE CARS
PARKED_CAR_DATA swatvan1 = ( 116.9 , 131.8 , 3.0 ) -1 315 SWATVAN
PARKED_CAR_DATA miara = ( 115.2 , 131.6 , 3.0 ) 9 45 MIURA
PARKED_CAR_DATA meteor = ( 114.1 , 131.6 , 3.0 ) 10 45 STRATOSB
PARKED_CAR_DATA michelli = ( 112.8 , 131.6 , 3.0 ) 34 45 T2000GT
PARKED_CAR_DATA swatvan2 = ( 117.1 , 110.1 , 3.0 ) -1 225 SWATVAN
PARKED_CAR_DATA stinger = ( 115.2 , 110.3 , 3.0 ) 30 135 STINGRAY
PARKED_CAR_DATA wellard = ( 114.1 , 110.3 , 3.0 ) 13 135 ALLARD
PARKED_CAR_DATA atype = ( 112.8 , 110.3 , 3.0 ) 34 135 RTYPE
PARKED_CAR_DATA furore = ( 122.6 , 122.6 , 3.0 ) 33 135 ZCX5
PARKED_CAR_DATA ztype = ( 107.4 , 119.4 , 3.0 ) 11 315 VTYPE
PARKED_CAR_DATA rumbler = ( 106.0 , 123.5 , 3.0 ) 21 260 WBTWIN
PARKED_CAR_DATA jeffry = ( 124.5 , 119.2 , 3.0 ) 5 45 JEFFREY
PARKED_CAR_DATA garbaget = ( 90.8 , 121.5 , 3.0 ) 29 45 GTRUCK
PARKED_CAR_DATA apc = ( 86.0 , 119.0 , 3.0 ) -1 170 APC
PARKED_CAR_DATA blackvan = ( 120.5 , 141.7 , 3.0 ) 2 315 VAN
PARKED_CAR_DATA karmabus = ( 123.1 , 98.0 , 3.0 ) -1 225 KRSNABUS
PARKED_CAR_DATA copcar1 = ( 107.5 , 139.4 , 3.0 ) -1 180 COPCAR
PARKED_CAR_DATA copcar2 = ( 122.5 , 102.6 , 3.0 ) -1 0 COPCAR
PARKED_CAR_DATA parked_trailer1 = ( 124.1 , 142.0 , 3.0 ) 16 315 truktrns
PARKED_CAR_DATA parked_trailer2 = ( 91.0 , 118.0 , 3.0 ) 21 45 truktrns
PARKED_CAR_DATA parked_trailer3 = ( 137.9 , 117.0 , 3.0 ) 29 45 truktrns
PARKED_CAR_DATA truckcabsx = ( 125.5 , 95.6 , 3.0 ) 32 315 TRUKCAB2
PARKED_CAR_DATA armyjeep = ( 118.0 , 142.0 , 3.0 ) -1 0 GUNJEEP
PARKED_CAR_DATA oiljeep = ( 135.8 , 116.8 , 3.0 ) -1 45 JEEP
PARKED_CAR_DATA fbicar = ( 90.5 , 119.5 , 3.0 ) -1 45 EDSELFBI
PARKED_CAR_DATA firetruck1 = ( 108.5 , 139.7 , 3.0 ) -1 180 FIRETRUK
PARKED_CAR_DATA firetruck2 = ( 121.5 , 102.3 , 3.0 ) -1 0 FIRETRUK
PARKED_CAR_DATA dummy1 = ( 105.0 , 106.5 , 3.0 ) -1 45 JEEP
PARKED_CAR_DATA dummy2 = ( 96.8 , 120.9 , 3.0 ) -1 90 SWATVAN
PARKED_CAR_DATA dummy3 = ( 133.0 , 121.0 , 3.0 ) -1 270 APC
PARKED_CAR_DATA car_pl1 = ( 112.2 , 129.2 , 3.0 ) 31 135 GT24640
PARKED_CAR_DATA car_pl2 = ( 118.6 , 113.6 , 3.0 ) 28 315 GT24640
PARKED_CAR_DATA car_pl3 = ( 124.6 , 120.5 , 3.0 ) 20 90 GT24640
PARKED_CAR_DATA car_pl4 = ( 105.4 , 120.5 , 3.0 ) 35 270 GT24640
PARKED_CAR_DATA car_pl5 = ( 127.5 , 111.5 , 3.0 ) 27 45 GT24640
PARKED_CAR_DATA car_pl6 = ( 104.8 , 134.5 , 3.0 ) 34 80 GT24640

