New textures for new city
Posted: 26 Sep 2015, 20:15
Hello guys! I'm new here and I really need your advice!
I'm gonna make a big city (for GTA2) with many new textures/tiles. I'd like to create a city like LA or something like this.
But I've got a serious problem - I can't make correct palettes
I read all topics about tiles and palettes, but I didn't find an answer!
It seems I do everything what Elypter recommended (http://gtamp.com/forum/viewtopic.php?f= ... re+sharing)
I use Stytool for export and import tiles and palettes, use GIMP to extract palettes, to convert 24bit images to 8bit. Also I use Color Pickin Chooser Pro to convert GIMP's palette format .gpl to .pal. But when I import new palette in Stytool (I don't choose first available black palette, I replace existing palette) and then import appropriate image, this image looks weird, colours are not corresponding to colours of its palette. I don't understand why it happens!
May be somebody knows how to make palettes for tiles or to unite several images in one palette? Please help me guys!
I'm gonna make a big city (for GTA2) with many new textures/tiles. I'd like to create a city like LA or something like this.
But I've got a serious problem - I can't make correct palettes
I read all topics about tiles and palettes, but I didn't find an answer!
It seems I do everything what Elypter recommended (http://gtamp.com/forum/viewtopic.php?f= ... re+sharing)
I use Stytool for export and import tiles and palettes, use GIMP to extract palettes, to convert 24bit images to 8bit. Also I use Color Pickin Chooser Pro to convert GIMP's palette format .gpl to .pal. But when I import new palette in Stytool (I don't choose first available black palette, I replace existing palette) and then import appropriate image, this image looks weird, colours are not corresponding to colours of its palette. I don't understand why it happens!
May be somebody knows how to make palettes for tiles or to unite several images in one palette? Please help me guys!