// player's normal start position PLAYER_PED p1 = (181.5, 225.5, 6.0) 5 0 PLAYER_PED p2 = (189.5, 242.5, 6.0) 6 0 PLAYER_PED p3 = (202.5, 227.5, 6.0) 5 0 PLAYER_PED p4 = (206.5, 242.5, 6.0) 6 0 PLAYER_PED p5 = (228.5, 228.5, 6.0) 5 0 PLAYER_PED p6 = (226.5, 242.5, 6.0) 6 0 PARKED_CAR_DATA auto1 = (71.5, 77.5) 0 0 GT24640 GENERATOR molotov1 = (72.5, 77.5) 0 COLLECT_04 80 120 20 GENERATOR egun = (80.5, 69.7) 0 COLLECT_03 80 120 40 GENERATOR flamer = (85.5, 71.5, 4.0) 0 COLLECT_08 80 120 50 GENERATOR grenade = (80.5, 69.3) 0 COLLECT_05 80 120 80 //entferne GIVE_WEAPON bei hollowpath! // two basic boolean values //SAVED_COUNTER true = 1 //SAVED_COUNTER false = 0 COUNTER mainloop = 1 COUNTER hollowpath = 0 COUNTER hollowpath2 = 0 COUNTER p1_trg_horn = 0 COUNTER bomb_trig1 = 0 COUNTER c_liftup = 0 COUNTER c_liftdown = 0 COUNTER p1weapon = 0 COUNTER p2weapon = 0 COUNTER p3weapon = 0 COUNTER p4weapon = 0 COUNTER p5weapon = 0 COUNTER p6weapon = 0 //CAR_DATA liftupcar = (1.0, 1.0, 2.0) 1 20 JEEP //CHAR_DATA liftupchar = (50.0,79.0,3.0) 3 45 DUMMY //CHAR_DATA liftdownchar = (50.0,79.0,3.0) 3 45 DUMMY //SOUND liftup = (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT //SOUND liftdown = (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT SOUND bns = (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT SOUND bns2 = (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT SOUND bes = (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT SOUND bes2 = (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT SOUND bss = (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT SOUND bss2 = (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT SOUND bws = (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT SOUND bws2 = (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT //SOUND hollowpsound = (76.50, 77.50, 3.00) BANK_ALARM PLAY_INSTANT //SOUND hollowpsound2 = (84.50, 66.50, 3.00) BANK_ALARM PLAY_INSTANT //SOUND hollowpsound3 = (80.50, 67.50, 3.00) BANK_ALARM PLAY_INSTANT DESTRUCTOR surface = (73.0,76.0,1.0) (36.0,36.0) DESTRUCTOR chesswest = (95.0,71.0,1.0) (4.0,18.0) DESTRUCTOR chesseast = (111.0,71.0,1.0) (4.0,18.0) DESTRUCTOR chessnorth = (102.0,63.0,1.0) (18.0,4.0) DESTRUCTOR chesssouth = (102.0,79.0,1.0) (18.0,4.0) //////////////////////////////////////////////////////////////// // // // BEGIN MAIN SCRIPT! and stuff... // // // //////////////////////////////////////////////////////////////// LIGHT hpl = (83.5,69.0,4.0) 4.0 0 (255,0,0) 0 0 0 LEVELSTART //GIVE_DRIVER_AND_BRAKE (liftupcar) SWITCH_GENERATOR (molotov1, ON) SWITCH_GENERATOR (egun, ON) SWITCH_GENERATOR (grenade, ON) SWITCH_GENERATOR (flamer, ON) // example command //MAKE_ALL_CHARS_MUGGERS (on) WHILE_EXEC ( mainloop = 1 ) /* IF (IS_CHARACTER_IN_CAR (p1, auto1)) IF (IS_CHAR_PRESSING_HORN (p1)) SET bomb_trig1 = 1 ENDIF ENDIF IF (IS_CHARACTER_IN_CAR (p2, auto1)) IF (bomb_trig1 = 1) EXPLODE_LARGE (auto1) ENDIF ENDIF */ ///WEAPONS///////////////////////////////////////////////////////////////////////////////// ///WEAPONS///////////////////////////////////////////////////////////////////////////////// ///WEAPONS///////////////////////////////////////////////////////////////////////////////// IF (HAS_CHARACTER_DIED (p1)) SET p1weapon = 1 ENDIF IF (HAS_CHARACTER_DIED (p2)) SET p2weapon = 1 ENDIF IF (HAS_CHARACTER_DIED (p3)) SET p3weapon = 1 ENDIF IF (HAS_CHARACTER_DIED (p4)) SET p4weapon = 1 ENDIF IF (HAS_CHARACTER_DIED (p5)) SET p5weapon = 1 ENDIF IF (HAS_CHARACTER_DIED (p6)) SET p6weapon = 1 ENDIF IF (p1weapon = 1) GIVE_WEAPON ( p1, flame_thrower , 20 ) ENDIF IF (p2weapon = 1) GIVE_WEAPON ( p2, flame_thrower , 20 ) ENDIF IF (p3weapon = 1) GIVE_WEAPON ( p3, flame_thrower , 20 ) ENDIF IF (p4weapon = 1) GIVE_WEAPON ( p4, flame_thrower , 20 ) ENDIF IF (p5weapon = 1) GIVE_WEAPON ( p5, flame_thrower , 20 ) ENDIF IF (p6weapon = 1) GIVE_WEAPON ( p6, flame_thrower , 20 ) ENDIF //StartSpawns IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 184.50, 227.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 90.50, 91.20, 7.00, 180) bss2 = CREATE_SOUND (184.50, 227.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 187.50, 240.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 91.00, 91.20, 7.00, 180) bss2 = CREATE_SOUND (187.50, 240.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 200.50, 224.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 91.50, 91.20, 7.00, 180) bss2 = CREATE_SOUND (200.50, 224.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 203.50, 242.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 92.00, 91.20, 7.00, 180) bws2 = CREATE_SOUND (203.50, 242.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 225.50, 228.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 92.50, 91.20, 7.00, 180) bns2 = CREATE_SOUND (225.50, 228.