// Western

PLAYER_PED player1 = ( 123.0 , 143.0 , 2.0 ) 7 90
PLAYER_PED player2 = ( 142.0 , 128.0 , 2.0 ) 11 295
PLAYER_PED player3 = ( 128.0 , 128.0 , 2.0 ) 10 295
PLAYER_PED player4 = ( 143.0 , 146.0 , 2.0 ) 13 180
PLAYER_PED player5 = ( 123.0 , 135.0 , 2.0 ) 8 90
PLAYER_PED player6 = ( 141.0 , 138.0 , 2.0 ) 9 180

counter loop = 1

GENERATOR fr_01 = ( 132.5 , 122.5 , 2.0 ) 359 COLLECT_36 0 0
GENERATOR dd_01 = ( 132.5 , 150.5 , 2.0 ) 359 COLLECT_35 0 0
GENERATOR armor_01 = ( 130.5 , 139.5 , 3.0 ) 359 COLLECT_31 5000 5000
GENERATOR health_01 = ( 135.5 , 138.5 , 3.0 ) 359 COLLECT_30 5000 5000
GENERATOR dual_01 = ( 126.5 , 142.5  , 2.0 ) 359 COLLECT_10 0 0 99
GENERATOR dual_02 = ( 139.5 , 141.5 , 2.0 ) 359 COLLECT_10 0 0 99
GENERATOR dual_03 = ( 126.5 , 133.5 , 2.0 ) 359 COLLECT_10 0 0 99
GENERATOR dual_04 = ( 138.5 , 129.5 , 2.0 ) 359 COLLECT_10 0 0 99
GENERATOR dual_05 = ( 126.5 , 138.5 , 2.0 ) 359 COLLECT_10 0 0 99
GENERATOR dual_06 = ( 139.5 , 134.5 , 2.0 ) 359 COLLECT_10 0 0 99

SOUND muza = ( 136.5 , 127.0 , 2.0 ) COUNTRY_CLUB PLAY_FOREVER

LEVELSTART 

SET_AMBIENT_LEVEL ( 0.6, 3 )
SET_SHADING_LEVEL (20)

DECLARE_POLICELEVEL ( 5 )

SWITCH_GENERATOR ( fr_01 , ON )
SWITCH_GENERATOR ( dd_01 , ON )
SWITCH_GENERATOR ( armor_01 , ON )
SWITCH_GENERATOR ( health_01 , ON )
SWITCH_GENERATOR ( dual_01 , ON )
SWITCH_GENERATOR ( dual_02 , ON )
SWITCH_GENERATOR ( dual_03 , ON )
SWITCH_GENERATOR ( dual_04 , ON )
SWITCH_GENERATOR ( dual_05 , ON )
SWITCH_GENERATOR ( dual_06 , ON )

LEVELEND
