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Default MP maps without gray players

Posted: 15 Mar 2010, 09:40
by Lantyz
Quaxp requested a fix for the hard-to-see gray player arrow, so I changed the player colors of Tiny Town, Hidden Surprise and Face Off. The color sequence is the same in each level: red, blue, yellow, green, orange, light blue.

Re: Default MP maps without gray players

Posted: 15 Mar 2010, 09:45
by Sektor
Why no .mis files? Got something to hide? :)

There are revised versions of those maps but only face off revised has the arrows changed so far.

Re: Default MP maps without gray players

Posted: 15 Mar 2010, 09:55
by Lantyz
Sektor wrote:No mis files? Got something to hide? :)
I don't have anything to hide. In fact, I don't have anything to show. I used the .mis versions, so separate mis files for this minor edit wouldn't tell you anything new. The only differences are the PLAYER_PED commands:

Code: Select all

PLAYER_PED player1 = ( X.x , Y.y , Z.z ) 10 rotation
PLAYER_PED player2 = ( X.x , Y.y , Z.z ) 13 rotation
PLAYER_PED player3 = ( X.x , Y.y , Z.z ) 7 rotation
PLAYER_PED player4 = ( X.x , Y.y , Z.z ) 11 rotation
PLAYER_PED player5 = ( X.x , Y.y , Z.z ) 9 rotation
PLAYER_PED player6 = ( X.x , Y.y , Z.z ) 6 rotation