/////////////////////////////////////////////////////////
/**/PLAYER_PED Player1 = ( 123.5 , 131.5 , 3.0 ) 13 0/**/
/**/PLAYER_PED Player2 = ( 124.5 , 131.5 , 3.0 ) 13 0/**/
/**/PLAYER_PED Player3 = ( 125.5 , 131.5 , 3.0 ) 13 0/**/
/////////////////////////////////////////////////////////
/**/PLAYER_PED Player4 = ( 124.5 , 132.5 , 3.0 ) 11 180/**/
/**/PLAYER_PED Player5 = ( 125.5 , 132.5 , 3.0 ) 11 180/**/
/**///PLAYER_PED Player6 = ( 126.5 , 132.5 , 3.0 ) 11 180/**/
/////////////////////////////////////////////////////////////
/**/CAR_DATA YCar1 = ( 102.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/**/CAR_DATA YCar2 = ( 104.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/**/CAR_DATA YCar3 = ( 107.5 , 155.5 , 2.0 ) 14 270 EDSEL/**/
/////////////////////////////////////////////////////////////
/**/CAR_DATA LCar1 = ( 142.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
/**/CAR_DATA LCar2 = ( 145.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
/**/CAR_DATA LCar3 = ( 147.5 , 115.5 , 2.0 ) 20 90 EDSEL/**/
////////////////////////////////////////////////////////////
DECLARE_POLICELEVEL ( 5 )
RADIO_STATION RD1 = STATION_YAKUZA ( 124.5 , 131.5 )
RADIO_STATION RD2 = STATION_LOONIE ( 124.5 , 131.5 )
RADIO_STATION RD3 = STATION_RUSSIAN ( 124.5 , 131.5 )
RADIO_STATION RD4 = STATION_REDNECK ( 124.5 , 131.5 )
OBJ_DATA YRocket1 = ( 105.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YRocket2 = ( 106.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YRocket3 = ( 107.5 , 154.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA YGun1 = ( 105.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA YGun2 = ( 106.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA YGun3 = ( 107.5 , 154.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LRocket1 = ( 142.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LRocket2 = ( 143.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LRocket3 = ( 144.5 , 113.1 , 2.0 ) 0 COLLECT_02 5
OBJ_DATA LGun1 = ( 142.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LGun2 = ( 143.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA LGun3 = ( 144.5 , 113.9 , 2.0 ) 0 COLLECT_09 10
SOUND FF1 = ( 143.5 , 110.5 , 2.0 ) FUNNY_FARM PLAY_FOREVER
SOUND FF2 = ( 147.5 , 112.5 , 2.0 ) FUNNY_FARM PLAY_FOREVER
SOUND Clock1 = ( 115.5 , 123.5 , 4.0 ) CLOCK_TOWER PLAY_FOREVER
SOUND Workshop1 = ( 104.5 , 152.5 , 3.0 ) INDUSTRIAL_HIGH PLAY_FOREVER
SOUND Workshop2 = ( 115.5 , 152.5 , 3.0 ) INDUSTRIAL_HIGH PLAY_FOREVER
SOUND FanNoise1 = ( 111.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise2 = ( 107.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise3 = ( 114.5 , 129.5 , 3.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise4 = ( 115.5 , 129.5 , 3.0 ) FAN_NOISE PLAY_FOREVER
SOUND FanNoise5 = ( 104.5 , 151.5 , 6.0 ) FAN_NOISE PLAY_FOREVER
SOUND Letmeout1 = ( 103.5 , 121.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout2 = ( 146.5 , 141.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout3 = ( 107.5 , 122.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND Letmeout4 = ( 146.5 , 143.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
