SAVED_COUNTER true = 1 
SAVED_COUNTER false = 0
COUNTER loop = 1
PLAYER_PED player_1 = ( 181.0 , 187.0 , 4.0 ) 9 0
PLAYER_PED player_2 = ( 181.0 , 193.0 , 4.0 ) 10 0
PLAYER_PED player_3 = ( 189.0 , 193.0 , 4.0 ) 13 0
PLAYER_PED player_4 = ( 189.0 , 187.0 , 4.0 ) 11 0
levelstart
WHILE (loop=1)
 IF (CHECK_CHARACTER_HEALTH(player_1, 0))
  GIVE_WEAPON (player_1, GRENADE, 5) 
  DELAY_HERE (50)
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(player_2, 0))
  GIVE_WEAPON (player_2, GRENADE, 5) 
    DELAY_HERE (50)
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(player_3, 0))
  GIVE_WEAPON (player_3, GRENADE, 5) 
    DELAY_HERE (50)
 ENDIF
 
 IF (CHECK_CHARACTER_HEALTH(player_4, 0))
  GIVE_WEAPON (player_4, GRENADE, 5) 
    DELAY_HERE (50) ENDIF
ENDWHILE
DECLARE_POLICELEVEL ( 0 )
levelend
