Many people like it != it is good
80% don't use it != it is useless
No user intervention required != No user intervention possible
You can decide to make popular software or good software. Only in very rare occasions developers do both. Most of the time an application is popular and then gets good because of the help they get then with addons or apps due to their popularity.
Firefox wasn't a perfect peace of software from the beginning on. I stayed with netscape until addons were available to fill some gaps.
Mozilla and Netscape had a lot of features that did not belong to a browser. E-mail, Html editor, ... That made them slow and the gui overloaded but this is something different.
By the way, when you mentioning windows explorer so often i assume you never heard of directory opus. It is a file manager which has about 10000 features

.It IS usable and i think it is the best piece of software that is available for windows. I cannot think working with standard explorer again and i would not have been able to do all the gta modding without it. It has excellent gui management. You can modify it in any way you like.
More features requires better UI. There is no such thing as feature-usability limit.
if a feature is redundant or useless for EVERY person in ANY situation then delete it but hamachi is not useless, description is not useless, filter is not useless, file list is not useless but they do harm if they are not implemented properly.
my suggestion:
-hide hamachi, so only people who read a tutorial about portforwarding know how to use it => only people that have no other choice use it. yes there ARE such people.
-reset description for every new game => only relevant information is displayed
-set filter default to unique.
-make a button to switch between preview image and file list details
-Save Replay: maybe required if no write access is available and i also heard it could slow down the game. default on, settings hidden
-Exit on Desync: default on, settings hidden
BenMillard wrote:
[list]
I actually think this is a bad solution though. What's that big file table useful for anyway? How many people need that? How often? The better logic in v11.41 removes the PlayerCount setting from new levels. That enables fewer entries in the list. That is A Good Thing. (It also means less files for modders to produce, less files for users to manage...lots of advantages...less is more.)
why don't you do that with your maps?