//Check List - Y/N//
//Player Positions, used/unused setting(Good Check on REMAPS and Rotations!!!):Y
//Door Settings:Y
//Trap Settings:Y
//RC Car Settings:Y
//ATK Team Win Conditions, and settings:Y
//DEF Team Conditions, and settings:Y
//Car EXPLODE_LARGE Script:Y
//SETTINGS OF PLAYERDEATHS LOWERING COUNTER!:Y
//FINAL CHECK ON ATK DEATH COUNTER!(All the blocks!):Y
//FINAL Check on EVERYTHING(I HATE bugs in fished maps!):Y
////////////////////////////////////////////////////////////////
/**/CRANE_DATA BasicCrane1 = ( 146.5 , 115.5 ) 90 NO_HOMECRANE//
/**//////////////////Player Locations///////////////////////////
/**/PLAYER_PED player1 = ( 130.5 , 155.5 , 2.0 ) 8 0     //////
/**///PLAYER_PED player2 = ( 131.5 , 155.5 , 2.0 ) 8 0     /////
/**///PLAYER_PED player3 = ( 132.5 , 155.5 , 2.0 ) 8 0     ////
/**/PLAYER_PED player4 = ( 129.5 , 163.5 , 2.0 ) 10 180  ///
/**/PLAYER_PED player5 = ( 130.5 , 163.5 , 2.0 ) 10 180  ///
/**///PLAYER_PED player6 = ( 131.5 , 163.5 , 2.0 ) 10 180  ///
/**/CHAR_DATA GOD = ( 252.5 , 1.5 , 2.0 ) 1 0 TANK_DRIVER///
////////////////////////////////////////////////////////////
/**/ARROW_DATA RedBaseArrow  ////
/////////////////////////////////
/**/CAR_DATA APCEX           ////
/**/CAR_DATA LRoamerEX       ////
/**/CAR_DATA IcecreamEX      ////
/**/CAR_DATA GTAEX           ////
/**/CAR_DATA APC1            ////
/**/CAR_DATA APC2            ////
/**/CAR_DATA APC3            ////
/**/CAR_DATA APC4            ////
/**/CAR_DATA APC5            ////
/**/CAR_DATA APC6            ////
/**/CAR_DATA LRoamer1        ////
/**/CAR_DATA LRoamer2        ////
/**/CAR_DATA LRoamer3        ////
/**/CAR_DATA LRoamer4        ////
/**/CAR_DATA LRoamer5        ////
/**/CAR_DATA LRoamer6        ////
/**/CAR_DATA Icecream1       ////
/**/CAR_DATA Icecream2       ////
/**/CAR_DATA Icecream3       ////
/**/CAR_DATA Icecream4       ////
/**/CAR_DATA Icecream5       ////
/**/CAR_DATA Icecream6       ////
/**/CAR_DATA GTA1            ////
/**/CAR_DATA GTA2            ////
/**/CAR_DATA GTA3            ////
/**/CAR_DATA GTA4            ////
/**/CAR_DATA GTA5            ////
/**/CAR_DATA GTA6            ////
/**//////////////////////////////
/**/OBJ_DATA DoorRocket1     ////
/**/OBJ_DATA DoorRocket2     ////
/**/OBJ_DATA CommRocket1     ////
/**/DECLARE_POLICELEVEL ( 5 )////
/**//////////////////////////////////////////////////////////////////
/**/CAR_DATA BlackLimo = ( 116.5 , 92.5 , 2.0 ) 2 0 LIMO           //
/**/CAR_DATA SpecialAgentCar1 = ( 119.5 , 92.5 , 2.0 ) 2 0 EDSELFBI//
/**/CAR_DATA SpecialAgentCar2 = ( 121.5 , 92.5 , 2.0 ) 2 0 EDSELFBI//
/**/CAR_DATA IceCreamVan = ( 124.5 , 92.5 , 2.0 ) -1 0 ICECREAM    //
/**/CAR_DATA Schmidt = ( 126.5 , 92.5 , 2.0 ) 2 0 MESSER           //
/**/CAR_DATA ParkedTank1 = ( 127.5 , 96.5 , 2.0 ) -1 0 TANK        //
/**/CAR_DATA ZType1 = ( 123.5 , 96.5 , 2.0 ) 2 0 VTYPE             //
/**/CAR_DATA ZType2 = ( 119.5 , 96.5 , 2.0 ) 2 0 VTYPE             //
/**/CAR_DATA Schmidt1 = ( 130.5 , 138.5 , 2.0 ) 2 180 MESSER       //
/**/CAR_DATA Schmidt2 = ( 129.5 , 138.5 , 2.0 ) 2 180 MESSER       //
/**/CAR_DATA Schmidt3 = ( 122.5 , 142.5 , 2.0 ) 2 270 MESSER       //
/**/CAR_DATA Schmidt4 = ( 122.5 , 143.5 , 2.0 ) 2 270 MESSER       //
/**/CAR_DATA Schmidt5 = ( 138.5 , 148.5 , 2.0 ) 2 90 MESSER        //