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 225.50, 236.50, 6.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 92.50, 91.20, 7.00, 180) bes2 = CREATE_SOUND (225.50, 236.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //Restarts///////////////////////////////////////////////////////// //Restarts///////////////////////////////////////////////////////// //Restarts///////////////////////////////////////////////////////// IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p1, 103.50, 70.50, 6.00, 180) ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p2, 103.50, 70.50, 6.00, 180) ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p3, 103.50, 70.50, 6.00, 180) ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p4, 103.50, 70.50, 6.00, 180) ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p5, 103.50, 70.50, 6.00, 180) ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 95.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 103.50, 71.50, 7.00, 180) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 94.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 100.20, 74.80, 6.00, 135) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 96.50, 73.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 106.80, 74.80, 6.00, 225) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 95.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 106.50, 68.50, 6.00, 315) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 94.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 100.20, 68.20, 6.00, 45) ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 96.50, 74.50, 2.00, 0.80, 0.80)) WARP_FROM_CAR_TO_POINT (p6, 103.50, 70.50, 6.00, 180) ENDIF ENDIF //Going up to Battle Platform///////////////////////////////////////////////////////////// //Going up to Battle Platform///////////////////////////////////////////////////////////// //Going up to Battle Platform///////////////////////////////////////////////////////////// //north /* IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 76.50, 69.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 69.80, 3.00, 0) bns = CREATE_SOUND (76.50, 69.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //east IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 80.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 80.10, 73.50, 3.00, 270) bes = CREATE_SOUND (80.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //south IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 76.50, 77.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 77.10, 3.00, 180) bss = CREATE_SOUND (76.50, 77.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //west IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 72.50, 73.50, 2.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 72.80, 73.50, 3.00, 90) bws = CREATE_SOUND (72.50, 73.50, 2.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //BEAMERVATORS///////////////////////////////////////////////////////// //BEAMERVATORS///////////////////////////////////////////////////////// //BEAMERVATORS///////////////////////////////////////////////////////// //Beamervators PLAYER 1 //n-s IF (LOCATE_CHARACTER_ANY_MEANS(p1, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p1, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p1, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p1, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p1, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p1, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p1, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p1, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p1, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p1, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p1, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p1, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //Beamervators PLAYER 2 //n-s IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p2, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p2, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p2, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p2, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p2, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p2, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p2, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p2, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p2, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p2, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p2, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //Beamervators PLAYER 3 //n-s IF (LOCATE_CHARACTER_ANY_MEANS(p3, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p3, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p3, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p3, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p3, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p3, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p3, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p3, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p3, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p3, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p3, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p3, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //Beamervators PLAYER 4 //n-s IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p4, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p4, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p4, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p4, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p4, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p4, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p4, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p4, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p4, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p4, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p4, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //Beamervators PLAYER 5 //n-s IF (LOCATE_CHARACTER_ANY_MEANS(p5, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p5, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p5, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p5, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p5, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p5, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p5, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p5, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p5, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p5, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p5, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p5, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //Beamervators PLAYER 6 //n-s IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 76.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 77.10, 3.00, 180) bns = CREATE_SOUND (76.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (76.50, 76.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-e IF (LOCATE_CHARACTER_ANY_MEANS(p6, 77.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 80.10, 73.50, 3.00, 270) bns = CREATE_SOUND (77.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //n-w IF (LOCATE_CHARACTER_ANY_MEANS(p6, 75.50, 69.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 72.80, 73.50, 3.00, 90) bns = CREATE_SOUND (75.50, 69.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bns2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-w IF (LOCATE_CHARACTER_ANY_MEANS(p6, 80.80, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 72.80, 73.50, 3.00, 90) bes = CREATE_SOUND (80.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-n IF (LOCATE_CHARACTER_ANY_MEANS(p6, 80.80, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 69.80, 3.00, 0) bes = CREATE_SOUND (80.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //e-s IF (LOCATE_CHARACTER_ANY_MEANS(p6, 80.80, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 77.10, 3.00, 180) bes = CREATE_SOUND (80.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bes2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-n IF (LOCATE_CHARACTER_ANY_MEANS(p6, 76.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 69.80, 3.00, 0) bss = CREATE_SOUND (76.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-e IF (LOCATE_CHARACTER_ANY_MEANS(p6, 77.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 80.10, 73.50, 3.00, 270) bss = CREATE_SOUND (77.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //s-w IF (LOCATE_CHARACTER_ANY_MEANS(p6, 75.50, 77.80, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 72.80, 73.50, 3.00, 90) bss = CREATE_SOUND (75.50, 77.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bss2 = CREATE_SOUND (72.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-e IF (LOCATE_CHARACTER_ANY_MEANS(p6, 72.10, 73.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 80.10, 73.50, 3.00, 270) bws = CREATE_SOUND (72.50, 73.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (80.50, 73.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-n IF (LOCATE_CHARACTER_ANY_MEANS(p6, 72.10, 72.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 69.80, 3.00, 0) bws = CREATE_SOUND (72.50, 72.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 69.