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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Jun 26, 2012 11:17 pm 
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Not sure if this the place, but, maybe change the official MMP files for multiplayer to remove the 'PlayerCount' line to reduce the number of files and compress the official maps if they haven't already. Well, I guess this is more towards the downloadable version than the actual gta2.exe itself but something to consider!

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Jun 26, 2012 11:21 pm 
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if that were possible automatically i would have done that already

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Jun 26, 2012 11:31 pm 
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Boss
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The official maps are already optimised but DMA Designs didn't release whatever they used to do that. Updating MMP files/deleting old ones is possible with an installer or new GH. I might do it the next time there's a mandatory GH update, so that everyone has the same files.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Jun 26, 2012 11:40 pm 
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just ensure to only delete mmps that only differ by the playercount. there could theoretically also be maps that only differ by gci or any other mmp value while all stock values are the same.

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Jun 26, 2012 11:47 pm 
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I don't have to worry about that for the official maps since the filenames are all known. Updating all the unofficial maps to work with 1-6 players (with one MMP file and preferably one SCR file) would be a much bigger task and some of it should be left to the original map authors (if they are still around).


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Fri Jul 06, 2012 9:12 pm 
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Location: London, UK
GH ships with a custom GTA2 which modifies the .scr files to fix a couple of bugs already? That happened at a previous mandatory update, I take it?

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Thu Jul 12, 2012 5:18 pm 
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Ped

Joined: Thu Jul 12, 2012 5:13 pm
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Unable to open file:

Any idea how to solve this problem? I use the latest version of gta2 with windows 8. The "old" version from rockstar works fine for me. [invul] Thank you very much.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Fri Jul 13, 2012 8:49 am 
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I just tried 11.42 on Windows 8 and I get the same error. It seems Windows 8 compatibility was broken with 11.3beta1 (first support of custom GXT/GCI). 11.3beta0 works fine.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Wed Jul 18, 2012 3:01 am 
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Hitman
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I'M ON IT [respect]


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Fri Jul 20, 2012 5:54 pm 
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Jaywalker

Joined: Sat Oct 31, 2009 10:37 pm
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On windows 8 R.P. there is also a 16 mode compatibility when you try right clic on an .exe file, properties, compatibility, but this cause a problem with protocols options on gta2 manager.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Thu Jul 26, 2012 2:35 pm 
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Ped

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Thanks for your advice. Do you know where to download the 11.3beta0 version? Which is probably way better than the old version from Rockstar.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Fri Oct 05, 2012 2:34 pm 
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Sometimes while I playing third map, suddenly the game crashes during the game.

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Sun Oct 21, 2012 6:37 am 
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Boss
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Download in first post: viewtopic.php?f=4&t=73

11.43 2012-10-21
- Now works on Windows 8 :-)
- F8 runs gta2manager.exe instead of GTA2 Manager.EXE
- The following commands no longer crash if the specified player/car/object doesn't exist:
GIVE_WEAPON
PUT_CAR_ON_TRAILER
DELETE_ITEM
ADD_SCORE
SET_CHAR_BRAVERY_LEVEL
SET_CHAR_SHOOTING_SKILL
SET_CHAR_THREAT_REACTION
SET_CHAR_INVINCIBLE
SET_FAVOURITE_MODEL
SET_CHAR_TO_USE_CAR_WEAPON

More commands can be patched not to crash if given a bad object. It helps to have an example MIS/SCR file that crashes when trying the commands you want patched.

Elypter suggested more commands to be patched here: http://pastebin.com/Bjdn1D2J


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Sun Oct 21, 2012 9:35 am 
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Third map still crashes while I playing. :(

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Sun Oct 21, 2012 9:46 am 
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Hitman
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What OS are you on?

Can you trigger the crash and then immediately send me gta2\test\replay.rep? That should help.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Mon Oct 22, 2012 3:20 pm 
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Boss
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Unintentional but GIVE_WEAPON and probably most of the other patched commands no longer work on CAR_DATA vehicles created before LEVELSTART (PARKED_CAR_DATA is ok). I noticed this when playing ms-ghetto, the FBICAR didn't have vehicle machinegun. I think cool_case (rick army) script also uses CAR_DATA to create a car before LEVELSTART but most other scripts I looked at were fine.


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Mon Oct 22, 2012 6:14 pm 
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Location: London, UK
How about all the LOCATE checks? I have to wrap those in health checks for doing controlled respawning in Mazon Assault and invulnerable fall in TRON: Light Jets.

ADD_SCORE for non-existing players is handy for starting up a level.

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Tue Oct 23, 2012 6:09 pm 
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Serial Killer
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On v11.43, In my some maps, some bots are unarmed. e.g.:


Attachments:
File comment: On v11.42, "Bot1" is chasing me with shotgun.
fwsv2.jpg
fwsv2.jpg [ 81.75 KiB | Viewed 1227 times ]
File comment: On v11.43, "Bot1" is chasing me with no weapon.
fwsv3.jpg
fwsv3.jpg [ 82.43 KiB | Viewed 1227 times ]
File comment: On v11.42, "Bot2" is attacking to me with molotov.
sab5.jpg
sab5.jpg [ 95.86 KiB | Viewed 1227 times ]
File comment: On v11.43, "Bot2" is only watching me with no weapon.
sab6.jpg
sab6.jpg [ 97.21 KiB | Viewed 1227 times ]

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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Wed Oct 24, 2012 6:25 am 
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Boss
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Those scripts can be made to work with v11.43 by moving the CHAR_DATA/CAR_DATA to after LEVELSTART command or you can just wait for the next GTA2 version.

Galactic Boy, if the 3rd level crashes again, send gta2\test\replay.rep (if you loaded a saved game, send the gta2\player files too).


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 Post subject: Re: Vike's enhanced GTA2
PostPosted: Wed Oct 24, 2012 10:54 am 
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OK.

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