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Code: Select all
OBJ_DATA obj
LEVELSTART
// basic objects:
obj = CREATE_OBJ (6.8, 10.3) 0 BIN END
obj = CREATE_OBJ (7.2, 10.6) 0 BIN_LID END
obj = CREATE_OBJ (8.8, 10.6) 0 BLASTER END
obj = CREATE_OBJ (7.6, 11.0) 0 BLOOD END
obj = CREATE_OBJ (7.4, 9.9) 0 BOLLARD END
obj = CREATE_OBJ (14.0, 9.0) 0 BRIEFCASE END
obj = CREATE_OBJ (6.5, 11.2) 0 CONE END
obj = CREATE_OBJ (8.4, 11.5) 0 MINE END
obj = CREATE_OBJ (7.2, 11.0) 0 OIL END
obj = CREATE_OBJ (9.9, 10.7) 0 PHONE END
obj = CREATE_OBJ (7.6, 10.2) 0 RED_FOOTPRINTS END
obj = CREATE_OBJ (8.0, 10.6) 0 RUBBISH END
obj = CREATE_OBJ (8.8, 10.9) 0 TRAFFIC_LIGHT END
obj = CREATE_OBJ (12.5, 10.3) 0 POWERGEN_DEAD END
obj = CREATE_OBJ (11.5, 10.3) 0 POWERGEN END
obj = CREATE_OBJ (14.5, 8.5) 0 REMOTE END
obj = CREATE_OBJ (14.0, 8.5) 0 KILL_FRENZY END
obj = CREATE_OBJ (13.5, 8.5) 0 BONUS_TOKEN END
obj = CREATE_OBJ (13.5, 9.0) 0 BOMB END
obj = CREATE_OBJ (8.8, 10.3) 0 FOOTY END
obj = CREATE_OBJ (9.9, 10.0) 0 PHONE_RINGING END
obj = CREATE_OBJ (8.1, 9.9) 0 BENCH END
obj = CREATE_OBJ (8.4, 11.2) 0 NEWSDIS END
obj = CREATE_OBJ (6.5, 10.2) 0 OILDRUM END
obj = CREATE_OBJ (7.2, 11.5) 0 ANIMATING_OIL END
obj = CREATE_OBJ (8.4, 10.6) 0 HARDBOX END
obj = CREATE_OBJ (6.7, 10.0) 0 ROADBLOCK END
obj = CREATE_OBJ (8.0, 10.2) 0 BOXES END
obj = CREATE_OBJ (8.4, 10.2) 0 CRATE END
obj = CREATE_OBJ (8.4, 10.9) 0 PACKAGE END
obj = CREATE_OBJ (8.8, 9.9) 0 SMALL_ARROW END
obj = CREATE_OBJ (9.3, 11.1) 0 FIREJET END
obj = CREATE_OBJ (6.8, 11.5) 0 CAR_STOP END
obj = CREATE_OBJ (6.8, 11.2) 0 BUSH END
obj = CREATE_OBJ (9.3, 10.1) 0 TANKTOP END
obj = CREATE_OBJ (9.3, 11.4) 0 ANTENNA END
obj = CREATE_OBJ (8.0, 11.5) 0 ANIMATING_RUBBISH END
obj = CREATE_OBJ (8.0, 11.0) 0 DEAD_RUBBISH END
obj = CREATE_OBJ (6.5, 11.5) 0 MOVING_CONE END
obj = CREATE_OBJ (6.8, 10.6) 0 MOVING_BIN END
obj = CREATE_OBJ (7.6, 11.5) 0 FIRE END
obj = CREATE_OBJ (7.6, 10.6) 0 BLOOD_SPARK END
obj = CREATE_OBJ (8.8, 11.2) 0 GENLITE END
obj = CREATE_OBJ (9.9, 11.4) 0 PHONE_DEAD END
obj = CREATE_OBJ (7.2, 10.3) 0 MOVING_BIN_LID END
obj = CREATE_OBJ (6.5, 10.5) 0 HYDRANT_LID END
obj = CREATE_OBJ (6.5, 10.9) 0 HYDRANT END
obj = CREATE_OBJ (6.5, 10.7) 0 HYDRANT_UNLID END
obj = CREATE_OBJ (6.8, 10.9) 0 TYRE END
obj = CREATE_OBJ (8.8, 11.5) 0 GRENADE END
// invisible objects:
obj = CREATE_OBJ (13.9, 11.4) 0 INVISIBLE_TARGET END
obj = CREATE_OBJ (12.8, 11.4) 0 CAR_CROSSING END
obj = CREATE_OBJ (14.5, 9.9, 3.1) 0 TOWER END
obj = CREATE_OBJ (14.5, 10.5) 0 INVISIBLE_DESTRUCTIBLE END
obj = CREATE_OBJ (11.5, 11.4, 2.6) 0 TUNNEL_BLOCKER END
obj = CREATE_OBJ (13.6, 10.3) 0 INVISIBLE_DEAD END
// collectibles:
obj = CREATE_OBJ (6.5, 7.0) 0 COLLECT_00 END
obj = CREATE_OBJ (7.0, 7.0) 0 COLLECT_01 END
obj = CREATE_OBJ (7.7, 7.0) 0 COLLECT_02 END
obj = CREATE_OBJ (8.4, 7.0) 0 COLLECT_03 END
obj = CREATE_OBJ (9.0, 7.0) 0 COLLECT_04 END
obj = CREATE_OBJ (9.4, 7.0) 0 COLLECT_05 END
obj = CREATE_OBJ (10.0, 7.0) 0 COLLECT_06 END
obj = CREATE_OBJ (10.6, 7.0) 0 COLLECT_07 END
obj = CREATE_OBJ (11.2, 7.0) 0 COLLECT_08 END
obj = CREATE_OBJ (11.9, 7.0) 0 COLLECT_09 END
obj = CREATE_OBJ (12.5, 7.0) 0 COLLECT_10 END
obj = CREATE_OBJ (6.5, 5.5) 0 COLLECT_11 END
obj = CREATE_OBJ (7.0, 5.5) 0 COLLECT_12 END
obj = CREATE_OBJ (7.5, 5.5) 0 COLLECT_13 END
obj = CREATE_OBJ (8.0, 5.5) 0 COLLECT_14 END
obj = CREATE_OBJ (13.0, 7.0) 0 COLLECT_15 END
obj = CREATE_OBJ (13.5, 7.0) 0 COLLECT_16 END
obj = CREATE_OBJ (14.0, 7.0) 0 COLLECT_17 END
obj = CREATE_OBJ (14.5, 7.0) 0 COLLECT_18 END
obj = CREATE_OBJ (8.5, 5.5) 0 COLLECT_19 END
obj = CREATE_OBJ (9.0, 5.5) 0 COLLECT_20 END
obj = CREATE_OBJ (9.5, 5.5) 0 COLLECT_21 END
obj = CREATE_OBJ (10.0, 5.5) 0 COLLECT_22 END
obj = CREATE_OBJ (10.5, 5.5) 0 COLLECT_23 END
obj = CREATE_OBJ (11.0, 5.5) 0 COLLECT_24 END
obj = CREATE_OBJ (11.5, 5.5) 0 COLLECT_25 END
obj = CREATE_OBJ (12.0, 5.5) 0 COLLECT_26 END
obj = CREATE_OBJ (12.5, 5.5) 0 COLLECT_27 END
obj = CREATE_OBJ (6.5, 8.5) 0 COLLECT_28 END
obj = CREATE_OBJ (7.0, 8.5) 0 COLLECT_29 END
obj = CREATE_OBJ (7.5, 8.5) 0 COLLECT_30 END
obj = CREATE_OBJ (8.0, 8.5) 0 COLLECT_31 END
obj = CREATE_OBJ (8.5, 8.5) 0 COLLECT_32 END
obj = CREATE_OBJ (9.0, 8.5) 0 COLLECT_33 END
obj = CREATE_OBJ (9.5, 8.5) 0 COLLECT_34 END
obj = CREATE_OBJ (10.0, 8.5) 0 COLLECT_35 END
obj = CREATE_OBJ (10.5, 8.5) 0 COLLECT_36 END
obj = CREATE_OBJ (11.0, 8.5) 0 COLLECT_37 END
obj = CREATE_OBJ (11.5, 8.5) 0 COLLECT_38 END
obj = CREATE_OBJ (12.0, 8.5) 0 COLLECT_39 END
obj = CREATE_OBJ (12.5, 8.5) 0 COLLECT_40 END
obj = CREATE_OBJ (13.0, 5.5) 0 COLLECT_41 END
obj = CREATE_OBJ (13.5, 5.5) 0 COLLECT_42 END
obj = CREATE_OBJ (14.0, 5.5) 0 COLLECT_43 END
obj = CREATE_OBJ (14.5, 5.5) 0 COLLECT_44 END
obj = CREATE_OBJ (6.5, 7.8) 0 MOVING_COLLECT_00 END
obj = CREATE_OBJ (7.0, 7.8) 0 MOVING_COLLECT_01 END
obj = CREATE_OBJ (7.7, 7.8) 0 MOVING_COLLECT_02 END
obj = CREATE_OBJ (8.4, 7.8) 0 MOVING_COLLECT_03 END
obj = CREATE_OBJ (9.0, 7.8) 0 MOVING_COLLECT_04 END
obj = CREATE_OBJ (9.4, 7.8) 0 MOVING_COLLECT_05 END
obj = CREATE_OBJ (10.0, 7.8) 0 MOVING_COLLECT_06 END
obj = CREATE_OBJ (10.6, 7.8) 0 MOVING_COLLECT_07 END
obj = CREATE_OBJ (11.2, 7.8) 0 MOVING_COLLECT_08 END
obj = CREATE_OBJ (11.9, 7.8) 0 MOVING_COLLECT_09 END
obj = CREATE_OBJ (12.5, 7.8) 0 MOVING_COLLECT_10 END
obj = CREATE_OBJ (6.5, 6.0) 0 MOVING_COLLECT_11 END
