//PLAYER_PED Player1 = (120.5, 119.5, 4.0) 46 0

PLAYER_PED p1 = (120.5, 119.5, 4.0) 10 90 // Red
PLAYER_PED p2 = (119.5, 119.5, 4.0) 09 090 // Orange
PLAYER_PED p3 = (119.5, 120.5, 4.0) 07 180 // Yellow
PLAYER_PED p4 = (118.5, 119.5, 4.0) 11 000 // Green
PLAYER_PED p5 = (117.5, 119.5, 4.0) 13 225 // Blue
PLAYER_PED p6 = (121.5, 119.5, 4.0) 08 045 // Black

COUNTER player
CHAR_DATA pTarget

COUNTER Target = 1

CRANE_DATA Crane1 = (167.5, 158.5) 270 NO_HOMECRANE FIRST (170.0, 156.0) 135
CRANE_DATA Crane2 = (172.5, 153.5) 90 Crane1 SECOND (174.5, 150.5) 180
CRANE_DATA Basiccrane1 = (65.5, 86.5) 90 NO_HOMECRANE
CRUSHER Crusher1 = (170.0, 156.0)
CONVEYOR Conveyor1 = (178.5, 155.0, 3.0) (1.0, 6.0) 0 5
CONVEYOR Conveyor2 = (174.5, 150.5, 3.0) (7.0, 1.0) 5 0
DESTRUCTOR Destructor2 = (178.5, 150.5, 3.0) (1.0, 1.0)
DESTRUCTOR Destructor3 = (178.5, 151.7, 3.0) (1.0, 1.0)
GENERATOR Generator1 = (178.5, 154.5, 3.0) 0 COLLECT_01 2 10 33
DECLARE_CRANE_POWERUP (Crane2, Generator1, 178, 153, 3)
DECLARE_POWERUP_CARLIST ( ISETTA , LIMO , STRATOSB , PICKUP , MERC , BUICK , STRATOS , MIURA , VTYPE , TRANCEAM , STINGRAY , GUNJEEP , COPCAR , JEEP , WBTWIN , ZCX5 , T2000GT , EDSELFBI , GT24640 )
CAR_DATA Benson1 = (175.5, 152.5, 2.0) 5 300 MERC
CAR_DATA Tank1 = (161.0, 157.5, 2.0) -1 180 TANK
CAR_DATA Tank2 = (133.0, 157.5, 2.0) -1 180 TANK
CAR_DATA Tank3 = (103.0, 157.5, 2.0) -1 180 TANK
CAR_DATA Tank4 = (174.0, 147.5, 2.0) -1 180 TANK
CAR_DATA Tank5 = (137.0, 143.0, 2.0) -1 90 TANK
CAR_DATA Tank6 = (177.5, 82.5, 6.0) -1 270 TANK
CAR_DATA Tank7 = (170.5, 82.5, 6.0) -1 90 TANK
CAR_DATA Pacifier1 = (170.5, 85.5, 5.0) -1 90 APC
CAR_DATA Pacifier2 = (177.5, 85.5, 5.0) -1 270 APC
CAR_DATA Pacifier3 = (178.5, 145.0, 2.0) -1 270 APC
CAR_DATA GTA11 = (127.0, 118.5, 2.0) 31 0 GT24640
CAR_DATA GTA12 = (178.5, 129.5, 2.0) 5 270 GT24640
CAR_DATA GTA13 = (178.5, 130.5, 2.0) 5 270 GT24640
CAR_DATA ALRoamer1 = (166.5, 79.5, 2.0) -1 0 GUNJEEP
CAR_DATA ALRoamer2 = (170.5, 88.5, 4.0) -1 90 GUNJEEP
CAR_DATA ALRoamer3 = (177.5, 88.5, 4.0) -1 270 GUNJEEP
CAR_DATA ALRoamer4 = (178.5, 139.5, 2.0) -1 270 GUNJEEP
CAR_DATA ALRoamer5 = (178.5, 140.5, 2.0) -1 270 GUNJEEP
CAR_DATA LRoamer1 = (178.5, 134.5, 2.0) -1 270 JEEP
CAR_DATA LRoamer2 = (178.5, 135.5, 2.0) -1 270 JEEP
CAR_DATA LRoamer3 = (170.5, 90.5, 3.0) -1 90 JEEP
CAR_DATA LRoamer4 = (177.5, 90.5, 3.0) -1 270 JEEP
CAR_DATA LRoamer5 = (154.5, 79.5, 2.0) -1 0 JEEP
CAR_DATA FuroreGT1 = (131.5, 79.5, 2.0) 5 0 ZCX5
CAR_DATA FuroreGT2 = (108.5, 79.5, 2.0) 5 0 ZCX5
CAR_DATA FuroreGT3 = (65.5, 89.5, 2.0) 5 90 ZCX5
CAR_DATA Tranceam1 = (167.5, 141.5, 2.0) 5 120 TRANCEAM
CAR_DATA Tranceam2 = (64.5, 109.5, 2.0) 31 145 TRANCEAM
CAR_DATA Transporter1 = (65.5, 88.5, 2.0) 5 90 TRUKTRNS
CAR_DATA Truckcab1 = (67.5, 152.5, 2.0) 5 135 TRUKCAB1
CAR_DATA Van1 = (179.5, 106.5, 2.0) 31 315 VAN
CAR_DATA GangAPC
CHAR_DATA Bot1
CHAR_DATA Bot2
CHAR_DATA Bot3
CHAR_DATA Bot4
CHAR_DATA Bot5
CHAR_DATA Bot6
CHAR_DATA Bot7
CHAR_DATA Bot8
CHAR_DATA Bot9
CHAR_DATA Bot10
CHAR_DATA Bot11
CHAR_DATA Bot12
DECLARE_POLICELEVEL ( 6 )
COUNTER Loop = 1

