Search found 1410 matches

by Sektor
19 Oct 2009, 14:32
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 738535

Re: GTA2 Game Hunter v1.5 - work in progress

I made some small changes today.
  • irc.gtanet.com is now the default and only server
  • Audio files are created for any map that uses a custom style file
by Sektor
23 Sep 2009, 23:30
Forum: Modding forum
Topic: gta.exe command line args
Replies: 3
Views: 6799

Re: gta.exe command line args

It writes to this registry key:

hklm\software\dma design ltd\gta2\Debug\

scriptName = test.scr
mapName = test.gmp
styleName = test.sty
skip_frontend = 0

If gta2.exe finds those keys, it skips the frontend and runs that map.
by Sektor
23 Sep 2009, 23:25
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23377

Re: Hidden Surprise players starting position

Razor wrote:run map by mispad and set "show coords" and in game press x,c,v or b (i forgot) :)
It's C but that will only get player 1's starting position.
by Sektor
22 Sep 2009, 08:42
Forum: Modding forum
Topic: gta.exe command line args
Replies: 3
Views: 6799

Re: gta.exe command line args

There's no command line arguments for maps but it can be set in the registry. You can use this GTA2 launcher to run MMP files in singleplayer. I need to update it sometime. Add more cheat/debug options and make it disable skipping of frontend when you exit it. You can disable that with power manager...
by Sektor
21 Sep 2009, 11:06
Forum: Modding forum
Topic: inject script runtime!
Replies: 2
Views: 5903

Re: inject script runtime!

Depends what you mean but I think the answer is no. No one has written a code injector for GTA2. It could be done but I can't do it.
by Sektor
19 Sep 2009, 00:42
Forum: Maps
Topic: Tiny Zaibatsu Town
Replies: 7
Views: 18961

Re: Tiny Zaibatsu Town

I finally added it to http://gtamp.com/GTA2/maps/
by Sektor
17 Sep 2009, 00:12
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23377

Re: Hidden Surprise players starting position

Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location. There must be some way find them in SCR files but I haven't figured that out yet.
by Sektor
13 Sep 2009, 01:13
Forum: Homebrew
Topic: Digger Remastered for Sony PSP and Nintendo Wii
Replies: 10
Views: 56589

Digger Remastered for Sony PSP and Nintendo Wii

Digger was released on PC in 1983 by Windmill software. Andrew Jenner reverse engineered the original and created an open source version called Digger Remastered . The object of the game is to get as many points as possible by eating all of the emeralds and gold. The Hobbins and Nobbins don't seem t...
by Sektor
29 Aug 2009, 12:09
Forum: Modding forum
Topic: problem with SET CHAR OBJECTIVE
Replies: 11
Views: 16972

Re: problem with SET CHAR OBJECTIVE

I never finished it. It was made for a level based on Atari Battlezone (green wireframe buildings/obstacles on a black background). The author only sent a video of the map and not the actual map. The script didn't work on that map since it had no roads and the AI can't chase you in a vehicle without...
by Sektor
28 Aug 2009, 13:05
Forum: Modding forum
Topic: problem with SET CHAR OBJECTIVE
Replies: 11
Views: 16972

Re: problem with SET CHAR OBJECTIVE

You don't have to compile bil.mis and bil\*.mis to copy code from it. It won't compile with mispad but it compiles with the official compiler. You might just have to put a tank_driver in a tank instead of some other type of ped. You also have to tell them to attack from vehicle. Here's some old Tank...
by Sektor
27 Aug 2009, 16:01
Forum: Modding forum
Topic: disable jump
Replies: 8
Views: 13237

Re: disable jump

It seems only GTA1 has that can't jump over car option but even on that, it still lets you go under cars.
by Sektor
26 Aug 2009, 17:42
Forum: Modding forum
Topic: disable jump
Replies: 8
Views: 13237

Re: disable jump

You might be able to edit the handling file to make all cars too tall to jump but that's a bit messy since if you modify that file, it changes every level.

edit: You can't do that in GTA2, only in GTA1
by Sektor
16 Aug 2009, 12:28
Forum: Homebrew
Topic: Cyberdogs (c-dogs) for Sony PSP
Replies: 0
Views: 14477

Cyberdogs (c-dogs) for Sony PSP

Signed with EasyPBPRX on 2015-12-29 Originally released 2008-01-15 http://gtamp.com/PSP/cdogsPSP.png This is a port of the classic cdogs (Cyberdogs 2) to Sony PSP. It's a gauntlet style shooter. You walk around shooting bad guys and collecting items. It only runs at a slow 13 FPS. This is mainly bec...
by Sektor
16 Aug 2009, 12:27
Forum: Homebrew
Topic: REminiscence for Sony PSP
Replies: 0
Views: 29087

REminiscence for Sony PSP

http://www.youtube.com/watch?v=_-a_jjwmWIY flashback_data_files.7z - 9MB (includes DOS files, Amiga music, SegaCD speech, English, French and Italian cinematics). PC CD SEQ 3D movie files - 70MB (optional 3D cutscenes, personally I prefer the original vector cutscenes) reminiscence-psp-neoflash.7z R...
by Sektor
03 Aug 2009, 17:08
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 230765

Re: GTA2 Game Hunter - ideas and suggestions

1.5 shows the previous kick reason as ban message.
by Sektor
02 Aug 2009, 07:46
Forum: Modding forum
Topic: play sound mid-game
Replies: 5
Views: 9430

Re: play sound mid-game

You need a z coordinate for the sound.

sound_1 = CREATE_SOUND (158.5, 138.5, 2.0) SCREAM PLAY_INSTANT END
by Sektor
13 Jul 2009, 11:06
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter Ben Millard Edition (obsolete)
Replies: 6
Views: 21692

Re: GTA2 Game Hunter Ben Millard Edition

I noticed a minor bug in GHBM 3rd July 2009. If you click the game or player list, while you are signed out, it will display an error.

It can easily be fixed with this:

If .ListItems.count = 0 Then Exit Sub 'if the list is empty then no point trying to read the selected item
by Sektor
12 Jul 2009, 12:13
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 738535

Re: GTA2 Game Hunter v1.5 - work in progress

Vike made the GTA2 network window, chat history, chatbox and map box much wider. The cops checkbox is too close to the bottom but that will be fixed. Mpaddon isn't needed anymore.

http://gtamp.com/images/gta2-b14.jpg
by Sektor
02 Jul 2009, 12:18
Forum: Maps
Topic: 57th Street
Replies: 4
Views: 12312

Re: 57th Street

Fun.