Rocket Chamber

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elypter
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Rocket Chamber

Post by elypter »

Rocket Chamber
by Elypter
gta2dare.tk

Credits:
-Creators of all official and fan made tools (DMA Editor, DMA GTA2ScriptCompiler,
TMs universal MapEditor, Zone Editor & STYTool by Jernej L., GXTFlash by Tobias Weigel, gmp optimizer
-Valve for Portal

Instructions:
-Extract everything in that archive into your gta2\data folder

Chagelog:
2011-02-17:
-radio is a bit lauder (as laud as possible)
-button now changes texture when going on it.
-i added tubes over respawn area. not only for visual reasons. while respawning you can see in which edge of the map you are faster.
-the invisible roof is now closed completely and only opened when needed for a short time.
-in 3player hd mode the count down should continue when at least 2 players are alive (hopefully)
2011-02-13:
added energy pellet mode
made combinations between modes
2010-12-23:
added the new mode "Heavy Duty" which works similar to King of the Hill
2010-09-13:
added doors
added full radio tune
added some texures
added party escort mode
much fine tuning
2010-08-06:
changed mmp & readme to newest convention
before:
ready for release

Legal:
All my maps are released under creative commons Attribution-ShareAlike 3.0 Unported licence(http://creativecommons.org/licenses/by-sa/3.0/)
which means that you are allowed to use them as long as you mention me as author and share it in the same way.

[MapFiles]
GMPFile = rocha.gmp
STYFile = rocha.sty
SCRFile = rocha.scr
Description = Rocket Chamber

GXTFile = rocha_en.gxt

[Map]
Date = 2010-09-13
LongDesc = A small rocket arena themed like the game Portal. The cake is a lie ;)
DuskSupport = true
Tags = arena,rocket,themed
GTAVersion = 11.39
Author = elypter
Readme = rocket_chamber_readme.txt
Homepage = http://gta2dare.tk

[Host]
police = false
game_type = frag

[Client]
lighting = dusk
show_player_names = true

For anyone who recognizes portal:
There are many things i wanted to put in too but i need to get all the required tools and find out how to work with them first.

Edit(old): I added cameras, some sounds and a little surprise (unfortunately not completely working as intended due to GTAWave or GTA2 bugs)
Edit2(old): I added lights, the aperture science logo and my new special character font
Edit3(old): added many new textures

Download
Homepage



bugs in party escort mod:
-after a (relatively long) time the game will crash (probably because of too many spawned bots)

Suggestions are welcome

@everyone who doesn't know the game Portal: Shame on you !!! ;)
Attachments
rocha.jpg
Last edited by elypter on 25 Feb 2011, 16:56, edited 15 times in total.
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BenMillard
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Re: Rocket Chamber

Post by BenMillard »

That's a huge download for what looks like a tiny, simple level.
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Re: Rocket Chamber

Post by elypter »

BenMillard wrote:That's a huge download for what looks like a tiny, simple level.
That's true. It's because i use a custom texture and audio file. Especially the audio file is large(but not larger than the stock audio files).
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Re: Rocket Chamber

Post by elypter »

I added lights, the aperture science logo and my new special character font
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Re: Rocket Chamber

Post by Razor »

create bots to 1p game :D
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Re: Rocket Chamber

Post by elypter »

on my list :D
i thought of 2 difficulty levels.
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Re: Rocket Chamber

Post by elypter »

many updates. and BOTs ! ;)
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Re: Rocket Chamber

Post by elypter »

more updates. look at my page.
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Re: Rocket Chamber

Post by elypter »

i added the energy pellet mode.
4 emitters shoot energy balls to the center of the map.

this mode is good in combination with party escort. it prevents camping.
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Re: Rocket Chamber

Post by BenMillard »

This level is proving really playable. It's funny how the simplest concepts can become the best-playing levels.

A lot of fine-tuning is necessary to make a new level play as good as established levels. This one is getting that. The walls have more detail than some entire levels! But I think you should credit the basis of the level to Pure Zooka Arena (TommySprat and me). It's not hard to see where that terrain originally came from, especially with the respawn holes. ;)

I think the "everything turned on" mode should be the only mode. At the moment this one little level adds several entries to the Maps list.

Closing the gap above central area would help the gameplay a lot. Could be opened from script each time a grenade ("energy ball") is about to drop. Or you could stop the button timer while a player is dying in the air. CHECK_WEAPON_TYPE_HIT_CHAR might do that.

Maybe the timer should count up at half the rate it counts down? We often ended up with the counter rising while we faught. By the time one of us died, we were starting from nearly 300 again. Especially with the "Party Escort" puncher; you often have to leave the button to kill them.
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Re: Rocket Chamber

Post by elypter »

Yeah, the invisible roof and level 0 ground is taken from pza. I'm just a bit lazy writing readme's. I know it belongs to that and i don't want to hide the origins. This map is based on mainly 2 ideas: a rocket arena with a little more than just rockets and a map in portalstyle. Portal is like gta2 also a very geometric game. thus it is much easier to port things. Besides that portal is also a very popular game and i like it too. I wonder why so few people here seem to have played it. Probably because it is quite contrasting to gta2 in many aspects. Anyway if someone want to play it, it was free on steam once, so you will probably find someone who has it, otherwise it is a game that doesn't have an online mode ....

ok, back to gta ;)

to close the roof you could only use the energy ball (btw it is not a grenade but a CAR_STOP which is a plant with script triggered explosion - weird huh? ;) ) timer. CHECK_WEAPON_TYPE_HIT_CHAR does not work and IS_CHAR_FALLING (the doc incorrectly says IS_CHAR_IN_AIR) does not detect explosion falling, jumping and probably also not explosion push.

i had different counting speeds in previous versions, only the other way round. maybe i could change this but it shouldn't get too easy to make points. Anyhow, before i change something there again the map should be tested with more than 2 players. it has player depended timings and it hasn't been tested yet with more than 2.

The "Party Escort" guards come more often than in the previous version. i thought some would die of the energy balls, but that doesn't happen as often as i expeced. However i didn't think it were too many, if at all only a little bit and keep in mind that these bots get easier to fight as you get used to them.
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Re: Rocket Chamber

Post by elypter »

changes:
-radio is a bit lauder (as laud as possible)
-button now changes texture when going on it.
-i added tubes over respawn area. not only for visual reasons. while respawning you can see in which edge of the map you are faster.
-the invisible roof is now closed completely and only opened when needed for a short time.
-in 3player hd mode the count down should continue when at least 2 players are alive (hopefully)
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