OBJ_DATA Football1 = (165.0, 110.0, 2.0) 0 FOOTY
OBJ_DATA SprayShop1 = (169.5, 85.5, 2.0) 0 CAR_SHOP 5
OBJ_DATA OilShop1 = (169.5, 86.5, 2.0) 0 CAR_SHOP OILSLICK_SHOP
GENERATOR Pistol1 = (174.5, 157.5, 2.0) 0 COLLECT_00 1800 1800 99
GENERATOR Uzi1 = (118.5, 119.5, 4.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi2 = (145.5, 137.5, 2.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi3 = (100.5, 151.5, 3.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi4 = (86.5, 82.5, 3.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi5 = (155.5, 100.5, 3.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi6 = (180.5, 126.5, 2.0) 0 COLLECT_01 1800 1800 15
GENERATOR Uzi7 = (155.5, 129.5, 3.0) 0 COLLECT_01 1800 1800 15
GENERATOR Rocket1 = (179.5, 148.5, 2.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket2 = (174.0, 81.5, 6.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket3 = (132.5, 82.5, 3.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket4 = (135.5, 151.5, 3.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket5 = (62.5, 159.5, 2.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket6 = (180.5, 159.5, 2.0) 0 COLLECT_02 1800 1800 15
GENERATOR Rocket7 = (155.5, 119.5, 3.0) 0 COLLECT_02 1800 1800 15
GENERATOR Electrogun1 = (180.5, 149.5, 2.0) 0 COLLECT_03 1800 1800 50
GENERATOR Electrogun2 = (132.5, 89.5, 3.0) 0 COLLECT_03 1800 1800 50
GENERATOR Molotov1 = (155.5, 89.5, 3.0) 0 COLLECT_04 1800 1800 99
GENERATOR Grenades1 = (109.5, 82.5, 3.0) 0 COLLECT_05 1800 1800 50
GENERATOR Grenades2 = (62.5, 79.5, 2.0) 0 COLLECT_05 1800 1800 50
GENERATOR Shotgun1 = (68.5, 96.5, 2.0) 0 COLLECT_06 1800 1800 25
GENERATOR Shotgun2 = (109.5, 89.5, 3.0) 0 COLLECT_06 1800 1800 25
GENERATOR Shotgun3 = (180.5, 79.5, 2.0) 0 COLLECT_06 1800 1800 25
GENERATOR Shotgun4 = (76.5, 153.5, 2.0) 0 COLLECT_06 1800 1800 25
GENERATOR Electrobaton1 = (105.5, 151.5, 3.0) 0 COLLECT_07 1800 1800 50
GENERATOR Electrobaton2 = (130.5, 151.5, 3.0) 0 COLLECT_07 1800 1800 50
GENERATOR Flame1 = (68.5, 130.5, 2.0) 0 COLLECT_08 1800 1800 17
GENERATOR Flame2 = (86.5, 89.5, 3.0) 0 COLLECT_08 1800 1800 17
GENERATOR Flame3 = (168.5, 127.5, 2.0) 0 COLLECT_08 1800 1800 17
GENERATOR Flame4 = (131.5, 117.5, 4.0) 0 COLLECT_08 1800 1800 17
GENERATOR Flame5 = (146.5, 143.5, 2.0) 0 COLLECT_08 1800 1800 17
GENERATOR Flame6 = (158.5, 151.5, 3.0) 0 COLLECT_08 1800 1800 17
GENERATOR SUzi1 = (127.5, 117.5, 2.0) 0 COLLECT_09 1800 1800 33
GENERATOR SUzi2 = (66.5, 86.5, 2.0) 0 COLLECT_09 1800 1800 33
GENERATOR SUzi3 = (155.5, 82.5, 3.0) 0 COLLECT_09 1800 1800 33
GENERATOR DualPistol1 = (130.5, 117.5, 2.0) 0 COLLECT_10 1800 1800 50
GENERATOR DualPistol2 = (140.5, 117.5, 2.0) 0 COLLECT_10 1800 1800 50
GENERATOR Multiplier1 = (165.5, 146.5, 4.0) 0 COLLECT_28 1800 1800 1
GENERATOR Life1 = (159.5, 127.5, 4.0) 0 COLLECT_29 1800 1800 1
GENERATOR Health1 = (180.5, 127.5, 2.0) 0 COLLECT_30 1800 1800 1
GENERATOR Armor1 = (165.5, 148.5, 2.0) 0 COLLECT_31 1800 1800 1
GENERATOR Bribe1 = (164.5, 159.5, 2.0) 0 COLLECT_33 1800 1800 1
GENERATOR Invulnerability1 = (175.5, 92.5, 4.0) 0 COLLECT_34 1800 1800 1
GENERATOR DoubleDamage1 = (164.5, 149.5, 2.0) 0 COLLECT_35 1800 1800 1
GENERATOR FastReload1 = (165.5, 149.5, 2.0) 0 COLLECT_36 1800 1800 1
GENERATOR Respect1 = (176.5, 151.5, 2.0) 0 COLLECT_38 1800 1800 1
GENERATOR Respect2 = (65.5, 83.5, 2.0) 0 COLLECT_38 1800 1800 1
GENERATOR Invisibility1 = (138.5, 129.5, 2.0) 0 COLLECT_39 1800 1800 1
GENERATOR Gang1 = (77.5, 97.5, 2.0) 0 COLLECT_40 1800 1800 10
GENERATOR Gang2 = (171.5, 97.5, 2.0) 0 COLLECT_40 1800 1800 10
GENERATOR Gang3 = (159.5, 144.5, 2.0) 0 COLLECT_40 1800 1800 10
GENERATOR Gang4 = (77.5, 144.5, 2.0) 0 COLLECT_40 1800 1800 10
GENERATOR Gen1 = (159.0, 109.0, 2.0) 0 BULLET 60 60
GENERATOR Gen2 = (159.0, 111.0, 2.0) 180 BULLET 60 60
GENERATOR Gen3 = (164.0, 153.0, 2.0) 0 PISTOL_BULLET 60 60
GENERATOR Gen4 = (164.0, 155.0, 2.0) 180 PISTOL_BULLET 60 60
GENERATOR Gen5 = (178.5, 158.0, 2.0) 0 SHOT 150 150
GENERATOR Gen6 = (178.5, 158.0, 2.0) 0 SHOT 150 150
GENERATOR Gen7 = (155.1, 127.5, 2.0) 90 ROCKET 300 300
GENERATOR Gen8 = (158.9, 128.5, 2.0) 270 ROCKET 300 300
ARROW_DATA Bot1Arrow
ARROW_DATA Bot2Arrow
ARROW_DATA Bot3Arrow
ARROW_DATA Bot4Arrow
ARROW_DATA Bot5Arrow
ARROW_DATA Bot6Arrow
ARROW_DATA Bot7Arrow
ARROW_DATA Bot8Arrow
ARROW_DATA Bot9Arrow
ARROW_DATA Bot10Arrow
ARROW_DATA Bot11Arrow
ARROW_DATA Bot12Arrow


