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Tiny Tiny Tiny Town
Posted: 20 Mar 2011, 12:19
by elypter
Yeah it's triple "Tiny" now. I know it's becoming ridiculous
First i just made it for fun but it turned out to have a very interesting gameplay too. With arena weapons it could be even more fun.
Download
Re: Tiny Tiny Tiny Town
Posted: 20 Mar 2011, 19:44
by Cuban-Pete
You could call it:
T³T
T3T
Tiny³Town

or sumthing like that...
Re: Tiny Tiny Tiny Town
Posted: 21 Mar 2011, 21:19
by BenMillard
This is just about the smallest I can imagine Tiny Town getting! You've done well to keep it fairly drivable. There are a few things I'd tweak but on the whole, good job.
If I were to make an arena script for it, Tiny³ Town Arena would be the name I'd use, with tiny3-arena.* as the filenames. So long as that's compatible with GH, GTA2, MisPad and other programs. (Alt+179 on Windows.)
Please, stop creating a new 6MB custom .sty files for every level you make, just for a couple of edge variants. Either share it between your levels (like my ms.sty for MultiSlayer) or use one the 1,000 DMA tiles in one of the 3 DMA texture sets.
(EDIT) For compatibility, consistency and compactness, I've switched to tytyty-arena.* filenames but kept the name.
Re: Tiny Tiny Tiny Town
Posted: 22 Mar 2011, 22:20
by elypter
there's a little air bug at the hospital wall
Re: Tiny Tiny Tiny Town
Posted: 23 Mar 2011, 19:58
by BenMillard
Ah yes, a nonsolid wall tile. Fixed and uploaded, with various other refinements:
I've removed the version I uploaded in earlier message, to avoid confusion.
(EDIT) Removed the old attachment.
Re: Tiny Tiny Tiny Town
Posted: 24 Mar 2011, 03:29
by Pyro
Gave this a quick test today, a few comments:
- What's up with the pillar and weird texture on block lid at 50, 115?
- Dual-pistols aren't that great, better change them for something else or remove completely.
- Pavements are really untidy looking! Please change them so they actually fit and merge properly - bil.sty has a lot of tiles that can do this.
- You have a double-damage right next to a machine gun, fine. But why is the fast reload on its own? Perhaps add a newr MG next to the fast reload.
- Cars/traffic gets stuck in a lot of places. I know it'd be easier to find a car like this (not like you really need to seeing how small the map is) but traffic gets backed up very quickly.
- Could do with a parked car or two on the west/north-west side.
- Some of the architecture is quite strange. While I understand it's a very small map, some buildings look... odd. Mostly its the roofs on some buildings (such as 62 ,118).
Re: Tiny Tiny Tiny Town
Posted: 25 Mar 2011, 19:30
by BenMillard