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 Post subject: Map Editing Coop
PostPosted: Mon Oct 01, 2012 10:50 pm 
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Car Jacker

Joined: Wed Aug 08, 2012 9:25 pm
Posts: 41
Hi,
is anyone interested in making a map in team together? Personally I'm more interested in scripting and I don't like the map editor that much (even with T.M. good improvements) :) Changing the gmp at the same time might not be feasible, at least I don't know how to merge it possibly, but I think it still has many advantages working together: less time needed to complete a map (or more complex ones), knowledge exchange , multiplayer testing ...
Let me hear what you think :idea:


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 Post subject: Re: Map Editing Coop
PostPosted: Tue Oct 02, 2012 2:20 pm 
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Joined: Sat Dec 26, 2009 11:53 pm
Posts: 933
i think you have good chances. most modders rather make gmps than scripts.
btw there are hundreds of maps and many of them look quite good. But they are hardly played because the weapon placing and the scripting is bad. if good scripting was added they could become quite popular.

list of most maps: http://gta2dare.omnitude.net/maplist/li ... mode=exist

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 Post subject: Re: Map Editing Coop
PostPosted: Tue Oct 02, 2012 3:36 pm 
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Joined: Fri Jan 29, 2010 3:00 pm
Posts: 829
Location: F21B3EED
I have had that idea for long time now: you could connect by IP to create a map together. But unfortunately writing all this code would take a lot of time, and currently i dont have that time.

I think those guys who made that GTA game with networking capability, could easily add networking options for the DMA map editor...? :D

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 Post subject: Re: Map Editing Coop
PostPosted: Tue Oct 02, 2012 4:38 pm 
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Joined: Wed Mar 17, 2010 4:07 am
Posts: 395
Location: Wales, UK
A long time ago back when I first started doing GTA2 mapping I did a co-op map with someone and we basically divided the city in two separated by a river and transferred it between us every few days.

More recently though, I helped Ben with some parts of the Jailbreak map (seen here), but it was different as we both had separate copies and he'd merge my changes into his master version.

So yes, it does have its benefits too and brings up interesting new ideas and pointing out bugs.

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 Post subject: Re: Map Editing Coop
PostPosted: Tue Oct 02, 2012 5:58 pm 
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Joined: Sat May 16, 2009 6:14 am
Posts: 784
Location: London, UK
Pyro wrote nearly all the mission code for Jailbreak. I just indented and named things differently! :D

Most maps made by teams never get completed, such as Pacific City or Myriad Islands (even their website is dead).

Most of us can't really plan and schedule GTA projects because work and Real Life­­™ take priority. That makes it hard to work in teams. Unless you accept it's gonna be an extremely long and random process, like Sektor does with my occasional enhancement demos for Game Hunter.

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 Post subject: Re: Map Editing Coop
PostPosted: Thu Oct 04, 2012 11:57 am 
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Car Jacker

Joined: Wed Aug 08, 2012 9:25 pm
Posts: 41
Thanks for the input guys ;) I think I will follow elypter's proposal. I found recently ALPINE's thread and he even asked for help. That said, I'm still open for team work if anyone is interested.


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 Post subject: Re: Map Editing Coop
PostPosted: Fri Oct 05, 2012 9:02 pm 
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Joined: Sat May 16, 2009 6:14 am
Posts: 784
Location: London, UK
elypter wrote:
btw there are hundreds of maps and many of them look quite good. But they are hardly played because the weapon placing and the scripting is bad. if good scripting was added they could become quite popular.

Exactly that! Choosing better respawn points can also turn unplayable levels into fun ones.

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