COUNTER static = 6206716
COUNTER in
COUNTER out = 9000
COUNTER playercount

LEVELSTART
Bot1 = CREATE_CHAR (75.5, 95.5, 3.0) 4 90 ARMY END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_GRAPHIC_TYPE ( Bot1 , EMERG_GRAPHIC , 4 )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
ADD_GROUP_TO_CHARACTER ( Bot1 , 1 )
GIVE_WEAPON ( Bot1 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot1 , JEEP )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
MAKE_CHAR_DO_NOTHING (Bot1)
SET_CHAR_MAX_RUNSPEED (Bot1, 0.060)
SET_CHAR_MAX_DRIVESPEED (Bot1, 0.500)

Bot2 = CREATE_CHAR (143.5, 95.5, 3.0) 0 0 POLICE END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot2 , EMERG_GRAPHIC , 0 )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
ADD_GROUP_TO_CHARACTER ( Bot2 , 1 )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
SET_FAVOURITE_MODEL ( Bot2 , COPCAR )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
MAKE_CHAR_DO_NOTHING (Bot2)
SET_CHAR_MAX_RUNSPEED (Bot2, 0.060)
SET_CHAR_MAX_DRIVESPEED (Bot2, 0.500)

Bot3 = CREATE_CHAR (173.5, 95.5, 3.0) -1 270 FBI END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
ADD_GROUP_TO_CHARACTER ( Bot3 , 1 )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
GIVE_WEAPON ( Bot3 , SILENCED_MACHINE_GUN )
SET_CHAR_MAX_DRIVESPEED ( Bot3 , 0.500 )
SET_CHAR_MAX_RUNSPEED (Bot3, 0.060)
SET_FAVOURITE_MODEL ( Bot3 , EDSELFBI )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
MAKE_CHAR_DO_NOTHING (Bot3)

Bot4 = CREATE_CHAR (173.5, 124.5, 3.0) -1 270 SWAT END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot4 , EMERG_GRAPHIC , -1 )
ADD_GROUP_TO_CHARACTER ( Bot4 , 3 )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
GIVE_WEAPON ( Bot4 , MACHINE_GUN )
SET_CHAR_MAX_DRIVESPEED (Bot4, 0.375)
SET_CHAR_MAX_RUNSPEED (Bot4, 0.060)
SET_FAVOURITE_MODEL ( Bot4 , SWATVAN )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
MAKE_CHAR_DO_NOTHING (Bot4)

Bot5 = CREATE_CHAR (143.5, 124.5, 3.0) 14 90 FIREMAN END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
ADD_GROUP_TO_CHARACTER ( Bot5 , 1 )
SET_CHAR_MAX_DRIVESPEED (Bot5, 0.375)
SET_CHAR_MAX_RUNSPEED (Bot5, 0.060)
GIVE_WEAPON ( Bot5 , FLAME_THROWER )
SET_FAVOURITE_MODEL ( Bot5 , FIRETRUK )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
MAKE_CHAR_DO_NOTHING (Bot5)

Bot6 = CREATE_CHAR (115.5, 146.5, 3.0) 15 180 CARTHIEF END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot6 , T2000GT )
ADD_GROUP_TO_CHARACTER ( Bot6 , 1 )
SET_CHAR_MAX_RUNSPEED ( Bot6 , 0.040 )
SET_CHAR_MAX_DRIVESPEED ( Bot6 , 0.400 )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
MAKE_CHAR_DO_NOTHING (Bot6)

Bot7 = CREATE_CHAR (133.5, 146.5, 3.0) 16 180 DUMMY END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot7, DUMMY_GRAPHIC, 16)
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON )
ADD_GROUP_TO_CHARACTER ( Bot7 , 1 )
GIVE_WEAPON ( Bot7 , ELECTRO_GUN )
SET_FAVOURITE_MODEL ( Bot7 , MEDICAR )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
MAKE_CHAR_DO_NOTHING (Bot7)
SET_CHAR_MAX_RUNSPEED ( Bot7 , 0.060 )
SET_CHAR_MAX_DRIVESPEED ( Bot7 , 0.450 )