//    DECLARE WEAPONS
GENERATOR machine_gun1 = ( 113.0 , 126.0 , 3.0 ) 0 COLLECT_01 200 800 10
GENERATOR machine_gun2 = ( 117.0 , 116.0 , 3.0 ) 0 COLLECT_01 200 800 10
GENERATOR machine_gun3 = ( 134.5 , 126.6 , 4.0 ) 0 COLLECT_01 600 800 15
GENERATOR machine_gun4 = ( 121.0 , 127.0 , 4.0 ) 0 COLLECT_01 200 800 10
GENERATOR machine_gun5 = ( 104.0 , 111.2 , 4.0 ) 0 COLLECT_01 200 800 10
GENERATOR silenced_machine1 = ( 120.0 , 123.0 , 3.0 ) 0 COLLECT_09 200 800 10
GENERATOR silenced_machine2 = ( 110.0 , 119.0 , 3.0 ) 0 COLLECT_09 200 800 10
GENERATOR silenced_machine3 = ( 104.6 , 133.6 , 4.0 ) 0 COLLECT_09 600 800 15
GENERATOR silenced_machine4 = ( 119.5 , 102.5 , 3.0 ) 0 COLLECT_09 600 800 15
GENERATOR silenced_machine5 = ( 95.5 , 115.4 , 4.0 ) 0 COLLECT_09 600 800 15
GENERATOR shotgun1 = ( 117.0 , 126.0 , 3.0 ) 0 COLLECT_06 200 800 16
GENERATOR shotgun2 = ( 120.0 , 119.0 , 3.0 ) 0 COLLECT_06 200 800 16
GENERATOR shotgun3 = ( 113.0 , 116.0 , 3.0 ) 0 COLLECT_06 200 800 16
GENERATOR shotgun4 = ( 110.0 , 123.0 , 3.0 ) 0 COLLECT_06 200 800 16
GENERATOR dual_pistol1 = ( 126.0 , 132.4 , 4.0 ) 0 COLLECT_10 200 800 32
GENERATOR dual_pistol2 = ( 126.0 , 109.0 , 4.0 ) 0 COLLECT_10 200 800 32
GENERATOR dual_pistol3 = ( 104.0 , 109.8 , 4.0 ) 0 COLLECT_10 200 800 32
GENERATOR dual_pistol4 = ( 109.0 , 127.0 , 4.0 ) 0 COLLECT_10 200 800 32
GENERATOR flamethrower = ( 109.5 , 111.5 , 5.0 ) 0 COLLECT_08 1200 3600 5
GENERATOR electro_gun = ( 120.5 , 130.5 , 5.0 ) 0 COLLECT_03 1200 3600 5
GENERATOR rocket_launcher1 = ( 124.5 , 115.5 , 5.0 ) 0 COLLECT_02 1200 3600 2
GENERATOR rocket_launcher2 = ( 105.5 , 126.5 , 5.0 ) 0 COLLECT_02 1200 3600 2
GENERATOR rocket_launcher3 = ( 120.6 , 92.5 , 3.0 ) 0 COLLECT_02 1200 3600 2
GENERATOR invisibility = ( 115.0 , 121.0 , 3.0 ) 0 COLLECT_39 9800 9900
GENERATOR pistol1 = ( 102.4 , 131.4 , 4.0 ) 0 COLLECT_00 200 800 99
GENERATOR pistol2 = ( 126.0 , 111.0 , 4.0 ) 0 COLLECT_00 200 800 99
GENERATOR molotov1 = ( 102.5 , 116.5 , 4.0 ) 0 COLLECT_04 600 800 6
GENERATOR molotov2 = ( 134.4 , 123.6 , 3.0 ) 0 COLLECT_04 600 800 6
GENERATOR molotov3 = ( 104.0 , 139.0 , 3.0 ) 0 COLLECT_04 600 800 6
GENERATOR grenade1 = ( 117.5 , 102.5 , 3.0 ) 0 COLLECT_05 600 800 8
GENERATOR grenade2 = ( 126.8 , 122.2 , 3.0 ) 0 COLLECT_05 600 800 8
GENERATOR grenade3 = ( 95.5 , 118.5 , 3.0 ) 0 COLLECT_05 600 800 8
GENERATOR armour1 = ( 104.0 , 110.5 , 4.0 ) 0 COLLECT_31 600 1200
GENERATOR armour2 = ( 126.0 , 131.6 , 4.0 ) 0 COLLECT_31 600 1200
GENERATOR health1 = ( 120.5 , 111.5 , 5.0 ) 0 COLLECT_30 600 1200
GENERATOR health2 = ( 109.5 , 130.5 , 5.0 ) 0 COLLECT_30 600 1200
GENERATOR double_damage = ( 126.0 , 110.0 , 4.0 ) 0 COLLECT_35 6400 7200
GENERATOR double_fire_rate = ( 102.4 , 133.6 , 4.0 ) 0 COLLECT_36 6400 7200
GENERATOR cop_bribe = ( 100.0 , 106.0 , 3.0 ) 0 COLLECT_33 600 800
GENERATOR gang_powerup = ( 130.0 , 136.0 , 3.0 ) 0 COLLECT_40 3800 4200
GENERATOR electrofingers = ( 100.0 , 136.0 , 3.0 ) 0 COLLECT_37 600 1200
GENERATOR car_oil = ( 105.5 , 115.5 , 5.0 ) 0 COLLECT_16 3800 4200 5
GENERATOR car_bomb = ( 130.0 , 106.0 , 3.0 ) 0 COLLECT_15 3800 4200
GENERATOR instant_bomb = ( 124.5 , 126.5 , 5.0 ) 0 COLLECT_23 3800 4200

