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 Post subject: GTA2 Radar v0.2
PostPosted: Fri Jan 01, 2016 7:46 am 
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Boss
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Location: GTAMP.com


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gta2radar.7z [1.68 MiB]
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Install to a folder with write permissions like documents. Don't install to program files.

It's only compatible with 9.6 free classics version and vike's 11.44 version.

Right click gta2radar.exe and select run as admin.


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 Post subject: Re: GTA2 radar
PostPosted: Sat Jan 02, 2016 4:44 pm 
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Joined: Fri Jan 29, 2010 3:03 pm
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Nice! [sm-29]

Do you plan on having a zoom-in function, the 'here-I-am-arrow' is a bit small on the total big map? [sm-cool]

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 Post subject: Re: GTA2 radar
PostPosted: Sat Jan 02, 2016 6:44 pm 
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Joined: Sat Jul 19, 2008 2:14 pm
Posts: 456
Location: Poland / Szczecin
Did i saw TVvans radar? :)


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 Post subject: Re: GTA2 radar
PostPosted: Sun Jan 03, 2016 10:45 am 
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Boss
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I added the download to the first post. There's no fullscreen overlay or map zoom feature yet. You'll have to run GTA2 in window mode and align the windows yourself. You can change the icon sizes with + and - keys or edit the images in the images folder. You can start gta2radar before or after you start GTA2. To use the radar in multiplayer, the mmp filename or host player name must contain the word radar.

Yes, the TV van is one of the few cars that can be tracked by an object detector since the dish counts as an object. I can track other peds and vehicles but they aren't in the same memory location as objects/weapons/powerups.

It uses T.M.'s minimap generator to make the map image.


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 Post subject: Re: GTA2 Radar v0.1
PostPosted: Sat Jan 09, 2016 10:56 pm 
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Joined: Fri Jan 29, 2010 3:00 pm
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Very cool thing, also nice to see my work in use always.

Isn't there actually newer version of my minimap generator than that 2010 version with my MSN-Messenger address in the readme? :D If you can, could you remove that email from the readme so nobody tries to use it since its not active anymore. Also could you probably rename the references to old name of Epic GTA2 Map editor to avoid further confusions.

I should really rewrite that minimap generator some day...

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 Post subject: Re: GTA2 Radar v0.1
PostPosted: Sun Jan 10, 2016 12:31 am 
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Boss
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I don't have a newer version of the minimap generator but maybe you only sent it to Elypter. If you ever make a new version, more resolution choices would be useful. I removed your MSN from the readme and changed the map editor comment to "This is a stripped down exe from Epic GTA2 Map Editor by T.M."

Your map editor could also make use of live coordinate reading, basically just use GTA2 for physics and all graphics could be handled by your editor, so people could play widescreen or in 3D.


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 Post subject: Re: GTA2 Radar v0.1
PostPosted: Sun Jan 10, 2016 1:20 pm 
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Sektor wrote:
I don't have a newer version of the minimap generator but maybe you only sent it to Elypter. If you ever make a new version, more resolution choices would be useful.

As far as i remember, i think i have updated version which supported more larger resolutions, but i think there was something unfinished with it, so i never released it. The code is super messy and thats why i would like to just redo it anyway.

Sektor wrote:
Your map editor could also make use of live coordinate reading, basically just use GTA2 for physics and all graphics could be handled by your editor, so people could play widescreen or in 3D.

Really? Wow, thats cool and interesting idea! How could i do that? Is it really possible to make it as smooth as GTA2 in means of position update intervals?

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 Post subject: Re: GTA2 Radar v0.1
PostPosted: Mon Jan 11, 2016 12:24 pm 
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Boss
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T.M. wrote:
Really? Wow, thats cool and interesting idea! How could i do that? Is it really possible to make it as smooth as GTA2 in means of position update intervals?

It's really possible :)

Grenades and molotov images added to the download (I forgot to include them before). Download again if you don't have them.


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 Post subject: Re: GTA2 Radar
PostPosted: Sat May 13, 2017 9:56 am 
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Boss
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Location: GTAMP.com
GTA2 Radar v0.2

Added an alternative pointer check for object locations to fix the detection of objects/powerups when loading saved games (thanks to lastpackage for the bug report)
Added token, invul, double damage, fast reload, invis and kill frenzy count to the titlebar


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