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Instant gang on steroids

Posted: 16 Mar 2012, 22:38
by Lantyz
This one makes for a few laughs:

Code: Select all

PLAYER_PED player1 = (128.5, 127.5, 255.0) 25 0
CHAR_DATA group_member1 = ( 129.5, 127.5 ) 1 0 CRIMINAL
CHAR_DATA group_member2 = ( 130.5, 127.5 ) 2 0 CRIMINAL
CHAR_DATA group_member3 = ( 131.5, 127.5 ) 3 0 CRIMINAL
CHAR_DATA group_member4 = ( 132.5, 127.5 ) 4 0 CRIMINAL
CHAR_DATA group_member5 = ( 133.5, 127.5 ) 5 0 CRIMINAL
CHAR_DATA group_member6 = ( 134.5, 127.5 ) 6 0 CRIMINAL
CHAR_DATA group_member7 = ( 135.5, 127.5 ) 7 0 CRIMINAL
CHAR_DATA group_member8 = ( 136.5, 127.5 ) 8 0 CRIMINAL
CHAR_DATA group_member9 = ( 137.5, 127.5 ) 9 0 CRIMINAL
CHAR_DATA group_member10 = ( 138.5, 127.5 ) 10 0 CRIMINAL

LEVELSTART

ADD_GROUP_TO_CHARACTER ( player1 , 0 )
SET_GROUP_TYPE ( player1 , CHAIN )

ADD_GROUP_TO_CHARACTER ( group_member1 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member2 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member3 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member4 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member5 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member6 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member7 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member8 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member9 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member10 , 9 )

ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member1 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member2 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member3 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member4 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member5 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member6 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member7 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member8 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member9 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member10 )

LEVELEND
This creates a massive group of a hundred CHARs following the player. By creating 'subgroups' and adding them to the players group, you can bypass the limit of 10 CHARs per group. Theoretically you can expand this code by adding more subgroups to these subgroups to create an even larger personal army. Throw in some weapons for extra mayhem, as well. But beware: don't hit your minions, or they will immediately start a huge bro-fight amongst themselves.

Image

Re: Instant gang on steroids

Posted: 17 Mar 2012, 03:17
by elypter
your personal martial arts fighting teams

Re: Instant gang on steroids

Posted: 17 Mar 2012, 09:35
by Pyro
Cool 8-)

For some reason this comes to mind... :shock:


Re: Instant gang on steroids

Posted: 17 Mar 2012, 09:45
by AssainGuy
Lololol
Looks like we have a chance to make a GTA2 map of 300 the movie :D:D

Re: Instant gang on steroids

Posted: 17 Mar 2012, 12:55
by T.M.
I made a video if someone is too lazy to compile & try :-) :


Nice script!

PS. use 480p quality on the video or the sound quality is very low for some reason :(

Re: Instant gang on steroids

Posted: 17 Mar 2012, 16:46
by Gustavob
Oh, the epicness.

Re: Instant gang on steroids

Posted: 17 Mar 2012, 16:49
by Cuban-Pete
haha, the rocket one is a killer!

Re: Instant gang on steroids

Posted: 18 Mar 2012, 01:35
by BenMillard
LOL! Nice one, all.

The way they make swoopy trails reminds me of the huge Sentinel attack on Zion from The Matrix.

Re: Instant gang on steroids

Posted: 21 Oct 2012, 11:21
by Sektor
I approve!