Bot8 = CREATE_CHAR (161.5, 146.5, 3.0) 17 180 MUGGER END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON )
GIVE_WEAPON ( Bot8 , SHOTGUN )
//ADD_GROUP_TO_CHARACTER ( Bot8 , 1 )
SET_FAVOURITE_MODEL ( Bot8 , GT24640 )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
MAKE_CHAR_DO_NOTHING (Bot8)
SET_CHAR_MAX_DRIVESPEED (Bot8, 0.500)
SET_CHAR_MAX_RUNSPEED (Bot8, 0.040)

Bot9 = CREATE_CHAR (75.5, 146.5, 3.0) 18 180 BANK_ROBBER END
SET_CHAR_THREAT_SEARCH ( Bot9 , AREA )
SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON )
ADD_GROUP_TO_CHARACTER ( Bot9 , 3 )
GIVE_WEAPON ( Bot9 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot9 , STINGRAY )
POINT_ARROW_AT ( Bot9Arrow , Bot9 )
MAKE_CHAR_DO_NOTHING (Bot9)
SET_CHAR_MAX_DRIVESPEED (Bot9, 0.500)

Bot10 = CREATE_CHAR (115.5, 114.5, 3.0) 22 180 CRIMINAL END
SET_CHAR_THREAT_SEARCH ( Bot10 , AREA )
SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON )
GIVE_WEAPON ( Bot10 , ROCKET_LAUNCHER )
ADD_GROUP_TO_CHARACTER ( Bot10 , 2 )
SET_FAVOURITE_MODEL ( Bot10 , MERC )
POINT_ARROW_AT ( Bot10Arrow , Bot10 )
MAKE_CHAR_DO_NOTHING (Bot10)
SET_CHAR_MAX_DRIVESPEED (Bot10, 0.400)
SET_CHAR_MAX_RUNSPEED (Bot10, 0.040)

Bot11 = CREATE_CHAR (75.5, 124.5, 3.0) 24 90 REFUGEES END
SET_CHAR_THREAT_SEARCH ( Bot11 , AREA )
SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot11, DUMMY_GRAPHIC, 24)
SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON )
ADD_GROUP_TO_CHARACTER ( Bot11 , 1 )
GIVE_WEAPON ( Bot11 , ELECTRO_GUN )
SET_FAVOURITE_MODEL ( Bot11 , ALFA )
POINT_ARROW_AT ( Bot11Arrow , Bot11 )
MAKE_CHAR_DO_NOTHING (Bot11)
SET_CHAR_MAX_DRIVESPEED (Bot11, 0.300)

Bot12 = CREATE_CHAR (133.5, 124.5, 3.0) 26 0 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot12 , AREA )
SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot12, DUMMY_GRAPHIC, 26)
SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON )
ADD_GROUP_TO_CHARACTER ( Bot12 , 2 )
GIVE_WEAPON ( Bot12 , ROCKET_LAUNCHER )
SET_FAVOURITE_MODEL ( Bot12 , MERC )
POINT_ARROW_AT ( Bot12Arrow , Bot12 )
MAKE_CHAR_DO_NOTHING (Bot12)
SET_CHAR_MAX_DRIVESPEED (Bot12, 0.400)

SET_GANG_INFO ( armygang , 4 , MACHINE_GUN , GRENADE , ROCKET_LAUNCHER , 1 , 162.5 , 86.5 , 2.0 , 1 , APC , -1 )
MAP_ZONE armyinfo = ( 1000 , 100 , 0 , 100 , 1000 , 0 , 0 , 0 , 980 , 20 , 800 )
GangAPC = CREATE_GANG_CAR (170.0, 135.5) -1 45 APC END

