PLAYER_PED Player1 = ( 128.5 , 92.5 , 3.0 ) 10 0
PLAYER_PED Player2 = ( 164.5 , 128.5 , 3.0 ) 8 270
PLAYER_PED Player3 = ( 128.5 , 164.5 , 3.0 ) 9 180
PLAYER_PED Player4 = ( 92.5 , 128.5 , 3.0 ) 5 90

GENERATOR Gen1 = ( 117.0 , 89.5 , 3.0 ) 0 COLLECT_01 1800 1800 15
GENERATOR Gen2 = ( 140.0 , 89.5 , 3.0 ) 0 COLLECT_04 1800 1800 15
GENERATOR Gen3 = ( 128.5 , 78.0 , 3.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen4 = ( 128.5 , 89.5 , 6.0 ) 0 COLLECT_30 1800 1800 1
GENERATOR Gen5 = ( 167.5 , 117.0 , 3.0 ) 0 COLLECT_02 1800 1800 15
GENERATOR Gen6 = ( 167.5 , 140.0 , 3.0 ) 0 COLLECT_04 1800 1800 15
GENERATOR Gen7 = ( 179.0 , 128.5 , 3.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen8 = ( 167.5 , 128.5 , 6.0 ) 0 COLLECT_30 1800 1800 1
GENERATOR Gen9 = ( 117.0 , 167.5 , 3.0 ) 0 COLLECT_08 1800 1800 20
GENERATOR Gen10 = ( 140.0 , 167.5 , 3.0 ) 0 COLLECT_04 1800 1800 15
GENERATOR Gen11 = ( 128.5 , 179.0 , 3.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen12 = ( 128.5 , 167.5 , 6.0 ) 0 COLLECT_30 1800 1800 1
GENERATOR Gen13 = ( 89.5 , 117.0 , 3.0 ) 0 COLLECT_06 1800 1800 15
GENERATOR Gen14 = ( 89.5 , 140.0 , 3.0 ) 0 COLLECT_04 1800 1800 15
GENERATOR Gen15 = ( 78.0 , 128.5 , 3.0 ) 0 COLLECT_31 1800 1800 1
GENERATOR Gen16 = ( 89.5 , 128.5 , 6.0 ) 0 COLLECT_30 1800 1800 1

CHAR_DATA Bot1
CHAR_DATA Bot2
CHAR_DATA Bot3
CHAR_DATA Bot4
CHAR_DATA Bot5
CHAR_DATA Bot6
CHAR_DATA Bot7
CHAR_DATA Bot8

ARROW_DATA Bot1Arrow
ARROW_DATA Bot2Arrow
ARROW_DATA Bot3Arrow
ARROW_DATA Bot4Arrow
ARROW_DATA Bot5Arrow
ARROW_DATA Bot6Arrow
ARROW_DATA Bot7Arrow
ARROW_DATA Bot8Arrow

DECLARE_POLICELEVEL ( 6 )

COUNTER Loop = 1
COUNTER Target = 1

LEVELSTART

SET_ARROW_COLOUR ( Bot1Arrow , RED )
SET_ARROW_COLOUR ( Bot2Arrow , RED )
SET_ARROW_COLOUR ( Bot3Arrow , GREEN )
SET_ARROW_COLOUR ( Bot4Arrow , GREEN )
SET_ARROW_COLOUR ( Bot5Arrow , YELLOW )
SET_ARROW_COLOUR ( Bot6Arrow , YELLOW )
SET_ARROW_COLOUR ( Bot7Arrow , BLUE )
SET_ARROW_COLOUR ( Bot8Arrow , BLUE )

SET_GANG_INFO ( russgang , 10 , MACHINE_GUN , SHOTGUN , ROCKET_LAUNCHER , 0 , 128.5 , 92.5 , 3.0 , 0 , BUICK , 6 )
SET_GANG_INFO ( zaibgang , 8 , MACHINE_GUN , SILENCED_MACHINE_GUN , ROCKET_LAUNCHER , 0 , 164.5 , 128.5 , 3.0 , 0 , VTYPE , 2 )
SET_GANG_INFO ( krisgang , 9 , FLAME_THROWER , MOLOTOV , ROCKET_LAUNCHER , 0 , 128.5 , 164.5 , 3.0 , 0 , KRSNABUS , -1 )
SET_GANG_INFO ( redngang , 5 , MACHINE_GUN , SHOTGUN , ROCKET_LAUNCHER , 0 , 92.5 , 128.5 , 3.0 , 0 , PICKUP , 3 )

SET_GANG_KILL_REACTION ( russgang , zaibgang , 1 )
SET_GANG_KILL_REACTION ( zaibgang , krisgang , 3 )
SET_GANG_KILL_REACTION ( krisgang , redngang , 1 )
SET_GANG_KILL_REACTION ( redngang , russgang , 3 )

MAP_ZONE russinfo = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 0 )
MAP_ZONE zaibinfo = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 0 )
MAP_ZONE krisinfo = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 0 )
MAP_ZONE redninfo = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 1000 , 0 , 0 )

