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 Post subject: Mech War
PostPosted: Tue Jul 12, 2011 6:01 am 
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Boss
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Joined: Tue Mar 04, 2008 6:51 am
Posts: 1240
Location: GTAMP.com
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http://gtamp.com/maps/mechwar.7z

Small arena with unlimited ammo for all weapons.

No other map has this much artwork replaced. All that hard work was done by JernejL, some vehicles by Robert Turovinen. I just made a really quick map and wrote a multiplayer script for it.

Laggy video of a 3 player game we played: http://www.justin.tv/vikethehube/b/290019152


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 Post subject: Re: Mech War
PostPosted: Thu Jul 14, 2011 6:06 pm 
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Joined: Fri Apr 24, 2009 9:43 pm
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That "thing" with flamethrower looks like mechs from MeshCommander 2.
What is this? New ped / player remap?

When did JernejL replaced the GFX? Long time ago or it's his recent work?

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 Post subject: Re: Mech War
PostPosted: Thu Jul 14, 2011 7:24 pm 
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there is a little strange behavior with the mechs. if you have car flamer selected it sometimes switches to jeep gun. is that intended or a bug?

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 Post subject: Re: Mech War
PostPosted: Thu Jul 14, 2011 10:51 pm 
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Boss
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I had that happen too. It wasn't intentional but a weapon overheating from too much use could be interesting.

It might be running out of ammo because everything is in a WHILE instead of WHILE_EXEC and there are lots of DELAY_HERE commands. Some of that is necessary for the walking animation to be displayed.

The unlimited ammo was just for fun. I will adjust everything so you only have sensible weapons and you only get a limited amount of electrogun/rocket launcher each time you respawn. The robots need to be stronger.

B-$hep wrote:
That "thing" with flamethrower looks like mechs from MeshCommander 2.
What is this? New ped / player remap?

When did JernejL replaced the GFX? Long time ago or it's his recent work?


It's a replacement for the gunjeep. JernejL made it years ago but the map he used it on wasn't stable.


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 Post subject: Re: Mech War
PostPosted: Fri Jul 15, 2011 9:51 am 
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yeah, thats true, some gameplay adjustments would be nice. maybe also delete some on foot weapons. pistol for example. its nice to see the custom items of them but i think you have too many weapons to switch through on that small arena.
Oh, and also adjust the skid behavior of the mechs in the gci file to avoid skidmarks

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