Jozodezokokotar wrote:
I found a workaround to the sound issue! It's caused by RADIO_AM_NOISE sound in bil.raw, ste.raw & wil.raw. Clearing the sound (setting sound file to zero) using GTA WAVE will solve the problem. Maybe Vike could solve it in exe, knowing this.
Nice job! I can probably fix that in the exe fairly easily.
Jozodezokokotar wrote:
11. Well, is it possible to make some or all of law enforcement vehicles repairable by car shops?
It would be great to repair for instance SWAT Van or FBI car. It's not necessary clear wanted level as it's done in case of ordinary cars, just make a repair.
It's probably easy for me to do game-wide, but some maps/map makers probably don't want it. It's another change that really needs to be a script command which makes it hard. But if you're making a map that needs it, I can probably make a modified exe fairly easily, it will just happen to all maps
Jozodezokokotar wrote:
10. In GTA2, audio RAW files (bil.raw, ste.raw,..) will not be loaded if they exceed 6,100,000 bytes. I found this when I was playing with GTA WAVE editor. I replaced few sounds in bil.raw with bigger ones and the game wont play anything from bil.raw. Almost complete silence. I was just curious, is there a way to increase this limit? To give us more freedom once selecting custom raw & std files will be possible.
I'll look into it. Sometimes, it's just one number changed. Sometimes, it's a royal pain in the ass
Resolution issue:
I think the reason the fix was included (I didn't write it) was twofold:
[*] Some monitors (mine included) won't display certain resolutions, e.g. the 640x480 of the menu system, so forcing it to the game res fixes it.
[*] When running in windowed mode in 9.6f, the window centres in the screen at 640x480, then (if you're using a higher res) resizes itself and doesn't recentre- meaning if it's big enough the bottom right hand side shoots off your screen.
I'll sort this out in the next beta.