//    DECLARE OBJECTS & SHOPS
MAP_ZONE cityinfo = ( 1000 , 425 , 250 , 25 , 1000 , 0 , 250 , 150 , 0 , 0 , 0 )
SET_STATION_INFO ( trak00 , 1 , 0 , 1 )
SET_STATION_INFO ( trak01 , 2 , 0 , 0 )
OBJ_DATA gunshop  =  (  105.5  , 118.5 , 3.0 )  0  CAR_SHOP MACHINEGUN_SHOP
OBJ_DATA sprayshop = ( 101.5 , 138.0 , 3.0 ) 0 BUSY_CAR_SHOP 2
OBJ_DATA mineshop = ( 124.5 , 123.55 , 3.0 ) 0 CAR_SHOP MINES_SHOP
OBJ_DATA telephone1 = ( 110.5 , 126.25 , 4.0) 90 PHONE_DEAD
OBJ_DATA telephone2 = ( 116.6 , 99.2 , 3.0 ) 225 PHONE
OBJ_DATA telephone3 = ( 95.6 , 117.25 , 3.0 ) 90 PHONE_DEAD
OBJ_DATA telephone4 = ( 132.25 , 129.4 , 4.0 ) 180 PHONE_DEAD
OBJ_DATA cone1 = ( 114.2 , 145.9 , 3.0) 0 CONE
OBJ_DATA cone2 = ( 114.7 , 145.9 , 3.0) 0 CONE
OBJ_DATA cone3 = ( 115.2 , 145.9 , 3.0) 0 CONE
OBJ_DATA cone4 = ( 115.7 , 145.9 , 3.0) 0 CONE
OBJ_DATA tower1 = ( 100.5 , 135.5 , 3.0 ) 0 TOWER
OBJ_DATA tower2 = ( 100.5 , 106.5 , 3.0 ) 0 TOWER
OBJ_DATA tower3 = ( 129.5 , 106.5 , 3.0 ) 0 TOWER
OBJ_DATA tower4 = ( 129.5 , 135.5 , 3.0 ) 0 TOWER
OBJ_DATA tunnelblock1 = ( 135.5 , 125.5 , 4.5 ) 0 TUNNEL_BLOCKER
OBJ_DATA tunnelblock2 = ( 94.5 , 116.5 , 4.5 ) 0 TUNNEL_BLOCKER
OBJ_DATA tunnelblock3 = ( 94.5 , 109.5 , 4.5 ) 0 TUNNEL_BLOCKER
OBJ_DATA tunnelblock4 = ( 135.5 , 132.5 , 4.5 ) 0 TUNNEL_BLOCKER
CRANE_DATA crane_loader = ( 125.5 , 97.5 ) 120 NO_HOMECRANE