SWITCH_GENERATOR ( Pistol1 , ON )
SWITCH_GENERATOR ( Uzi1 , ON )
SWITCH_GENERATOR ( Uzi2 , ON )
SWITCH_GENERATOR ( Uzi3 , ON )
SWITCH_GENERATOR ( Uzi4 , ON )
SWITCH_GENERATOR ( Uzi5 , ON )
SWITCH_GENERATOR ( Uzi6 , ON )
SWITCH_GENERATOR ( Uzi7 , ON )
SWITCH_GENERATOR ( Rocket1 , ON )
SWITCH_GENERATOR ( Rocket2 , ON )
SWITCH_GENERATOR ( Rocket3 , ON )
SWITCH_GENERATOR ( Rocket4 , ON )
SWITCH_GENERATOR ( Rocket5 , ON )
SWITCH_GENERATOR ( Rocket6 , ON )
SWITCH_GENERATOR ( Rocket7 , ON )
SWITCH_GENERATOR ( Electrogun1 , ON )
SWITCH_GENERATOR ( Electrogun2 , ON )
SWITCH_GENERATOR ( Molotov1 , ON )
SWITCH_GENERATOR ( Grenades1 , ON )
SWITCH_GENERATOR ( Grenades2 , ON )
SWITCH_GENERATOR ( Shotgun1 , ON )
SWITCH_GENERATOR ( Shotgun2 , ON )
SWITCH_GENERATOR ( Shotgun3 , ON )
SWITCH_GENERATOR ( Shotgun4 , ON )
SWITCH_GENERATOR ( Electrobaton1 , ON )
SWITCH_GENERATOR ( Electrobaton2 , ON )
SWITCH_GENERATOR ( Flame1 , ON )
SWITCH_GENERATOR ( Flame2 , ON )
SWITCH_GENERATOR ( Flame3 , ON )
SWITCH_GENERATOR ( Flame4 , ON )
SWITCH_GENERATOR ( Flame5 , ON )
SWITCH_GENERATOR ( Flame6 , ON )
SWITCH_GENERATOR ( SUzi1 , ON )
SWITCH_GENERATOR ( SUzi2 , ON )
SWITCH_GENERATOR ( SUzi3 , ON )
SWITCH_GENERATOR ( DualPistol1 , ON )
SWITCH_GENERATOR ( DualPistol2 , ON )
SWITCH_GENERATOR ( Multiplier1 , ON )
SWITCH_GENERATOR ( Life1 , ON )
SWITCH_GENERATOR ( Health1 , ON )
SWITCH_GENERATOR ( Armor1 , ON )
SWITCH_GENERATOR ( Bribe1 , ON )
SWITCH_GENERATOR ( Invulnerability1 , ON )
SWITCH_GENERATOR ( DoubleDamage1 , ON )
SWITCH_GENERATOR ( FastReload1 , ON )
SWITCH_GENERATOR ( Respect1 , ON )
SWITCH_GENERATOR ( Respect2 , ON )
SWITCH_GENERATOR ( Invisibility1 , ON )
SWITCH_GENERATOR ( Gang1 , ON )
SWITCH_GENERATOR ( Gang2 , ON )
SWITCH_GENERATOR ( Gang3 , ON )
SWITCH_GENERATOR ( Gang4 , ON )
SWITCH_GENERATOR ( Gen1 , ON )
SWITCH_GENERATOR ( Gen2 , ON )
SWITCH_GENERATOR ( Gen3 , ON )
SWITCH_GENERATOR ( Gen4 , ON )
SWITCH_GENERATOR ( Gen5 , ON )
SWITCH_GENERATOR ( Gen6 , ON )
SWITCH_GENERATOR ( Gen7 , ON )
SWITCH_GENERATOR ( Gen8 , ON )

