PLAYER_PED player1 = ( 10.5 , 7.5 , 3.0 ) 15 0
PLAYER_PED player2 = ( 10.5 , 14.5 , 3.0 ) 15 0
OBJ_DATA FOOTY = ( 11.5 , 10.5 , 3.0 ) 0 FOOTY
GENERATOR SILENCED_MACHINE_GUN_1 = ( 7.5 , 6.5 , 3.0 ) 0 COLLECT_09 200 200 99
GENERATOR SILENCED_MACHINE_GUN_2 = ( 14.5 , 6.5 , 3.0 ) 0 COLLECT_09 200 200 99
GENERATOR SILENCED_MACHINE_GUN_3 = ( 7.5 , 15.5 , 3.0 ) 0 COLLECT_09 200 200 99
GENERATOR SILENCED_MACHINE_GUN_4 = ( 14.5 , 15.5 , 3.0 ) 0 COLLECT_09 200 200 99

LEVELSTART

SET_CHAR_GRAPHIC_TYPE ( player1 , DUMMY_GRAPHIC , 15 ) 
SET_CHAR_GRAPHIC_TYPE ( player2 , DUMMY_GRAPHIC , 15 )
SWITCH_GENERATOR ( SILENCED_MACHINE_GUN_1 , ON )
SWITCH_GENERATOR ( SILENCED_MACHINE_GUN_2 , ON )
SWITCH_GENERATOR ( SILENCED_MACHINE_GUN_3 , ON )
SWITCH_GENERATOR ( SILENCED_MACHINE_GUN_4 , ON )

LEVELEND