CONVEYOR Conveyor1 = ( 125.5 , 113.5 , 5.0 ) ( 4.0 , 1.0 ) -1 0
CONVEYOR Conveyor2 = ( 111.5 , 150.5 , 4.0 ) ( 4.0 , 1.0 ) 1 0
CONVEYOR Conveyor3 = ( 128.5 , 118.5 , 4.0 ) ( 1.0 , 4.0 ) 0 1
CONVEYOR Conveyor4 = ( 101.5 , 152.5 , 4.0 ) ( 1.0 , 4.0 ) 0 1
CRUSHER Crusher1 = ( 104.5 , 149.5 )
CRUSHER Crusher2 = ( 125.5 , 115.5 )
CRANE_DATA LCrane1 = ( 122.5 , 115.5 ) 0 NO_HOMECRANE FIRST ( 125.5 , 115.5 ) 0
CRANE_DATA LCrane2 = ( 128.5 , 115.5 ) 0 LCrane1 SECOND ( 128.5 , 117.5 ) 0
CRANE_DATA YCrane1 = ( 107.5 , 149.5 ) 180 NO_HOMECRANE FIRST ( 104.5 , 149.5 ) 0
CRANE_DATA YCrane2 = ( 101.5 , 149.5 ) 270 YCrane1 SECOND ( 101.5 , 151.5 ) 0
DESTRUCTOR Destructor1 = ( 101.5 , 153.5 , 4.0 ) ( 1.0 , 1.0 )
DESTRUCTOR Destructor2 = ( 128.5 , 119.5 , 4.0 ) ( 1.0 , 1.0 )
GENERATOR YGenerator2 = ( 110.5 , 150.5 , 4.0 ) 0 COLLECT_02 10 20 1
GENERATOR LGenerator2 = ( 126.5 , 113.5 , 5.0 ) 0 COLLECT_02 10 20 1
DECLARE_CRANE_POWERUP ( YCrane2 , YGenerator2 , 101 , 152 , 4 )
DECLARE_CRANE_POWERUP ( LCrane2 , LGenerator2 , 128 , 118 , 4 )
DECLARE_POWERUP_CARLIST ( ALFA , DART , EDSEL , FIAT , GRAHAM , JEFFREY , GT24640 , MORGAN , MORRIS , SPIDER , STINGRAY , STYPE , STYPECAB , VESPA , WBTWIN , XK120 , MIURA , EDSELFBI , ISETTA )
OBJ_DATA Firejet1 = ( 105.5 , 152.5 , 6.0 ) 180 FIREJET
OBJ_DATA Antenna1 = ( 115.5 , 152.5 , 6.0 ) 0 ANTENNA
OBJ_DATA LoonieAntenna = ( 147.5 , 114.5 , 7.0 ) 0 ANTENNA
OBJ_DATA Blaster1 = ( 110.5 , 150.5 , 5.0 ) 0 BLASTER
OBJ_DATA Blaster2 = ( 104.5 , 151.5 , 7.0 ) 0 BLASTER
OBJ_DATA Tyre1 = ( 108.5 , 154.5 , 4.0 ) 0 TYRE
OBJ_DATA Bomb1 = ( 124.5 , 111.5 , 6.0 ) 0 BOMB
OBJ_DATA Bush1 = ( 124.5 , 114.5 , 4.0 ) 0 BUSH
OBJ_DATA HardBox1 = ( 143.5 , 112.5 , 2.0 ) 0 HARDBOX
OBJ_DATA Blaster3 = ( 147.5 , 114.5 , 6.0 ) 0 BLASTER
OBJ_DATA Blaster4 = ( 125.5 , 113.5 , 6.0 ) 0 BLASTER
OBJ_DATA Firejet2 = ( 115.5 , 154.5 , 5.0 ) 270 FIREJET
OBJ_DATA Firejet3 = ( 113.5 , 151.5 , 5.0 ) 0 FIREJET
GENERATOR Rocket1 = ( 124.9 , 131.9 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Grenade1 = ( 114.5 , 130.5 , 2.0 ) 0 COLLECT_05 1800 2990 10
GENERATOR Flamethrower1 = ( 103.5 , 110.5 , 2.0 ) 0 COLLECT_08 1800 2990 7
GENERATOR Carbomb1 = ( 125.5 , 122.5 , 2.0 ) 0 COLLECT_15 1800 2990 1
GENERATOR Rocket2 = ( 148.5 , 131.5 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Rocket3 = ( 101.5 , 132.5 , 2.0 ) 0 COLLECT_02 1800 2990 8
GENERATOR Molotov1 = ( 151.5 , 105.5 , 2.0 ) 0 COLLECT_04 1800 2990 10
GENERATOR Molotov2 = ( 98.5 , 158.5 , 2.0 ) 0 COLLECT_04 1800 2990 10
GENERATOR Flamethrower2 = ( 137.5 , 141.5 , 2.0 ) 0 COLLECT_08 1800 2990 7
GENERATOR Health1 = ( 126.5 , 131.5 , 2.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Health2 = ( 136.5 , 113.5 , 5.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Health3 = ( 106.5 , 151.5 , 6.0 ) 0 COLLECT_30 1800 2990 1
GENERATOR Shotgun1 = ( 114.5 , 115.5 , 2.0 ) 0 COLLECT_06 1800 2990 15
GENERATOR Shotgun2 = ( 135.5 , 131.5 , 2.0 ) 0 COLLECT_06 1800 2990 15
