COUNTER true = 1
COUNTER charpointer = 0 // If you don't want to kill player 2-6, set to 3960 ( 6 x 660 )
CHAR_DATA c
LEVELSTART
WHILE_EXEC ( true = 1 )
SET charpointer = ( charpointer + 660 )
SET c = ( p1 + charpointer )
KILL_CHAR ( c ) // Kills peds
DELETE_ITEM ( c ) // Makes peds vanish, speeds up recycling, so more blood
IF ( charpointer > 6600 ) // 10 x 660 (each character has a struct of 660 bytes)
SET charpointer = 0 // If you don't want to kill player 2-6, set to 3960 ( 6 x 660 )
ENDIF
ENDWHILE
LEVELEND
[/mis]
Re: Let the streets run red with blood!
Posted: 07 Apr 2013, 08:20
by T.M.
Can you make them electrocuted instead? (with that animation on ground).
How about making them on fire?
Re: Let the streets run red with blood!
Posted: 07 Apr 2013, 08:28
by Sektor
Electrocution was crashing for some reason (maybe I need to make sure they aren't in a car) but you can make every tile electric with STY tool, I did that on a Tron map and it was stable. I did make everyone I punch do that electrocution animation for a different script.
I haven't found out how to give a ped the burning animation yet. I found a way to make them lose health like they are on fire and if they are a player, it will say toasted but it doesn't show any flames because that must be at a different address.
Re: Let the streets run red with blood!
Posted: 07 Apr 2013, 09:14
by T.M.
Sektor wrote:I haven't found out how to give a ped the burning animation yet. I found a way to make them lose health like they are on fire and if they are a player, it will say toasted but it doesn't show any flames because that must be at a different address.
I guess its not even possible, the game probably needs another command to add the fire animation, and that cannot be accessed by simply SET command hacks.