/**/CAR_DATA Schmidt6 = ( 138.5 , 147.5 , 2.0 ) 2 90 MESSER        //
/**/CAR_DATA EnemyEddie1 = ( 121.5 , 181.5 , 2.0 ) 0 180 EDSEL     //
/**/CAR_DATA EnemyEddie2 = ( 121.5 , 182.5 , 2.0 ) 19 180 EDSEL    //
/**/CAR_DATA EnemyEddie3 = ( 121.5 , 183.5 , 2.0 ) 34 180 EDSEL    //
/////////////////////////////////////////////////////////////////////
/**/DECLARE_DOOR_INFO ( 928 , 935 , 2 )//////////////////////////////
////////////////////////////////////////////////////////////////////
/**/OBJ_DATA Generator1 = ( 99.5 , 99.5 , 5.0 ) 0 POWERGEN     ////
/**/OBJ_DATA Generator2 = ( 117.5 , 106.5 , 5.0 ) 0 POWERGEN   ///
/**/OBJ_DATA Generator3 = ( 135.5 , 101.5 , 5.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator4 = ( 104.5 , 114.5 , 5.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator5 = ( 104.5 , 109.5 , 4.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator6 = ( 102.5 , 128.5 , 5.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator7 = ( 113.5 , 143.5 , 5.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator8 = ( 103.5 , 154.5 , 2.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator9 = ( 114.5 , 155.5 , 4.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator10 = ( 153.5 , 150.5 , 2.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator11 = ( 142.5 , 141.5 , 3.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator12 = ( 145.5 , 131.5 , 4.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator13 = ( 161.5 , 125.5 , 4.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator14 = ( 164.5 , 137.5 , 3.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator15 = ( 136.5 , 114.5 , 4.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator16 = ( 128.5 , 117.5 , 4.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator17 = ( 121.5 , 116.5 , 2.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator18 = ( 104.5 , 98.5 , 4.0 ) 0 POWERGEN   //
/**/OBJ_DATA Generator19 = ( 138.5 , 123.5 , 2.0 ) 0 POWERGEN  //
/**/OBJ_DATA Generator20 = ( 128.5 , 126.5 , 4.0 ) 0 POWERGEN  //
/**/OBJ_DATA Bomb1 = ( 130.5 , 160.5 , 2.0 ) 0 BOMB            //
/**/OBJ_DATA Bomb2 = ( 132.5 , 160.5 , 2.0 ) 0 BOMB            //
/**/SOUND Alarm1/////////////////////////////////////////////////
/**/SOUND Alarm2////////////////////////
/**/COUNTER DestroyedGenerators = 20  //
/**/ONSCREEN_COUNTER UberCounter      //
/**/COUNTER AttackerDeaths = 26       //
/**/COUNTER Generator1Death           //
/**/COUNTER Generator2Death           //
/**/COUNTER Generator3Death           //
/**/COUNTER Generator4Death           //
/**/COUNTER Generator5Death           //
/**/COUNTER Generator6Death           //
/**/COUNTER Generator7Death           //
/**/COUNTER Generator8Death           //
/**/COUNTER Generator9Death           //
/**/COUNTER Generator10Death          //
/**/COUNTER Generator11Death          //
/**/COUNTER Generator12Death          //
/**/COUNTER Generator13Death          //
/**/COUNTER Generator14Death          //
/**/COUNTER Generator15Death          //
/**/COUNTER Generator16Death          //
/**/COUNTER Generator17Death          //
/**/COUNTER Generator18Death          //
/**/COUNTER Generator19Death          //
/**/COUNTER Generator20Death          //
/**/COUNTER DestroyedGenerators2      //