SET_CAR_BULLETPROOF ( Benson1 , ON )
SET_CAR_BULLETPROOF ( GTA11 , ON )
SET_CAR_BULLETPROOF ( GTA12 , ON )
SET_CAR_BULLETPROOF ( GTA13 , ON )
SET_CAR_BULLETPROOF ( Pacifier1 , ON )
SET_CAR_BULLETPROOF ( Pacifier2 , ON )
SET_CAR_BULLETPROOF ( Pacifier3 , ON )
SET_CAR_BULLETPROOF ( ALRoamer1 , ON )
SET_CAR_BULLETPROOF ( ALRoamer2 , ON )
SET_CAR_BULLETPROOF ( ALRoamer3 , ON )
SET_CAR_BULLETPROOF ( ALRoamer4 , ON )
SET_CAR_BULLETPROOF ( ALRoamer5 , ON )
SET_CAR_BULLETPROOF ( LRoamer1 , ON )
SET_CAR_BULLETPROOF ( LRoamer2 , ON )
SET_CAR_BULLETPROOF ( LRoamer3 , ON )
SET_CAR_BULLETPROOF ( LRoamer4 , ON )
SET_CAR_BULLETPROOF ( LRoamer5 , ON )
SET_CAR_BULLETPROOF ( FuroreGT1 , ON )
SET_CAR_BULLETPROOF ( FuroreGT2 , ON )
SET_CAR_BULLETPROOF ( FuroreGT3 , ON )
SET_CAR_BULLETPROOF ( Tranceam1 , ON )
SET_CAR_BULLETPROOF ( Tranceam2 , ON )
SET_CAR_BULLETPROOF ( Transporter1 , ON )
SET_CAR_BULLETPROOF ( Truckcab1 , ON )
SET_CAR_BULLETPROOF ( Van1 , ON )
SET_CAR_BULLETPROOF ( GangAPC , ON )
SET_CAR_FLAMEPROOF ( Benson1 , ON )
SET_CAR_FLAMEPROOF ( GTA11 , ON )
SET_CAR_FLAMEPROOF ( GTA12 , ON )
SET_CAR_FLAMEPROOF ( GTA13 , ON )
SET_CAR_FLAMEPROOF ( Pacifier1 , ON )
SET_CAR_FLAMEPROOF ( Pacifier2 , ON )
SET_CAR_FLAMEPROOF ( Pacifier3 , ON )
SET_CAR_FLAMEPROOF ( ALRoamer1 , ON )
SET_CAR_FLAMEPROOF ( ALRoamer2 , ON )
SET_CAR_FLAMEPROOF ( ALRoamer3 , ON )
SET_CAR_FLAMEPROOF ( ALRoamer4 , ON )
SET_CAR_FLAMEPROOF ( ALRoamer5 , ON )
SET_CAR_FLAMEPROOF ( LRoamer1 , ON )
SET_CAR_FLAMEPROOF ( LRoamer2 , ON )
SET_CAR_FLAMEPROOF ( LRoamer3 , ON )
SET_CAR_FLAMEPROOF ( LRoamer4 , ON )
SET_CAR_FLAMEPROOF ( LRoamer5 , ON )
SET_CAR_FLAMEPROOF ( FuroreGT1 , ON )
SET_CAR_FLAMEPROOF ( FuroreGT2 , ON )
SET_CAR_FLAMEPROOF ( FuroreGT3 , ON )
SET_CAR_FLAMEPROOF ( Tranceam1 , ON )
SET_CAR_FLAMEPROOF ( Tranceam2 , ON )
SET_CAR_FLAMEPROOF ( Transporter1 , ON )
SET_CAR_FLAMEPROOF ( Truckcab1 , ON )
SET_CAR_FLAMEPROOF ( Van1 , ON )
SET_CAR_FLAMEPROOF ( GangAPC , ON )
SET_CAR_ROCKETPROOF ( Benson1 , ON )
SET_CAR_ROCKETPROOF ( Tank1 , ON )
SET_CAR_ROCKETPROOF ( Tank2 , ON )
SET_CAR_ROCKETPROOF ( Tank3 , ON )
SET_CAR_ROCKETPROOF ( Tank4 , ON )
SET_CAR_ROCKETPROOF ( Tank5 , ON )
SET_CAR_ROCKETPROOF ( Tank6 , ON )
SET_CAR_ROCKETPROOF ( Tank7 , ON )
SET_CAR_ROCKETPROOF ( GTA11 , ON )
SET_CAR_ROCKETPROOF ( GTA12 , ON )
SET_CAR_ROCKETPROOF ( GTA13 , ON )
SET_CAR_ROCKETPROOF ( Pacifier1 , ON )
SET_CAR_ROCKETPROOF ( Pacifier2 , ON )
SET_CAR_ROCKETPROOF ( Pacifier3 , ON )
SET_CAR_ROCKETPROOF ( ALRoamer1 , ON )
SET_CAR_ROCKETPROOF ( ALRoamer2 , ON )
SET_CAR_ROCKETPROOF ( ALRoamer3 , ON )
SET_CAR_ROCKETPROOF ( ALRoamer4 , ON )
SET_CAR_ROCKETPROOF ( ALRoamer5 , ON )
SET_CAR_ROCKETPROOF ( LRoamer1 , ON )
SET_CAR_ROCKETPROOF ( LRoamer2 , ON )
SET_CAR_ROCKETPROOF ( LRoamer3 , ON )
SET_CAR_ROCKETPROOF ( LRoamer4 , ON )
SET_CAR_ROCKETPROOF ( LRoamer5 , ON )
SET_CAR_ROCKETPROOF ( FuroreGT1 , ON )
SET_CAR_ROCKETPROOF ( FuroreGT2 , ON )
SET_CAR_ROCKETPROOF ( FuroreGT3 , ON )
SET_CAR_ROCKETPROOF ( Tranceam1 , ON )
SET_CAR_ROCKETPROOF ( Tranceam2 , ON )
SET_CAR_ROCKETPROOF ( Transporter1 , ON )
SET_CAR_ROCKETPROOF ( Truckcab1 , ON )
SET_CAR_ROCKETPROOF ( Van1 , ON )
SET_CAR_ROCKETPROOF ( GangAPC , ON )
SET_CAR_NO_COLLIDE ( Benson1 )
SET_CAR_NO_COLLIDE ( Tank1 )
SET_CAR_NO_COLLIDE ( Tank2 )
SET_CAR_NO_COLLIDE ( Tank3 )
SET_CAR_NO_COLLIDE ( Tank4 )
SET_CAR_NO_COLLIDE ( Tank5 )
SET_CAR_NO_COLLIDE ( Tank6 )
SET_CAR_NO_COLLIDE ( Tank7 )
SET_CAR_NO_COLLIDE ( GTA11 )
SET_CAR_NO_COLLIDE ( GTA12 )
SET_CAR_NO_COLLIDE ( GTA13 )
SET_CAR_NO_COLLIDE ( Pacifier1 )
SET_CAR_NO_COLLIDE ( Pacifier2 )
SET_CAR_NO_COLLIDE ( Pacifier3 )
SET_CAR_NO_COLLIDE ( ALRoamer1 )
SET_CAR_NO_COLLIDE ( ALRoamer2 )
SET_CAR_NO_COLLIDE ( ALRoamer3 )
SET_CAR_NO_COLLIDE ( ALRoamer4 )
SET_CAR_NO_COLLIDE ( ALRoamer5 )
SET_CAR_NO_COLLIDE ( LRoamer1 )
SET_CAR_NO_COLLIDE ( LRoamer2 )
SET_CAR_NO_COLLIDE ( LRoamer3 )
SET_CAR_NO_COLLIDE ( LRoamer4 )
SET_CAR_NO_COLLIDE ( LRoamer5 )
SET_CAR_NO_COLLIDE ( FuroreGT1 )
SET_CAR_NO_COLLIDE ( FuroreGT2 )
SET_CAR_NO_COLLIDE ( FuroreGT3 )
SET_CAR_NO_COLLIDE ( Tranceam1 )
SET_CAR_NO_COLLIDE ( Tranceam2 )
SET_CAR_NO_COLLIDE ( Transporter1 )
SET_CAR_NO_COLLIDE ( Truckcab1 )
SET_CAR_NO_COLLIDE ( Van1 )
SET_CAR_NO_COLLIDE ( GangAPC )
SET_CAR_NUMBER_GRAPHIC ( GTA11 , 5 )
SET_CAR_NUMBER_GRAPHIC ( GTA12 , 1 )
SET_CAR_NUMBER_GRAPHIC ( GTA13 , 1 )
GIVE_CAR_ALARM ( Tranceam1 )
GIVE_CAR_ALARM ( GangAPC )
GIVE_WEAPON ( GangAPC , CAR_BOMB_INSTANT )
GIVE_WEAPON ( Tank1 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank2 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank3 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank4 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank5 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank6 , TANK_GUN , 99 )
GIVE_WEAPON ( Tank7 , TANK_GUN , 99 )

