PLAYER_PED Player1 = ( 45.0 , 195.5 , 5.0 ) 5 0
PLAYER_PED Player2 = ( 99.5 , 195.0 , 2.0 ) 6 270
PLAYER_PED Player3 = ( 11.5 , 216.5 , 2.0 ) 7 180
PLAYER_PED Player4 = ( 23.5 , 248.5 , 2.0 ) 8 180
PLAYER_PED Player5 = ( 62.5 , 235.0 , 2.0 ) 9 90
PLAYER_PED Player6 = ( 91.5 , 248.5 , 2.0 ) 10 0 

CAR_DATA Car1 = ( 58.7 , 222.0 , 2.0 ) -1 90 TANK 
CAR_DATA Car2 = ( 63.7 , 235.0 , 2.0 ) -1 90 TANK

SET_STATION_INFO ( trak00 , 1 , 0 , 0 )
SET_STATION_INFO ( trak01 , 1 , 0 , 0 )
SET_STATION_INFO ( trak10 , 1 , 0 , 0 )
SET_STATION_INFO ( trak11 , 1 , 0 , 0 )

OBJ_DATA Object1 = ( 12.5 , 197.5 , 1.0 ) 90 TUNNEL_BLOCKER
OBJ_DATA Object2 = ( 12.5 , 198.5 , 1.0 ) 90 TUNNEL_BLOCKER
OBJ_DATA Object3 = ( 21.5 , 197.5 , 1.0 ) 270 TUNNEL_BLOCKER
OBJ_DATA Object4 = ( 21.5 , 198.5 , 1.0 ) 270 TUNNEL_BLOCKER
OBJ_DATA Object5 = ( 67.5 , 250.5 , 1.0 ) 90 TUNNEL_BLOCKER
OBJ_DATA Object6 = ( 67.5 , 251.5 , 1.0 ) 90 TUNNEL_BLOCKER
OBJ_DATA Object7 = ( 82.5 , 250.5 , 1.0 ) 270 TUNNEL_BLOCKER
OBJ_DATA Object8 = ( 82.5 , 251.5 , 1.0 ) 270 TUNNEL_BLOCKER

CONVEYOR Conv1 = ( 71.5 , 212.5 , 4.0 ) ( 1.0 , 49.0 ) 0 1
CONVEYOR Conv2 = ( 65.0 , 237.5 , 4.0 ) ( 14.0 , 1.0 ) -1 0
CONVEYOR Conv3 = ( 82.5 , 242.0 , 3.0 ) ( 1.0 , 6.0 ) 0 1
CONVEYOR Conv4 = ( 82.5 , 245.0 , 4.0 ) ( 1.0 , 4.0 ) 0 1
CONVEYOR Conv5 = ( 88.0 , 244.5 , 4.0 ) ( 4.0 , 1.0 ) 1 0
CONVEYOR Conv6 = ( 24.5 , 225.0 , 5.0 ) ( 1.0 , 10.0 ) 0 1

