PLAYER_PED Player1 = ( 87.0 , 91.5 , 2.0 ) 10 0 SET_DEATHARREST_STATE ( Player1 , ON ) SET_STATION_INFO ( trak00 , 1 , 0 , 0 ) SET_STATION_INFO ( trak01 , 1 , 0 , 0 ) CRANE_DATA Basiccrane1 = ( 130.5 , 165.5 ) 270 NO_HOMECRANE CRANE_DATA Crane1 = ( 86.5 , 95.5 ) 0 NO_HOMECRANE FIRST ( 89.5 , 95.5 ) 90 CRANE_DATA Crane2 = ( 89.5 , 92.5 ) 0 NO_HOMECRANE FIRST ( 89.5 , 89.5 ) 0 CRANE_DATA Crane3 = ( 173.5 , 74.5 ) 270 NO_HOMECRANE FIRST ( 173.5 , 71.5 ) 180 CRUSHER Crusher1 = ( 89.5 , 95.5 ) CONVEYOR Conveyor1 = ( 90.5 , 89.5 , 3.0 ) ( 7.0 , 1.0 ) 2 0 CONVEYOR Conveyor2 = ( 94.5 , 95.5 , 3.0 ) ( 1.0 , 13.0 ) 0 2 DESTRUCTOR Destructor1 = ( 94.5 , 89.5 , 3.0 ) ( 1.0 , 1.0 ) DESTRUCTOR Destructor2 = ( 94.5 , 101.5 , 3.0 ) ( 1.0 , 1.0 ) GENERATOR Generator1 = ( 94.5 , 90.5 , 3.0 ) 0 COLLECT_01 2 10 10 DECLARE_CRANE_POWERUP ( Crane2 , Generator1 , 93 , 89 , 3 ) DECLARE_POWERUP_CARLIST ( STRATOS , VTYPE , STRATOSB , PICKUP , GRAHAM , BUICK , GT24640 , MIURA , ISETTA , BUG , MONSTER , AMDB4 , COPCAR , T2000GT , WBTWIN , XK120 , MERC , EDSELFBI , SPIDER ) CAR_DATA Car1 = ( 88.0 , 98.9 , 2.0 ) 1 0 BOXTRUCK CAR_DATA Car2 = ( 102.5 , 91.5 , 2.0 ) -1 90 COPCAR CAR_DATA Car3 = ( 114.5 , 99.5 , 2.0 ) 8 180 FIAT CAR_DATA Car4 = ( 116.5 , 99.0 , 2.0 ) 1 180 LIMO CAR_DATA Car5 = ( 118.5 , 99.5 , 2.0 ) 11 180 TRANCEAM CAR_DATA Car6 = ( 153.0 , 75.0 , 1.0 ) -1 88 TANK CAR_DATA Car7 = ( 63.9 , 135.0 , 2.0 ) 1 90 BOXTRUCK CAR_DATA Car8 = ( 164.0 , 147.0 , 2.0 ) -1 270 FIRETRUK CAR_DATA Car9 = ( 92.5 , 144.2 , 2.0 ) -1 180 MEDICAR CAR_DATA Car10 = ( 88.5 , 161.5 , 2.0 ) 35 180 ALFA CAR_DATA Car11 = ( 90.5 , 161.0 , 2.0 ) 1 180 LIMO2 CAR_DATA Car12 = ( 92.5 , 161.5 , 2.0 ) 4 180 T2000GT CAR_DATA Car13 = ( 135.0 , 163.0 , 2.0 ) -1 270 TRUKTRNS CAR_DATA Car14 = ( 128.5 , 165.5 , 2.0 ) 27 180 TRUKCAB1 CAR_DATA Car15 = ( 134.0 , 138.0 , 3.0 ) 24 270 TRUKTRNS CAR_DATA Car16 CAR_DATA Car17 = ( 167.5 , 125.5 , 2.0 ) 16 270 MORRIS CAR_DATA Car18 = ( 167.5 , 127.0 , 2.0 ) -1 270 EDSEL CAR_DATA Car19 = ( 167.5 , 128.5 , 2.0 ) 28 270 BUICK CAR_DATA Car20 = ( 200.0 , 91.8 , 1.0 ) -1 0 APC CAR_DATA Car21 = ( 205.6 , 95.0 , 1.0 ) -1 270 GUNJEEP GENERATOR Gen1 = ( 91.0 , 88.5 , 2.0 ) 0 COLLECT_02 1800 1800 10 GENERATOR Gen2 = ( 101.5 , 91.5 , 2.0 ) 0 COLLECT_31 1800 1800 1 GENERATOR Gen3 = ( 116.5 , 84.5 , 2.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR Gen4 = ( 116.5 , 100.5 , 2.0 ) 0 COLLECT_09 1800 1800 10 GENERATOR Gen5 = ( 132.5 , 81.5 , 2.0 ) 0 COLLECT_03 1800 1800 20 GENERATOR Gen6 = ( 180.5 , 82.5 , 2.0 ) 0 COLLECT_08 1800 1800 20 GENERATOR Gen7 = ( 114.5 , 151.5 , 5.0 ) 0 COLLECT_04 1800 1800 5 GENERATOR Gen8 = ( 139.5 , 103.5 , 3.0 ) 0 COLLECT_00 1800 1800 10 GENERATOR Gen9 = ( 140.5 , 95.5 , 3.0 ) 0 COLLECT_35 1800 1800 1 GENERATOR Gen10 = ( 148.5 , 96.5 , 3.0 ) 0 COLLECT_36 1800 1800 1 GENERATOR Gen11 = ( 149.5 , 103.5 , 3.0 ) 0 COLLECT_32 1800 1800 1 GENERATOR Gen12 = ( 116.5 , 109.5 , 3.0 ) 0 COLLECT_40 1800 1800 99 GENERATOR Gen13 = ( 131.5 , 182.5 , 3.0 ) 0 COLLECT_40 1800 1800 99 GENERATOR Gen14 = ( 75.5 , 120.0 , 2.0 ) 0 COLLECT_06 1800 1800 10 GENERATOR Gen15 = ( 92.5 , 145.5 , 2.0 ) 0 COLLECT_30 1800 1800 1 GENERATOR Gen16 = ( 75.5 , 155.5 , 2.0 ) 0 COLLECT_10 1800 1800 10 GENERATOR Gen17 = ( 90.5 , 162.5 , 2.0 ) 0 COLLECT_09 1800 1800 10 