/**/COUNTER AttackerDeaths2///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**/DOOR_DATA RCRoomDoor1 = SINGLE ( 128 , 150 , 2 ) ( 128.0 , 151.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
/**/DOOR_DATA RCRoomDoor2 = SINGLE ( 130 , 150 , 2 ) ( 130.0 , 151.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
/**/DOOR_DATA RCRoomDoor3 = SINGLE ( 132 , 150 , 2 ) ( 132.0 , 151.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**/DOOR_DATA GarageDoor1 = SINGLE ( 116 , 102 , 2 ) ( 116.0 , 103.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
/**/DOOR_DATA GarageDoor2 = SINGLE ( 118 , 102 , 2 ) ( 118.0 , 103.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
/**/DOOR_DATA GarageDoor3 = SINGLE ( 120 , 102 , 2 ) ( 120.0 , 103.0 , 2.0 , 1.0 , 1.0 ) BOTTOM 0 ONE_CHAR_ON_FOOT CLOSE_WHEN_CLEAR 10 NOT_FLIP NOT_REVERSED player1//
/**/COUNTER alert                                                                    /////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
/**/GENERATOR MachineGun1 = ( 117.5 , 151.5 , 2.0 ) 0 COLLECT_01 1800 2990 20           ////
/**/GENERATOR Molotov1 = ( 108.5 , 146.5 , 2.0 ) 0 COLLECT_04 1800 2990 20              ////
/**/GENERATOR Molotov2 = ( 113.5 , 141.5 , 5.0 ) 0 COLLECT_04 1800 2990 20              ////
/**/GENERATOR RocketLauncher1 = ( 103.5 , 143.5 , 2.0 ) 0 COLLECT_02 1800 2990 8        ////
/**/GENERATOR Pistol1 = ( 97.5 , 137.5 , 2.0 ) 0 COLLECT_00 1800 2990 40                ////
/**/GENERATOR RocketLauncher2 = ( 106.5 , 134.5 , 5.0 ) 0 COLLECT_02 1800 2990 8        ////
/**/GENERATOR FlameThrower1 = ( 121.5 , 120.5 , 2.0 ) 0 COLLECT_08 1800 2990 15         ////
/**/GENERATOR Grenades1 = ( 99.5 , 109.5 , 5.0 ) 0 COLLECT_05 1800 2990 30              ////
/**/GENERATOR MachineGun2 = ( 135.5 , 109.5 , 2.0 ) 0 COLLECT_01 1800 2990 20           ////
/**/GENERATOR ElectroGun1 = ( 132.5 , 114.5 , 4.0 ) 0 COLLECT_03 1800 2990 20           ////
/**/GENERATOR ElectroGun2 = ( 126.5 , 139.5 , 2.0 ) 0 COLLECT_03 1800 2990 20           ////
/**/GENERATOR RocketLauncher3 = ( 134.5 , 141.5 , 2.0 ) 0 COLLECT_02 1800 2990 8        ////
/**/GENERATOR FastReload1 = ( 115.5 , 112.5 , 2.0 ) 0 COLLECT_36 1800 2990 1            ////
/**/GENERATOR DoubleDamage1 = ( 138.5 , 120.5 , 4.0 ) 0 COLLECT_35 1800 2990 1          ////
/**/GENERATOR CopBribe1 = ( 151.5 , 118.5 , 2.0 ) 0 COLLECT_33 1800 2990 1              ////
/**/GENERATOR Armor1 = ( 147.5 , 138.5 , 2.0 ) 0 COLLECT_31 1800 2990 1                 ////
/**/GENERATOR Invun1 = ( 134.5 , 146.5 , 2.0 ) 0 COLLECT_34 1800 2990 1                 ////
/**/GENERATOR Invis1 = ( 118.5 , 95.5 , 2.0 ) 0 COLLECT_39 1800 2990 1                  ////
/**/GENERATOR Shotgun1 = ( 118.5 , 127.5 , 2.0 ) 0 COLLECT_06 1800 2990 20              ////
/**/GENERATOR SilencedMachineGun1 = ( 107.5 , 97.5 , 2.0 ) 0 COLLECT_09 1800 2990 20    ////
/**/GENERATOR DualPistol1 = ( 102.5 , 124.5 , 2.0 ) 0 COLLECT_10 1800 2990 40           ////
/**/GENERATOR VehicleBomb1 = ( 117.5 , 134.5 , 2.0 ) 0 COLLECT_15 1800 2990 1           ////
/**/GENERATOR VehicleOilSlick1 = ( 153.5 , 126.5 , 2.0 ) 0 COLLECT_16 1800 2990 20      ////
/**/GENERATOR RocketLauncher4 = ( 144.5 , 148.5 , 2.0 ) 0 COLLECT_04 1800 2990 8        ////
