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Hidden Surprise players starting position

Posted: 29 Aug 2009, 18:01
by Gustavob
Does someone know the coordinates where the players (all of them, 1-6) start at Hidden Surprise? I dont need remaps, only coordinates

Its because im working in a version of Hidden Surprise (Hidden Surprise Zaibatsu Version, i can make the name shorter later :mrgreen: ), then I need players starting position coordinates

Re: Hidden Surprise players starting position

Posted: 30 Aug 2009, 00:22
by Razor
ask some polish players :D they can make ss at 6p game :)

Re: Hidden Surprise players starting position

Posted: 02 Sep 2009, 17:36
by Shazdeh
Could you explain what it is?

Re: Hidden Surprise players starting position

Posted: 02 Sep 2009, 17:40
by Gustavob
PLAYER_PED name = ( X.x , Y.y , Z.z ) remap rotation


the bold is the starting position/starting coordinates.

Hidden Surprise is a GTA2 normal MultiPlayer map (MP2-comp.gmp, [..]GTA2\data folder)

Re: Hidden Surprise players starting position

Posted: 05 Sep 2009, 21:37
by Razor
P5
Image
P6
Image

Re: Hidden Surprise players starting position

Posted: 05 Sep 2009, 21:51
by Gustavob
Thanks!

Ill try to find p3 and 4 out later maybe (and also ill view those coordinates in map editor :P)

Re: Hidden Surprise players starting position

Posted: 17 Sep 2009, 00:12
by Sektor
Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location. There must be some way find them in SCR files but I haven't figured that out yet.

Re: Hidden Surprise players starting position

Posted: 17 Sep 2009, 15:00
by Razor
b-shep said sth about gta2 decompilier :)

Re: Hidden Surprise players starting position

Posted: 21 Sep 2009, 17:31
by Gustavob
Sektor wrote:Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location.
But its still not released yet, is it?
Sektor wrote:There must be some way find them in SCR files but I haven't figured that out yet.
Im sure about that too, but I dont know how to find them too :mrgreen:
Razor wrote:b-shep said sth about gta2 decompilier :)
What did he say about it? it sounds cool :P

Re: Hidden Surprise players starting position

Posted: 23 Sep 2009, 21:50
by Razor
run map by mispad and set "show coords" and in game press x,c,v or b (i forgot) :)

Re: Hidden Surprise players starting position

Posted: 23 Sep 2009, 23:25
by Sektor
Razor wrote:run map by mispad and set "show coords" and in game press x,c,v or b (i forgot) :)
It's C but that will only get player 1's starting position.

Re: Hidden Surprise players starting position

Posted: 24 Sep 2009, 05:28
by Razor
i pasted screens of 5,6 starting positions... he can go there :)

Re: Hidden Surprise players starting position

Posted: 23 Dec 2009, 13:28
by Lantyz
Some of you already noticed: with the help of B-$hep and Gustavob at GTAForums I managed to recreate the MIS file of Face Off. I'm still interested in the coordinates, remaps and rotations of the playerpeds of the other multiplayer maps so I can recreate those MIS files too.

So far, we know the following data:

Hidden Surprise
P1 Loonie (green) 146.5 , 17.5 , 2.0 0°
P2 ?
P3 ?
P4 ?
P5 Krishna (orange) 228.5 , 44.5 , 2.0 0°
P6 Redneck (red hair, blue) 250.5 , 37.5 , 2.0 90°

Tiny Town
P1 Russian (red) 62.5 , 193.5 , 2.0 0°
P2 ?
P3 ?
P4 ?
P5 ?
P6 ?

Face Off
P1 Redneck (red hair, blue) 44.5 , 201.5 , 5.0 135°
P2 SRS (yellow) 44.5 , 201.5 , 5.0 135°
P3 Zaibatsu (grey) 44.5 , 201.5 , 5.0 135°
P4 Loony (green) 48.5 , 199.5 , 5.0 315°
P5 Yakuza (blue) 46.5 , 199.5 , 5.0 0°
P6 Russian (red) 46.5 , 201.5 , 5.0 180°

Downtown District
P1 Yakuza (blue) 159.5 , 139.5 , 2.0 0°
P2 ?
P3 ?
P4 ?
P5 ?
P6 ?

Residential District
P1 Redneck (red hair, blue) 97.5 , 73.5 , 2.0 0°
P2 ?
P3 ?
P4 ?
P5 ?
P6 ?

Industrial District
P1 Cop 129.5 , 121.0 , 2.0 90°
P2 ?
P3 ?
P4 ?
P5 ?
P6 ?

Re: Hidden Surprise players starting position

Posted: 23 Dec 2009, 13:49
by Sektor
Here's Vike's exe that lets you use debug keys in multiplayer (teleport, show coordinates, restore health, change wanted/respect level).

http://gtamp.com/GTA2/gta2-debug-multiplayer.7z

It won't work with GH, you'll have to join games manually using manager-hkcu.exe (included) and your opponent needs the same files. It should make finding the player coordinates easier (if you have 6 networked computers running GTA2).

B-$hep is working on a tool to read and modify the player coordinates in the SCR file.

Re: Hidden Surprise players starting position

Posted: 27 Dec 2009, 22:48
by BenMillard
B-Shep's tool to read the .scr format seems relevant: GTA2 SCR Tool.

Re: Hidden Surprise players starting position

Posted: 29 Dec 2009, 18:01
by Lantyz
I know, Ben: it's the same tool Sektor mentioned, but thanks anyway. I used the beta of the tool B-$hep released shortly ago to find the coordinates. I have reconstructed the scripts of Tiny Town, Hidden Surprise and Face Off and posted them here. I could do the multiplayer versions too, but that would take a while and I don't suppose there's a lot of demand for those scripts.