PLAYER_PED Player1 = ( 127.5 , 127.5 , 6.0 ) 6 180 PLAYER_PED Player2 = ( 127.5 , 128.5 , 6.0 ) 7 270 PLAYER_PED Player3 = ( 127.5 , 129.5 , 6.0 ) 8 0 PLAYER_PED Player4 = ( 129.5 , 127.5 , 6.0 ) 9 180 PLAYER_PED Player5 = ( 129.5 , 128.5 , 6.0 ) 10 90 PLAYER_PED Player6 = ( 129.5 , 129.5 , 6.0 ) 11 0 GENERATOR Gen1 = ( 128.5 , 127.5 , 6.0 ) 0 COLLECT_30 0 0 1 GENERATOR Gen2 = ( 128.5 , 129.5 , 6.0 ) 0 COLLECT_31 0 0 1 GENERATOR Gen3 = ( 124.5 , 121.5 , 7.0 ) 0 COLLECT_01 1800 1800 50 GENERATOR Gen4 = ( 124.5 , 135.5 , 7.0 ) 0 COLLECT_02 1800 1800 50 GENERATOR Gen5 = ( 128.5 , 121.5 , 7.0 ) 0 COLLECT_03 1800 1800 50 GENERATOR Gen6 = ( 128.5 , 135.5 , 7.0 ) 0 COLLECT_04 1800 1800 50 GENERATOR Gen7 = ( 132.5 , 121.5 , 7.0 ) 0 COLLECT_06 1800 1800 50 GENERATOR Gen8 = ( 132.5 , 135.5 , 7.0 ) 0 COLLECT_08 1800 1800 50 CHAR_DATA Bot1 CHAR_DATA Bot2 CHAR_DATA Bot3 CHAR_DATA Bot4 CHAR_DATA Bot5 CHAR_DATA Bot6 COUNTER Loop = 1 COUNTER Target = 1 DECLARE_POLICELEVEL ( 0 ) LEVELSTART SWITCH_GENERATOR ( Gen1 , ON ) SWITCH_GENERATOR ( Gen2 , ON ) SWITCH_GENERATOR ( Gen3 , ON ) SWITCH_GENERATOR ( Gen4 , ON ) SWITCH_GENERATOR ( Gen5 , ON ) SWITCH_GENERATOR ( Gen6 , ON ) SWITCH_GENERATOR ( Gen7 , ON ) SWITCH_GENERATOR ( Gen8 , ON ) Bot1 = CREATE_CHAR ( 125.5 , 124.5 , 7.0 ) 12 60 ELVIS END SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY ) GIVE_WEAPON ( Bot1 , SHOTGUN ) Bot2 = CREATE_CHAR ( 128.5 , 123.5 , 7.0 ) 13 0 PSYCHO END SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY ) GIVE_WEAPON ( Bot2 , ROCKET_LAUNCHER ) Bot3 = CREATE_CHAR ( 131.5 , 124.5 , 7.0 ) 14 300 FIREMAN END SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY ) GIVE_WEAPON ( Bot3 , FLAME_THROWER ) Bot4 = CREATE_CHAR ( 131.5 , 132.5 , 7.0 ) 15 240 CARTHIEF END SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY ) SET_CHAR_GRAPHIC_TYPE ( Bot4 , DUMMY_GRAPHIC , 15 ) SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY ) GIVE_WEAPON ( Bot4 , MACHINE_GUN ) Bot5 = CREATE_CHAR ( 128.5 , 133.5 , 7.0 ) 16 180 DUMMY END SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY ) SET_CHAR_GRAPHIC_TYPE ( Bot5 , DUMMY_GRAPHIC , 16 ) SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY ) GIVE_WEAPON ( Bot5 , FLAME_THROWER ) Bot6 = CREATE_CHAR ( 125.5 , 132.5 , 7.0 ) 17 120 MUGGER END SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL ) SET_CHAR_GRAPHIC_TYPE ( Bot6 , DUMMY_GRAPHIC , 17 ) SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY ) GIVE_WEAPON ( Bot6 , SILENCED_MACHINE_GUN ) WHILE_EXEC ( Loop = 1 ) IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot1 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot1 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot2 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot2 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot3 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot3 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot4 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot4 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot5 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot5 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( ( IS_CHAR_OBJECTIVE_FAILED ( Bot6 ) ) OR ( IS_CHAR_OBJECTIVE_PASSED ( Bot6 ) ) ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) SET Target = 1 ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player2 ) SET Target = 3 ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player3 ) SET Target = 4 ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player4 ) SET Target = 5 ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player5 ) SET Target = 6 ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player6 ) SET Target = 1 ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot1 ) ) DELETE_ITEM ( Bot1 ) Bot1 = CREATE_CHAR ( 125.5 , 124.5 , 7.0 ) 12 60 ELVIS END SET_CHAR_THREAT_SEARCH ( Bot1 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot1 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot1 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot1 , LOONY ) GIVE_WEAPON ( Bot1 , SHOTGUN ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot1 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot2 ) ) DELETE_ITEM ( Bot2 ) Bot2 = CREATE_CHAR ( 128.5 , 123.5 , 7.0 ) 13 0 PSYCHO END SET_CHAR_THREAT_SEARCH ( Bot2 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot2 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot2 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot2 , LOONY ) GIVE_WEAPON ( Bot2 , ROCKET_LAUNCHER ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot2 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot3 ) ) DELETE_ITEM ( Bot3 ) Bot3 = CREATE_CHAR ( 131.5 , 124.5 , 7.0 ) 14 300 FIREMAN END SET_CHAR_THREAT_SEARCH ( Bot3 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot3 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot3 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot3 , LOONY ) GIVE_WEAPON ( Bot3 , FLAME_THROWER ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot3 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot4 ) ) DELETE_ITEM ( Bot4 ) Bot4 = CREATE_CHAR ( 131.5 , 132.5 , 7.0 ) 15 240 CARTHIEF END SET_CHAR_THREAT_SEARCH ( Bot4 , AREA_PLAYER_ONLY ) SET_CHAR_GRAPHIC_TYPE ( Bot4 , DUMMY_GRAPHIC , 15 ) SET_CHAR_THREAT_REACTION ( Bot4 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot4 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot4 , LOONY ) GIVE_WEAPON ( Bot4 , MACHINE_GUN ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot4 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot5 ) ) DELETE_ITEM ( Bot5 ) Bot5 = CREATE_CHAR ( 128.5 , 133.5 , 7.0 ) 16 180 DUMMY END SET_CHAR_THREAT_SEARCH ( Bot5 , AREA_PLAYER_ONLY ) SET_CHAR_GRAPHIC_TYPE ( Bot5 , DUMMY_GRAPHIC , 16 ) SET_CHAR_THREAT_REACTION ( Bot5 , REACT_AS_NORMAL ) SET_CHAR_SHOOTING_SKILL ( Bot5 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot5 , LOONY ) GIVE_WEAPON ( Bot5 , FLAME_THROWER ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot5 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF IF ( HAS_CHARACTER_DIED ( Bot6 ) ) DELETE_ITEM ( Bot6 ) Bot6 = CREATE_CHAR ( 125.5 , 132.5 , 7.0 ) 17 120 MUGGER END SET_CHAR_THREAT_SEARCH ( Bot6 , AREA_PLAYER_ONLY ) SET_CHAR_THREAT_REACTION ( Bot6 , REACT_AS_NORMAL ) SET_CHAR_GRAPHIC_TYPE ( Bot6 , DUMMY_GRAPHIC , 17 ) SET_CHAR_SHOOTING_SKILL ( Bot6 , CRACK_SHOT ) SET_CHAR_BRAVERY_LEVEL ( Bot6 , LOONY ) GIVE_WEAPON ( Bot6 , SILENCED_MACHINE_GUN ) IF ( Target = 1 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player1 ) ENDIF IF ( Target = 2 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player2 ) ENDIF IF ( Target = 3 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player3 ) ENDIF IF ( Target = 4 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player4 ) ENDIF IF ( Target = 5 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player5 ) ENDIF IF ( Target = 6 ) SET_CHAR_OBJECTIVE ( Bot6 , KILL_CHAR_ANY_MEANS , Player6 ) ENDIF ENDIF ENDWHILE LEVELEND