//    DECLARE SOUND
SOUND crickets_01 = ( 115.0 , 145.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_02 = ( 91.0 , 121.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_03 = ( 114.0 , 96.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_04 = ( 139.0 , 121.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_05 = ( 128.0 , 98.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_06 = ( 134.0 , 102.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_07 = ( 138.0 , 107.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_08 = ( 139.0 , 115.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_09 = ( 140.0 , 126.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_10 = ( 138.0 , 136.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_11 = ( 131.0 , 140.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_12 = ( 123.0 , 144.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_13 = ( 105.0 , 144.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_14 = ( 98.0 , 141.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_15 = ( 93.0 , 136.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_16 = ( 90.0 , 128.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_17 = ( 88.0 , 112.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_18 = ( 93.0 , 104.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_19 = ( 99.0 , 98.0 , 255.0 ) crickets PLAY_FOREVER
SOUND crickets_20 = ( 107.0 , 97.0 , 255.0 ) crickets PLAY_FOREVER
SOUND krischnachant = ( 115.0 , 121.0 , 3.0 ) KRISHNA_CHANT PLAY_FOREVER
//SOUND krischnachant = ( 115.0 , 121.0 , 3.0 ) TEMPLE_CHANT PLAY_FOREVER
SOUND fan = ( 103.5 , 117.5 , 5.0 ) FAN_NOISE PLAY_FOREVER
SOUND jazzbar = ( 140.0 , 114.0 , 255.0 ) JAZZ_CLUB PLAY_FOREVER
SOUND swingersclub = ( 116.0 , 93.0 , 255.0 ) STRIP_CLUB PLAY_FOREVER
SOUND countryclub = ( 86.5 , 119.5 , 255.0 ) COUNTRY_CLUB PLAY_FOREVER
SOUND laugh1 = ( 115.0 , 112.0 , 255.0 ) FUNNY_FARM PLAY_FOREVER
SOUND laugh2 = ( 106.0 , 121.0 , 255.0 ) FUNNY_FARM PLAY_FOREVER
SOUND laugh3 = ( 123.0 , 121.0 , 255.0 ) FUNNY_FARM PLAY_FOREVER
SOUND laugh4 = ( 119.0 , 116.0 , 255.0 ) FUNNY_FARM PLAY_FOREVER


LEVELSTART
SET_AMBIENT_LEVEL ( 0.33 , 64 )
SET_SHADING_LEVEL ( 15 )
SET_DIR_OF_TV_VANS ( 115.0 , 121.0 )
DISPLAY_MESSAGE ( 3859 )

//    WEAPONS RESPAWN pt.1
SWITCH_GENERATOR ( machine_gun1 , ON )
SWITCH_GENERATOR ( machine_gun2 , ON )
SWITCH_GENERATOR ( machine_gun3 , ON )
SWITCH_GENERATOR ( machine_gun4 , ON )
SWITCH_GENERATOR ( machine_gun5 , ON )
SWITCH_GENERATOR ( silenced_machine1 , ON )
SWITCH_GENERATOR ( silenced_machine2 , ON )
SWITCH_GENERATOR ( silenced_machine3 , ON )
SWITCH_GENERATOR ( silenced_machine4 , ON )
SWITCH_GENERATOR ( silenced_machine5 , ON )
SWITCH_GENERATOR ( shotgun1 , ON )
SWITCH_GENERATOR ( shotgun2 , ON )
SWITCH_GENERATOR ( shotgun3 , ON )
SWITCH_GENERATOR ( shotgun4 , ON )
SWITCH_GENERATOR ( dual_pistol1 , ON )
SWITCH_GENERATOR ( dual_pistol2 , ON )
SWITCH_GENERATOR ( dual_pistol3 , ON )
SWITCH_GENERATOR ( dual_pistol4 , ON )
SWITCH_GENERATOR ( pistol1 , ON )
SWITCH_GENERATOR ( pistol2 , ON )
SWITCH_GENERATOR ( double_damage , ON )
SWITCH_GENERATOR ( double_fire_rate , ON )
DISPLAY_MESSAGE ( 3859 )

