My question appeared.
Is it possible to add to the game the same type of car. Example: I want to add 2-3 tank so that all spun and worked tower gun, is it possible to implement the standard in *.sty and *.gci? And is it possible there is a future for GM?
Add a new vehicle to *.sty NOT replacement. Is it possible?
Re: Add a new vehicle to *.sty NOT replacement.
You can only replace vehicles. There are some tricks to putting another sprite on top of an existing vehicle so that it covers it up. You can do that with a gang car icon or an unused car.
PUT_CAR_ON_TRAILER can put cars on top of cars.
What did you want to do with tanks? I don't understand.
PUT_CAR_ON_TRAILER can put cars on top of cars.
What did you want to do with tanks? I don't understand.
Re: Add a new vehicle to *.sty NOT replacement.
Can you show me an example of the method?Sektor wrote:You can only replace vehicles. There are some tricks to putting another sprite on top of an existing vehicle so that it covers it up. You can do that with a gang car icon or an unused car.
PUT_CAR_ON_TRAILER can put cars on top of cars.
I have 3 sprite tank, I need all 3 IN will.sty (and to be able to shoot and turn the tower) is that possible?Sektor wrote:What did you want to do with tanks? I don't understand.
Example:
nyc.gci:
Code: Select all
TANK1, mass, thrust, etc...
TANK2, mass, thrust, etc...
TANK3, mass, thrust, etc...
Code: Select all
New sprites CODE: TANK1, TANK2, TANK3
Code: Select all
CAR_DATA tank_1
CAR_DATA tank_2
CAR_DATA tank_3
tank_1 = CREATE_CAR (10.0, 20.0, 2.0) -1 0 TANK1 END
tank_2 = CREATE_CAR (12.0, 20.0, 2.0) -1 0 TANK2 END
tank_3 = CREATE_CAR (13.0, 20.0, 2.0) -1 0 TANK3 END
I hope you understand about me.
Re: Add a new vehicle to *.sty NOT replacement. Is it possib
PUT_CAR_ON_TRAILER (car1,car2)Can you show me an example of the method?