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF //w-s IF (LOCATE_CHARACTER_ANY_MEANS(p6, 72.10, 74.50, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 76.50, 77.10, 3.00, 180) bws = CREATE_SOUND (72.50, 74.50, 3.00) BOMB_TICK_SHIT PLAY_INSTANT END bws2 = CREATE_SOUND (76.50, 77.50, 3.00) YEEHA_BOMB PLAY_INSTANT END ENDIF ENDIF //Level up and Down / Lift Sound////////////////////////////////////////////////// //Level up and Down / Lift Sound////////////////////////////////////////////////// //Level up and Down / Lift Sound////////////////////////////////////////////////// IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p1, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p1, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p1, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p2, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p2, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p2, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p3, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p3, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p3, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p4, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p4, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p4, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p5, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p5, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p5, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS(p6, 71.90, 78.10, 3.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 71.90, 78.10, 5.00, 135) liftup = CREATE_SOUND (71.50, 78.50, 5.00) ROCKET_LAUNCH_FAIL_CLICK PLAY_INSTANT END ENDIF IF (LOCATE_CHARACTER_ANY_MEANS(p6, 71.10, 78.90, 5.00, 1.00, 1.00)) WARP_FROM_CAR_TO_POINT (p6, 71.35, 78.65, 3.00, 315) liftdown = CREATE_SOUND (71.50, 78.50, 5.00) DETECTED_MUMBLE PLAY_INSTANT END ENDIF ENDIF //SecretPath1 SET hollowpath = 0 IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p1, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p2, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p3, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p4, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p5, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p6, 80.5, 69.5, 5.0, 1.0, 1.0)) SET hollowpath = 1 ENDIF ENDIF ///CREATE HOLLOWPATH1/////////////////////////////////////////////////////// IF (hollowpath > 0) hollowpsound = CREATE_SOUND (82.50, 69.50, 4.00) BANK_ALARM PLAY_INSTANT END ADD_NEW_BLOCK (82,69,4) CHANGE_BLOCK TYPE (82,69,4) FIELD 6 CHANGE_BLOCK LID (82,69,4) FLAT FLIP 0 90 704 ADD_NEW_BLOCK (83,69,4) CHANGE_BLOCK TYPE (83,69,4) FIELD 5 CHANGE_BLOCK LID (83,69,4) FLAT FLIP 0 90 704 CHANGE_INTENSITY (hpl, 255) ELSE REMOVE_BLOCK (82,69,4, DONT_DROP) REMOVE_BLOCK (83,69,4, DONT_DROP) CHANGE_INTENSITY (hpl, 0) ENDIF //SecretPath2/////////////////////////////////////////////////////////// SET hollowpath2 = 0 IF (CHECK_CHARACTER_HEALTH (p1, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p1, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF IF (IS_CHAR_FIRING_ONSCREEN (p1)) SET hollowpath = 1 SET hollowpath2 = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p2, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p2, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p3, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p3, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p4, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p4, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p5, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p5, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF ENDIF IF (CHECK_CHARACTER_HEALTH (p6, 0)) IF (LOCATE_CHARACTER_ANY_MEANS (p6, 87.5, 69.5, 4.0, 1.0, 1.0)) SET hollowpath2 = 1 ENDIF ENDIF //CREATE HOLLOWPATH2/////////////////////////////////////////////////// IF (hollowpath2 > 0) hollowpsound2 = CREATE_SOUND (84.50, 66.50, 4.00) BANK_ALARM PLAY_INSTANT END hollowpsound3 = CREATE_SOUND (80.50, 67.50, 5.00) BANK_ALARM PLAY_INSTANT END ADD_NEW_BLOCK (81,66,5) CHANGE_BLOCK TYPE (81,66,5) FIELD 6 CHANGE_BLOCK LID (81,66,5) FLAT FLIP 0 90 704 ADD_NEW_BLOCK (82,66,5) CHANGE_BLOCK TYPE (82,66,5) FIELD 5 CHANGE_BLOCK LID (82,66,5) FLAT FLIP 0 90 704 ADD_NEW_BLOCK (83,66,4) CHANGE_BLOCK TYPE (83,66,4) FIELD 6 CHANGE_BLOCK LID (83,66,4) FLAT FLIP 0 90 704 ADD_NEW_BLOCK (84,66,4) CHANGE_BLOCK TYPE (84,66,4) FIELD 5 CHANGE_BLOCK LID (84,66,4) FLAT FLIP 0 90 704 ADD_NEW_BLOCK (80,67,5) CHANGE_BLOCK TYPE (80,67,5) FIELD 0 CHANGE_BLOCK LID (80,67,5) FLAT FLIP 0 180 704 ADD_NEW_BLOCK (80,68,5) CHANGE_BLOCK TYPE (80,68,5) FIELD 0 CHANGE_BLOCK LID (80,68,5) FLAT FLIP 0 180 704 CHANGE_INTENSITY (hpl, 255) ELSE REMOVE_BLOCK (81,66,5, DONT_DROP) REMOVE_BLOCK (82,66,5, DONT_DROP) REMOVE_BLOCK (83,66,4, DONT_DROP) REMOVE_BLOCK (84,66,4, DONT_DROP) REMOVE_BLOCK (80,67,5, DONT_DROP) REMOVE_BLOCK (80,68,5, DONT_DROP) CHANGE_INTENSITY (hpl, 0) ENDIF */ ENDWHILE LEVELEND