GENERATOR Gen18 = ( 73.5 , 171.5 , 2.0 ) 0 COLLECT_33 1800 1800 1 GENERATOR Gen19 = ( 92.5 , 189.5 , 2.0 ) 0 COLLECT_08 1800 1800 20 GENERATOR Gen20 = ( 114.5 , 193.5 , 2.0 ) 0 COLLECT_03 1800 1800 20 GENERATOR Gen21 = ( 146.5 , 189.5 , 2.0 ) 0 COLLECT_02 1800 1800 10 GENERATOR Gen22 = ( 136.5 , 163.0 , 2.0 ) 0 COLLECT_06 1800 1800 10 GENERATOR Gen23 = ( 114.5 , 135.5 , 6.0 ) 0 COLLECT_05 1800 1800 5 GENERATOR Gen24 = ( 163.5 , 132.5 , 2.0 ) 0 COLLECT_01 1800 1800 10 GENERATOR Gen25 = ( 165.5 , 147.0 , 2.0 ) 0 COLLECT_08 1800 1800 20 GENERATOR Gen26 = ( 106.0 , 168.5 , 2.0 ) 0 COLLECT_07 1800 1800 20 GENERATOR Gen27 = ( 187.0 , 112.0 , 2.0 ) 0 COLLECT_37 1800 1800 1 GENERATOR Gen28 = ( 196.5 , 105.5 , 2.0 ) 0 COLLECT_10 1800 1800 10 GENERATOR Gen29 = ( 196.5 , 131.5 , 2.0 ) 0 COLLECT_03 1800 1800 20 GENERATOR Gen30 = ( 196.5 , 152.5 , 2.0 ) 0 COLLECT_09 1800 1800 10 GENERATOR Gen31 = ( 198.5 , 172.5 , 2.0 ) 0 COLLECT_38 1800 1800 1 GENERATOR Gen32 = ( 135.5 , 138.0 , 3.0 ) 0 COLLECT_38 1800 1800 1 GENERATOR Gen33 = ( 203.5 , 88.5 , 2.0 ) 0 COLLECT_02 1800 1800 25 GENERATOR Gen34 = ( 206.5 , 87.5 , 1.0 ) 0 COLLECT_34 1800 1800 1 GENERATOR Gen35 = ( 91.5 , 135.0 , 1.0 ) 0 COLLECT_39 1800 1800 1 GENERATOR Gen36 = ( 116.5 , 115.5 , 1.0 ) 0 COLLECT_39 1800 1800 1 GENERATOR Bullet1 = ( 193.0 , 94.0 , 1.0 ) 0 BULLET 50 50 GENERATOR Bullet2 = ( 193.0 , 96.0 , 1.0 ) 180 BULLET 50 50 CHAR_DATA Bot1 CHAR_DATA Bot2 CHAR_DATA Bot3 CHAR_DATA Bot4 CHAR_DATA Bot5 CHAR_DATA Bot6 CHAR_DATA Bot7 CHAR_DATA Bot8 CHAR_DATA Bot9 CHAR_DATA Bot10 CHAR_DATA Bot11 CHAR_DATA Bot12 ARROW_DATA Bot1Arrow ARROW_DATA Bot2Arrow ARROW_DATA Bot3Arrow ARROW_DATA Bot4Arrow ARROW_DATA Bot5Arrow ARROW_DATA Bot6Arrow ARROW_DATA Bot7Arrow ARROW_DATA Bot8Arrow ARROW_DATA Bot9Arrow ARROW_DATA Bot10Arrow ARROW_DATA Bot11Arrow ARROW_DATA Bot12Arrow OBJ_DATA Object1 = ( 91.5 , 116.5 , 3.0 ) 0 TUNNEL_BLOCKER OBJ_DATA Object2 = ( 91.5 , 123.5 , 3.0 ) 180 TUNNEL_BLOCKER OBJ_DATA Object3 = ( 186.5 , 121.5 , 3.0 ) 0 TUNNEL_BLOCKER OBJ_DATA Object4 = ( 186.5 , 128.5 , 3.0 ) 180 TUNNEL_BLOCKER OBJ_DATA Object5 = ( 91.5 , 133.5 , 1.0 ) 0 TUNNEL_BLOCKER OBJ_DATA Object6 = ( 91.5 , 136.5 , 1.0 ) 180 TUNNEL_BLOCKER OBJ_DATA BombShop1 = ( 160.5 , 190.5 , 2.0 ) 0 CAR_SHOP BOMB_SHOP OBJ_DATA OilShop1 = ( 162.5 , 190.5 , 2.0 ) 0 CAR_SHOP OILSLICK_SHOP OBJ_DATA SprayShop1 = ( 164.5 , 190.5 , 2.0 ) 0 CAR_SHOP 24 OBJ_DATA MineShop1 = ( 166.5 , 190.5 , 2.0 ) 0 CAR_SHOP MINES_SHOP OBJ_DATA GunShop1 = ( 168.5 , 190.5 , 2.0 ) 0 CAR_SHOP MACHINEGUN_SHOP DECLARE_POLICELEVEL ( 6 ) DECLARE_FINISH_SCORE ( 999999999 ) COUNTER Loop = 1 COUNTER Target = 1 SOUND Sound1 = ( 116.5 , 100.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER SOUND Sound2 = ( 59.0 , 135.0 , 5.0 ) PORTA_LOO PLAY_FOREVER SOUND Sound3 = ( 90.5 , 162.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER SOUND Sound4 = ( 94.5 , 160.5 , 4.0 ) NIGHT_CLUB PLAY_FOREVER SOUND Sound5 = ( 98.5 , 163.0 , 4.0 ) JAZZ_CLUB PLAY_FOREVER SOUND Sound6 = ( 92.5 , 168.0 , 7.0 ) STRIP_CLUB PLAY_FOREVER SOUND Sound7 = ( 106.0 , 168.5 , 7.0 ) WORKSHOP PLAY_FOREVER SOUND Sound8 = ( 131.5 , 168.5 , 7.0 ) BAR PLAY_FOREVER SOUND Sound9 = ( 164.5 , 168.5 , 7.0 ) CLOCK_TOWER PLAY_FOREVER SOUND Sound10 = ( 116.5 , 109.5 , 7.0 ) BAR_2 PLAY_FOREVER SOUND Sound11 = ( 131.5 , 182.5 , 7.0 ) BAR_2 PLAY_FOREVER SOUND Sound12 = ( 187.0 , 112.0 , 4.0 ) STRIP_CLUB PLAY_FOREVER RADIO_STATION Station1 = STATION_REDNECK ( 144.5 , 100.5 ) RADIO_STATION Station2 = STATION_INDUSTRIAL ( 121.0 , 131.5 ) LEVELSTART SET_ARROW_COLOUR ( Bot1Arrow , RED ) SET_ARROW_COLOUR ( Bot2Arrow , RED ) SET_ARROW_COLOUR ( Bot3Arrow , GREEN ) SET_ARROW_COLOUR ( Bot4Arrow , GREEN ) SET_ARROW_COLOUR ( Bot5Arrow , RED ) SET_ARROW_COLOUR ( Bot6Arrow , RED ) SET_ARROW_COLOUR ( Bot7Arrow , GREEN ) SET_ARROW_COLOUR ( Bot8Arrow , GREEN ) SET_ARROW_COLOUR ( Bot9Arrow , RED ) SET_ARROW_COLOUR ( Bot10Arrow , RED ) SET_ARROW_COLOUR ( Bot11Arrow , GREEN ) SET_ARROW_COLOUR ( Bot12Arrow , GREEN ) SET_GANG_INFO ( redngang , 5 , MACHINE_GUN , SHOTGUN , ROCKET_LAUNCHER , 4 , 143.0 , 46.0 , 3.0 , 1 , PICKUP , 3 ) SET_GANG_INFO ( mafia , 32 , MACHINE_GUN , FLAME_THROWER , ROCKET_LAUNCHER , 7 , 80.0 , 191.0 , 3.0 , 1 , MERC , -1 ) SET_GANG_KILL_REACTION ( redngang , mafia , 1 ) SET_GANG_KILL_REACTION ( mafia , redngang , 1 ) MAP_ZONE redninfo = ( 1000 , 50 , 500 , 50 , 1000 , 20 , 20 , 20 , 920 , 20 , 200 ) MAP_ZONE mafialand = ( 500 , 25 , 250 , 25 , 500 , 10 , 10 , 10 , 460 , 10 , 100 ) MAP_ZONE Mafia_HQ = ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ) MAP_ZONE B09 = ( 0 , 0 , 0 , 0 , 1000 , 0 , 0 , 0 , 0 , 1000 , 0 ) Car16 = CREATE_GANG_CAR ( 187.0 , 170.0 , 4.0 ) 3 270 PICKUP END SET_CAR_BULLETPROOF ( Car1 , ON ) SET_CAR_BULLETPROOF ( Car2 , ON ) SET_CAR_BULLETPROOF ( Car3 , ON ) SET_CAR_BULLETPROOF ( Car4 , ON ) SET_CAR_BULLETPROOF ( Car5 , ON ) SET_CAR_BULLETPROOF ( Car6 , ON ) SET_CAR_BULLETPROOF ( Car7 , ON ) SET_CAR_BULLETPROOF ( Car8 , ON ) SET_CAR_BULLETPROOF ( Car9 , ON ) SET_CAR_BULLETPROOF ( Car10 , ON ) SET_CAR_BULLETPROOF ( Car11 , ON ) SET_CAR_BULLETPROOF ( Car12 , ON ) SET_CAR_BULLETPROOF ( Car13 , ON ) SET_CAR_BULLETPROOF ( Car14 , ON ) SET_CAR_BULLETPROOF ( Car15 , ON ) SET_CAR_BULLETPROOF ( Car16 , ON ) SET_CAR_BULLETPROOF ( Car17 , ON ) SET_CAR_BULLETPROOF ( Car18 , ON ) SET_CAR_BULLETPROOF ( Car19 , ON ) SET_CAR_BULLETPROOF ( Car20 , ON ) SET_CAR_BULLETPROOF ( Car21 , ON ) SET_CAR_FLAMEPROOF ( Car1 , ON ) SET_CAR_FLAMEPROOF ( Car2 , ON ) SET_CAR_FLAMEPROOF ( Car3 , ON ) SET_CAR_FLAMEPROOF ( Car4 , ON ) SET_CAR_FLAMEPROOF ( Car5 , ON ) SET_CAR_FLAMEPROOF ( Car6 , ON ) SET_CAR_FLAMEPROOF ( Car7 , ON ) SET_CAR_FLAMEPROOF ( Car8 , ON ) SET_CAR_FLAMEPROOF ( Car9 , ON ) SET_CAR_FLAMEPROOF ( Car10 , ON ) SET_CAR_FLAMEPROOF ( Car11 , ON ) SET_CAR_FLAMEPROOF ( Car12 , ON ) SET_CAR_FLAMEPROOF ( Car13 , ON ) SET_CAR_FLAMEPROOF ( Car14 , ON ) SET_CAR_FLAMEPROOF ( Car15 , ON ) SET_CAR_FLAMEPROOF ( Car16 , ON ) SET_CAR_FLAMEPROOF ( Car17 , ON ) SET_CAR_FLAMEPROOF ( Car18 , ON ) SET_CAR_FLAMEPROOF ( Car19 , ON ) SET_CAR_FLAMEPROOF ( Car20 , ON ) SET_CAR_FLAMEPROOF ( Car21 , ON ) SET_CAR_ROCKETPROOF ( Car1 , ON ) SET_CAR_ROCKETPROOF ( Car2 , ON ) SET_CAR_ROCKETPROOF ( Car3 , ON ) SET_CAR_ROCKETPROOF ( Car4 , ON ) SET_CAR_ROCKETPROOF ( Car5 , ON ) SET_CAR_ROCKETPROOF ( Car6 , ON ) SET_CAR_ROCKETPROOF ( Car7 , ON ) SET_CAR_ROCKETPROOF ( Car8 , ON ) SET_CAR_ROCKETPROOF ( Car9 , ON ) SET_CAR_ROCKETPROOF ( Car10 , ON ) SET_CAR_ROCKETPROOF ( Car11 , ON ) SET_CAR_ROCKETPROOF ( Car12 , ON ) SET_CAR_ROCKETPROOF ( Car13 , ON ) SET_CAR_ROCKETPROOF ( Car14 , ON ) SET_CAR_ROCKETPROOF ( Car15 , ON ) SET_CAR_ROCKETPROOF ( Car16 , ON ) SET_CAR_ROCKETPROOF ( Car17 , ON ) SET_CAR_ROCKETPROOF ( Car18 , ON ) SET_CAR_ROCKETPROOF ( Car19 , ON ) SET_CAR_ROCKETPROOF ( Car20 , ON ) SET_CAR_ROCKETPROOF ( Car21 , ON ) SET_CAR_NO_COLLIDE ( Car1 ) SET_CAR_NO_COLLIDE ( Car2 ) SET_CAR_NO_COLLIDE ( Car3 ) SET_CAR_NO_COLLIDE ( Car4 ) SET_CAR_NO_COLLIDE ( Car5 ) SET_CAR_NO_COLLIDE ( Car6 ) SET_CAR_NO_COLLIDE ( Car7 ) SET_CAR_NO_COLLIDE ( Car8 ) SET_CAR_NO_COLLIDE ( Car9 ) SET_CAR_NO_COLLIDE ( Car10 ) SET_CAR_NO_COLLIDE ( Car11 ) SET_CAR_NO_COLLIDE ( Car12 ) SET_CAR_NO_COLLIDE ( Car13 ) SET_CAR_NO_COLLIDE ( Car14 ) SET_CAR_NO_COLLIDE ( Car15 ) SET_CAR_NO_COLLIDE ( Car16 ) SET_CAR_NO_COLLIDE ( Car17 ) SET_CAR_NO_COLLIDE ( Car18 ) SET_CAR_NO_COLLIDE ( Car19 ) SET_CAR_NO_COLLIDE ( Car20 ) SET_CAR_NO_COLLIDE ( Car21 ) GIVE_CAR_ALARM ( Car16 ) SWITCH_GENERATOR ( Gen1 , ON ) SWITCH_GENERATOR ( Gen2 , ON ) SWITCH_GENERATOR ( Gen3 , ON ) SWITCH_GENERATOR ( Gen4 , ON ) SWITCH_GENERATOR ( Gen5 , ON ) SWITCH_GENERATOR ( Gen6 , ON ) SWITCH_GENERATOR ( Gen7 , ON ) SWITCH_GENERATOR ( Gen8 , ON ) SWITCH_GENERATOR ( Gen9 , ON ) SWITCH_GENERATOR ( Gen10 , ON ) SWITCH_GENERATOR ( Gen11 , ON ) SWITCH_GENERATOR ( Gen12 , ON ) SWITCH_GENERATOR ( Gen13 , ON ) SWITCH_GENERATOR ( Gen14 , ON ) SWITCH_GENERATOR ( Gen15 , ON ) SWITCH_GENERATOR ( Gen16 , ON ) SWITCH_GENERATOR ( Gen17 , ON ) SWITCH_GENERATOR ( Gen18 , ON ) SWITCH_GENERATOR ( Gen19 , ON ) SWITCH_GENERATOR ( Gen20 , ON ) SWITCH_GENERATOR ( Gen21 , ON ) SWITCH_GENERATOR ( Gen22 , ON ) SWITCH_GENERATOR ( Gen23 , ON ) SWITCH_GENERATOR ( Gen24 , ON ) SWITCH_GENERATOR ( Gen25 , ON ) SWITCH_GENERATOR ( Gen26 , ON ) SWITCH_GENERATOR ( Gen27 , ON ) SWITCH_GENERATOR ( Gen28 , ON ) SWITCH_GENERATOR ( Gen29 , ON ) SWITCH_GENERATOR ( Gen30 , ON ) SWITCH_GENERATOR ( Gen31 , ON ) SWITCH_GENERATOR ( Gen32 , ON ) SWITCH_GENERATOR ( Gen33 , ON ) SWITCH_GENERATOR ( Gen34 , ON ) SWITCH_GENERATOR ( Gen35 , ON ) SWITCH_GENERATOR ( Gen36 , ON ) SWITCH_GENERATOR ( Bullet1 , ON ) SWITCH_GENERATOR ( Bullet2 , ON ) Bot1 = CREATE_CHAR ( 168.5 , 105.0 , 2.0 ) 5 0 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON ) ADD_CHAR_TO_GANG ( Bot1 , redngang ) SET_FAVOURITE_MODEL ( Bot1 , PICKUP ) GIVE_WEAPON ( Bot1 , SHOTGUN ) POINT_ARROW_AT ( Bot1Arrow , Bot1 ) MAKE_CHAR_DO_NOTHING ( Bot1 ) Bot2 = CREATE_CHAR ( 190.5 , 170.0 , 2.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON ) ADD_CHAR_TO_GANG ( Bot2 , redngang ) SET_FAVOURITE_MODEL ( Bot2 , PICKUP ) GIVE_WEAPON ( Bot2 , MACHINE_GUN ) POINT_ARROW_AT ( Bot2Arrow , Bot2 ) MAKE_CHAR_DO_NOTHING ( Bot2 ) Bot3 = CREATE_CHAR ( 121.0 , 128.5 , 3.0 ) 32 180 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON ) ADD_CHAR_TO_GANG ( Bot3 , mafia ) SET_FAVOURITE_MODEL ( Bot3 , MERC ) GIVE_WEAPON ( Bot3 , ROCKET_LAUNCHER ) POINT_ARROW_AT ( Bot3Arrow , Bot3 ) MAKE_CHAR_DO_NOTHING ( Bot3 ) Bot4 = CREATE_CHAR ( 101.5 , 122.5 , 2.0 ) 32 270 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON ) ADD_CHAR_TO_GANG ( Bot4 , mafia ) SET_FAVOURITE_MODEL ( Bot4 , MERC ) GIVE_WEAPON ( Bot4 , SHOTGUN ) POINT_ARROW_AT ( Bot4Arrow , Bot4 ) MAKE_CHAR_DO_NOTHING ( Bot4 ) Bot5 = CREATE_CHAR ( 181.5 , 164.