/**/GENERATOR Armor2 = ( 121.5 , 152.5 , 2.0 ) 0 COLLECT_31 1800 2990 1                 ////
/**/GENERATOR Armor3 = ( 99.5 , 97.5 , 5.0 ) 0 COLLECT_31 1800 2990 1                   ////
/**/GENERATOR RCSpeed = ( 130.5 , 153.5 , 6.0 ) 0 COLLECT_36 1 2 1                      ////
////////////////////////////////////////////////////////////////////////////////////////////
/**/GENERATOR BaseMachineGun1 = ( 115.5 , 178.5 , 2.0 ) 0 COLLECT_01 1800 2990 30       ////
/**/GENERATOR BaseGrenades1 = ( 114.5 , 179.5 , 2.0 ) 0 COLLECT_05 1800 2990 15         ////
/**/GENERATOR BaseArmor1 = ( 114.5 , 182.5 , 2.0 ) 0 COLLECT_31 1800 2990 1             ////
/**/GENERATOR BaseMolotovs = ( 118.5 , 178.5 , 6.0 ) 0 COLLECT_04 1800 2990 35          ////
/**/GENERATOR BaseCopBribe = ( 117.5 , 179.5 , 4.0 ) 0 COLLECT_33 1800 2990 1           ////
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
/**/OBJ_DATA Antenna1 = ( 114.5 , 178.5 , 4.0 ) 0 ANTENNA  ////
/**/OBJ_DATA Tower1 = ( 114.5 , 178.5 , 3.0 ) 0 TOWER      ////
///////////////////////////////////////////////////////////////
/**/LEVELSTART/**//////////////
///////////////////////////////
ADD_ONSCREEN_COUNTER  ( UberCounter , DestroyedGenerators )
ADD_ONSCREEN_COUNTER  ( UberCounter , AttackerDeaths )
POINT_ARROW_AT ( RedBaseArrow , Antenna1 )
IcecreamEX = CREATE_CAR ( 121.5 , 139.5 , 4.0 ) -1 0 ICECREAM MINI_CAR END
APCEX = CREATE_CAR ( 139.5 , 139.5 , 4.0 ) -1 0 APC MINI_CAR END
GTAEX = CREATE_CAR ( 121.5 , 144.5 , 4.0 ) -1 0 GT24640 MINI_CAR END
LRoamerEX = CREATE_CAR ( 139.5 , 144.5 , 4.0 ) -1 0 GUNJEEP MINI_CAR END
////////////////////////////
DELAY_HERE ( 20 )
EXPLODE_LARGE ( 129.5 , 159.5 , 2.0 )
EXPLODE_LARGE ( 131.5 , 159.5 , 2.0 )
DELAY_HERE ( 3 )
DELETE_ITEM ( Bomb1 )
DELETE_ITEM ( Bomb2 )
REMOVE_BLOCK ( 129 , 159 , 2 , DONT_DROP )
REMOVE_BLOCK ( 130 , 159 , 2 , DONT_DROP )
REMOVE_BLOCK ( 131 , 159 , 2 , DONT_DROP )
REMOVE_BLOCK ( 132 , 159 , 2 , DONT_DROP )
DELAY_HERE ( 8 )
Alarm1 = CREATE_SOUND ( 126.5 , 162.5 , 2.0 ) PRISON_ALARM PLAY_FOREVER END
Alarm2 = CREATE_SOUND ( 135.5 , 162.5 , 2.0 ) PRISON_ALARM PLAY_FOREVER END
////////////////////////////////
GIVE_WEAPON ( Ztype1 , CAR_MACHINE_GUN )
GIVE_WEAPON ( Ztype2 , CAR_MACHINE_GUN )
SET_CAR_ROCKETPROOF ( ZType1 , ON )
SET_CAR_ROCKETPROOF ( ZType2 , ON )
GIVE_WEAPON ( ParkedTank1 , TANK_GUN )
GIVE_WEAPON ( SpecialAgentCar1 , CAR_OIL )
GIVE_WEAPON ( SpecialAgentCar2 , CAR_OIL )
GIVE_WEAPON ( SpecialAgentCar1 , CAR_MACHINE_GUN )
GIVE_WEAPON ( SpecialAgentCar2 , CAR_MACHINE_GUN )
SET_CAR_ROCKETPROOF ( Schmidt , ON )
SET_CAR_FLAMEPROOF ( Schmidt , ON )
SET_CAR_BULLETPROOF ( Schmidt , ON )
SET_CAR_ROCKETPROOF ( Schmidt1 , ON )
SET_CAR_FLAMEPROOF ( Schmidt1 , ON )
SET_CAR_BULLETPROOF ( Schmidt1 , ON )
SET_CAR_ROCKETPROOF ( Schmidt2 , ON )
SET_CAR_FLAMEPROOF ( Schmidt2 , ON )
SET_CAR_BULLETPROOF ( Schmidt2 , ON )
SET_CAR_ROCKETPROOF ( Schmidt3 , ON )
SET_CAR_FLAMEPROOF ( Schmidt3 , ON )
SET_CAR_BULLETPROOF ( Schmidt3 , ON )
SET_CAR_ROCKETPROOF ( Schmidt4 , ON )
SET_CAR_FLAMEPROOF ( Schmidt4 , ON )
SET_CAR_BULLETPROOF ( Schmidt4 , ON )
SET_CAR_ROCKETPROOF ( Schmidt5 , ON )
SET_CAR_FLAMEPROOF ( Schmidt5 , ON )
SET_CAR_BULLETPROOF ( Schmidt5 , ON )
SET_CAR_ROCKETPROOF ( Schmidt6 , ON )
SET_CAR_FLAMEPROOF ( Schmidt6 , ON )
SET_CAR_BULLETPROOF ( Schmidt6 , ON )