SET pTarget=(p1+0)


SET in = (static+0)
CHANGE_GANG_CHAR_RESPECT (in,out,104)
SET in = (out+35) //this contains the number of players
CHANGE_GANG_CHAR_RESPECT (in,playercount,101) //it's 1 byte, save to playercount counter



WHILE_EXEC ( Loop = 1 )


IF((HAS_CHARACTER_DIED(pTarget))OR(HAS_CHAR_BEEN_ARRESTED(pTarget)))

++Target

IF(Target>playercount)
SET Target=1
ENDIF

IF(Target=1)
SET pTarget=(p1+0)
ENDIF
IF(Target=2)
SET pTarget=(p2+0)
ENDIF
IF(Target=3)
SET pTarget=(p3+0)
ENDIF
IF(Target=4)
SET pTarget=(p4+0)
ENDIF
IF(Target=5)
SET pTarget=(p5+0)
ENDIF
IF(Target=6)
SET pTarget=(p1+0)
ENDIF

ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot7 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot7 ) ) )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot8 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot8 ) ) )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot9 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot9 ) ) )
SET_CHAR_OBJECTIVE ( Bot9 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot10 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot10 ) ) )
SET_CHAR_OBJECTIVE ( Bot10 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot11 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot11 ) ) )
SET_CHAR_OBJECTIVE ( Bot11 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot12 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot12 ) ) )
SET_CHAR_OBJECTIVE ( Bot12 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot1 ) )
REMOVE_ARROW ( Bot1Arrow )
EXPLODE_LARGE (Bot1)
DELETE_ITEM ( Bot1 )
Bot1 = CREATE_CHAR (75.5, 95.5, 3.0) 4 90 ARMY END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_GRAPHIC_TYPE ( Bot1 , EMERG_GRAPHIC , 4 )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON )
ADD_GROUP_TO_CHARACTER ( Bot1 , 1 )
GIVE_WEAPON ( Bot1 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot1 , JEEP )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
MAKE_CHAR_DO_NOTHING (Bot1)
SET_CHAR_MAX_RUNSPEED (Bot1, 0.060)
SET_CHAR_MAX_DRIVESPEED (Bot1, 0.500)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot2 ) )
REMOVE_ARROW ( Bot2Arrow )
EXPLODE_LARGE (Bot2)
DELETE_ITEM ( Bot2 )
Bot2 = CREATE_CHAR (143.5, 95.5, 3.0) 0 0 POLICE END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot2 , EMERG_GRAPHIC , 0 )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
ADD_GROUP_TO_CHARACTER ( Bot2 , 1 )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON )
SET_FAVOURITE_MODEL ( Bot2 , COPCAR )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
MAKE_CHAR_DO_NOTHING (Bot2)
SET_CHAR_MAX_RUNSPEED (Bot2, 0.060)
SET_CHAR_MAX_DRIVESPEED (Bot2, 0.500)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot3 ) )
REMOVE_ARROW ( Bot3Arrow )
EXPLODE_LARGE (Bot3)
DELETE_ITEM ( Bot3 )
Bot3 = CREATE_CHAR (173.5, 95.5, 3.0) -1 270 FBI END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
ADD_GROUP_TO_CHARACTER ( Bot3 , 1 )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON )
GIVE_WEAPON ( Bot3 , SILENCED_MACHINE_GUN )
SET_CHAR_MAX_DRIVESPEED ( Bot3 , 0.500 )
SET_CHAR_MAX_RUNSPEED (Bot3, 0.060)
SET_FAVOURITE_MODEL ( Bot3 , EDSELFBI )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
MAKE_CHAR_DO_NOTHING (Bot3)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot4 ) )
REMOVE_ARROW ( Bot4Arrow )
EXPLODE_LARGE (Bot4)
DELETE_ITEM ( Bot4 )
Bot4 = CREATE_CHAR (173.5, 124.5, 3.0) -1 270 SWAT END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot4 , EMERG_GRAPHIC , -1 )
ADD_GROUP_TO_CHARACTER ( Bot4 , 3 )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON )
GIVE_WEAPON ( Bot4 , MACHINE_GUN )
SET_CHAR_MAX_DRIVESPEED (Bot4, 0.375)
SET_CHAR_MAX_RUNSPEED (Bot4, 0.060)
SET_FAVOURITE_MODEL ( Bot4 , SWATVAN )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
MAKE_CHAR_DO_NOTHING (Bot4)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot5 ) )
REMOVE_ARROW ( Bot5Arrow )
EXPLODE_LARGE (Bot5)
DELETE_ITEM ( Bot5 )
Bot5 = CREATE_CHAR (143.5, 124.5, 3.0) 14 90 FIREMAN END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON )
ADD_GROUP_TO_CHARACTER ( Bot5 , 1 )
SET_CHAR_MAX_DRIVESPEED (Bot5, 0.375)
SET_CHAR_MAX_RUNSPEED (Bot5, 0.062)
GIVE_WEAPON ( Bot5 , FLAME_THROWER )
SET_FAVOURITE_MODEL ( Bot5 , FIRETRUK )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
