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PostPosted: Mon Jul 16, 2018 10:33 pm 
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Joined: Sat May 16, 2009 6:14 am
Posts: 888
Location: London, UK
Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.

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PostPosted: Mon Aug 06, 2018 10:17 pm 
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Hitman

Joined: Tue Dec 06, 2011 4:54 pm
Posts: 120
I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.


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PostPosted: Tue Aug 07, 2018 8:58 am 
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Car Jacker
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Joined: Sun Feb 21, 2010 10:03 pm
Posts: 33
BenMillard wrote:
Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.


I was hoping for your expert mapping help, i know you pay meticulous attention to detail which is what i wish on beta testing maps - i'm hoping that map file format is now final and i can release a few tools including map editor.

Devastator wrote:
I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.


Thank you, the best way to spread the word to other people that might be interested and still like top-down gta world, and to make maps, scripts and test it thoroughly when i release an alpha towards end of august.

Youtube channel: https://www.youtube.com/channel/UCxGfOh ... ic3KEMB6iA
You can also join TDC chat on Discord: https://discord.gg/UXmDPzS

Latest update video: burnt out cars effect (with no extra sprites needed):

https://www.youtube.com/watch?v=WxThydiVq54


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PostPosted: Wed Aug 29, 2018 6:13 am 
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Car Jacker
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Joined: Sun Feb 21, 2010 10:03 pm
Posts: 33
Progress was good in past few weeks, i've added automatic damage modelling / deformations for vehicle collisions, fixed a dozen behaviors / internal problems in stuff like static map objects.

I've also upgraded tools, and finally made the vehicle sprite editor not crash randomly, making it pretty stable, map editor still needs more work but is also good enough for now.
A good new feature is working multiple seats on motorbikes, meaning 2 players can actually sit on motorbike, one driver and one passenger (nothing will not stop anyone making a 20-seats long motorbike).
AI traffic and police ai had some minor updates and fixes aswell.

I'm still working tirelessly on network synchronization of particles / bullets which is needed to release a working alpha version of the game, this needs to work first :)

Here's a video of automatic damage modelling in action:
https://www.youtube.com/watch?v=qNCHR8VSrQQ&t


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