Page 31 of 50

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 20:28
by Sektor
Very cool. You seem to be working faster than the OpenGBH team.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 22:31
by B-$hep
T.M do you know how the car lights are "turned on"?
Another sprite for that or just palette manipulation?

I have seen cop car lights in sty but not the others, haven't looked so good anyway, they are so small.

Sektor: I think that BlackPhoenix rewrites hes code too often, the project will be never finished like that, just like OpenGTA project died. Author just dropped, he was too busy.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 22:33
by Gustavob
car lights are just a delta like the car damage. It's automatically flipped on the other side of the car when you turn the engine on and, obviously, the lights

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 23:08
by Pyro
Speaking of lights and stuff, I wonder if you could show emergency vehicles lights to flash? The command for it is...

Code: Select all

SET_CAR_EMERG_LIGHTS (carname , ON)
This code is just ignored on any vehicle that doesn't have emergency lights.

Speaking of lights, where is the actual light colour for the emergency vehicles stored? Not the headlights/brake lights on the deltas, but the actual lights for it? Always wondered this... are they actual light sources but attached to vehicle? Something else? Of course, all of this would just be eye candy more than anything ;)

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 23:11
by Gustavob
These are also deltas

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 18 Jan 2011, 23:19
by T.M.
Pyro wrote:Speaking of lights and stuff, I wonder if you could show emergency vehicles lights to flash?
Yeah, i could, but i think its not important at this phase. not to mention i would need to use yet another 16megs gfx card texture memory (no.. i havent optimized texture pages, it always uses 2048x2048 page :? ). also doing this need me to finish new map rendering system (atm updating a portion of a map will take lots of time and doing it in real time wont work).
Pyro wrote:Speaking of lights, where is the actual light colour for the emergency vehicles stored? Not the headlights/brake lights on the deltas, but the actual lights for it? Always wondered this... are they actual light sources but attached to vehicle? Something else? Of course, all of this would just be eye candy more than anything ;)
Its probably hardcoded, i havent seen any information about emerg light colors anywhere in the docs. Yeah, they are actual light sources, just like any light in the map.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 21 Jan 2011, 17:13
by Cuban-Pete
TradeMark wrote:
Pyro wrote:Speaking of lights and stuff, I wonder if you could show emergency vehicles lights to flash?
Yeah, i could, but i think its not important at this phase. not to mention i would need to use yet another 16megs gfx card texture memory (no.. i havent optimized texture pages, it always uses 2048x2048 page :? ). also doing this need me to finish new map rendering system (atm updating a portion of a map will take lots of time and doing it in real time wont work).
2048x2048 is not always supported by old gfx cards. it something to do with opengl 2. but i'm not sure and I guess you already knew this :)

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 21 Jan 2011, 17:59
by T.M.
Yeah, but if you dont support 2048x2048, you probably have so crappy gfx card it wont be able to render the editor anyways.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 22 Jan 2011, 15:33
by Cuban-Pete
Here is an attempt at a nice loading image. If you want something else, please tell me.
loading_blue_cube_01.gif
loading_blue_cube_01.gif (17.72 KiB) Viewed 26905 times
In the zip I put the gif in hight quality png. perhaps better for opengl.
loading_blue_cube_01.zip
collection of png files
(129.41 KiB) Downloaded 557 times
///edit. ah crap. there is an artifact in it. some weird lines. if you like this loading image. i will fix it.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 22 Jan 2011, 18:49
by T.M.
Unfortunately i cannot display animations in the loading screen :( It would require me to do some weird magic multithreading shizzle that i have no clue how to do it and i doubt it would be a good idea; I dont like too heavy loading screens anyways, one image is good for me.

I was hoping if you could make the Loading text more stylish... some cool lines etc... what ever you think looks cool :D

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 22 Jan 2011, 21:54
by Cuban-Pete
First attempt... :)
loading.png
loading.png (10.34 KiB) Viewed 26892 times
//edit: after second look/check I think the font is not so good. the a en o look too much the same...
also the style does not fit the gta2 style so much...

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 00:07
by T.M.
hmm yeah the font is weird... need to be less comic sans ms if you got what i mean

focus more on font, its basically all i need with some cooler coloring/texture etc.. doesnt have to be any icon next to it etc.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 11:09
by Cuban-Pete
TradeMark wrote:hmm yeah the font is weird... need to be less comic sans ms if you got what i mean

focus more on font, its basically all i need with some cooler coloring/texture etc.. doesnt have to be any icon next to it etc.
I like this one a lot:
loading_texture_style.png
loading_texture_style.png (9.13 KiB) Viewed 26884 times
basic:
loading_gta2_text.png
loading_gta2_text.png (7.5 KiB) Viewed 26884 times

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 12:08
by T.M.
No no no.. not images in the font texture.

The font should have pattern texture; the first image had it right, but the font was bad and the color could be fixed to brighter / more contrast, maybe edged font or something. and added some more visible patterns (not too visible, more like shading) in the font so it doesnt look like it was just made with 1 color like the current loading screen font.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 15:11
by Cuban-Pete
just simple like so?
loading_basic2.png
loading_basic2.png (8.11 KiB) Viewed 26875 times

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 18:36
by T.M.
Nevermind, i'll see what i can do

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 19:10
by Cuban-Pete
You're welcome...

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 19:45
by T.M.
No offense, but i asked you to do it because i needed something better than just few clicks in some program to choose font type and color, i can do those myself too. And if it continues like this, this thread would get filled with "one pixel adjustment requests" about the picture you made.

Dont take it personal ;) also, i just installed Win7 and im pretty tired of fighting on how things look; so i make it myself then.

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 20:26
by Cuban-Pete
TradeMark wrote:No offense, but i asked you to do it because i needed something better than just few clicks in some program to choose font type and color, i can do those myself too. And if it continues like this, this thread would get filled with "one pixel adjustment requests" about the picture you made.

Dont take it personal ;) also, i just installed Win7 and im pretty tired of fighting on how things look; so i make it myself then.
It was more than some clicks. I don't have Photoshop so it's all custom made with inkscape or crappy bump-map projection in Gimp that took 30 min to get right.

You weren't very precise with what you wanted either... anyway personally I think you should keep the "Loading..." text pretty basic and add a nice icon. Something like that is easier to read and understand.

I'm curious what you will make. :)

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Posted: 23 Jan 2011, 20:34
by Pyro
Keep it simple - it's not like the loading bar/graphic will be on screen for very long anyway, unless you have a crappy PC ;)

You could simply animate the dots after the word loading so it goes like "." then ".." and finally "..." and repeats... simple and lets you know it's doing something!