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON ) ADD_CHAR_TO_GANG ( Bot5 , redngang ) SET_FAVOURITE_MODEL ( Bot5 , PICKUP ) GIVE_WEAPON ( Bot5 , SHOTGUN ) POINT_ARROW_AT ( Bot5Arrow , Bot5 ) ADD_PATROL_POINT ( Bot5 , 192.5 , 164.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 192.5 , 175.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 181.5 , 175.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 181.5 , 164.5 , 4.0 ) Bot6 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON ) ADD_CHAR_TO_GANG ( Bot6 , redngang ) SET_FAVOURITE_MODEL ( Bot6 , PICKUP ) GIVE_WEAPON ( Bot6 , MACHINE_GUN ) POINT_ARROW_AT ( Bot6Arrow , Bot6 ) ADD_PATROL_POINT ( Bot6 , 188.5 , 168.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 188.5 , 171.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 185.5 , 171.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 185.5 , 168.5 , 4.0 ) Bot7 = CREATE_CHAR ( 121.5 , 121.5 , 4.0 ) 32 0 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot7 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot7 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON ) ADD_CHAR_TO_GANG ( Bot7 , mafia ) SET_FAVOURITE_MODEL ( Bot7 , MERC ) GIVE_WEAPON ( Bot7 , MACHINE_GUN ) POINT_ARROW_AT ( Bot7Arrow , Bot7 ) MAKE_CHAR_DO_NOTHING ( Bot7 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 117.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 121.5 , 4.0 ) Bot8 = CREATE_CHAR ( 121.5 , 119.5 , 4.0 ) 32 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot8 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON ) ADD_CHAR_TO_GANG ( Bot8 , mafia ) SET_FAVOURITE_MODEL ( Bot8 , MERC ) GIVE_WEAPON ( Bot8 , FLAME_THROWER ) POINT_ARROW_AT ( Bot8Arrow , Bot8 ) MAKE_CHAR_DO_NOTHING ( Bot8 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 121.5 , 119.5 , 4.0 ) Bot9 = CREATE_CHAR ( 183.5 , 166.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot9 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON ) ADD_CHAR_TO_GANG ( Bot9 , redngang ) SET_FAVOURITE_MODEL ( Bot9 , PICKUP ) GIVE_WEAPON ( Bot9 , ROCKET_LAUNCHER ) POINT_ARROW_AT ( Bot9Arrow , Bot9 ) ADD_PATROL_POINT ( Bot9 , 190.5 , 166.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 190.5 , 173.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 183.5 , 173.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 183.5 , 166.5 , 4.0 ) Bot10 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot10 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON ) ADD_CHAR_TO_GANG ( Bot10 , redngang ) SET_FAVOURITE_MODEL ( Bot10 , PICKUP ) GIVE_WEAPON ( Bot10 , FLAME_THROWER ) POINT_ARROW_AT ( Bot10Arrow , Bot10 ) SET_CHAR_OBJECTIVE ( Bot10 , GUARD_SPOT ) Bot11 = CREATE_CHAR ( 114.5 , 118.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot11 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON ) ADD_CHAR_TO_GANG ( Bot11 , mafia ) SET_FAVOURITE_MODEL ( Bot11 , MERC ) GIVE_WEAPON ( Bot11 , MACHINE_GUN ) POINT_ARROW_AT ( Bot11Arrow , Bot11 ) MAKE_CHAR_DO_NOTHING ( Bot11 ) ADD_PATROL_POINT ( Bot11 , 120.5 , 118.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 120.5 , 119.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 114.5 , 119.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 114.5 , 118.5 , 3.0 ) Bot12 = CREATE_CHAR ( 122.5 , 121.