SET_CAR_ROCKETPROOF ( BlackLimo , ON )
GIVE_WEAPON ( BlackLimo , CAR_MACHINE_GUN )

SWITCH_GENERATOR ( RCspeed , ON )
SWITCH_GENERATOR ( MachineGun1 , ON )
SWITCH_GENERATOR ( Molotov1 , ON )
SWITCH_GENERATOR ( Molotov2 , ON )
SWITCH_GENERATOR ( RocketLauncher1 , ON )
SWITCH_GENERATOR ( Pistol1 , ON )
SWITCH_GENERATOR ( RocketLauncher2 , ON )
SWITCH_GENERATOR ( FlameThrower1 , ON )
SWITCH_GENERATOR ( Grenades1 , ON )
SWITCH_GENERATOR ( MachineGun2 , ON )
SWITCH_GENERATOR ( ElectroGun1 , ON )
SWITCH_GENERATOR ( ElectroGun2 , ON )
SWITCH_GENERATOR ( RocketLauncher3 , ON )
SWITCH_GENERATOR ( FastReload1 , ON )
SWITCH_GENERATOR ( DoubleDamage1 , ON )
SWITCH_GENERATOR ( CopBribe1 , ON )
SWITCH_GENERATOR ( Armor1 , ON )
SWITCH_GENERATOR ( Invun1 , ON )
SWITCH_GENERATOR ( Invis1 , ON )
SWITCH_GENERATOR ( ShotGun1 , ON )
SWITCH_GENERATOR ( SilencedMachineGun1 , ON )
SWITCH_GENERATOR ( DualPistol1 , ON )
SWITCH_GENERATOR ( VehicleBomb1 , ON )
SWITCH_GENERATOR ( VehicleOilSlick1 , ON )
SWITCH_GENERATOR ( RocketLauncher4 , ON )
SWITCH_GENERATOR ( Armor2 , ON )
SWITCH_GENERATOR ( Armor3 , ON )
SWITCH_GENERATOR ( BaseArmor1 , ON )
SWITCH_GENERATOR ( BaseMachineGun1 , ON )
SWITCH_GENERATOR ( BaseCopBribe , ON )
SWITCH_GENERATOR ( BaseGrenades1 , ON )
SWITCH_GENERATOR ( BaseMolotovs , ON )

