Featuring the main route with kerbs, water and pit lane. It uses the lowest possible ground level togive you maximum viewing distance. There are long, fast sections with sequences of flowing corners between them. The rich scenery of bridges, trees, skyscrapers and grandstands for Macau and Monaco would take too long to build.
Download:
Macau, Monaco & Suzuka Race for GTA2.




or
Bigger map (2048x2048, 160kB)Reference for Macau
Map Editor CompatibilityThis level uses the graphics from
Golden Lap by Heri, Razor, et al:
I found
f1.sty crashed the editor so I made an
editor compatible f1-editor.sty (2.4MB). Turned out quite well on the 2nd attempt (click for bigger images):

Initially, I used
Import, then click
No, then set
2 as the Palette Index. This created a Black-and-White effect...not ideal but usable. For the 2nd attempt, I did
Import on the first custom texture, clicked
Yes, then
replaced Palette Index
2. This switched all the re-imported textures to the full colour palette right away.
Vike knows about this issue and might look into it.
Car HandlingI decided to approach this differently: instead of making different cars handle the same, I'll just make GT-A1 handle properly. I've documented
what I know about GTA2 handling. It's not much but maybe it helps other people go further. The new handling is included as
macau.gci.
You will probably hate it at first. But with practice, you learn to slow down for sharp turns and take proper racing line through medium and high speed. Top speed I've reached is
0.659 compared to GT-A1
0.450. Highest possible top speed is
0.675 because a diagonal straights give higher speeds. (Because you can see further, I suppose.)
The tyres only skid when you are turning hard at high speed or when changing direction sharply.