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot12 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON ) ADD_CHAR_TO_GANG ( Bot12 , mafia ) SET_FAVOURITE_MODEL ( Bot12 , MERC ) GIVE_WEAPON ( Bot12 , FLAME_THROWER ) POINT_ARROW_AT ( Bot12Arrow , Bot12 ) MAKE_CHAR_DO_NOTHING ( Bot12 ) ADD_PATROL_POINT ( Bot12 , 123.5 , 121.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 123.5 , 126.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 122.5 , 126.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 122.5 , 121.5 , 3.0 ) WHILE_EXEC ( Loop = 1 ) IF ( CHECK_CHARACTER_HEALTH ( Player1 , 0 ) ) CHANGE_GANG_CHAR_RESPECT ( redngang , Player1 , -5 ) CHANGE_POLICE_LEVEL ( 6 ) ENDIF IF ( CHECK_CHARACTER_HEALTH ( Player1 , 0 ) ) CHANGE_GANG_CHAR_RESPECT ( mafia , Player1 , -5 ) CHANGE_POLICE_LEVEL ( 6 ) ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot7 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot7 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot7 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot8 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot8 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot8 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot9 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot9 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot9 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot10 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot10 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot10 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot11 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot11 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot11 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot12 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot12 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot12 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot1 ) ) REMOVE_ARROW ( Bot1Arrow ) DELETE_ITEM ( Bot1 ) Bot1 = CREATE_CHAR ( 168.5 , 105.0 , 2.0 ) 5 0 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot1 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot1 , ON ) ADD_CHAR_TO_GANG ( Bot1 , redngang ) SET_FAVOURITE_MODEL ( Bot1 , PICKUP ) GIVE_WEAPON ( Bot1 , SHOTGUN ) POINT_ARROW_AT ( Bot1Arrow , Bot1 ) MAKE_CHAR_DO_NOTHING ( Bot1 ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot2 ) ) REMOVE_ARROW ( Bot2Arrow ) DELETE_ITEM ( Bot2 ) Bot2 = CREATE_CHAR ( 190.5 , 170.0 , 2.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot2 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot2 , ON ) ADD_CHAR_TO_GANG ( Bot2 , redngang ) SET_FAVOURITE_MODEL ( Bot2 , PICKUP ) GIVE_WEAPON ( Bot2 , MACHINE_GUN ) POINT_ARROW_AT ( Bot2Arrow , Bot2 ) MAKE_CHAR_DO_NOTHING ( Bot2 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot3 ) ) REMOVE_ARROW ( Bot3Arrow ) DELETE_ITEM ( Bot3 ) Bot3 = CREATE_CHAR ( 121.0 , 128.5 , 3.0 ) 32 180 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot3 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot3 , ON ) ADD_CHAR_TO_GANG ( Bot3 , mafia ) ADD_GROUP_TO_CHARACTER ( Bot3 , 2 ) SET_FAVOURITE_MODEL ( Bot3 , MERC ) GIVE_WEAPON ( Bot3 , ROCKET_LAUNCHER ) POINT_ARROW_AT ( Bot3Arrow , Bot3 ) MAKE_CHAR_DO_NOTHING ( Bot3 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot4 ) ) DELETE_ITEM ( Bot4 ) REMOVE_ARROW ( Bot4Arrow ) Bot4 = CREATE_CHAR ( 101.5 , 122.5 , 2.0 ) 32 270 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot4 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot4 , ON ) ADD_CHAR_TO_GANG ( Bot4 , mafia ) SET_FAVOURITE_MODEL ( Bot4 , MERC ) GIVE_WEAPON ( Bot4 , SHOTGUN ) POINT_ARROW_AT ( Bot4Arrow , Bot4 ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot5 ) ) DELETE_ITEM ( Bot5 ) REMOVE_ARROW ( Bot5Arrow ) Bot5 = CREATE_CHAR ( 181.5 , 164.