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 Post subject: Re: MISI
PostPosted: Sun Apr 29, 2018 2:07 am 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
Posts: 165

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 Post subject: Re: MISI
PostPosted: Sun Apr 29, 2018 10:41 pm 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
Posts: 165
News of project MISI:

Release of the final build MISI v0.4.2 is scheduled for May 1. After this, the project will be considered complete

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 Post subject: Re: MISI
PostPosted: Mon Apr 30, 2018 10:26 pm 
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Car Jacker

Joined: Fri Oct 14, 2016 1:32 am
Posts: 41
Very good, and thank you for your contributions to the GTA 2 Modding Community. It's nice to give some life to such an old game: [gang] :P [respect]


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 Post subject: Re: MISI
PostPosted: Tue May 01, 2018 5:14 pm 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
Posts: 165
This is the final version of MISI Library v0.4.2.

Before I thought to finish the work on the library on v0.2.2b, but then during the tests I managed to improve it. The only thing else that needs to be edited beforehand is the *.GXT dialog file and the 3D level *.GMP file, but all game objects can now be created/deleted/edited on a pure LUA using only a "notepad".

I had to work hard to achieve this result, did not fall, the library took off, many unknown errors followed in parallel along the entire development way, frequent "needle searches in a haystack" after a fall, restart and new tests, again and again. Now I can say with confidence that MISI has become stable and has a lot of functional hope for creating full-fledged missions on its basis without using pre-compilation.

Thanks to everyone who wrote words of support in this topic. All the pleasant creativity, more patience and faith in yourself.

v0.4.2, 1 may 2018
MD5 ce9555ae13ba1f206b93c183e5b15133 MISI.ASI

    * Fixed GetPedWanted(ped), SetPedWanted(ped, level) The GET method returned a false search level if the value did not match the case number. The swith() function (in GET/SET methods) was replaced by the if condition block with an increased range of values
    * Fixed GetCarSpeed​​(car) The method returned the value 0
    * Fixed GetMaxPedDensity​​() The method returned the value 0
    * Added method GetPedAnyPos(ped) The method returns any ped coordinates that can be obtained if the player in the car returns the coordinates of the car if on foot the coordinates of the ped are returned
    * Added method SetPedAnyPos(ped) The method sets any ped coordinates if the player in the car sets the coordinates of the car if on foot, then the coordinates for ped
    * Added method IsPedAnyCar(ped) Methods check whether the player is in any auto, if yes then returns 1, if not then nil
    * Added method IsPedInCar(ped, car) Methods check if the player is in the specified auto, if yes then returns 1, if not then nil
    * Methods: DeleteTimer, SetBlockType, SetBlockLID, SetBlockSide are now protected against a nonexistent block table
    * The SetPedObjective method (ped, obj, target, objective_type, mode) now has a new argument to target instead of x, y, z the argument is (table in LUA)
    * Added method GetObjID(obj) The method returns the object ID
    * Removed method GetPedRangeOfPoint(ped, x, y, z) The method is replaced by IsPedRangeOfPoint
    * Added method IsPedRangeOfPoint(ped, x, y, z, range) The method checks whether the ped is within the specified radius from the rev
    * Added method IsPedAnyRangeOfPoint(ped, x, y, z, range) The method checks whether the ped or auto ped'a is within the specified radius from the point
    * Added method IsCarRangeOfPoint(car, x, y, z, range) The method checks whether the car is in the established radius from the point
    * Added method GetPedAnyAngle(ped) The method returns any angle that it is possible to get from the player if the player in the car gets an angle of auto, if on foot that ped
    * Added method SetPedAnyAngle(ped, angle) The method sets any angle to ped if the ped in the auto sets the angle of the car, if on foot it's ped
    * Updated module STAGEC.LUA
    * Updated all includes *.inc
    * Added file E.GXT with new dialogs for gamemode.lua (Demo missions) Note: Before replace data/E.GXT do not forget to make backups

Download link is available in the topic header viewtopic.php?f=4&t=1136#p10506

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 Post subject: Re: MISI
PostPosted: Tue May 01, 2018 8:31 pm 
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Joined: Sat Dec 26, 2009 11:53 pm
Posts: 1098
thanks for all the work :)

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 Post subject: Re: MISI
PostPosted: Wed May 02, 2018 1:08 pm 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
Posts: 165

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