You beat me to saying itBenMillard wrote:Did you get permission from Sequential to distribute that file?
Search found 414 matches
- 22 Oct 2012, 19:07
- Forum: Maps
- Topic: Army Base War Games
- Replies: 10
- Views: 16617
Re: Army Base War Games
- 16 Oct 2012, 05:20
- Forum: Modding forum
- Topic: Code Snippets Discussion
- Replies: 21
- Views: 50094
Re: Code Snippets Discussion
Not only that, I believe you'd end up killing yourself too at that range unless you make the player invincible for that brief period.elypter wrote:http://gtamp.com/forum/viewtopic.php?p=7189#p7189
good to have that in the code snippets but could you at least post the author of the script...
- 02 Oct 2012, 16:38
- Forum: Modding forum
- Topic: Map Editing Coop
- Replies: 7
- Views: 12763
Re: Map Editing Coop
A long time ago back when I first started doing GTA2 mapping I did a co-op map with someone and we basically divided the city in two separated by a river and transferred it between us every few days. More recently though, I helped Ben with some parts of the Jailbreak map (seen here ), but it was dif...
- 02 Oct 2012, 08:41
- Forum: GTA1/GTA2 chat
- Topic: Interesting things of GTA2...
- Replies: 1
- Views: 9196
Re: Interesting things of GTA2...
I believe most of what you'll be looking for is in this thread.
Re: :(
The only zombie maps I know are the first two that elypter linked in the last post. I've thought about such zombie maps for a long time but never liked the options to do them mainly because of: If you make a zombie 'gang', only four (4) gang members on-screen will try and chase you and the rest will...
Re: :(
We all take breaks from things like this at times, I for one took a 'break' of about 5 years before and currently I haven't done much GTA2 stuff for a few months now, just don't feel inspired to right now but I know that'll change. Like Ben said, there are loads of scripting, mapping tutorials and a...
- 23 Aug 2012, 22:21
- Forum: Offtopic
- Topic: My SSD transformed into HDD over night!
- Replies: 18
- Views: 26466
Re: My SSD transformed into HDD over night!
Yaptadong? Sounds kinda rude to me! :P Even worse, it's a company (is it?) I've never heard of... Even though I don't own an SSD myself (still too pricey imo) I've never heard of something like that happening. I think I'll stick to classic HDD's for a little longer! Either way, good luck getting it ...
- 22 Aug 2012, 18:14
- Forum: Offtopic
- Topic: Useful programs and websites
- Replies: 4
- Views: 10369
Useful programs and websites
Hey, just thought I'd start a topic like this where we can share some useful programs and websites (apart from the most obvious like YouTube, Google etc which we all know). If you can include the link and a small description that'd be great, maybe I can add them to this post too for a nice collectio...
- 06 Aug 2012, 14:41
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
Basic IF example (scroll down) - http://gtamp.com/forum/viewtopic.php?f=4&t=491 . Uses similar example with a power generator being destroyed. Just add to it using various door commands. Make the door manual first using "MAKE_DOOR_MANUAL (door_name)" and then use "OPEN_DOOR (door_...
- 23 Jul 2012, 19:19
- Forum: Maps
- Topic: Macau, Monaco & Suzuka Race
- Replies: 10
- Views: 23585
Re: Macau, Monaco & Suzuka Race
You forgot to add a link to the main tutorial pageBenMillard wrote:Respawning objects tutorial is now complete. Well, complete enough for people to re-use the code and techniques.
PS - Off-topic but, any progress on the other tutorial updates?
- 22 Jul 2012, 17:02
- Forum: Modding forum
- Topic: GIVE_WEAPON after dead.
- Replies: 4
- Views: 10451
Re: GIVE_WEAPON after dead.
Like Sektor said, I'm surprised you don't just give 99 straight away. Inside that loop you'll get ammo so quickly you might as well make it 99 anyway! Still, Sektors' code will work for what you need for limited ammo after death.
- 18 Jul 2012, 18:06
- Forum: Offtopic
- Topic: Happy Birthday, Sektor!
- Replies: 12
- Views: 20789
Re: Happy Birthday, Sektor!
Yes, I am willing to pay a massive 100 Ugandan Shillings to you Vike if you can get road block tank man to work in Gunjeeps
- 17 Jul 2012, 14:10
- Forum: Offtopic
- Topic: Happy Birthday, Sektor!
- Replies: 12
- Views: 20789
Re: Happy Birthday, Sektor!
Congratulations on surviving another trip around the sun, Sektor!
Always good to see some of us old-schoolers still around for this (now ancient) game, and even bigger kudos to you for making GH and these forums for us rabble on and keeping it up/going over these years!
Always good to see some of us old-schoolers still around for this (now ancient) game, and even bigger kudos to you for making GH and these forums for us rabble on and keeping it up/going over these years!
- 13 Jul 2012, 21:03
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
Not sure what you mean by hiding it. A subway is normally underground so there should be no problems there. Can you explain what you mean? To edit GXT files, download the GTA2 GXT Editor v3.0.1 from here . Open up one of the GXT files (usually e.gxt for English text) and look up a line number to cha...
- 12 Jul 2012, 19:15
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
I also have a tutorial on trains here , goes into a bit more detail than the WikiGTA version, but definitely read both since setting up a working train system can cause a LOT of problems if done incorrectly. I was probably the first person to have trains in a custom GTA2 map all those years ago, hen...
- 11 Jul 2012, 22:52
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
Pretty sure this has been talked about before. For example, you make a zone in the map editor called 'Zone01' and then you use the MAP_ZONE command in the script for the same name so it'd be MAP_ZONE Zone01 = (a,b,c..). You can only use the MAP_ZONE command with zones that actually exist in your map...
- 10 Jul 2012, 02:57
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grand Theft Auto 2 Singleplayer #1 in HD!
- Replies: 10
- Views: 22610
Re: Grand Theft Auto 2 Singleplayer #1 in HD!
You have to remember as well how old GTA2 is, so to have some kind of community after this long is impressive by any means. As elypter said, there are basically two distinct communities here; one on these forums and the other on GH itself, and the forums is the smaller one (obviously with people on ...
- 07 Jul 2012, 21:15
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
Sorry, I just now noticed I missed an 'S' on the command, should have been MAKE_ALL_CHARS_MUGGERS (ON) like CarThief listed. Also as CarThief mentioned, I now realise you meant traffic lights. Like he said, best way of learning is looking at the official maps (wil.gmp, ste.gmp and bil.gmp) using TM'...
- 06 Jul 2012, 20:46
- Forum: Maps
- Topic: GTA2 DTD Version 1.0
- Replies: 74
- Views: 119340
Re: GTA2 DTD Version 1.0
To make people fight each other, use the MAKE_ALL_CHARS_MUGGER (ON) command. This will make everyone , including peds and gang members, shoot or punch each other and will also try and shoot/hit you too. Gang members will still try and shoot you even with maximum respect so be careful. Not sure what ...
- 02 Jul 2012, 00:38
- Forum: Maps
- Topic: Mafia Wars Games
- Replies: 18
- Views: 41425
Re: Mafia Wars Games
That's very helpful, not. Maybe try to explain what/where it crashes so he can fix it perhaps instead of a useless comment?Alberto wrote:The Map CRASHES
Edit - Nice stealth edit there.