GENERATOR Gen1 = ( 5.0 , 227.5 , 2.0 ) 0 COLLECT_00 1800 1800 10
GENERATOR Gen2 = ( 76.5 , 207.5 , 2.0 ) 0 COLLECT_01 1800 1800 10
GENERATOR Gen3 = ( 46.5 , 200.5 , 5.0 ) 0 COLLECT_02 1800 1800 5
GENERATOR Gen4 = ( 42.5 , 205.5 , 3.0 ) 0 COLLECT_03 1800 1800 20
GENERATOR Gen5 = ( 88.0 , 244.5 , 4.0 ) 0 COLLECT_04 1800 1800 5
GENERATOR Gen6 = ( 67.0 , 237.5 , 4.0 ) 0 COLLECT_05 1800 1800 5
GENERATOR Gen7 = ( 11.5 , 221.5 , 2.0 ) 0 COLLECT_06 1800 1800 10
GENERATOR Gen8 = ( 75.0 , 252.5 , 1.0 ) 0 COLLECT_07 1800 1800 20
GENERATOR Gen9 = ( 34.0 , 202.0 , 3.0 ) 0 COLLECT_08 1800 1800 20
GENERATOR Gen10 = ( 57.0 , 201.5 , 4.0 ) 0 COLLECT_09 1800 1800 10
GENERATOR Gen11 = ( 31.5 , 218.0 , 2.0 ) 0 COLLECT_10 1800 1800 10
GENERATOR Gen12 = ( 90.0 , 237.5 , 3.0 ) 0 COLLECT_17 1800 1800 10
GENERATOR Gen13 = ( 105.5 , 230.5 , 3.0 ) 0 COLLECT_18 1800 1800 10
GENERATOR Gen14 = ( 17.5 , 208.0 , 2.0 ) 0 COLLECT_30 1800 1800 1
GENERATOR Gen15 = ( 71.5 , 213.0 , 4.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen16 = ( 27.0 , 241.5 , 6.0 ) 0 COLLECT_32 1800 1800 1
GENERATOR Gen17 = ( 32.0 , 239.5 , 4.0 ) 0 COLLECT_33 1800 1800 1
GENERATOR Gen18 = ( 99.5 , 244.5 , 3.0 ) 0 COLLECT_34 1800 1800 1
GENERATOR Gen19 = ( 27.0 , 216.5 , 4.0 ) 0 COLLECT_35 1800 1800 1
GENERATOR Gen20 = ( 27.0 , 219.5 , 4.0 ) 0 COLLECT_36 1800 1800 1
GENERATOR Gen21 = ( 53.5 , 223.5 , 2.0 ) 0 COLLECT_37 1800 1800 1
GENERATOR Gen22 = ( 90.5 , 247.5 , 4.0 ) 0 COLLECT_39 1800 1800 1
GENERATOR Gen23 = ( 96.5 , 232.5 , 2.0 ) 0 COLLECT_40 1800 1800 1

DECLARE_POLICELEVEL ( 6 )
COUNTER Loop = 1
COUNTER Target = 1

CHAR_DATA Bot1
CHAR_DATA Bot2
CHAR_DATA Bot3
CHAR_DATA Bot4
CHAR_DATA Bot5
CHAR_DATA Bot6

ARROW_DATA Bot1Arrow
ARROW_DATA Bot2Arrow
ARROW_DATA Bot3Arrow
ARROW_DATA Bot4Arrow
ARROW_DATA Bot5Arrow
ARROW_DATA Bot6Arrow

LEVELSTART

SET_CAR_ROCKETPROOF ( Car1 , ON )
SET_CAR_ROCKETPROOF ( Car2 , ON )
SET_CAR_NO_COLLIDE ( Car1 )
SET_CAR_NO_COLLIDE ( Car2 )

SWITCH_GENERATOR ( Gen1 , ON )
SWITCH_GENERATOR ( Gen2 , ON )
SWITCH_GENERATOR ( Gen3 , ON )
SWITCH_GENERATOR ( Gen4 , ON )
SWITCH_GENERATOR ( Gen5 , ON )
SWITCH_GENERATOR ( Gen6 , ON )
SWITCH_GENERATOR ( Gen7 , ON )
SWITCH_GENERATOR ( Gen8 , ON )
SWITCH_GENERATOR ( Gen9 , ON )
SWITCH_GENERATOR ( Gen10 , ON )
SWITCH_GENERATOR ( Gen11 , ON )
SWITCH_GENERATOR ( Gen12 , ON )
SWITCH_GENERATOR ( Gen13 , ON )
SWITCH_GENERATOR ( Gen14 , ON )
SWITCH_GENERATOR ( Gen15 , ON )
SWITCH_GENERATOR ( Gen16 , ON )
SWITCH_GENERATOR ( Gen17 , ON )
SWITCH_GENERATOR ( Gen18 , ON )
SWITCH_GENERATOR ( Gen19 , ON )
SWITCH_GENERATOR ( Gen20 , ON )
SWITCH_GENERATOR ( Gen21 , ON )
SWITCH_GENERATOR ( Gen22 , ON )
SWITCH_GENERATOR ( Gen23 , ON )

Bot1 = CREATE_CHAR ( 2.5 , 201.5 , 3.0 ) 5 90 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
SET_FAVOURITE_MODEL ( Bot1 , PICKUP )
GIVE_WEAPON ( Bot1 , SHOTGUN )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
MAKE_CHAR_DO_NOTHING ( Bot1 )

