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 Post subject: Real hires for GTA2
PostPosted: Fri May 05, 2017 5:37 pm 
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Ped

Joined: Fri Aug 08, 2014 2:40 pm
Posts: 2
I got really claustrophobic with the default camera and fiddled with it a bit to get 1080p rendering working almost perfectly. I also disabled hud scaling because it looks awful.

The hud needs automatic repositioning but the biggest issue left is to change the distance peds and cars start appearing when running around. When driving the distance is altered and they spawn quite a bit earlier so it's probably easily tweakable as well. It's very playable, though.

Thoughts? Probably not for multiplayer?

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 Post subject: Re: Real hires for GTA2
PostPosted: Sat May 06, 2017 2:01 am 
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Boss
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Joined: Tue Mar 04, 2008 6:51 am
Posts: 1256
Location: GTAMP.com
Nice. How'd you do it? Is it glitching at the bottom? Are the talking heads or any mission/chat text cutoff?


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 Post subject: Re: Real hires for GTA2
PostPosted: Sat May 06, 2017 4:07 am 
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Ped

Joined: Fri Aug 08, 2014 2:40 pm
Posts: 2
Yeah it's glitching a little in the bottom, probably fixable. All 2D elements, including subtitles and the talking head would in this setup be constrained in the 640x480 area in the top left corner. It should be easy to reposition them and possibly configure custom scaling factor (2x would probably look nice in 1080p). The dynamic gameplay elements I'm worried about how to make them work from farther away.

If this works out the modifications can be incorporated to vike's patch if wanted.


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 Post subject: Re: Real hires for GTA2
PostPosted: Sun May 07, 2017 12:27 am 
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Hitman
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Joined: Sun Feb 28, 2010 10:34 pm
Posts: 140
Definitely wanted :) Nice work!

For multiplayer we'd have to enforce a global view area size so everyone could see the same amount. But not impossible.

Incidentally we should set up an instance of your patch framework so I can slowly port my fixes over to it...


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 Post subject: Re: Real hires for GTA2
PostPosted: Wed May 10, 2017 9:28 am 
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Joined: Fri Jan 29, 2010 3:03 pm
Posts: 893
Awesome! [sm-kiss] [sm-78]

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