//    CREATE & ADD HELPER TO PLAYER
IF ( CHECK_CHARACTER_HEALTH ( PLAYER_1 , 0 ) )
 SET_CHAR_GRAPHIC_TYPE ( PLAYER_1 , EMERG_GRAPHIC , -1 )
 SET_CAR_NUMBER_GRAPHIC ( car_pl1 , 1 )
 pl1_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl1 ) 0 GUARD END
 SET_CHAR_GRAPHIC_TYPE ( pl1_helfer , EMERG_GRAPHIC , -1 )
 ORDER_DRIVER_OUT_CAR ( pl1_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl1_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl1_helfer , MACHINE_GUN )
 ADD_GROUP_TO_CHARACTER ( PLAYER_1 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_1 , pl1_helfer )
ELSE
 DELETE_ITEM ( car_pl1 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( PLAYER_2 , 0 ) )
 SET_CAR_NUMBER_GRAPHIC ( car_pl2 , 2 )
 pl2_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl2 ) 2 GUARD END
 ORDER_DRIVER_OUT_CAR ( pl2_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl2_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl2_helfer , MACHINE_GUN )
 ADD_GROUP_TO_CHARACTER ( PLAYER_2 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_2 , pl2_helfer )
ELSE
 DELETE_ITEM ( car_pl2 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( PLAYER_3 , 0 ) )
 SET_CAR_NUMBER_GRAPHIC ( car_pl3 , 3 )
 pl3_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl3 ) 4 GUARD END
 ORDER_DRIVER_OUT_CAR ( pl3_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl3_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl3_helfer , SILENCED_MACHINE_GUN )
 ADD_GROUP_TO_CHARACTER ( PLAYER_3 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_3 , pl3_helfer )
ELSE
 DELETE_ITEM ( car_pl3 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( PLAYER_4 , 0 ) )
 SET_CAR_NUMBER_GRAPHIC ( car_pl4 , 4 )
 pl4_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl4 ) 3 GUARD END
 ORDER_DRIVER_OUT_CAR ( pl4_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl4_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl4_helfer , SILENCED_MACHINE_GUN )
 ADD_GROUP_TO_CHARACTER ( PLAYER_4 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_4 , pl4_helfer )
ELSE
 DELETE_ITEM ( car_pl4 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( PLAYER_5 , 0 ) )
 SET_CAR_NUMBER_GRAPHIC ( car_pl5 , 5 )
 pl5_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl5 ) 13 GUARD END
 ORDER_DRIVER_OUT_CAR ( pl5_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl5_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl5_helfer , ELECTRO_GUN )
 ADD_GROUP_TO_CHARACTER ( PLAYER_5 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_5 , pl5_helfer )
ELSE
 DELETE_ITEM ( car_pl5 )
ENDIF

IF ( CHECK_CHARACTER_HEALTH ( PLAYER_6 , 0 ) )
 SET_CAR_NUMBER_GRAPHIC ( car_pl6 , 6 )
 pl6_helfer = CREATE_CHAR_INSIDE_CAR ( car_pl6 ) 12 GUARD END
 ORDER_DRIVER_OUT_CAR ( pl6_helfer )
 SET_CHAR_SHOOTING_SKILL  ( pl6_helfer , CRACK_SHOT )
 GIVE_WEAPON ( pl6_helfer , FLAME_THROWER )
 ADD_GROUP_TO_CHARACTER ( PLAYER_6 , 0 )
 ADD_EXISTING_CHAR_TO_GROUP ( PLAYER_6 , pl6_helfer )
ELSE
 DELETE_ITEM ( car_pl6 )
ENDIF

