Sketch of a "Counter-Strike mode" in GTA2 scripting
Posted: 02 Aug 2023, 21:14
I'm making a new map which I will release soon. One of the game modes will be like a Counter-Strike:
- No cars;
- No NPCs;
- Two teams, T: terrorists, CT: counter-terrorists
- Only weapons available: (silenced) machine guns, (dual) pistols, grenades and shotguns;
- One respawn only: outside the arena in a waiting room
- Maximum: 6 players
Rules:
- To pick a team, walk into the CT or T painted on ground.
- Once all players already chosen their team, one terrorist will pick the bomb and one CT will pick the defuse kit (displayed as briefcase).
- Players carrying the bomb or defuse kit will have an arrow pointing to them, standing out from the others.
- The bomb can be placed in two locations, Site A or Site B.
- If the CT holding a defuse kit dies, a new kit spawn in their base.
- If the T holding the bomb dies, the bomb is dropped depending of his location. If he dies close to the Site B, the bomb will respawn at a specific location in Site B. If he dies in Site A, the bomb will respawn at north or south of Site A, depending of his position.
- If the T holding the bomb dies outside any Site A or B, the bomb will respawn at the Terrorist Base.
Timing:
- Arm the bomb: 5 seconds
- Disarm the bomb: 7 seconds
- Time to explode: 35 seconds
Win condition:
- Terrorists will win if all CT are dead or if the bomb was planted and explodes. A message of "Job Failed" will show to everyone.
- Counter-terrorists will win if the bomb was disarmed or if all terrorist are dead and the bomb wasn't planted. A message of "Job Complete" will show to everyone.
- After one of the wins conditions was reached, the game will close automatically.
Known issues:
- The disarm timer and the bomb timer may sometimes desync a bit in multiplayer. It may be related to the change of number of cycles the game executes within a time.
I need feedback:
- Bugs on gameplay (script issues) or in the map.
- The need of armor to the players.
- Weapons that can be chosen, or the weapon-give method.
- No cars;
- No NPCs;
- Two teams, T: terrorists, CT: counter-terrorists
- Only weapons available: (silenced) machine guns, (dual) pistols, grenades and shotguns;
- One respawn only: outside the arena in a waiting room
- Maximum: 6 players
Rules:
- To pick a team, walk into the CT or T painted on ground.
- Once all players already chosen their team, one terrorist will pick the bomb and one CT will pick the defuse kit (displayed as briefcase).
- Players carrying the bomb or defuse kit will have an arrow pointing to them, standing out from the others.
- The bomb can be placed in two locations, Site A or Site B.
- If the CT holding a defuse kit dies, a new kit spawn in their base.
- If the T holding the bomb dies, the bomb is dropped depending of his location. If he dies close to the Site B, the bomb will respawn at a specific location in Site B. If he dies in Site A, the bomb will respawn at north or south of Site A, depending of his position.
- If the T holding the bomb dies outside any Site A or B, the bomb will respawn at the Terrorist Base.
Timing:
- Arm the bomb: 5 seconds
- Disarm the bomb: 7 seconds
- Time to explode: 35 seconds
Win condition:
- Terrorists will win if all CT are dead or if the bomb was planted and explodes. A message of "Job Failed" will show to everyone.
- Counter-terrorists will win if the bomb was disarmed or if all terrorist are dead and the bomb wasn't planted. A message of "Job Complete" will show to everyone.
- After one of the wins conditions was reached, the game will close automatically.
Known issues:
- The disarm timer and the bomb timer may sometimes desync a bit in multiplayer. It may be related to the change of number of cycles the game executes within a time.
I need feedback:
- Bugs on gameplay (script issues) or in the map.
- The need of armor to the players.
- Weapons that can be chosen, or the weapon-give method.