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Grand Theft Auto Media Press
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PostPosted: Thu Nov 16, 2017 12:07 am 
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Boss
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Looks good, wave modes can be really fun in some games. I love the Survival mode in GTA V online.

You can take away from player's money by doing ADD_SCORE (p1, -100)


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PostPosted: Thu Nov 16, 2017 6:18 am 
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Psycho
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Sektor wrote:
You can take away from player's money by doing ADD_SCORE (p1, -100)


Thanks! I actually thought of that overnight and forgot as always :mrgreen:

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PostPosted: Fri Nov 17, 2017 11:41 am 
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with the new pointer magic you could reprogram peds like agent smith. this would avoid character death count based crashes and make them spawn more naturally

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PostPosted: Sun Nov 19, 2017 6:32 pm 
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Psycho
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i was having some frustration with getting the tile selektor to work due to an unregistered dll class error, so i got b-sheps version which seems to work nicely.

just putting this here as a note in case i go missing having to figure that out yet again

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PostPosted: Sat Dec 02, 2017 11:08 pm 
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raise volume before watching yeah

there's been some additions since the last version: implementation of actual areas, random round pass jingles, proper round counting, purchasing areas with score, separate scoring system (tied to the AI for now so that might change bc its not too stable), some sfx, some lighting, some cars (unusable), etc. etc.

i'd have more bots spawn but for now i was focusing on getting the scripts right and expanding the map

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