Kill Frenzy/Wang Cars Issues in Residential map
Posted: 31 May 2025, 19:53
Hello, everyone. A very good afternoon to you all!
How are you doing?
I'm new to the forum, so there's a chance I'm posting this topic in the wrong place. If that's the case, I kindly ask for some guidance on where I should properly open my urgent request, and I apologize in advance for any inconvenience.
I'm someone who still plays GTA 2 — just like many others out there who continue to appreciate the game even in 2025 — and over the past few days, I’ve been running into some frustrating issues with the official Residential map. My game is version 9.6, and I’m playing it in English. I’ve got a few mods running, like the Widescreen Fix, Frontend Fix, GInput, and a small corner radar that shows the map in real time.
The problem I’m dealing with stems from how I’ve been playing. I decided to complete all 20 Kill Frenzies on the level before starting any missions. Some of them have been really tough. I’ve managed to complete 17 out of the 20 challenges so far, and every time I finish one, I’m paranoid that the game might crash — so I’ve been quick-saving with the F5 function made possible by the Widescreen Fix.
That said, I’ve already run into the infamous bug with the Kill Frenzy involving a car on top of a truck trailer, which causes the game to crash after saving (I had no idea about this issue until it happened to me). To fix it, I applied a patch by a community member named Sektor, which moves the cars off the trailers so the game doesn’t crash anymore. I also had to rely on the Wang Cars respawn glitch to complete the Frenzy where you destroy 20 cop cars in 60 seconds using the Electrogun — among a few other tricks I’ve picked up along the way.
Now here’s where my situation really began: I tried to complete the Kill Frenzy that requires destroying 20 cop cars with the Rocket Launcher. I thought I’d use the Wang Cars glitch again, but I found out the hard way that the Kill Frenzy trailer fix breaks the Wang Cars respawn mechanic. So, I downloaded the Wang Cars fix — which restores the respawning cars — but the issue is that it replaces many of the game’s .scr script files (like ste.scr, bil.scr, and wil.scr). Problem is, the trailer fix does the same — it replaces those same files — so when I install one, it overwrites the other, and neither of them ends up working.
So I had the idea to compare the files from both fixes and somehow merge them into one working solution. But here’s the catch: I have absolutely no background in scripting, compiling, or using tools to decompile .scr files (to access the .mis scripts). I also don’t know the best tool to use for editing HEX code — I’m currently using Notepad++, which I know isn’t really made for that purpose. To make matters more complicated, it looks like more than just the main files (ste, bil, wil) are affected — a lot of the individual mission files are involved in this “mess” too, and I honestly don’t know where to begin.
Could anyone help me figure out a solution? Maybe someone knows of a patch that combines both fixes, or could provide step-by-step instructions on how to compare, edit, and recompile the scripts properly. I used the TM_Modified_SCR_Decompiler_v1.0.1 to extract the .mis files from ste, wil, and bil, but I have no idea where to make the necessary changes. When I tried recompiling the ste script, I got an error saying that some related files were missing. Sure, I could replay everything and do the Kill Frenzies without saving — but some of them took me forever to beat, and I really don’t want to go through that again. Plus, I rely on the quick-save feature because of my busy schedule with work and studies, which makes long gaming sessions hard to manage.
Lastly, I really don’t want to rely on the “Tanks Giving” mission to finish these Kill Frenzies, and I’d rather not use the online script that doubles the Kill Frenzy time limits from 60 to 120 seconds either.
Thanks so much in advance!

How are you doing?
I'm new to the forum, so there's a chance I'm posting this topic in the wrong place. If that's the case, I kindly ask for some guidance on where I should properly open my urgent request, and I apologize in advance for any inconvenience.
I'm someone who still plays GTA 2 — just like many others out there who continue to appreciate the game even in 2025 — and over the past few days, I’ve been running into some frustrating issues with the official Residential map. My game is version 9.6, and I’m playing it in English. I’ve got a few mods running, like the Widescreen Fix, Frontend Fix, GInput, and a small corner radar that shows the map in real time.
The problem I’m dealing with stems from how I’ve been playing. I decided to complete all 20 Kill Frenzies on the level before starting any missions. Some of them have been really tough. I’ve managed to complete 17 out of the 20 challenges so far, and every time I finish one, I’m paranoid that the game might crash — so I’ve been quick-saving with the F5 function made possible by the Widescreen Fix.
That said, I’ve already run into the infamous bug with the Kill Frenzy involving a car on top of a truck trailer, which causes the game to crash after saving (I had no idea about this issue until it happened to me). To fix it, I applied a patch by a community member named Sektor, which moves the cars off the trailers so the game doesn’t crash anymore. I also had to rely on the Wang Cars respawn glitch to complete the Frenzy where you destroy 20 cop cars in 60 seconds using the Electrogun — among a few other tricks I’ve picked up along the way.
Now here’s where my situation really began: I tried to complete the Kill Frenzy that requires destroying 20 cop cars with the Rocket Launcher. I thought I’d use the Wang Cars glitch again, but I found out the hard way that the Kill Frenzy trailer fix breaks the Wang Cars respawn mechanic. So, I downloaded the Wang Cars fix — which restores the respawning cars — but the issue is that it replaces many of the game’s .scr script files (like ste.scr, bil.scr, and wil.scr). Problem is, the trailer fix does the same — it replaces those same files — so when I install one, it overwrites the other, and neither of them ends up working.
So I had the idea to compare the files from both fixes and somehow merge them into one working solution. But here’s the catch: I have absolutely no background in scripting, compiling, or using tools to decompile .scr files (to access the .mis scripts). I also don’t know the best tool to use for editing HEX code — I’m currently using Notepad++, which I know isn’t really made for that purpose. To make matters more complicated, it looks like more than just the main files (ste, bil, wil) are affected — a lot of the individual mission files are involved in this “mess” too, and I honestly don’t know where to begin.
Could anyone help me figure out a solution? Maybe someone knows of a patch that combines both fixes, or could provide step-by-step instructions on how to compare, edit, and recompile the scripts properly. I used the TM_Modified_SCR_Decompiler_v1.0.1 to extract the .mis files from ste, wil, and bil, but I have no idea where to make the necessary changes. When I tried recompiling the ste script, I got an error saying that some related files were missing. Sure, I could replay everything and do the Kill Frenzies without saving — but some of them took me forever to beat, and I really don’t want to go through that again. Plus, I rely on the quick-save feature because of my busy schedule with work and studies, which makes long gaming sessions hard to manage.
Lastly, I really don’t want to rely on the “Tanks Giving” mission to finish these Kill Frenzies, and I’d rather not use the online script that doubles the Kill Frenzy time limits from 60 to 120 seconds either.
Thanks so much in advance!