WHILE ( NOT ( HAS_CHARACTER_DIED ( GOD ) ) )

//IF ( IS_CHAR_IN_ZONE ( player1 , CommTrap1 ) )
//CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
//DELAY_HERE ( 50 )
//ENDIF
/*
IF ( IS_CHAR_IN_ZONE ( player2 , CommTrap1 ) )
CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player3 , CommTrap1 ) )
CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDIF
*/
IF ( IS_CHAR_IN_ZONE ( player4 , CommTrap1 ) )
CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player5 , CommTrap1 ) )
CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDIF
/*
IF ( IS_CHAR_IN_ZONE ( player6 , CommTrap1 ) )
CommRocket1 = CREATE_OBJ ( 97.5 , 122.5 , 5.0 ) 0 ROCKET END
DELAY_HERE ( 50 )
ENDIF
*/
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////

//IF ( IS_CHAR_IN_ZONE ( player1 , DoorTrap1 ) )
//DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
//DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
//DELAY_HERE ( 50 )
//ENDIF

///////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

///////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player2 , DoorTrap1 ) )
DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 50 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player3 , DoorTrap1 ) )
DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 50 )
ENDIF
*/
IF ( IS_CHAR_IN_ZONE ( player4 , DoorTrap1 ) )
DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 50 )
ENDIF

IF ( IS_CHAR_IN_ZONE ( player5 , DoorTrap1 ) )
DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 50 )
ENDIF
/*
IF ( IS_CHAR_IN_ZONE ( player6 , DoorTrap1 ) )
DoorRocket1 = CREATE_OBJ ( 98.5 , 110.5 , 2.0 ) 90 ROCKET END
DoorRocket2 = CREATE_OBJ ( 100.5 , 110.5 , 2.0 ) 270 ROCKET END
DELAY_HERE ( 50 )
ENDIF
*/
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player1 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream1 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream1 , ON )
GIVE_WEAPON ( Icecream1 , CAR_BOMB )
GIVE_WEAPON ( Icecream1 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player1 , Icecream1 )
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player2 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream2 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream2 , ON )
GIVE_WEAPON ( Icecream2 , CAR_BOMB )
GIVE_WEAPON ( Icecream2 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player2 , Icecream2 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player3 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream3 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream3 , ON )
GIVE_WEAPON ( Icecream3 , CAR_BOMB )
GIVE_WEAPON ( Icecream3 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player3 , Icecream3 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player4 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream4 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream4 , ON )
GIVE_WEAPON ( Icecream4 , CAR_BOMB )
GIVE_WEAPON ( Icecream4 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player4 , Icecream4 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player5 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream5 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream5 , ON )
GIVE_WEAPON ( Icecream5 , CAR_BOMB )
GIVE_WEAPON ( Icecream5 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player5 , Icecream5 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player6 , RCicecream ) )
DELAY_HERE ( 80 )
Icecream6 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 ICECREAM MINI_CAR END
SET_CAR_ROCKETPROOF ( Icecream6 , ON )
GIVE_WEAPON ( Icecream6 , CAR_BOMB )
GIVE_WEAPON ( Icecream6 , CAR_OIL )
TAKE_REMOTE_CONTROL_OF_CAR ( player6 , Icecream6 )
ENDIF
*/
////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player1 , RCAPC ) )
DELAY_HERE ( 80 )
APC1 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC1 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC1 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player1 , APC1 )
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player2 , RCAPC ) )
DELAY_HERE ( 80 )
APC2 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC2 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC2 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player2 , APC2 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player3 , RCAPC ) )
DELAY_HERE ( 80 )
APC3 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC3 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC3 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player3 , APC3 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player4 , RCAPC ) )
DELAY_HERE ( 80 )
APC4 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC4 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC4 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player4 , APC4 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player5 , RCAPC ) )
DELAY_HERE ( 80 )
APC5 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC5 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC5 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player5 , APC5 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player6 , RCAPC ) )
DELAY_HERE ( 80 )
APC6 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 APC MINI_CAR END
GIVE_WEAPON ( APC6 , CAR_MACHINE_GUN )
GIVE_WEAPON ( APC6 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player2 , APC6 )
ENDIF
*/
////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player1 , RCGTA ) )
DELAY_HERE ( 80 )
GTA1 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA1 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA1 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player1 , GTA1 )
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player2 , RCGTA ) )
DELAY_HERE ( 80 )
GTA2 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA2 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA2 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player2 , GTA2 )
ENDIF
*/
////////////////////////////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player3 , RCGTA ) )
DELAY_HERE ( 80 )
GTA3 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA3 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA3 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player3 , GTA3 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player4 , RCGTA ) )
DELAY_HERE ( 80 )
GTA4 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA4 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA4 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player4 , GTA4 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player5 , RCGTA ) )
DELAY_HERE ( 80 )
GTA5 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA5 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA5 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player5 , GTA5 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player6 , RCGTA ) )
DELAY_HERE ( 80 )
GTA6 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GT24640 MINI_CAR END
GIVE_WEAPON ( GTA6 , CAR_MACHINE_GUN )
GIVE_WEAPON ( GTA6 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player6 , GTA6 )
ENDIF
*/
////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player1 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer1 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer1 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer1 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player1 , LRoamer1 )
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player2 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer2 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer2 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer2 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player2 , LRoamer2 )
ENDIF
*/
////////////////////////////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

