
MISSIONSTART


	//{ //objects
	DELETE_ITEM(surp_obj) //remove the collectible item before creating a new one

	IF (surp_sel=0) //nothing
		DO_NOWT
	ENDIF

	IF (surp_sel=1) //planted MINE
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 MINE END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 MINE END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 MINE END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 MINE END
		ENDIF
	ENDIF

	IF (surp_sel=2) //planted OIL
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 ANIMATING_OIL END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 ANIMATING_OIL END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 ANIMATING_OIL END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 ANIMATING_OIL END
		ENDIF
	ENDIF

	IF (surp_sel=3) //vehicle bomb
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_15 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_15 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_15 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_15 END
		ENDIF
	ENDIF

	IF (surp_sel=4) //vehicle oil
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_16 1 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_16 1 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_16 1 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_16 1 END
		ENDIF
	ENDIF

	IF (surp_sel=5) //vehicle mine
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_17 1 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_17 1 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_17 1 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_17 1 END
		ENDIF
	ENDIF

	IF (surp_sel=6) //vehicle mg
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_18 3 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_18 3 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_18 3 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_18 3 END
		ENDIF
	ENDIF

	IF (((surp_sel=7)OR(surp_sel=0))OR((surp_sel=15)OR(surp_sel=16))) //repair (health)
		//repair
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_30 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_30 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_30 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_30 END
		ENDIF
	ENDIF

	IF (surp_sel=8) //FOOTY
		DELETE_ITEM(ball)
		IF (surp_pos=0)
			ball = CREATE_OBJ (53.5, 62.5) 0 FOOTY END
		ENDIF
		IF (surp_pos=1)
			ball = CREATE_OBJ (53.5, 56.5) 0 FOOTY END
		ENDIF
		IF (surp_pos=2)
			ball = CREATE_OBJ (62.5, 56.5) 0 FOOTY END
		ENDIF
		IF (surp_pos=3)
			ball = CREATE_OBJ (62.5, 62.5) 0 FOOTY END
		ENDIF
	ENDIF

	IF (surp_sel=9) //rocket bullet flame proof (armour)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_31 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_31 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_31 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_31 END
		ENDIF
	ENDIF

	IF (surp_sel=10) //life + 1 (life)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_29 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_29 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_29 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_29 END
		ENDIF
	ENDIF
	
	IF (surp_sel=11) //1 free walk (out of jail)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_32 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_32 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_32 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_32 END
		ENDIF
	ENDIF

	IF (surp_sel=12) //vehicle instant bomb
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_23 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_23 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_23 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_23 END
		ENDIF
	ENDIF
	
	IF (surp_sel=13) // rocketlauncher
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_02 1 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_02 1 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_02 1 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_02 1 END
		ENDIF
	ENDIF

	IF (surp_sel=14) // molotov coctail
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_04 1 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_04 1 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_04 1 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_04 1 END
		ENDIF
	ENDIF

	/*
	IF (surp_sel=7) //remote bomb (briefcase)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 BRIEFCASE END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 BRIEFCASE END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 BRIEFCASE END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 BRIEFCASE END
		ENDIF
	ENDIF
	
	IF (surp_sel=18) //Mini Car (remote control)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 REMOTE END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 REMOTE END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 REMOTE END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 REMOTE END
		ENDIF
	ENDIF

	IF (surp_sel=19) // door rockets (multiplyer)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_28 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_28 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_28 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_28 END
		ENDIF
	ENDIF

	IF (surp_sel=20) // tanktop (tanktop)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 TANKTOP END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 TANKTOP END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 TANKTOP END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 TANKTOP END
		ENDIF
	ENDIF

	IF (surp_sel=21) // exploding bots (respekt)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_38 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_38 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_38 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_38 END
		ENDIF
	ENDIF

	IF (surp_sel=22) // watercanon (watercanon)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 FIREJET END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 FIREJET END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 FIREJET END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 FIREJET END
		ENDIF
	ENDIF

	IF (surp_sel=23) // weatherstorm (electrofingers) --------------
		DO_NOWT
		/()
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_37 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_37 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_37 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_37 END
		ENDIF
		()/
	ENDIF

	IF (surp_sel=24) // slow opponents (satellite dish) --------------
		DO_NOWT
		/()
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 ANTENNA END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 ANTENNA END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 ANTENNA END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 ANTENNA END
		ENDIF
	()/
	ENDIF

	IF (surp_sel=25) // JAMMED_ACCELERATOR (invis)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_39 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_39 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_39 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_39 END
		ENDIF
	ENDIF

	IF (surp_sel=26) // car flamethrower (jeepgun)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 FIRE END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 FIRE END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 FIRE END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 FIRE END
		ENDIF
	ENDIF

	IF (surp_sel=27) // car thiefs (gta2logo)

		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 BONUS_TOKEN END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 BONUS_TOKEN END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 BONUS_TOKEN END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 BONUS_TOKEN END
		ENDIF
	ENDIF

	IF (surp_sel=28) // //bankvans (bribe)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_33 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_33 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_33 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_33 END
		ENDIF
	ENDIF

	IF (surp_sel=29) // jeep (kill frenzy (2/2))
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 KILL_FRENZY END
		ENDIF

	ENDIF

	IF (surp_sel=13) //no collision (invulv)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_34 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_34 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_34 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_34 END
		ENDIF
	ENDIF
	
	IF (surp_sel=9) //tank (kill frenzy (1/2))
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 KILL_FRENZY END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 KILL_FRENZY END
		ENDIF
	ENDIF
	
	IF (surp_sel=11) //squad (instant gang)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 COLLECT_40 END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 COLLECT_40 END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 COLLECT_40 END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 COLLECT_40 END
		ENDIF
	ENDIF
	
	IF (surp_sel=16) //planted bomb (bomb)
		IF (surp_pos=0)
			surp_obj = CREATE_OBJ (53.5, 62.5) 0 BOMB END
		ENDIF
		IF (surp_pos=1)
			surp_obj = CREATE_OBJ (53.5, 56.5) 0 BOMB END
		ENDIF
		IF (surp_pos=2)
			surp_obj = CREATE_OBJ (62.5, 56.5) 0 BOMB END
		ENDIF
		IF (surp_pos=3)
			surp_obj = CREATE_OBJ (62.5, 62.5) 0 BOMB END
		ENDIF
	ENDIF
	*/
	
	//}


MISSIONEND
