Instant gang on steroids
Posted: 16 Mar 2012, 22:38
This one makes for a few laughs:
This creates a massive group of a hundred CHARs following the player. By creating 'subgroups' and adding them to the players group, you can bypass the limit of 10 CHARs per group. Theoretically you can expand this code by adding more subgroups to these subgroups to create an even larger personal army. Throw in some weapons for extra mayhem, as well. But beware: don't hit your minions, or they will immediately start a huge bro-fight amongst themselves.

Code: Select all
PLAYER_PED player1 = (128.5, 127.5, 255.0) 25 0
CHAR_DATA group_member1 = ( 129.5, 127.5 ) 1 0 CRIMINAL
CHAR_DATA group_member2 = ( 130.5, 127.5 ) 2 0 CRIMINAL
CHAR_DATA group_member3 = ( 131.5, 127.5 ) 3 0 CRIMINAL
CHAR_DATA group_member4 = ( 132.5, 127.5 ) 4 0 CRIMINAL
CHAR_DATA group_member5 = ( 133.5, 127.5 ) 5 0 CRIMINAL
CHAR_DATA group_member6 = ( 134.5, 127.5 ) 6 0 CRIMINAL
CHAR_DATA group_member7 = ( 135.5, 127.5 ) 7 0 CRIMINAL
CHAR_DATA group_member8 = ( 136.5, 127.5 ) 8 0 CRIMINAL
CHAR_DATA group_member9 = ( 137.5, 127.5 ) 9 0 CRIMINAL
CHAR_DATA group_member10 = ( 138.5, 127.5 ) 10 0 CRIMINAL
LEVELSTART
ADD_GROUP_TO_CHARACTER ( player1 , 0 )
SET_GROUP_TYPE ( player1 , CHAIN )
ADD_GROUP_TO_CHARACTER ( group_member1 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member2 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member3 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member4 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member5 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member6 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member7 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member8 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member9 , 9 )
ADD_GROUP_TO_CHARACTER ( group_member10 , 9 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member1 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member2 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member3 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member4 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member5 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member6 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member7 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member8 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member9 )
ADD_EXISTING_CHAR_TO_GROUP ( player1 , group_member10 )
LEVELEND
