Default MP maps without gray players
- Lantyz
- Psycho
- Posts: 71
- Joined: 14 Apr 2009, 08:20
- GH nick: Lantyz
- Location: The Netherlands
- Contact:
Default MP maps without gray players
Quaxp requested a fix for the hard-to-see gray player arrow, so I changed the player colors of Tiny Town, Hidden Surprise and Face Off. The color sequence is the same in each level: red, blue, yellow, green, orange, light blue.
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- MP no gray.rar
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Re: Default MP maps without gray players
Why no .mis files? Got something to hide?
There are revised versions of those maps but only face off revised has the arrows changed so far.
There are revised versions of those maps but only face off revised has the arrows changed so far.
- Lantyz
- Psycho
- Posts: 71
- Joined: 14 Apr 2009, 08:20
- GH nick: Lantyz
- Location: The Netherlands
- Contact:
Re: Default MP maps without gray players
I don't have anything to hide. In fact, I don't have anything to show. I used the .mis versions, so separate mis files for this minor edit wouldn't tell you anything new. The only differences are the PLAYER_PED commands:Sektor wrote:No mis files? Got something to hide?
Code: Select all
PLAYER_PED player1 = ( X.x , Y.y , Z.z ) 10 rotation
PLAYER_PED player2 = ( X.x , Y.y , Z.z ) 13 rotation
PLAYER_PED player3 = ( X.x , Y.y , Z.z ) 7 rotation
PLAYER_PED player4 = ( X.x , Y.y , Z.z ) 11 rotation
PLAYER_PED player5 = ( X.x , Y.y , Z.z ) 9 rotation
PLAYER_PED player6 = ( X.x , Y.y , Z.z ) 6 rotation