MISSIONSTART

SET_CHAR_GRAPHIC_TYPE ( p6 , GANG_GRAPHIC , 14 )

p6_gangbot1 = CREATE_CHAR_INSIDE_CAR ( p6_v ) 14  FIREMAN END
//SET_CHAR_THREAT_SEARCH ( p6_gangbot1 , AREA_PLAYER_ONLY )
ADD_GROUP_TO_CHARACTER ( p6_gangbot1 , 0 )
MAKE_NEW_LEADER_OF_GROUP ( p6_gangbot1 , p6 )

p6_gangbot2 = CREATE_CHAR_INSIDE_CAR ( p6_v ) 14  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p6, p6_gangbot2)
p6_gangbot3 = CREATE_CHAR_INSIDE_CAR ( p6_v ) 14  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p6, p6_gangbot3)
p6_gangbot4 = CREATE_CHAR_INSIDE_CAR ( p6_v ) 14  FIREMAN END
ADD_EXISTING_CHAR_TO_GROUP(p6, p6_gangbot4)

GIVE_WEAPON (p6_gangbot1, FLAME_THROWER )
GIVE_WEAPON (p6_gangbot2, FLAME_THROWER )
GIVE_WEAPON (p6_gangbot3, FLAME_THROWER )
GIVE_WEAPON (p6_gangbot4, FLAME_THROWER )

SET p6_gangtype = 2

MISSIONEND