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Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 18 Dec 2010, 17:24
by T.M.
elypter wrote:i have an idea for a feature: When you select an object on the map the preview jumps to that line in code. Make it work also the other way round: when you select a line in code the camera and selection should jump to that object too.
On my TODO list.
ALPINE wrote:Great tool!
TradeMark: there is one nasty thing. Speed of camera depends on FPS. Maybe you will use DeltaTime when incrementing camera position when moving?
Thanks, Yeah, i indeed should, added to TODO list now.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 23 Dec 2010, 10:31
by B-$hep
Maybe instead of pyramids for lights you should / could render little light bulb model(s)?
Like 3D World Studio does for its lights?
I think it would look much better. Than some pyramids that actually have nothing to do with lighting or lights. I mean the lights can be only spherical in GTA2, not rectangular like the pyramids are at one side.
There are free light bulb models available.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 23 Dec 2010, 13:20
by T.M.
Im using small spheres with wireframe now:

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 02 Jan 2011, 21:29
by T.M.
some progress.
tested and its exactly like in GTA2, except the lighting level for blocks isnt used (more real IMO) and all slopes actually get lights on them too (while in GTA2 all slopes dont have lighting).
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 02 Jan 2011, 23:47
by B-$hep
Very nice.
Keep coding!
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 03 Jan 2011, 13:06
by Cuban-Pete
Looking sexy!

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 11:10
by T.M.
took few more pics just for fun
makes me want to do night mode maps so much.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 15:47
by Cuban-Pete
Looks very nice. Bottom picture with in the distance lights on the roof don't look nice.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 16:44
by BenMillard
That's awesome! I love the big perspective shot, looks a bit like GTA Vice City at night.
How do my levels look in that view? Vedic Temple, MultiSlayer City, MultiSlayer Ship, and Tiny Hidden Surprise might be best examples.
Lights tend to be quite square in GTA2, when the size is small. Most visible in DeCon Labs and Tiny Hidden Surprise, I think.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 17:37
by T.M.
Cuban-Pete wrote:Bottom picture with in the distance lights on the roof don't look nice.

but... but... i didnt make that map, dont blame me!
BenMillard wrote:How do my levels look in that view? Vedic Temple, MultiSlayer City, MultiSlayer Ship, and Tiny Hidden Surprise might be best examples.
multislayer looks cool, vedic temple nothing special, tiny hidden surprise barely has any lights.
BenMillard wrote:Lights tend to be quite square in GTA2, when the size is small. Most visible in DeCon Labs and Tiny Hidden Surprise, I think.
Yeah, i was thinking i could smooth them up maybe.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 18:32
by elypter
when it supports shadows too it would look perfect. then it would be superior in all aspects to all previous gta2 renderers. good lights and shadows make everything look much better.
2 examples with shadows
http://www.van-antwerpen.net/Dietger/Particle2.png
http://www.van-antwerpen.net/Dietger/V4Shot.png
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 05 Jan 2011, 19:33
by T.M.
Yeah, im going to do those shadows too

looks great.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 09 Jan 2011, 15:10
by B-$hep
T.M
can you add menu item: "Clear recent maps"
So it will remove all old thumbnails and recent maps.
Just to cleanup this opening screen.
I have reinstalled XP and it displays old maps that doesn't even exist anymore.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 09 Jan 2011, 20:13
by T.M.
Hmm.. i thought i remove non-existant maps automatically from that list... Gotta check
What happens if you click a map that doesnt exist from that list ?
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 09 Jan 2011, 20:38
by B-$hep
This happens and editor terminates:
Probably it should check silently if recent maps exist and delete them if not.
Or when user clicks on recent map it should first check if it exists, if not, then
it should remove thumbnail and stay idle. Until user presses again on some thumbnail.
Something like that.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 10 Jan 2011, 21:57
by T.M.
Fixed now
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 11 Jan 2011, 12:58
by T.M.
Whooops, the lighting didnt take the intensity into account... now it does. thats why multislayer looks a bit strong colored. didnt notice much difference in industrial map though...
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 14 Jan 2011, 15:56
by T.M.
Oh my fucking god:
REMAPPED CARS!
Took shit loads of time to do this (its not that simple as just drawing with different palet.... i had to do sprite packing, mipmap generation manually, etc etc etc), -> i also found out new hardcoded stuff in GTA2 by making this remap functionality. Epic.
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 14 Jan 2011, 16:31
by elypter
Wow, really Epikx
Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a
Posted: 14 Jan 2011, 18:43
by Cuban-Pete
Looks really cool.
Can you also change the color of the cars automatically? Some look different.
Left of the two taxi's is a green car and left of that is a car that has too dark color in comparison with the others. Just noticing...