0.4.1 updateSektor wrote:
Why doesn't it support vike's gta2.exe anymore?
The GTA-MP version didn't include menu music and I wasn't sure if my menu could handle that. Anyway, it turns out, that it even handled the "missing" backgrounds without crashing, and when the music is missing it will just display an ERROR message in the log, too - so I've disabled the checks that prevent vike's gta2.exe.
When using the 9.6 version, my mod should patch it up to vike's version and I'm pretty sure again that it works, but I've recommended against it now in the
"get gta2" wiki page. I've tested the mod with a low-end PC now and it crashed with the patched-up version, but that was probably a race condition or something.
Sektor wrote:
I tried g2hr with the 9.6 free version but GTA2 says "incorrect version of DirectX" when I go to start the game from your menu. I'm running Windows 10.
Sektor wrote:
I tried setting my desktop to lower resolutions but I still got the same directx error. I don't think your memory hack is allowing window mode in 32-bit color on this system and I don't know how to switch to 16-bit color in Windows 10, it doesn't seem to be available.
I've talked to a friend who tested a "pre-release" a few days ago on Windows 8.1 and he had the same error, but only when running the splitscreen mode. For that matter I've added a bunch of options to tweak splitscreen, they are in data/g2hr.ini (you'll need to copy g2hr.default.ini and modify it then). Please try this and report if you can get it to work, eg. with some additional Sleep values.
If it still fails, you could hack up the AutoIt3 source in
splitscreen.au3 (it is really easy!), I've written a beginner's guide
here.I have only tested the 0.4.x versions on Linux and Windows 7.
Sektor wrote:
The frontend images is a case sensitivity problem, it finds them all if I make them lowercase. They are lowercase in vike's version but they mixed in the official GTA2 free installer.
Thanks for reporting, this is fixed in 0.4.1 (it can handle both mixed and all lowercase now).
Also thanks for posting the logfiles, that was very helpful. In the second logfile at some point it says "======= REDRAW DEBUG OUTPUT =======", that happens when you press F12. It is a debug feature in my windowing toolkit (might be more interesting in other screens).
Have you checked out the options screen and the credits?
Thx for testing
![[armor] [armor]](./images/smilies/powerups/armor.png)
PS: I've also fixed the bug where it didn't copy the proxy.dll to dmavideo.dll and dmavideo.dll to dmavideo_original.dll in the appdata folder, where the G2HR_Player*.exe files are.