Thanks for all your feedback, gents.
Pyro wrote:
Tanks start shooting you from an epic distance away

...
...I didn't think this would go unnoticed for long!

Your proposal of adding the drivers when onscreen sounds like a great workaround. Presumably the driver should be removed when offscreen, or would this bork things up (can you do additional CREATE_CHAR commands after a KILL_CHAR?).
Pyro wrote:
The molotov guards in London map at the Tower of London are really hard to hit properly ...
All in all I think it works quite well. Not as bad as Ben's Impossible Base™, of course...

Pyro wrote:
Interesting tank layout in NYC on Law Island, seems any tank can see the other three and cover-fire. Again, this usually ends up with heavily damaged tank or even wrecked ones.
Sorted.
Pyro wrote:
Nice new tiles in London STY, does this mean it is safe for me to work on it now? Planning to modify the train collision size as I explained before and recently thought about making parking bay lines on the tarmac tiles for football stadium(s) to make them far less boring.
I might improve the pitch markings in future, but it's not a priority at the moment. So yes, it's safe for now. Nice idea with the parking bays.
BenMillard wrote:
Fences shouldn't block bullets.
Done.
BenMillard wrote:
In Buckingham Palace the tank positions are excellent but the central pair will shoot each other. You could set them sideways in the 1-block-deep alcoves rather than sticking out.
Great idea - done!
BenMillard wrote:
The final pair of flamer guards at each corner provide a touch of unexpected hardcore. Pyro and I couldn't beat that area in 12 minutes but it does look possible, with better dodging tactics. (We've now beaten it by driving in with strong cars, running down flamer on driver's side and immediately stealing tank. Smash and grab FTW!
Heh heh, I've only managed it with an Eddy myself

BenMillard wrote:
Replacements for the non-standard weapons seem fine. Might prefer to have Health or Armour instead of Oil Slick, though!
Right, shall we have a little vote on this? I wasn't sure if adding Oil Slick pickups was a good idea as they may end up getting spammed, but I added two to each map as a provisional measure. However, I wonder if it would be best to only make them available from parked 'special' vehicles. Shall we go for no Oil pickups across all maps, or make the pickups available but limit the number of generators to one or two?
BenMillard wrote:
Maximum ammo on all weapons with 0 respawn time, please.
Done.
Sektor wrote:
Liberty City always was a pain to navigate. More ramps that let you jump islands might make it more fun in multiplayer but with huge maps there is always going to be a lot of time spent just driving to your opponent.
I am impressed that all three of you are still improving this conversion. Great work!
Thanks, we do try

. I'll see if adding some jumps between islands will be a feasible option.
Dec wrote:
I've added lights to the San Andreas map if anyone wishes to have a look ...
Sounds great, Dec - let's just hope you used Pyro's latest version!