SWITCH_GENERATOR ( Gen1 , ON )
SWITCH_GENERATOR ( Gen2 , ON )
SWITCH_GENERATOR ( Gen3 , ON )
SWITCH_GENERATOR ( Gen4 , ON )
SWITCH_GENERATOR ( Gen5 , ON )
SWITCH_GENERATOR ( Gen6 , ON )
SWITCH_GENERATOR ( Gen7 , ON )
SWITCH_GENERATOR ( Gen8 , ON )
SWITCH_GENERATOR ( Gen9 , ON )
SWITCH_GENERATOR ( Gen10 , ON )
SWITCH_GENERATOR ( Gen11 , ON )
SWITCH_GENERATOR ( Gen12 , ON )
SWITCH_GENERATOR ( Gen13 , ON )
SWITCH_GENERATOR ( Gen14 , ON )
SWITCH_GENERATOR ( Gen15 , ON )
SWITCH_GENERATOR ( Gen16 , ON )

Bot1 = CREATE_CHAR ( 123.5 , 84.5 , 5.0 ) 10 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
GIVE_WEAPON ( Bot1 , MOLOTOV )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
ADD_CHAR_TO_GANG ( Bot1 , russgang )
ADD_PATROL_POINT ( Bot1 , 133.5 , 84.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 133.5 , 94.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 123.5 , 94.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 123.5 , 84.5 , 5.0 )

Bot2 = CREATE_CHAR ( 126.5 , 89.5 , 6.0 ) 10 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
GIVE_WEAPON ( Bot2 , MACHINE_GUN )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
ADD_CHAR_TO_GANG ( Bot2 , russgang )
ADD_PATROL_POINT ( Bot2 , 130.5 , 89.5 , 6.0 )
ADD_PATROL_POINT ( Bot2 , 126.5 , 89.5 , 6.0 )

Bot3 = CREATE_CHAR ( 162.5 , 123.5 , 5.0 ) 8 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
GIVE_WEAPON ( Bot3 , MOLOTOV )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
ADD_CHAR_TO_GANG ( Bot3 , zaibgang )
ADD_PATROL_POINT ( Bot3 , 172.5 , 123.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 172.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 162.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 162.5 , 123.5 , 5.0 )

Bot4 = CREATE_CHAR ( 167.5 , 126.5 , 6.0 ) 8 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
GIVE_WEAPON ( Bot4 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
ADD_CHAR_TO_GANG ( Bot4 , zaibgang )
ADD_PATROL_POINT ( Bot4 , 167.5 , 130.5 , 6.0 )
ADD_PATROL_POINT ( Bot4 , 167.5 , 126.5 , 6.0 )

Bot5 = CREATE_CHAR ( 123.5 , 162.5 , 5.0 ) 9 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
GIVE_WEAPON ( Bot5 , MOLOTOV )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
ADD_CHAR_TO_GANG ( Bot5 , krisgang )
ADD_PATROL_POINT ( Bot5 , 133.5 , 162.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 133.5 , 172.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 123.5 , 172.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 123.5 , 162.5 , 5.0 )

Bot6 = CREATE_CHAR ( 130.5 , 167.5 , 6.0 ) 9 270 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
GIVE_WEAPON ( Bot6 , FLAME_THROWER )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
ADD_CHAR_TO_GANG ( Bot6 , krisgang )
ADD_PATROL_POINT ( Bot6 , 126.5 , 167.5 , 6.0 )
ADD_PATROL_POINT ( Bot6 , 130.5 , 167.5 , 6.0 )

Bot7 = CREATE_CHAR ( 84.5 , 123.5 , 5.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
GIVE_WEAPON ( Bot7 , MOLOTOV )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
ADD_CHAR_TO_GANG ( Bot7 , redngang )
ADD_PATROL_POINT ( Bot7 , 94.5 , 123.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 94.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 84.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 84.5 , 123.5 , 5.0 )

Bot8 = CREATE_CHAR ( 89.5 , 130.5 , 6.0 ) 5 180 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
GIVE_WEAPON ( Bot8 , SHOTGUN )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
ADD_CHAR_TO_GANG ( Bot8 , redngang )
ADD_PATROL_POINT ( Bot8 , 89.5 , 126.5 , 6.0 )
ADD_PATROL_POINT ( Bot8 , 89.5 , 130.5 , 6.0 )

WHILE_EXEC ( Loop = 1 )

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player3 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player4 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot7 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot7 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , Player3 )  
SET Target = 1
ENDIF
ENDIF

IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot8 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot8 ) ) )
IF ( Target = 1 )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , Player1 ) 
SET Target = 1
ENDIF
IF ( Target = 2 )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , Player2 ) 
SET Target = 3
ENDIF
IF ( Target = 3 )
SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , Player3 )  
SET Target = 1
ENDIF
ENDIF

ADD_CHAR_TO_GANG ( Player1 , russgang )
ADD_CHAR_TO_GANG ( Player2 , zaibgang )
ADD_CHAR_TO_GANG ( Player3 , krisgang )
ADD_CHAR_TO_GANG ( Player4 , redngang )

