Re: New game: Top down city!
Posted: 02 Oct 2019, 20:28
Deleted. Not relevant.
wodc is the only one supported, this is because the triggers mechanism is still primitive and unrefined, there is no reason that other objects don't drop pickups, it was just done to test the thing - it will be changed, but i don't plan to support more than 1 pickup per crate, this is going to be something for scripting.
When creating the mod, I was faced with the fact that only health began to fall out of the wooden box - this is due to the fact that I changed the names of the weapons in the game.sqlite3/weapons table to new ones. For this reason, I had a suggestion to improve the drop mechanism and not only:
1. Any object can become a "surprise box" after destroyed/picked for this you need to add the appropriate flag in the properties of the object.
2. If the object is a box of ammunition, then it should have a parameter where all the names and the amount of what will be issued when the box is destroyed/picked up are displayed: weapons, experience points, life, armor, money, etc.
In theory, you could sit on benches but this mechanism would be of little use and need more supporting animations, maybe i can do this when i start using internal renderer for character animations.
3. An object that you can sit on top of for example a "bench" should have an animation in which you can see the skin from above. The same parameter should be for cars "convertibles" (cars without a roof).
Zones are work in progress, and are intended to carry traffic density info.4. I would like to have a variable in which you can specify the names of the cars that will travel around the city. It would also be great to adjust the traffic density for cars and pedestrians depending on the time and location zone.
Currently there is only 1 siren, maybe if i change that in future, i can add alternate modes.5. The auto signal should only work when pressed again (without sticking). The alarm for special vehicles should switch to mode 2 (accelerated operation of the siren), when pressed in the signal keys.
Radio stations cannot be just rewind on the fly i'm not yet finished with game audio systems, so i'm not sure if i will even include car music audio as i'm not sure where i could even license soundtracks without bankrupting.6. The radio. I would like to be able to play the sound track in the car and switch on/off. And not only. if I had the opportunity to play/stop the track at the specified point.
I think it will make big difference too, i could not yet find a few days to work on completing city audio sounds7. Looking for ambient city sounds. The big city makes noise in the morning and becomes a little quieter at night - this creates the effect of presence.
While i agree this might be easier for you, keep in mind that it's much more flexible and correct if this is done in scripting (still unimplemented)8. Let me ask you once again to add a variable for a car that will strictly set the color of the sprite when spawning a car - this will be useful when you need only 1 or 2 default colors. But this parameter should not limit repainting when custom color setting at the level of the game script.
This should not happen, cyrilic should work, if supported by the font, i made great care to support proper font rendering, game uses utf-16 internally for this.9. In the chat, when the server starts, the Cyrillic alphabet is not supported instead of the void characters. With the Latin alphabet, everything is ok.
Why not include the decal with the car itself?There are other comments as well, but I will wait until the release of the new version. Since itβs possible you have already fixed them.
I have long wanted to offer this feature. During the development of the DLC, I had to create new models on the gang decals, but this can be solved differently:
Need the ability to install decals on top of the car (like those on gang cars). Then it will not be necessary to create models for each decal, and decals can be imposed on any car. Also, this feature will allow tuning cars applying new extra components (for example, strips on the hood or the inscription on the roof).
Also, decals should have their own color so that it can be repainted separately from the car body.
It would be great if this could have an effect on gameplay. if the canopy is open you should be able to shoot with your hand gun but also be vulnerable to bullets. if its closed you should be protected but not be able to shootOpen-top cars, this is already implemented, you can see the logic working for bikes. There is a flag for this in vehicles sqlite table (but not in the old version)
I didn't use your blood because it wasn't what i needed in the end - what i needed was hemmoraging animation for under bodies, which i got now.Logofero wrote: β03 Nov 2019, 23:26 This was created specifically for your game (does not as mod). Weapon icons: viewtopic.php?f=21&t=1149&start=100#p10931 and Blood particles: viewtopic.php?f=21&t=1149&start=80#p10879
Will you add this to your release?
Edited: Reformulated the question.