GENERATOR Armor1 = ( 134.5 , 131.5 , 2.0 ) 0 COLLECT_31 1800 2990 1
GENERATOR FastReload1 = ( 125.5 , 142.5 , 2.0 ) 0 COLLECT_36 1800 2990 1
GENERATOR ElectroFingers1 = ( 147.5 , 113.5 , 4.0 ) 0 COLLECT_37 1800 2990 1
GENERATOR Machinegun1 = ( 125.5 , 105.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
GENERATOR Machinegun2 = ( 142.5 , 122.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
GENERATOR Machinegun3 = ( 104.5 , 120.5 , 2.0 ) 0 COLLECT_01 1800 2990 10
COUNTER Loop = 1
OBJ_DATA LGenerator = ( 137.5 , 124.5 , 7.0 ) 0 POWERGEN
OBJ_DATA YGenerator = ( 117.5 , 139.5 , 7.0 ) 0 POWERGEN
OBJ_DATA Binlid1 = ( 143.5 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid2 = ( 144.5 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid3 = ( 143.9 , 114.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid4 = ( 105.9 , 154.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid5 = ( 106.5 , 154.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Binlid6 = ( 105.5 , 154.9 , 2.0 ) 0 BIN_LID
OBJ_DATA Startgun1 = ( 123.5 , 131.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA Startgun2 = ( 124.5 , 131.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA Startgun3 = ( 125.5 , 131.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA Startgun4 = ( 124.5 , 132.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA Startgun5 = ( 125.5 , 132.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA Startgun6 = ( 126.5 , 132.5 , 2.0 ) 0 COLLECT_09 10
OBJ_DATA StartArmor1 = ( 128.5 , 131.5 , 2.0 ) 0 COLLECT_31 1
OBJ_DATA StartArmor2 = ( 128.5 , 133.5 , 2.0 ) 0 COLLECT_31 1
OBJ_DATA StartArmor3 = ( 121.5 , 131.5 , 2.0 ) 0 COLLECT_31 1
OBJ_DATA StartArmor4 = ( 121.5 , 133.5 , 2.0 ) 0 COLLECT_31 1
ARROW_DATA YakuzaArrow
ARROW_DATA LoonieArrow
LEVELSTART
POINT_ARROW_AT ( YakuzaArrow , Antenna1 )
POINT_ARROW_AT ( LoonieArrow , LoonieAntenna )
SET_ARROW_COLOUR ( YakuzaArrow , RED )
SET_ARROW_COLOUR ( LoonieArrow , GREEN )
SWITCH_GENERATOR ( Machinegun1 , ON )
SWITCH_GENERATOR ( Machinegun2 , ON )
SWITCH_GENERATOR ( Machinegun3 , ON )
SWITCH_GENERATOR ( FlameThrower1 , ON )
SWITCH_GENERATOR ( FlameThrower2 , ON )
SWITCH_GENERATOR ( Grenade1 , ON )
SWITCH_GENERATOR ( FastReload1 , ON )
SWITCH_GENERATOR ( Electrofingers1 , ON )
SWITCH_GENERATOR ( Shotgun1 , ON )
SWITCH_GENERATOR ( Shotgun2 , ON )
SWITCH_GENERATOR ( Armor1 , ON )
SWITCH_GENERATOR ( Health1 , ON )
SWITCH_GENERATOR ( Health2 , ON )
SWITCH_GENERATOR ( Health3 , ON )
SWITCH_GENERATOR ( Molotov1 , ON )
SWITCH_GENERATOR ( Molotov2 , ON )
SWITCH_GENERATOR ( Rocket1 , ON )
SWITCH_GENERATOR ( Rocket2 , ON )
SWITCH_GENERATOR ( Rocket3 , ON )
SWITCH_GENERATOR ( Carbomb1 , ON )
SET_CAR_NO_COLLIDE ( YCar1 )
SET_CAR_NO_COLLIDE ( YCar2 )
SET_CAR_NO_COLLIDE ( YCar3 )
SET_CAR_NO_COLLIDE ( LCar1 )
SET_CAR_NO_COLLIDE ( LCar2 )
SET_CAR_NO_COLLIDE ( LCar3 )
SET_CAR_BULLETPROOF ( Ycar1 , ON )
SET_CAR_BULLETPROOF ( Ycar2 , ON )
SET_CAR_BULLETPROOF ( Ycar3 , ON )
SET_CAR_BULLETPROOF ( Lcar1 , ON )
SET_CAR_BULLETPROOF ( Lcar2 , ON )
SET_CAR_BULLETPROOF ( Lcar3 , ON )
LEVELEND