////////////////////////////////////////////
/*
IF ( IS_CHAR_IN_ZONE ( player3 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer3 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer3 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer3 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player3 , LRoamer3 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player4 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer4 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer4 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer4 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player4 , LRoamer4 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player5 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer5 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer5 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer5 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player5 , LRoamer5 )
ENDIF

////////////////////////////////////////////

IF ( IS_CHAR_IN_ZONE ( player6 , RCLRoamer ) )
DELAY_HERE ( 80 )
LRoamer6 = CREATE_CAR ( 130.5 , 153.5 , 6.0 ) -1 0 GUNJEEP MINI_CAR END
GIVE_WEAPON ( LRoamer6 , CAR_FLAMETHROWER )
GIVE_WEAPON ( LRoamer6 , CAR_BOMB )
TAKE_REMOTE_CONTROL_OF_CAR ( player6 , LRoamer6 )
ENDIF
*/
////////////////////////////////////////////

IF ( CHECK_OBJ_MODEL ( Generator1 , POWERGEN_DEAD ) )
IF ( Generator1Death = 0 )
--DestroyedGenerators
SET Generator1Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator2 , POWERGEN_DEAD ) )
IF ( Generator2Death = 0 )
--DestroyedGenerators
SET Generator2Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator3 , POWERGEN_DEAD ) )
IF ( Generator3Death = 0 )
--DestroyedGenerators
SET Generator3Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator4 , POWERGEN_DEAD ) )
IF ( Generator4Death = 0 )
--DestroyedGenerators
SET Generator4Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator5 , POWERGEN_DEAD ) )
IF ( Generator5Death = 0 )
--DestroyedGenerators
SET Generator5Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator6 , POWERGEN_DEAD ) )
IF ( Generator6Death = 0 )
--DestroyedGenerators
SET Generator6Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator7 , POWERGEN_DEAD ) )
IF ( Generator7Death = 0 )
--DestroyedGenerators
SET Generator7Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator8 , POWERGEN_DEAD ) )
IF ( Generator8Death = 0 )
--DestroyedGenerators
SET Generator8Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator9 , POWERGEN_DEAD ) )
IF ( Generator9Death = 0 )
--DestroyedGenerators
SET Generator9Death = 1
ENDIF
ENDIF

/////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

/////////////////

IF ( CHECK_OBJ_MODEL ( Generator10 , POWERGEN_DEAD ) )
IF ( Generator10Death = 0 )
--DestroyedGenerators
SET Generator10Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator11 , POWERGEN_DEAD ) )
IF ( Generator11Death = 0 )
--DestroyedGenerators
SET Generator11Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator12 , POWERGEN_DEAD ) )
IF ( Generator12Death = 0 )
--DestroyedGenerators
SET Generator12Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator13 , POWERGEN_DEAD ) )
IF ( Generator13Death = 0 )
--DestroyedGenerators
SET Generator13Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator14 , POWERGEN_DEAD ) )
IF ( Generator14Death = 0 )
--DestroyedGenerators
SET Generator14Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator15 , POWERGEN_DEAD ) )
IF ( Generator15Death = 0 )
--DestroyedGenerators
SET Generator15Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator16 , POWERGEN_DEAD ) )
IF ( Generator16Death = 0 )
--DestroyedGenerators
SET Generator16Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator17 , POWERGEN_DEAD ) )
IF ( Generator17Death = 0 )
--DestroyedGenerators
SET Generator17Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator18 , POWERGEN_DEAD ) )
IF ( Generator18Death = 0 )
--DestroyedGenerators
SET Generator18Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator19 , POWERGEN_DEAD ) )
IF ( Generator19Death = 0 )
--DestroyedGenerators
SET Generator19Death = 1
ENDIF
ENDIF

IF ( CHECK_OBJ_MODEL ( Generator20 , POWERGEN_DEAD ) )
IF ( Generator20Death = 0 )
--DestroyedGenerators
SET Generator20Death = 1
ENDIF
ENDIF

