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updated bernaarrace
Posted: 02 Dec 2010, 13:06
by elypter
These are the changes:
-combined the scr and mmp files
-made it compatible with 1-6 players
-updated the mmp to the newest features
-modified gxt & readme
-added preview image
-optimized gmp
-added 1 respawn checkpoint where the new cars are
newest download
Re: updated berrace
Posted: 02 Dec 2010, 13:54
by Sektor
Good to see it updated but I don't understand why going offroad in some places sends you back to the start. There's no consistency in the naming of the gmp, sty and scr file but that original was the same. The MMP looks for brace.scr but you only included brace1.scr. There are some invisible walls next to the left fence at the start.
Re: updated berrace
Posted: 02 Dec 2010, 14:21
by elypter
oh, i included the wrong mmp, fixing that.
but you should only be teleported back when you die. (for example by water)
Re: updated berrace
Posted: 02 Dec 2010, 15:34
by Sektor
For each player, I used HAS_CHARACTER_DIED to delay the teleport until the game thinks the character has no longer died. It means you see the respawn location for a short time but it's better than having to wait for the camera.
I cleaned the script up a bit. Replaced all tabs with spaces and removed 6 of the LOCATE_CHARACTER_ANY_MEANS commands, so you can change the respawn locations with a zone editor without having to make any changes to the script.
Re: updated berrace
Posted: 02 Dec 2010, 17:18
by elypter
oh, i worked on it too.
unfortunatly most of the changes are redundant now i guess.
i added messages and a fence at a map edge
and i will remove double LOCATE_CHARACTER_ANY_MEANS in the next version too
Re: updated berrace
Posted: 02 Dec 2010, 20:35
by elypter
now i changed it
Re: updated berrace
Posted: 02 Dec 2010, 20:53
by BenMillard
Rationalising the names and including a .bat file to remove old versions would be good.
Bernaar left the scene several years ago but did you check permissions with him? I imagine he donated everything to the community before leaving...vaguely remember he a nice guy.
Re: updated berrace
Posted: 02 Dec 2010, 21:39
by elypter
i am in contact with him about this. he was on gamehunter some weeks ago.
Re: updated berrace
Posted: 03 Dec 2010, 19:13
by BenMillard
Probably worth uploading the most recent version to your first message each time. That helps everyone get the same version when they try multiplayer on it.
Re: updated berrace
Posted: 03 Dec 2010, 21:00
by elypter
oh, yeah, forgot to do that
Re: updated berrace
Posted: 08 Dec 2010, 00:24
by elypter
update:
-fixed start orientation for players
-added traffic lights like in Multislayer Race
Re: updated berrace
Posted: 06 Feb 2011, 21:10
by Sektor
The vehicles can respawn on players and crash the game. Running forwards at the start always makes a car spawn on you.
Re: updated berrace
Posted: 06 Feb 2011, 21:28
by elypter
i will make them spawn mid air, do player position checks, make game start faster or use set controls off. depending on what is the best choice for this map.
Re: updated bernaarrace
Posted: 18 Feb 2011, 00:24
by elypter
changes:
start cars spawn instantly now. no running under cars possible anymore.