Search found 1120 matches

by elypter
19 Jul 2010, 09:35
Forum: Modding forum
Topic: Updates to STY Tool by Delfi/JernejL
Replies: 41
Views: 64095

Re: B-$hep's Updates to STY Tool by Delfi/JernejL

Is there a newer release available (newer than 4-6 years)? my suggestions: -delete a texture/replace it with a black tile - button/ (or by del key) -select multiple textures(for exporting, importing, deleting, palette sharing, ...) -delete unused textures options for a selected map(maybe in cooperat...
by elypter
18 Jul 2010, 11:14
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 231470

Re: GTA2 Game Hunter - ideas and suggestions

Cuban-Pete wrote:Vuvuzela button. :mrgreen:
A must have !!!

i got a modding idea: replace shotgun with vuvuzela ;)
like here:
by elypter
16 Jul 2010, 00:49
Forum: Modding forum
Topic: TinyGTA - portable minimalistic zeroconfig GTA2 - only 5.7MB
Replies: 8
Views: 12516

Re: TinyGTA - portable minimalistic zeroconfig GTA2 - only 7

the registry file and the script had a little error but now it works. Also in multiplayer.

And i reduced the filesize to 5.7MB
by elypter
15 Jul 2010, 23:49
Forum: GTA1/GTA2 chat
Topic: GTA2 with wine
Replies: 4
Views: 15627

Re: GTA2 with wine

i tried everything but the result didn't change. I even got the version that i was playing on the univerity linux mashines. It's not that a big problem. on my desktop i have both systems anyway, but thanks for the help.
by elypter
13 Jul 2010, 21:51
Forum: Modding forum
Topic: TinyGTA - portable minimalistic zeroconfig GTA2 - only 5.7MB
Replies: 8
Views: 12516

TinyGTA - portable minimalistic zeroconfig GTA2 - only 5.7MB

This is a minimalistic version of GTA2 with only 5.7 MB. It is a single file sfx that contains only as much as is required to run a lan game. No singleplayer, no menu, no gta manager, only one map. I included tiny tiny town (http://elypter.net84.net/gta2.tk/maps.html) which is a shrinked version of ...
by elypter
13 Jul 2010, 20:12
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 231470

Re: GTA2 Game Hunter - ideas and suggestions

Every map in my gta folder now has a preview image.
Thats great but now it's hard to see the rest of the table content and i don't have an entry without an image.
So i suggest an option to disable image preview.
by elypter
13 Jul 2010, 16:00
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429926

Re: TradeMark's GTA2 Map Editor (0.5.28) (Only zone editor a

tiny bug report: when enabling stereogram the text in the menu doesn't change to disable

btw: this editor is awesome
by elypter
12 Jul 2010, 11:35
Forum: GTA1/GTA2 chat
Topic: GTA2 with wine
Replies: 4
Views: 15627

GTA2 with wine

First of all, usually gta2 runs perfect on wine. I got it working on 2 versions of suse and 2 versions of ubuntu. But now on the system i have on my pc at the moment (ubuntu 10.4 with nvidia proprietary drivers) it doesnt work. I tried many versions using the "play on linux" launcher but t...
by elypter
12 Jul 2010, 01:08
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 740558

Re: GTA2 Game Hunter

I saw this on the todo list:
"Option to force GTA2 to use a specific port in 2301-2400 range"

there is a well known tool which can be also run by command line:
dxport: http://www.puffinsoft.com/

if not already planed to use it this might save most of the work.
by elypter
24 Jan 2010, 23:20
Forum: Maps
Topic: Tiny Tiny Town Arena
Replies: 5
Views: 16178

Re: Tiny Tiny Town

I have downloaded and tested your recent modified version. Well done, I will have a closer look at it within the next days. about the filenames: there is allready a map called "tiny town tweaked" (with ttt.gmp as filename as far as i remember) so i had to choose something different. i thin...
by elypter
11 Jan 2010, 15:35
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88422

Re: SCR decompiler

i read over this thread and got curious about what might be possible with scripting. if i got it right, commands are represented by some binary ids. I dont know if know enough yet to tell me if it might be possible adress functions inside gta2.exe that cannot be used with the official scriptinglangu...
by elypter
05 Jan 2010, 14:46
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

ah ok.
i will do this in the next release
by elypter
05 Jan 2010, 13:54
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

You really should add number of players to SCR filename. For example, if you have 6 players then SCR filename should be like this: tytytown_b1_6p.scr tytytown_b1_arena_6p.scr 6p means, 6 players in SCR. OK, this time you released script but still, it would be better. I downloaded beta 1 pre zip to ...
by elypter
05 Jan 2010, 09:37
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

I also have another problem: when you stand on the small stairs at the mg-"plattform" and walk east you get "under" it, when you walk back you fall into water is there any way to solve that? The problem is the Tile Collision Info. The collision info for that tile is set as "...
by elypter
04 Jan 2010, 19:05
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

It took a while to work through all the points, but thanks for looking through it so closely. I did not realize all of the points because they would have negative side-effects. If you like you can modify this map like you described and then we can compare what fits better by looking at 2 existing ma...
by elypter
01 Jan 2010, 16:55
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

@Ben Thanks for the info. I just want to reduce the traffic, so cars do not get stuck too often. I moved all spawn zones and player start positions outside of the nocars zones. But its still not working. I also tried to activate only 1 of the zones, but this doesnt work either. could you have a look...
by elypter
30 Dec 2009, 22:45
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

In the east there is no traffic. in the middle east i havent seen any problems yet. In the S-Curve: i deleted some blocks but that doesnt have any effect. I also testet the S-Curve outside the city-area with lost of space. The result: There must be at least 4 blocks with straight street before there...
by elypter
30 Dec 2009, 16:55
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

Thanks for reporting bugs. I tried to fix them, but i didnt know what is bogus in these areas (or not in all of them) this is the (partially) fixed version (edit attachment removed, see first post for latest version) 1 problem remains: The Traffic in the S-Curve is not working all the time; I tried ...
by elypter
29 Dec 2009, 20:11
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Tiny Tiny Town and Tiny Tiny Town Army

It is a shrinked version of tinytown http://elypter.net84.net/gta2.tk/maps.html#tyty it also includes the new version of Tiny Tiny Town Army Tiny Tiny Town Army has Army and many many features. i cannot describe them all. you can get an overview by looking at an half year old incomplete list: http:/...
by elypter
27 Dec 2009, 00:18
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 231470

Re: GTA2 Game Hunter - ideas and suggestions

I would like to suggest two options for the hosting-dialog: 1: play on dusk or noon (most new players havent changed settings to daylight; so when they play a map without lights, they dont see anything). The other option: show playernames on/off (in combination with noarrow(by sty-modification or as...