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**                                                                                                **
**                                       DAFE's Death Valley                                      **
**                                                                                                **
**  Created April 2009 - map created & scripted by [DAFE], Ontario, Canada                        **
**  This map was designed based on 10 years of gta2 playing experience in what I've learned&liked **
**  about the game including utilizing skilled/glitch moves (term is interterchangable depending  **
**  on players).  The map rewards more to players who have these skills.  This was my first       **
**  attempt at GTA2 map creation and scripting.  First update June 2009, second update August 2009**
**  Third/FINAL update October 2009 (for 10th Anniversary of GTA2!)  Here is what is in the map:  **
**                                                                                                **
**  1-6 PLAYER COMPATABLE UTILIZING ONLY 1 .SCR FILE , SIMPLE TRAIN , 4 ISLANDS ( 1 HIDDEN )      **
**  EACH ISLAND HAS A GANG AND BOSS DEFENDING IT , CRANE SYSTEM , RESPAWNING CARS AND WEAPONS     **
**  3 GANGS IN TOTAL - NUDES WITH SHOTGUNS , COPS WITH DUAL PISTOLS , MEDICS WITH ELECTROBATONS   **
**  INVISIBILITY AND INVINCIBILITY ARE STORED ON EAST AND WEST ISLANDS AND CAN BE DISABLED IN GAME**
**  BY SIMPLY DESTROYING THE TRAINS IF PLAYERS DECIDE TO DO SO.  COMPLETE CARSHOPS, DUSK LIGHTING,**
**  ENVIRONMENTAL OBJECTS AND SOUNDS.  POLICE WANTED LEVEL IS SET TO 6 HEADS FOR 1P AND 5 HEADS   **
**  FOR 2P - 6P.  STARTING SPAWN TO DROWN IN FOUNTAIN WAS INTENDED TO BE COMEDIC.  2 TANKS ON     **
**  SOUTH ISLAND ONLY REACHABLE IF ABLE TO SURVIVE LONG FALL :)                                   **
**                                                                                                **
**  CUSTOM CODING:                                                                                **
**  OVER 3000 COMPILER COMMAND/LINE COUNT!!!  45256 BYTES                                         **
**  SOUTH ISLAND - SOUTHEAST BRIDGE COLLAPSES WHEN TRIGGERED AT $0 COST ONCE PER GAME EVENT.      **
**  RESPAWNING CARS WITH & WITHOUT WRECK CLEAN UP AT SPAWN POINTS AND OTHER LOCATIONS AROUND MAP. **
**  CENTER OF FOUNTAIN IN CENTRAL PARK WITH TRAIN STATIONS TRIGGERS 12 NUDE FOUNTAINBOT HITMEN TO **
**  SPAWN AROUND OUTER ROAD OF MAINLAND & DIVIDE INTO EQUIVELANT GROUPS TO HUNT OUT OPPONENTS OR  **
**  ATTACK PLAYER1 IF PLAYER1 IS THE ONLY PLAYER PLAYING IN GAME - THEY WILL ATTACK PLAYERS WITH  **
**  ROCKETS , INVULNERABILITY & GUNJEEPS AT $7000 REPEATABLE COST.  REMOTE MINI GUNJEEP TRIGGERED **
**  FROM N/E CAVE AND SPAWN ON CHURCH ROOFTOP AT $3000 REPEATABLE COST. 'ELITE!' DOORFRAG         **
**  (PUNCH&KILL OPPONENT WITHIN A SECOND OF TIME) REWARD/PUNISHMENT: THE VICTIM RECEIVES 5 WANTED **
**  AND CLOTHING STRIPPED FOR THAT SPAWN; THE WINNER HAS ALL WANTED REMOVED AND RECEIVES $10,000  **
**  CASH REWARD.  THERE'S A HIDDEN , PARKED , BLACK BUS WITH LOCKED DOORS IN A BUILDING THAT CAN  **
**  BE UNLOCKED AT A REPEATABLE $5000 COST.  WHOMEVER ENTERS THE UNLOCKED BUS FIRST WILL SPAWN 9  **
**  TEMPORARILY INVULNERABLE BLACK PEDESTRIAN BOTS WITH UNIQUE WEAPONS AS PART OF YOUR GANG. THEIR**
**  INVULNERABILITY & ALLEGIANCE IS RELIANT UPON A FEW SCRIPTED SECRETS THAT CAN BE DISCOVERED BY **
**  THE PLAYERS.  THE BUSGANG CAN BE STOLEN FROM PLAYERS BY SIMPLY STEALING THE BLACK BUS.        **
**                                                                                                **
**  THE BUSGANG ARE IMPORTANT INDIVIDUALS THAT CAN HELP A PLAYER EARN MORE FRAGS AND HAVE BEEN SO **
**  HELPFUL THAT THEY'VE EARNED *RESPECT* TO HAVE THEIR CREDITS AND BIOS LISTED HERE ( PRODUCED BY**
**  VYRULYNT):  1. ANTOINE - ROCKET LAUNCER, 1st in command & defends you but dont let him get    **
**  behind you for christ's sake!  Then only nonghetto member of the gang, he is a black french   **
**  national who is ultra senstive about his french heritage, thus, his scary, deadly sick aim    **
**  with the rocket launcher makes up for his inadequacies.  2. TYRONE - FlAMETHROWER, second in  **
**  command of the Black Bus Gang ( he always seems to take point and is often the only one left  **
**  standing when the gang turns on each other).  3. OJ - MOLOTOV COCKTAILS, it has been said his **
**  moli's have 40 oz of malt liquor in them. 4. E-ROC - GRENADES, dont be sleeping around him, he**
**  has good aim and timing with grenades.  5. LAMONT - SILENCED MACHINE GUN, this clean up man   **
**  will gun down your opponents.  6. DERELL - MACHINE GUN, this crazy nigga used to move keys,   **
**  now he's doing hits for you.  7. JIMMY - SHOTGUN, Jimmy has taken several pro player's faces  **
**  off with his shotgun blast.  8.  CHAUNCY - PISTOL, this guy blew GTA2 player PigE's brains out**
**  once... hahahahaha!  9. EZEL - ELECTROBATON, this dude comes in handy some times and makes a  **
**  good human shield invincible or not.                                                          **
**                                                                                                **
**  SOUTH ISLAND APC'S & GUNJEEPS ARE INVULNERABLE TO ROCKET FIRE AND ARE ARMED WITH VARIOUS      **
**  WEAPONS.  NORTH ISLAND POWER UPS ARE REACHABLE BY SKILLED PLAYERS.  DETAILS CAN BE FOUND AT:  **
**  http://gtamp.com/forum/viewtopic.php?f=5&t=20 & http://gtamp.com/GTA2/maps/ OR GOOGLE IT      **
**                                                                                                **
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**  I wanted to thank SEKTOR AU for giving GTA2 Multiplayer extended life and for helping me      **
**  with all my questions.  Other thanks goes to others that have supported me and tested with me:**
**  WIKIGTA , BENMILLARD/CERBERA UK , WARIO5 US , RONALD_REAGAN US , VYRULYNT US , SAUCEBOSS US , **
**  SALAMANDER/DRSLONY PL , RAZOR PL , MREXCLUSIVE PL and all other players that inspired me to   **
**  create it! Extra thanks to the authors of some of their cars I've borrowed to be in my map and**
**  for Salamander/DrSlony's efforts for his first car attempt (Poland's Red Fiat Maluch replacing**
**  the Dementia.  The leftmost 5 digitized cars parked North of Ronald's Brothel's are cars I own**
**  presently.  Pontiac's 1967 Firebird, 1980 Turbo Trans Am Indy Pace Car/1987 GTA, 2003 Dodge Ram*
**  HEMI 4X4 Quadcab, 2006 Chrysler Sebring Convertible.  I can be reached at DAFE1@SYMPATICO.CA  **
**  for any inquiries or within GTA2 GameHunter via WWW.GTAMP.COM                                 **
**                                                                                                **
**  I hope everyone enjoys playing on this map as much as I enjoyed making it and playing it      **
**  myself!  Tons of hours were spent creating/troubleshooting/completing this thing  :)          **
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Just extract these files:

