Remote control is nice, but It CANT be repaired while u driving it, so I cant use it in Golden Lap
DAFE wrote:
- Will there be support for 6 racers? Beta v4.5 seems to only have support for 4 racers right now.
Will be in future. Version for 5-6 players will be little different.
DAFE wrote:
- Us noobie racers found that finding our pit crew and pitstop spot tough to figure out. Could you make sure that the racers uniforms match the pitcrews uniforms (McClaren doesn't seem to match up not sure about others at this point). Also could an image or smaller image of the car be drawn around the pit stop area? Either a translucent image where car is supposed to park at its own pitstop or in signage/posters? This will help make it clearer as to where you're supposed to stop. Also, maybe some textures could be added around where the cars spawn in FONTS of the team names to help players know who they are? Could the Fuel Guage also have a side profile image of the car on the right hand side as another indicator as to who you are?
I checked the uniforms and u have right, mclaren's team and player not look same. I will improve that.
The cars look like the real F1 cars, if someone watched the f1 race, he should recognize it.
But I will add names of team near cars spawn places, it will be clear for everyone.
DAFE wrote:
- The last race we races was with 4P...one of the players left the race ( Because he died ) and left us with 3 to continue racing. I noticed that the game stated 'Race Over' before the last car crossed finish line...the last car was approaching finish line when this happened. Also, when that player left, his FUEL GUAGE RESPECT-O-METER still remained on screen...I'm wondering if it can and should be removed when players leave game or don't race?
I have to test it in game couse script look fine :F
Fuel gauge will stay on screen if player will leave game. Its possible to hidden it, but I dont have space in script for that, its not important so it can be like this.[/quote]
DAFE wrote:
- Travelling through pit lane seems to save you some time ( shortcut ) for final lap
I will change this plance, this part will be a little longer.
DAFE wrote:
- Would it be possible to add to the script or include another script version that adds OIL SLICK to the cars at pit stop time? This will make the racing more fun and interesting IMO so that you don't get bored sticking to the same racing lines all the time and add more variable to race.
I dont know if I will include this stuff to normal race, mby I will make new ver. with that stuff.
DAFE wrote:
- If you plan on keeping the idea of respawning players in stands, can you spawn some throwing weapons and other weapons in that area so they have something to do while waiting it out?
I can't add throwing weapons, becouse they could kill a player who is in pitlane. If player will die, he can explore part map where he is =D
DAFE wrote:
- Any way of locking a car into place once it finds the correct placing on the grid? ( Turn on Brakes or something ), Can the car doors be LOCKED once player jumps in a car to prevent player from leaving car?
There is a way to lock car if he is on correct place before start.. that way is create some ITEM under car, then u will cant move, but if player will want to move, his car will get damages :< So its bad idea for that.
If player is in car, the door are locked. So none can stole your car.
DAFE wrote:
- If you need to free up some Scripting space, I think you can remove every other set of tires on the track...I believe it'll still keep the same effect that you were going for as a barrier and environment.
The tires are not in main script, so it not help me with space in main script. I made the other scripts for loading objects + qualification sesion + add poinst after race + smth more
DAFE wrote:
- Also, I've noticed that the health hearts are invisible, but the half or partial hearts are not invisible partial health hearts display on screen.
Yeah, It will be invisible too. I forgot about this.
DAFE wrote:
- Could the players small coloured arrows be colour coded to the player so you can know better who is where?
Arrow must be pink, couse the other colored arrows are invisible couse of 'gangs' (Fuel gauge). U can check how this map look in other *sty. U will be surprised =d
DAFE wrote:
- Some of the cars seem to have tiny rear tires...they would look better if they were at least the same size as the fronts or a little bigger.
yeah, mby I will change it.
Sorry for my super pro english
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