IF ( NOT ( IS_CAR_CRUSHED ( armyjeep ) ) )
 GIVE_WEAPON ( armyjeep , CAR_FLAMETHROWER , 255 )
 CHANGE_CAR_LOCK ( armyjeep , NO_LOCK )
 PUT_CAR_ON_TRAILER ( armyjeep , parked_trailer1 )
ENDIF

IF ( NOT ( IS_CAR_CRUSHED ( fbicar ) ) )
 SET_CAR_EMERG_LIGHTS ( fbicar , ON )
 GIVE_WEAPON ( fbicar , CAR_MACHINE_GUN , 50 )
 CHANGE_CAR_LOCK ( fbicar , NO_LOCK )
 PUT_CAR_ON_TRAILER ( fbicar , parked_trailer2 )
ENDIF

IF ( NOT ( IS_CAR_CRUSHED ( oiljeep ) ) )
 GIVE_WEAPON ( oiljeep , CAR_OIL , 30 )
 CHANGE_CAR_LOCK ( oiljeep , NO_LOCK )
 PUT_CAR_ON_TRAILER ( oiljeep , parked_trailer3 )
ENDIF

DISPLAY_MESSAGE ( 3859 )
GIVE_WEAPON ( firetruck1 , CAR_FLAMETHROWER , 255 )
GIVE_WEAPON ( firetruck2 , CAR_FLAMETHROWER , 255 )
SET_CAR_EMERG_LIGHTS ( firetruck1 , ON )
SET_CAR_EMERG_LIGHTS ( firetruck2 , ON )
CHANGE_CAR_LOCK ( firetruck1 , NO_LOCK )
CHANGE_CAR_LOCK ( firetruck2 , NO_LOCK )
CHANGE_CAR_LOCK ( swatvan1 , NO_LOCK )
CHANGE_CAR_LOCK ( swatvan2 , NO_LOCK )
CHANGE_CAR_LOCK ( copcar1 , NO_LOCK )
CHANGE_CAR_LOCK ( copcar2 , NO_LOCK )
MAKE_CAR_A_DUMMY ( dummy1 )
MAKE_CAR_A_DUMMY ( dummy2 )
MAKE_CAR_A_DUMMY ( dummy3 )
ENABLE_CRANE ( crane_loader )

//    WEAPONS RESPAWN pt.2
SWITCH_GENERATOR ( flamethrower , ON )
SWITCH_GENERATOR ( electro_gun , ON )
SWITCH_GENERATOR ( rocket_launcher1 , ON )
SWITCH_GENERATOR ( rocket_launcher2 , ON )
SWITCH_GENERATOR ( rocket_launcher3 , ON )
SWITCH_GENERATOR ( invisibility , ON )
SWITCH_GENERATOR ( molotov1 , ON )
SWITCH_GENERATOR ( molotov2 , ON )
SWITCH_GENERATOR ( molotov3 , ON )
SWITCH_GENERATOR ( grenade1 , ON )
SWITCH_GENERATOR ( grenade2 , ON )
SWITCH_GENERATOR ( grenade3 , ON )
SWITCH_GENERATOR ( armour1 , ON )
SWITCH_GENERATOR ( armour2 , ON )
SWITCH_GENERATOR ( health1 , ON )
SWITCH_GENERATOR ( health2 , ON )
SWITCH_GENERATOR ( cop_bribe , ON )
SWITCH_GENERATOR ( gang_powerup , ON )
SWITCH_GENERATOR ( electrofingers , ON )
SWITCH_GENERATOR ( car_oil , ON )
SWITCH_GENERATOR ( car_bomb , ON )
SWITCH_GENERATOR ( instant_bomb , ON )


//    PLAYER 1 - SWAT REMAP LOOP
WHILE ( CHECK_CHARACTER_HEALTH ( PLAYER_1 , 0 ) )
 IF ( HAS_CHARACTER_DIED ( PLAYER_1 ) )
  DELAY_HERE ( 12 )
  SET_CHAR_GRAPHIC_TYPE ( PLAYER_1 , EMERG_GRAPHIC , -1 )
 ELSE
  DO_NOWT
 ENDIF
ENDWHILE


LEVELEND