	DAFESDeathValley.GMP
	DAFESDeathValley.SCR
	DAFESDeathValley1p.mmp
	DAFESDeathValley2p.mmp
	DAFESDeathValley3p.mmp
	DAFESDeathValley4p.mmp
	DAFESDeathValley5p.mmp
	DAFESDeathValley6p.mmp
	DAFESDeathValley.sty	
	DAFESDeathValleyLite.SCR
	DAFESDeathValleyLite1p.mmp
	DAFESDeathValleyLite2p.mmp
	DAFESDeathValleyLite3p.mmp
	DAFESDeathValleyLite4p.mmp
	DAFESDeathValleyLite5p.mmp
	DAFESDeathValleyLite6p.mmp

to C:\PROGRAM FILES\ROCKSTAR GAMES\GTA2\data folder...

*AND* to ensure all in game Sound Effects ( gunshot sounds, etc ) work with the custom DAFESDeathValley.sty file, extract these audio files:

	DAFESDeathValley.sdt
	DAFESDeathValley.raw

to C:\PROGRAM FILES\ROCKSTAR GAMES\GTA2\data\Audio folder 
* These 2 files are just exact duplicates of bil.sdt and bil.raw so you can also copy/rename those files instead *

..OR... wherever your custom GTA2 installation folders location is.  Have fun fragging and enjoy!

I've also included in this archive the mission file, this read me file and images of the whole map in DUSK mode and NOON mode ( with WEAPONS, POWER UPS, PARKED CARS/TRAIN, OBJECTS, NEIGHBOURHOOD BANNERS, BUSGANG, NUDE FOUNTAIN HITMEN "T2's", and other start of game drawn objects' placements):  

DAFESDeathValley.MIS
DAFESDeathValleyLite.MIS
DAFESDeathValleyREADME.txt
DAFESDeathValley.jpg
DAFESDeathValleyDUSK.jpg