i want the maximum wanted level to be 6 but after death players should start with wanted level 4. when i activate the out-commented lines the wanted level doesn't get higher than 4 anymore.
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//tinytinytown script+map by elypter
// Players
PLAYER_PED p1 = (57.5, 129.5, 255.0) 10 0
PLAYER_PED p2 = (73.5, 120.5, 255.0) 13 90
PLAYER_PED p3 = (93.5, 114.5, 255.0) 7 270
PLAYER_PED p4 = (52.5, 111.5, 255.0) 11 0
PLAYER_PED p5 = (67.5, 114.5, 255.0) 9 90
PLAYER_PED p6 = (70.5, 131.5, 255.0) 0 270
//Cars
CAR_DATA carinv1 = ( 76.5 , 123.5 ) 0 180 ISETLIMO
CAR_DATA carinv2 = ( 71.5 , 123.5 ) 27 90 VTYPE
CAR_DATA carrok1 = ( 87.5 , 130.5 ) 2 180 ISETTA
CAR_DATA carrok2 = ( 88.5 , 130.5 ) 0 180 SPRITE
// Weapons
GENERATOR coctail1 = ( 49.5 , 116.0 ) 0 COLLECT_04 6000 6000 8
GENERATOR shotgun = ( 66.5 , 128.5 ) 0 COLLECT_06 6000 6000 12
GENERATOR rocket = ( 93.5 , 129.5 ) 0 COLLECT_02 6000 6000 5
GENERATOR health = ( 57.5 , 115.5 ) 0 COLLECT_30 6000 6000 1
GENERATOR grenade = ( 81.5 , 125.5 ) 0 COLLECT_05 6000 6000 12
GENERATOR pistol1 = ( 78.5 , 118.5 ) 0 COLLECT_00 6000 6000 40
GENERATOR pistol2 = ( 56.5 , 130.5 ) 0 COLLECT_00 6000 6000 40
GENERATOR dual = ( 51.0 , 118.0 ) 0 COLLECT_10 6000 6000 30
GENERATOR mg1 = ( 64.5 , 115.5 ) 0 COLLECT_01 6000 6000 10
GENERATOR mg2 = ( 90.5 , 115.5 ) 0 COLLECT_01 6000 6000 10
GENERATOR electro = ( 80.5 , 108.5 ) 0 COLLECT_03 6000 6000 6
GENERATOR flamer = ( 56.5 , 125.0 ) 0 COLLECT_08 6000 6000 10
GENERATOR coctail2 = ( 61.5 , 130.5 ) 0 COLLECT_04 6000 6000 8
GENERATOR oil = ( 55.5 , 117.5 ) 0 COLLECT_16 6000 6000 6
GENERATOR mines = ( 66.5 , 120.5 ) 0 COLLECT_17 6000 6000 4
GENERATOR vmg = ( 95.5 , 119.5 ) 0 COLLECT_18 6000 6000 10
GENERATOR amour = ( 84.5 , 116.5 , 2.0 ) 0 COLLECT_31 6000 6000 1
GENERATOR invuln = ( 76.5 , 124.5 ) 0 COLLECT_34 6000 6000 1
GENERATOR gang = ( 58.5 , 123.5 ) 0 COLLECT_40 6000 6000 1
COUNTER loop = 1
DECLARE_POLICELEVEL (6)
LEVELSTART
SET_AMBIENT_LEVEL (1.0, 0)
//ALTER_WANTED_LEVEL ( p1 , 4 ) // SWAT
//ALTER_WANTED_LEVEL ( p2 , 4 ) // SWAT
//ALTER_WANTED_LEVEL ( p3 , 4 ) // SWAT
//ALTER_WANTED_LEVEL ( p4 , 4 ) // SWAT
//ALTER_WANTED_LEVEL ( p5 , 4 ) // SWAT
//ALTER_WANTED_LEVEL ( p6 , 4 ) // SWAT
// Weapons
SWITCH_GENERATOR (coctail1, ON)
SWITCH_GENERATOR (shotgun, ON)
SWITCH_GENERATOR (rocket, ON)
SWITCH_GENERATOR (health, ON)
SWITCH_GENERATOR (grenade, ON)
SWITCH_GENERATOR (pistol1, ON)
SWITCH_GENERATOR (pistol2, ON)
SWITCH_GENERATOR (dual, ON)
SWITCH_GENERATOR (mg1, ON)
SWITCH_GENERATOR (mg2, ON)
SWITCH_GENERATOR (electro, ON)
SWITCH_GENERATOR (flamer, ON)
SWITCH_GENERATOR (coctail2, ON)
SWITCH_GENERATOR (oil, ON)
SWITCH_GENERATOR (mines, ON)
SWITCH_GENERATOR (vmg, ON)
SWITCH_GENERATOR (amour, ON)
SWITCH_GENERATOR (invuln, ON)
SWITCH_GENERATOR (gang, ON)
//WHILE ( loop = 1 )
//IF (CHECK_CHARACTER_HEALTH(p1, 0))
//ALTER_WANTED_LEVEL (p1, 4) // SWAT
//ENDIF
//IF (CHECK_CHARACTER_HEALTH(p2, 0))
//ALTER_WANTED_LEVEL (p2, 4) // SWAT
//ENDIF
//IF (CHECK_CHARACTER_HEALTH(p3, 0))
//ALTER_WANTED_LEVEL (p3, 4) // SWAT
//ENDIF
//IF (CHECK_CHARACTER_HEALTH(p4, 0))
//ALTER_WANTED_LEVEL (p4, 4) // SWAT
//ENDIF
//IF (CHECK_CHARACTER_HEALTH(p5, 0))
//ALTER_WANTED_LEVEL (p5, 4) // SWAT
//ENDIF
//IF (CHECK_CHARACTER_HEALTH(p6, 0))
//ALTER_WANTED_LEVEL (p6, 4) // SWAT
//ENDIF
//ENDWHILE
LEVELEND