Page 1 of 1
Illegal Objects
Posted: 02 Feb 2013, 13:58
by Galactic Boy
Is there a person who knows why that objects CROSS, FBI_BLOCK, GRAVE and the weapon MICROVAVE aren't recognised by the script compiler?
Re: Illegal Objects
Posted: 02 Feb 2013, 14:20
by CarThief
I can only assume they're unusable leftovers from what Rockstar wanted to implement into GTA2 but didnt have the time/budget for. The items you mentioned where probaly never completed at all and cant be used, nor completed due to the lack of source code for GTA2. There's a few items that have been completed but never used in the official maps like the football, for example.
You should probaly just avoid using those kinds of items that either crash the game or just dont compile at all.
Re: Illegal Objects
Posted: 02 Feb 2013, 17:47
by T.M.
I think FBI_BLOCK was implemented in game, but it just gives error message on compiler. Try modifying the SCR file manually in hex-editor, and put it as OBJ_DATA or something. You can see the OBJ_DATA formats in my GTA2 Script Decompiler source code here:
http://gtamp.com/forum/viewtopic.php?f=4&t=447
I once played around with those, but cant really remember the results.
HxD is good hex editor.
Re: Illegal Objects
Posted: 06 Feb 2013, 17:17
by Galactic Boy
It's very confusing. I'm confused. :O

Re: Illegal Objects
Posted: 08 Feb 2013, 11:23
by B-$hep
Galactic Boy
Thank you very much, for using my ScriptPad.
At least somebody uses that.
Re: Illegal Objects
Posted: 09 Feb 2013, 07:20
by Galactic Boy
You are welcome B-$hep.

Re: Illegal Objects
Posted: 13 Feb 2013, 22:58
by BenMillard
(Detailed
discussion about ScriptPad moved to the existing topic.)