Bot2 = CREATE_CHAR ( 72.5 , 197.5 , 3.0 ) 6 135 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
SET_FAVOURITE_MODEL ( Bot2 , TRANCEAM )
GIVE_WEAPON ( Bot2 , MOLOTOV )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
MAKE_CHAR_DO_NOTHING ( Bot2 )

Bot3 = CREATE_CHAR ( 115.5 , 205.0 , 3.0 ) 7 270 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
SET_FAVOURITE_MODEL ( Bot3 , STRATOSB )
GIVE_WEAPON ( Bot3 , FLAME_THROWER )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
MAKE_CHAR_DO_NOTHING ( Bot3 )

Bot4 = CREATE_CHAR ( 2.5 , 252.5 , 3.0 ) 8 135 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
SET_FAVOURITE_MODEL ( Bot4 , VTYPE )
GIVE_WEAPON ( Bot4 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
MAKE_CHAR_DO_NOTHING ( Bot4 )

Bot5 = CREATE_CHAR ( 54.5 , 250.5 , 3.0 ) 9 180 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
SET_FAVOURITE_MODEL ( Bot5 , KRSNABUS )
GIVE_WEAPON ( Bot5 , FLAME_THROWER )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
MAKE_CHAR_DO_NOTHING ( Bot5 )

Bot6 = CREATE_CHAR ( 92.5 , 248.5 , 3.0 ) 10 315 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
SET_FAVOURITE_MODEL ( Bot6 , BUICK )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
MAKE_CHAR_DO_NOTHING ( Bot6 )

WHILE_EXEC ( Loop = 1 )

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 4
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player4 ) 
SET Target = 5
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player5 ) 
SET Target = 6
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player6 ) 
SET Target = 1
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot1 ) )
REMOVE_ARROW ( Bot1Arrow )
DELETE_ITEM ( Bot1 )
Bot1 = CREATE_CHAR ( 2.5 , 201.5 , 3.0 ) 5 90 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
SET_FAVOURITE_MODEL ( Bot1 , PICKUP )
GIVE_WEAPON ( Bot1 , SHOTGUN )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot2 ) )
REMOVE_ARROW ( Bot2Arrow )
DELETE_ITEM ( Bot2 )
Bot2 = CREATE_CHAR ( 72.5 , 197.5 , 3.0 ) 6 135 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
SET_FAVOURITE_MODEL ( Bot2 , TRANCEAM )
GIVE_WEAPON ( Bot2 , MOLOTOV )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot3 ) )
REMOVE_ARROW ( Bot3Arrow )
DELETE_ITEM ( Bot3 )
Bot3 = CREATE_CHAR ( 115.5 , 205.0 , 3.0 ) 7 270 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
SET_FAVOURITE_MODEL ( Bot3 , STRATOSB )
GIVE_WEAPON ( Bot3 , FLAME_THROWER )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot4 ) )
REMOVE_ARROW ( Bot4Arrow )
DELETE_ITEM ( Bot4 )
Bot4 = CREATE_CHAR ( 2.5 , 252.5 , 3.0 ) 8 135 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
SET_FAVOURITE_MODEL ( Bot4 , VTYPE )
GIVE_WEAPON ( Bot4 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot5 ) )
REMOVE_ARROW ( Bot5Arrow )
DELETE_ITEM ( Bot5 )
Bot5 = CREATE_CHAR ( 54.5 , 250.5 , 3.0 ) 9 180 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
SET_FAVOURITE_MODEL ( Bot5 , KRSNABUS )
GIVE_WEAPON ( Bot5 , FLAME_THROWER )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot6 ) )
REMOVE_ARROW ( Bot6Arrow )
DELETE_ITEM ( Bot6 )
Bot6 = CREATE_CHAR ( 92.5 , 248.5 , 3.0 ) 10 315 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
SET_FAVOURITE_MODEL ( Bot6 , BUICK )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) 
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player2 ) 
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player3 ) 
ENDIF
IF ( Target = 4 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player4 ) 
ENDIF
IF ( Target = 5 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player5 ) 
ENDIF
IF ( Target = 6 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player6 ) 
ENDIF
ENDIF

ENDWHILE

LEVELEND