/////////////////////////////////////////////////////////
////////////////////Destroyed Generators/////////////////
///////////////////////Team ATK win//////////////////////
/////////////////////////////////////////////////////////

IF ( DestroyedGenerators2 = 0 )
IF ( DestroyedGenerators = 0 )
ADD_SCORE ( player4 , 999999 )
ADD_SCORE ( player5 , 999999 )
++DestroyedGenerators2
ENDIF
ENDIF

/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
/////////////////////Attacker Deaths/////////////////////
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////


IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF


/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
//////////////////////Team DEF win///////////////////////
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

IF ( AttackerDeaths = 0 )
IF ( AttackerDeaths2 = 0 )
++AttackerDeaths2
ADD_SCORE ( player1 , 999999 )
ENDIF
ENDIF

/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////

IF ( destroyedgenerators = 19 )
IF ( alert = 0 )
DISPLAY_BRIEF ( 3968 )
++alert
ENDIF
ENDIF

///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
/*
IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt ) )
EXPLODE_LARGE ( player1 )
ENDIF
*/
//////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

//////////////////////
/*
IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt ) )
EXPLODE_LARGE ( player6 )
ENDIF

////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt1 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt1 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt1 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt1 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt1 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt1 ) )
EXPLODE_LARGE ( player6 )
ENDIF

//////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt2 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt2 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt2 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt2 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt2 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt2 ) )
EXPLODE_LARGE ( player6 )
ENDIF
*/
//////////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

//////////////////////////
/*
IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt3 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt3 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt3 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt3 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt3 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt3 ) )
EXPLODE_LARGE ( player6 )
ENDIF

///////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt4 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt4 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt4 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt4 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt4 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt4 ) )
EXPLODE_LARGE ( player6 )
ENDIF

//////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt5 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt5 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt5 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt5 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt5 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt5 ) )
EXPLODE_LARGE ( player6 )
ENDIF

//////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , Schmidt6 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , Schmidt6 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , Schmidt6 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , Schmidt6 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , Schmidt6 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , Schmidt6 ) )
EXPLODE_LARGE ( player6 )
ENDIF

/////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , BlackLimo ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , BlackLimo ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , BlackLimo ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , BlackLimo ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , BlackLimo ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , BlackLimo ) )
EXPLODE_LARGE ( player6 )
ENDIF

/////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , SpecialAgentCar1 ) )
EXPLODE_LARGE ( player6 )
ENDIF

//////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , SpecialAgentCar2 ) )
EXPLODE_LARGE ( player6 )
ENDIF
*/
////////////////////

IF ( ( ( HAS_CHARACTER_DIED ( player4 ) ) OR ( HAS_CHARACTER_DIED ( player5 ) ) ) OR ( HAS_CHARACTER_DIED ( player4 ) ) )
IF ( AttackerDeaths2 = 0 )
--AttackerDeaths
DELAY_HERE ( 60 )
ENDIF
ENDIF

////////////////////
/*
IF ( IS_CHARACTER_IN_CAR ( player1 , IceCreamVan ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , IceCreamVan ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , IceCreamVan ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , IceCreamVan ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , IceCreamVan ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , IceCreamVan ) )
EXPLODE_LARGE ( player6 )
ENDIF

////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , ZType1 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , ZType1 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , ZType1 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , ZType1 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , ZType1 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , ZType1 ) )
EXPLODE_LARGE ( player6 )
ENDIF

////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , ZType2 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , ZType2 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , ZType2 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , ZType2 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , ZType2 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , ZType2 ) )
EXPLODE_LARGE ( player6 )
ENDIF

/////////////////////////////////

IF ( IS_CHARACTER_IN_CAR ( player1 , ParkedTank1 ) )
EXPLODE_LARGE ( player1 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player2 , ParkedTank1 ) )
EXPLODE_LARGE ( player2 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player3 , ParkedTank1 ) )
EXPLODE_LARGE ( player3 )
ENDIF
*/
IF ( IS_CHARACTER_IN_CAR ( player4 , ParkedTank1 ) )
EXPLODE_LARGE ( player4 )
ENDIF

IF ( IS_CHARACTER_IN_CAR ( player5 , ParkedTank1 ) )
EXPLODE_LARGE ( player5 )
ENDIF
/*
IF ( IS_CHARACTER_IN_CAR ( player6 , ParkedTank1 ) )
EXPLODE_LARGE ( player6 )
ENDIF
*/
//////////////////////

ENDWHILE

LEVELEND