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot5 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot5 , ON ) ADD_CHAR_TO_GANG ( Bot5 , redngang ) SET_FAVOURITE_MODEL ( Bot5 , PICKUP ) GIVE_WEAPON ( Bot5 , SHOTGUN ) POINT_ARROW_AT ( Bot5Arrow , Bot5 ) ADD_PATROL_POINT ( Bot5 , 192.5 , 164.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 192.5 , 175.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 181.5 , 175.5 , 4.0 ) ADD_PATROL_POINT ( Bot5 , 181.5 , 164.5 , 4.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot6 ) ) DELETE_ITEM ( Bot6 ) REMOVE_ARROW ( Bot6Arrow ) Bot6 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot6 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot6 , ON ) ADD_CHAR_TO_GANG ( Bot6 , redngang ) SET_FAVOURITE_MODEL ( Bot6 , PICKUP ) GIVE_WEAPON ( Bot6 , MACHINE_GUN ) POINT_ARROW_AT ( Bot6Arrow , Bot6 ) ADD_PATROL_POINT ( Bot6 , 188.5 , 168.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 188.5 , 171.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 185.5 , 171.5 , 4.0 ) ADD_PATROL_POINT ( Bot6 , 185.5 , 168.5 , 4.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot7 ) ) DELETE_ITEM ( Bot7 ) REMOVE_ARROW ( Bot7Arrow ) Bot7 = CREATE_CHAR ( 121.5 , 121.5 , 4.0 ) 32 0 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot7 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot7 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot7 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot7 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot7 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot7 , ON ) ADD_CHAR_TO_GANG ( Bot7 , mafia ) SET_FAVOURITE_MODEL ( Bot7 , MERC ) GIVE_WEAPON ( Bot7 , MACHINE_GUN ) POINT_ARROW_AT ( Bot7Arrow , Bot7 ) MAKE_CHAR_DO_NOTHING ( Bot7 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 117.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot7 , 121.5 , 121.5 , 4.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot8 ) ) DELETE_ITEM ( Bot8 ) REMOVE_ARROW ( Bot8Arrow ) Bot8 = CREATE_CHAR ( 121.5 , 119.5 , 4.0 ) 32 90 PSYCHO END SET_CHAR_THREAT_SEARCH ( Bot8 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot8 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot8 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot8 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot8 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot8 , ON ) ADD_CHAR_TO_GANG ( Bot8 , mafia ) SET_FAVOURITE_MODEL ( Bot8 , MERC ) GIVE_WEAPON ( Bot8 , FLAME_THROWER ) POINT_ARROW_AT ( Bot8Arrow , Bot8 ) MAKE_CHAR_DO_NOTHING ( Bot8 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 126.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 124.5 , 119.5 , 4.0 ) ADD_PATROL_POINT ( Bot8 , 121.5 , 119.5 , 4.