obj = CREATE_OBJ (7.0, 6.0) 0 MOVING_COLLECT_12 END
obj = CREATE_OBJ (7.5, 6.0) 0 MOVING_COLLECT_13 END
obj = CREATE_OBJ (8.0, 6.0) 0 MOVING_COLLECT_14 END
obj = CREATE_OBJ (13.0, 7.8) 0 MOVING_COLLECT_15 END
obj = CREATE_OBJ (13.5, 7.8) 0 MOVING_COLLECT_16 END
obj = CREATE_OBJ (14.0, 7.8) 0 MOVING_COLLECT_17 END
obj = CREATE_OBJ (14.5, 7.8) 0 MOVING_COLLECT_18 END
obj = CREATE_OBJ (8.5, 6.0) 0 MOVING_COLLECT_19 END
obj = CREATE_OBJ (9.0, 6.0) 0 MOVING_COLLECT_20 END
obj = CREATE_OBJ (9.5, 6.0) 0 MOVING_COLLECT_21 END
obj = CREATE_OBJ (10.0, 6.0) 0 MOVING_COLLECT_22 END
obj = CREATE_OBJ (10.5, 6.0) 0 MOVING_COLLECT_23 END
obj = CREATE_OBJ (11.0, 6.0) 0 MOVING_COLLECT_24 END
obj = CREATE_OBJ (11.5, 6.0) 0 MOVING_COLLECT_25 END
obj = CREATE_OBJ (12.0, 6.0) 0 MOVING_COLLECT_26 END
obj = CREATE_OBJ (12.5, 6.0) 0 MOVING_COLLECT_27 END
obj = CREATE_OBJ (6.5, 9.0) 0 MOVING_COLLECT_28 END
obj = CREATE_OBJ (7.0, 9.0) 0 MOVING_COLLECT_29 END
obj = CREATE_OBJ (7.5, 9.0) 0 MOVING_COLLECT_30 END
obj = CREATE_OBJ (8.0, 9.0) 0 MOVING_COLLECT_31 END
obj = CREATE_OBJ (8.5, 9.0) 0 MOVING_COLLECT_32 END
obj = CREATE_OBJ (9.0, 9.0) 0 MOVING_COLLECT_33 END
obj = CREATE_OBJ (9.5, 9.0) 0 MOVING_COLLECT_34 END
obj = CREATE_OBJ (10.0, 9.0) 0 MOVING_COLLECT_35 END
obj = CREATE_OBJ (10.5, 9.0) 0 MOVING_COLLECT_36 END
obj = CREATE_OBJ (11.0, 9.0) 0 MOVING_COLLECT_37 END
obj = CREATE_OBJ (11.5, 9.0) 0 MOVING_COLLECT_38 END
obj = CREATE_OBJ (12.0, 9.0) 0 MOVING_COLLECT_39 END
obj = CREATE_OBJ (12.5, 9.0) 0 MOVING_COLLECT_40 END
obj = CREATE_OBJ (13.0, 6.0) 0 MOVING_COLLECT_41 END
obj = CREATE_OBJ (13.5, 6.0) 0 MOVING_COLLECT_42 END
obj = CREATE_OBJ (14.0, 6.0) 0 MOVING_COLLECT_43 END
obj = CREATE_OBJ (14.5, 6.0) 0 MOVING_COLLECT_44 END
// skid marks:
obj = CREATE_OBJ (10.6, 11.3) 0 SMALL_BROWN_SKID END
obj = CREATE_OBJ (10.5, 11.3) 0 SMALL_GREY_SKID END
obj = CREATE_OBJ (10.7, 11.3) 0 SMALL_RED_SKID END
obj = CREATE_OBJ (10.4, 11.3) 0 SMALL_WHITE_SKID END
obj = CREATE_OBJ (10.6, 11.0) 0 MEDIUM_BROWN_SKID END
obj = CREATE_OBJ (10.5, 11.0) 0 MEDIUM_GREY_SKID END
obj = CREATE_OBJ (10.7, 11.0) 0 MEDIUM_RED_SKID END
obj = CREATE_OBJ (10.4, 11.0) 0 MEDIUM_WHITE_SKID END
obj = CREATE_OBJ (10.6, 10.6) 0 BIG_BROWN_SKID END
obj = CREATE_OBJ (10.5, 10.6) 0 BIG_GREY_SKID END
obj = CREATE_OBJ (10.7, 10.6) 0 BIG_RED_SKID END
obj = CREATE_OBJ (10.4, 10.6) 0 BIG_WHITE_SKID END
obj = CREATE_OBJ (10.6, 10.0) 0 HUGE_BROWN_SKID END
obj = CREATE_OBJ (10.5, 10.0) 0 HUGE_GREY_SKID END
obj = CREATE_OBJ (10.7, 10.0) 0 HUGE_RED_SKID END
obj = CREATE_OBJ (10.4, 10.0) 0 HUGE_WHITE_SKID END
LEVELEND
This is how the object selection looks like (notice how it shows default ammo values as well!):