MAKE_CHAR_DO_NOTHING (Bot5)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot6 ) )
REMOVE_ARROW ( Bot6Arrow )
EXPLODE_LARGE (Bot6)
DELETE_ITEM ( Bot6 )
Bot6 = CREATE_CHAR (115.5, 146.5, 3.0) 15 180 CARTHIEF END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON )
GIVE_WEAPON ( Bot6 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot6 , T2000GT )
ADD_GROUP_TO_CHARACTER ( Bot6 , 1 )
SET_CHAR_MAX_RUNSPEED ( Bot6 , 0.040 )
SET_CHAR_MAX_DRIVESPEED ( Bot6 , 0.400 )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
MAKE_CHAR_DO_NOTHING (Bot6)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot7 ) )
REMOVE_ARROW ( Bot7Arrow )
EXPLODE_LARGE (Bot7)
DELETE_ITEM ( Bot7 )
Bot7 = CREATE_CHAR (133.5, 146.5, 3.0) 16 180 DUMMY END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot7, DUMMY_GRAPHIC, 16)
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot7 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON )
ADD_GROUP_TO_CHARACTER ( Bot7 , 1 )
GIVE_WEAPON ( Bot7 , ELECTRO_GUN )
SET_FAVOURITE_MODEL ( Bot7 , MEDICAR )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
MAKE_CHAR_DO_NOTHING (Bot7)
SET_CHAR_MAX_RUNSPEED ( Bot7 , 0.060 )
SET_CHAR_MAX_DRIVESPEED ( Bot7 , 0.450 )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot8 ) )
REMOVE_ARROW ( Bot8Arrow )
EXPLODE_LARGE (Bot8)
DELETE_ITEM ( Bot8 )
Bot8 = CREATE_CHAR (161.5, 146.5, 3.0) 17 180 MUGGER END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON )
GIVE_WEAPON ( Bot8 , SHOTGUN )
//ADD_GROUP_TO_CHARACTER ( Bot8 , 1 )
SET_FAVOURITE_MODEL ( Bot8 , GT24640 )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
MAKE_CHAR_DO_NOTHING (Bot8)
SET_CHAR_MAX_DRIVESPEED (Bot8, 0.500)
SET_CHAR_MAX_RUNSPEED (Bot8, 0.040)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot9 ) )
REMOVE_ARROW ( Bot9Arrow )
EXPLODE_LARGE (Bot9)
DELETE_ITEM ( Bot9 )
Bot9 = CREATE_CHAR (75.5, 146.5, 3.0) 18 180 BANK_ROBBER END
SET_CHAR_THREAT_SEARCH ( Bot9 , AREA )
SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON )
ADD_GROUP_TO_CHARACTER ( Bot9 , 3 )
GIVE_WEAPON ( Bot9 , MACHINE_GUN )
SET_FAVOURITE_MODEL ( Bot9 , STINGRAY )
POINT_ARROW_AT ( Bot9Arrow , Bot9 )
MAKE_CHAR_DO_NOTHING (Bot9)
SET_CHAR_MAX_DRIVESPEED (Bot9, 0.500)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot9 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot10 ) )
REMOVE_ARROW ( Bot10Arrow )
EXPLODE_LARGE (Bot10)
DELETE_ITEM ( Bot10 )
Bot10 = CREATE_CHAR (115.5, 114.5, 3.0) 22 180 CRIMINAL END
SET_CHAR_THREAT_SEARCH ( Bot10 , AREA )
SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON )
GIVE_WEAPON ( Bot10 , ROCKET_LAUNCHER )
ADD_GROUP_TO_CHARACTER ( Bot10 , 2 )
SET_FAVOURITE_MODEL ( Bot10 , MERC )
POINT_ARROW_AT ( Bot10Arrow , Bot10 )
MAKE_CHAR_DO_NOTHING (Bot10)
SET_CHAR_MAX_DRIVESPEED (Bot10, 0.400)
SET_CHAR_MAX_RUNSPEED (Bot10, 0.040)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot10 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot11 ) )
REMOVE_ARROW ( Bot11Arrow )
EXPLODE_LARGE (Bot11)
DELETE_ITEM ( Bot11 )
Bot11 = CREATE_CHAR (75.5, 124.5, 3.0) 24 90 REFUGEES END
SET_CHAR_THREAT_SEARCH ( Bot11 , AREA )
SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot11, DUMMY_GRAPHIC, 24)
SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON )
ADD_GROUP_TO_CHARACTER ( Bot11 , 1 )
GIVE_WEAPON ( Bot11 , ELECTRO_GUN )
SET_FAVOURITE_MODEL ( Bot11 , ALFA )
POINT_ARROW_AT ( Bot11Arrow , Bot11 )
MAKE_CHAR_DO_NOTHING (Bot11)
SET_CHAR_MAX_DRIVESPEED (Bot11, 0.300)
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot11 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot12 ) )
REMOVE_ARROW ( Bot12Arrow )
EXPLODE_LARGE (Bot12)
DELETE_ITEM ( Bot12 )
Bot12 = CREATE_CHAR (133.5, 124.5, 3.0) 26 0 PSYCHO END
SET_CHAR_THREAT_SEARCH ( Bot12 , AREA )
SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL )
SET_CHAR_GRAPHIC_TYPE ( Bot12, DUMMY_GRAPHIC, 26)
SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY )
SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON )
SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON )
ADD_GROUP_TO_CHARACTER ( Bot12 , 2 )
GIVE_WEAPON ( Bot12 , ROCKET_LAUNCHER )
SET_FAVOURITE_MODEL ( Bot12 , MERC )
POINT_ARROW_AT ( Bot12Arrow , Bot12 )
MAKE_CHAR_DO_NOTHING (Bot12)
SET_CHAR_MAX_DRIVESPEED (Bot12, 0.400)
SET_CHAR_OBJECTIVE ( Bot12 , KILL_CHAR_ANY_MEANS , pTarget )
ENDIF

ENDWHILE

LEVELEND