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Rate the map!
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5 0%  0%  [ 0 ]
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Total votes : 2
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 Post subject: Team failure
PostPosted: Fri Jun 12, 2009 1:09 pm 
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Lunatic

Joined: Sat Jul 19, 2008 2:14 pm
Posts: 421
Location: Poland / Szczecin
Attachment:
File comment: Map files.
Team failure.rar [104.63 KiB]
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Team failure


Mode: Team Deathmatch
Players: 4
Authors: Razor & Heri
Mis File: Included

2 teams use remote-control cars fitted with cannons in an arena. To win, destroy the other team's car until they have no lives left.
Player 1 sets the number of lives at the start of the game. 30 lives is nice.

Team 1 (RED)
* Player 1
* Player 2


Team 2 (BLUE)
* Player 3
* Player 4


Player Roles:

Each team has 2 remote controls. Left control is to drive the car. Right control is to shoot the cannon.



Attachment:
File comment: Top down map.
td.jpg
td.jpg [ 101.95 KiB | Viewed 1353 times ]


Thanks to:

* Kamil
* DAFE
* Sektor
* Ben Millard
* And Testers :)


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 Post subject: Re: Team failure
PostPosted: Mon Jun 15, 2009 3:55 am 
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Car Jacker
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Joined: Wed Apr 15, 2009 1:31 am
Posts: 34
Hi Razor, this looks different and interesting.

Is it still a Work in Progress or have you guys tested it enough to call it a final version? Does it work okay if all players use different remotes at different times? Just curious. I was glad to be able to help you with some of the problems you had encountered with this map thus far. :)

It's tough for me to find 4 players at one time in North America to try this map out.

I was also wondering if you tried using a gunjeep with flame thrower to see if the driver and tank operator could both fire weapons via turrets. Also, maybe you could GIVE_WEAPONS to the GT cars ( mines, Vehicle guns, bombs, oil slicks ) or make them available for pickups: 1 of each as it might be fun to try and fight for them. Or even create a car shop area to purchase them if there's enough cash in the pot :P

Just some ideas. So that the player that's controlling the car can also do more than just driving the car. The arena seems like it may be a bit small too but I could be wrong :P Looks good and it certainly is unique from what I've seen so far :P

Good work guys!


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 Post subject: Re: Team failure
PostPosted: Mon Jun 15, 2009 6:41 am 
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Lunatic

Joined: Sat Jul 19, 2008 2:14 pm
Posts: 421
Location: Poland / Szczecin
It works fine. This should be the final version unless someone finds a bug. When the map will be in edition, I will think about your proposals. Thanks for help :)

Regards Razor


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 Post subject: Re: Team failure
PostPosted: Sat Jun 27, 2009 7:14 pm 
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Jaywalker
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Joined: Thu Apr 09, 2009 6:53 am
Posts: 5
This look like an awesome idea; can't wait to try it out.

Nice work guys! :mrgreen:


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