IF ( HAS_CHARACTER_DIED ( Bot1 ) )
DELETE_ITEM ( Bot1 )
Bot1 = CREATE_CHAR ( 123.5 , 84.5 , 5.0 ) 10 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot1 , AREA )
SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY )
GIVE_WEAPON ( Bot1 , MOLOTOV )
POINT_ARROW_AT ( Bot1Arrow , Bot1 )
ADD_CHAR_TO_GANG ( Bot1 , russgang )
ADD_PATROL_POINT ( Bot1 , 133.5 , 84.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 133.5 , 94.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 123.5 , 94.5 , 5.0 )
ADD_PATROL_POINT ( Bot1 , 123.5 , 84.5 , 5.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot2 ) )
DELETE_ITEM ( Bot2 )
Bot2 = CREATE_CHAR ( 126.5 , 89.5 , 6.0 ) 10 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot2 , AREA )
SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY )
GIVE_WEAPON ( Bot2 , MACHINE_GUN )
POINT_ARROW_AT ( Bot2Arrow , Bot2 )
ADD_CHAR_TO_GANG ( Bot2 , russgang )
ADD_PATROL_POINT ( Bot2 , 130.5 , 89.5 , 6.0 )
ADD_PATROL_POINT ( Bot2 , 126.5 , 89.5 , 6.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot3 ) )
DELETE_ITEM ( Bot3 )
Bot3 = CREATE_CHAR ( 162.5 , 123.5 , 5.0 ) 8 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot3 , AREA )
SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY )
GIVE_WEAPON ( Bot3 , MOLOTOV )
POINT_ARROW_AT ( Bot3Arrow , Bot3 )
ADD_CHAR_TO_GANG ( Bot3 , zaibgang )
ADD_PATROL_POINT ( Bot3 , 172.5 , 123.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 172.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 162.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot3 , 162.5 , 123.5 , 5.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot4 ) )
DELETE_ITEM ( Bot4 )
Bot4 = CREATE_CHAR ( 167.5 , 126.5 , 6.0 ) 8 0 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot4 , AREA )
SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY )
GIVE_WEAPON ( Bot4 , ROCKET_LAUNCHER )
POINT_ARROW_AT ( Bot4Arrow , Bot4 )
ADD_CHAR_TO_GANG ( Bot4 , zaibgang )
ADD_PATROL_POINT ( Bot4 , 167.5 , 130.5 , 6.0 )
ADD_PATROL_POINT ( Bot4 , 167.5 , 126.5 , 6.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot5 ) )
DELETE_ITEM ( Bot5 )
Bot5 = CREATE_CHAR ( 123.5 , 162.5 , 5.0 ) 9 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot5 , AREA )
SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY )
GIVE_WEAPON ( Bot5 , MOLOTOV )
POINT_ARROW_AT ( Bot5Arrow , Bot5 )
ADD_CHAR_TO_GANG ( Bot5 , krisgang )
ADD_PATROL_POINT ( Bot5 , 133.5 , 162.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 133.5 , 172.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 123.5 , 172.5 , 5.0 )
ADD_PATROL_POINT ( Bot5 , 123.5 , 162.5 , 5.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot6 ) )
DELETE_ITEM ( Bot6 )
Bot6 = CREATE_CHAR ( 130.5 , 167.5 , 6.0 ) 9 270 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot6 , AREA )
SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY )
GIVE_WEAPON ( Bot6 , FLAME_THROWER )
POINT_ARROW_AT ( Bot6Arrow , Bot6 )
ADD_CHAR_TO_GANG ( Bot6 , krisgang )
ADD_PATROL_POINT ( Bot6 , 126.5 , 167.5 , 6.0 )
ADD_PATROL_POINT ( Bot6 , 130.5 , 167.5 , 6.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot7 ) )
DELETE_ITEM ( Bot7 )
Bot7 = CREATE_CHAR ( 84.5 , 123.5 , 5.0 ) 5 90 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot7 , AREA )
SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY )
GIVE_WEAPON ( Bot7 , MOLOTOV )
POINT_ARROW_AT ( Bot7Arrow , Bot7 )
ADD_CHAR_TO_GANG ( Bot7 , redngang )
ADD_PATROL_POINT ( Bot7 , 94.5 , 123.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 94.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 84.5 , 133.5 , 5.0 )
ADD_PATROL_POINT ( Bot7 , 84.5 , 123.5 , 5.0 )
ENDIF

IF ( HAS_CHARACTER_DIED ( Bot8 ) )
DELETE_ITEM ( Bot8 )
Bot8 = CREATE_CHAR ( 89.5 , 130.5 , 6.0 ) 5 180 ANY_GANG_MEMBER END
SET_CHAR_THREAT_SEARCH ( Bot8 , AREA )
SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL )
SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT )
SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY )
GIVE_WEAPON ( Bot8 , SHOTGUN )
POINT_ARROW_AT ( Bot8Arrow , Bot8 )
ADD_CHAR_TO_GANG ( Bot8 , redngang )
ADD_PATROL_POINT ( Bot8 , 89.5 , 126.5 , 6.0 )
ADD_PATROL_POINT ( Bot8 , 89.5 , 130.5 , 6.0 )
ENDIF

ENDWHILE

LEVELEND