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Blast City - Deep Water

Posted: 15 Sep 2010, 02:24
by elypter
This one was lying around unfinished quite a long time on my disk. I brought it to state where it is looking like something now and gave it an arena script. In its final version it should become a mission map(while keeping the arena version).

First: All similarities to recent events, should you find one, are random ;)

This map does not simulate anything that has happened. Real events, as dramatic as they are, often turn out not be perfectly suited for making a story. So take this map as it is - a game. If you want to discuss or inform you about the events please do but don't take this map as source of information :lol:
If you want to moan about political incorrectness think about that gta2, pretty sure, was never intended to political correct :P

SET_MODE (fake_severity, OFF) ;P

Edit(15.09.10): deleted test script

download:
http://maps.gta2.square7.net/bc_dw.7z

Re: Blast City - Deep Water

Posted: 15 Sep 2010, 10:48
by Sektor
I turned do sync checks on and it goes out of sync shortly after start when I was playing against someone using Windows Vista. It worked fine playing against someone using Windows XP. The map doesn't seem that interesting but at least it found a desync.

Re: Blast City - Deep Water

Posted: 15 Sep 2010, 13:27
by elypter
so you found out what script or gta bug causes this?

Edit:
I(win7) just played with gustavob(winxp) and had no desyncs. maybe you played the test script although this should not desync either. its also very simple. weired.

Re: Blast City - Deep Water

Posted: 15 Sep 2010, 17:49
by elypter
I just noticed that i accidentally included the test script which is pretty useless. Play the Arena version. this one has weapons. lol.