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot9 ) ) DELETE_ITEM ( Bot9 ) REMOVE_ARROW ( Bot9Arrow ) Bot9 = CREATE_CHAR ( 183.5 , 166.5 , 4.0 ) 5 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot9 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot9 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot9 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot9 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot9 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot9 , ON ) ADD_CHAR_TO_GANG ( Bot9 , redngang ) SET_FAVOURITE_MODEL ( Bot9 , PICKUP ) GIVE_WEAPON ( Bot9 , ROCKET_LAUNCHER ) POINT_ARROW_AT ( Bot9Arrow , Bot9 ) ADD_PATROL_POINT ( Bot9 , 190.5 , 166.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 190.5 , 173.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 183.5 , 173.5 , 4.0 ) ADD_PATROL_POINT ( Bot9 , 183.5 , 166.5 , 4.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot10 ) ) DELETE_ITEM ( Bot10 ) REMOVE_ARROW ( Bot10Arrow ) Bot10 = CREATE_CHAR ( 185.5 , 168.5 , 4.0 ) 6 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot10 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot10 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot10 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot10 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot10 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot10 , ON ) ADD_CHAR_TO_GANG ( Bot10 , redngang ) SET_FAVOURITE_MODEL ( Bot10 , PICKUP ) GIVE_WEAPON ( Bot10 , FLAME_THROWER ) POINT_ARROW_AT ( Bot10Arrow , Bot10 ) SET_CHAR_OBJECTIVE ( Bot10 , GUARD_SPOT ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot11 ) ) DELETE_ITEM ( Bot11 ) REMOVE_ARROW ( Bot11Arrow ) Bot11 = CREATE_CHAR ( 114.5 , 118.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot11 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot11 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot11 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot11 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot11 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot11 , ON ) ADD_CHAR_TO_GANG ( Bot11 , mafia ) SET_FAVOURITE_MODEL ( Bot11 , MERC ) GIVE_WEAPON ( Bot11 , MACHINE_GUN ) POINT_ARROW_AT ( Bot11Arrow , Bot11 ) MAKE_CHAR_DO_NOTHING ( Bot11 ) ADD_PATROL_POINT ( Bot11 , 120.5 , 118.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 120.5 , 119.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 114.5 , 119.5 , 3.0 ) ADD_PATROL_POINT ( Bot11 , 114.5 , 118.5 , 3.0 ) ENDIF IF ( HAS_CHARACTER_DIED ( Bot12 ) ) DELETE_ITEM ( Bot12 ) REMOVE_ARROW ( Bot12Arrow ) Bot12 = CREATE_CHAR ( 122.5 , 121.5 , 3.0 ) 32 90 ANY_GANG_MEMBER END SET_CHAR_THREAT_SEARCH ( Bot12 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot12 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot12 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot12 , LOONY ) SET_CHAR_DRIVE_AGGRESSION ( Bot12 , ON ) SET_CHAR_TO_USE_CAR_WEAPON ( Bot12 , ON ) ADD_CHAR_TO_GANG ( Bot12 , mafia ) SET_FAVOURITE_MODEL ( Bot12 , MERC ) GIVE_WEAPON ( Bot12 , FLAME_THROWER ) POINT_ARROW_AT ( Bot12Arrow , Bot12 ) MAKE_CHAR_DO_NOTHING ( Bot12 ) ADD_PATROL_POINT ( Bot12 , 123.5 , 121.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 123.5 , 126.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 122.5 , 126.5 , 3.0 ) ADD_PATROL_POINT ( Bot12 , 122.5 , 121.5 , 3.0 ) ENDIF ENDWHILE LEVELEND