Code: Select all
nudebomber1 = CREATE_CHAR ( 95.5, 89.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END // SPAWN FOUNTAINBOT
SET_CHAR_GRAPHIC_TYPE ( nudebomber1 , DUMMY_GRAPHIC , 26 ) // CHANGE GRAPHIC TYPES OF REMAP FROM GANGLIKE TO PEDLIKE - TRUE NUDES WITHOUT GEAR
GIVE_WEAPON ( nudebomber1 , ROCKET_LAUNCHER ) // ARM WITH WEAPON
SET_CHAR_BRAVERY_LEVEL ( nudebomber1 , LOONY ) // SET BRAVERY LEVEL
SET_CHAR_SHOOTING_SKILL ( nudebomber1 , CRACK_SHOT ) // SET SKILL LEVEL
SET_CHAR_THREAT_REACTION ( nudebomber1 , NO_REACTION ) // SET REACT LEVEL
SET_CHAR_INVINCIBLE ( nudebomber1 , ON ) // SET INVINCIBLE
SET_FAVOURITE_MODEL ( nudebomber1 , GUNJEEP ) // SET FAVOURITE CAR
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber1 , ON ) // USE CAR WEAPON
nudebomber2 = CREATE_CHAR ( 118.5 , 89.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber2 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber2 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber2 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber2 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber2 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber2 , ON )
SET_FAVOURITE_MODEL ( nudebomber2 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber2 , ON )
nudebomber3 = CREATE_CHAR ( 144.5 , 89.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber3 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber3 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber3 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber3 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber3 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber3 , ON )
SET_FAVOURITE_MODEL ( nudebomber3 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber3 , ON )
nudebomber4 = CREATE_CHAR ( 167.5 , 89.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber4 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber4 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber4 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber4 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber4 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber4 , ON )
SET_FAVOURITE_MODEL ( nudebomber4 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber4 , ON )
nudebomber5 = CREATE_CHAR ( 167.5 , 116.5 , 3.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber5 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber5 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber5 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber5 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber5 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber5 , ON )
SET_FAVOURITE_MODEL ( nudebomber5 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber5 , ON )
nudebomber6 = CREATE_CHAR ( 167.5 , 146.5 , 3.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber6 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber6 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber6 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber6 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber6 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber6 , ON )
SET_FAVOURITE_MODEL ( nudebomber6 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber6 , ON )
nudebomber7 = CREATE_CHAR ( 167.5 , 173.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber7 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber7 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber7 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber7 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber7 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber7 , ON )
SET_FAVOURITE_MODEL ( nudebomber7 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber7 , ON )
nudebomber8 = CREATE_CHAR ( 144.5 , 173.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber8 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber8 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber8 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber8 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber8 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber8 , ON )
SET_FAVOURITE_MODEL ( nudebomber8 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber8 , ON )
nudebomber9 = CREATE_CHAR ( 118.5 , 173.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber9 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber9 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber9 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber9 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber9 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber9 , ON )
SET_FAVOURITE_MODEL ( nudebomber9 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber9 , ON )
nudebomber10 = CREATE_CHAR ( 95.5 , 173.5 , 6.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber10 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber10 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber10 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber10 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber10 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber10 , ON )
SET_FAVOURITE_MODEL ( nudebomber10 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber10 , ON )
nudebomber11 = CREATE_CHAR ( 95.5 , 146.5 , 3.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber11 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber11 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber11 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber11 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber11 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber11 , ON )
SET_FAVOURITE_MODEL ( nudebomber11 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber11 , ON )
nudebomber12 = CREATE_CHAR ( 95.5 , 116.5 , 3.0 ) 26 180 CRIMINAL_TYPE2 END
SET_CHAR_GRAPHIC_TYPE ( nudebomber12 , DUMMY_GRAPHIC , 26 )
GIVE_WEAPON ( nudebomber12 , ROCKET_LAUNCHER )
SET_CHAR_BRAVERY_LEVEL ( nudebomber12 , LOONY )
SET_CHAR_SHOOTING_SKILL ( nudebomber12 , CRACK_SHOT )
SET_CHAR_THREAT_REACTION ( nudebomber12 , NO_REACTION )
SET_CHAR_INVINCIBLE ( nudebomber12 , ON )
SET_FAVOURITE_MODEL ( nudebomber12 , GUNJEEP )
SET_CHAR_TO_USE_CAR_WEAPON ( nudebomber12 , ON )
How do you know what does it do? You simply have to read through 108 lines of the code and comparing each line to 11 other lines to see if they differ.
Just look at DAFE's death valley, its full of that kind of nasty repetition.
If you want to modify the code, you have to repeat your modifications 6-12 times! And be super sure that you wont make mistake.