Hey that looks pretty weird.
How do you do the teleport thing?
I did just discover that with alt+page up or page down you can zoom out or zoom in.
Search found 909 matches
- 18 Feb 2010, 17:26
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Hey, Kids and Kiddies: Dead Cops are Driving Around Today!
- Replies: 6
- Views: 9671
- 18 Feb 2010, 17:24
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
I added this text before download link: Disclaimer : You understand and agree that your use of this program is entirely at your own risk and that the program is provided "As Is" and "As Available". Copyright : Fonts (images) are taken from Grand Theft Auto 2 (GTA2) game. Original...
- 18 Feb 2010, 10:01
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Unreleased part Tricky-Master Movie
- Replies: 7
- Views: 11062
Unreleased part Tricky-Master Movie
I made (in 2007 ) this old "Tricky-Master Movie" (here), but never really released this little part:
It's a little joke, what do you think?
It's a little joke, what do you think?
- 18 Feb 2010, 08:22
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Good bug spotting. I know where the bug is, fixing it now.
Multi-line input will take some research before it can work (but I already got idea to make it work).
Multi-line input will take some research before it can work (but I already got idea to make it work).
- 17 Feb 2010, 22:21
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
I scraped progressbar and released version 3. Please test and tell me how the gui works for you. I'm pretty content about how it turned out. Only the black box popping up is not so nice (however it does give a little information to user that it is working).
- 17 Feb 2010, 21:09
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 399
- Views: 913631
Re: GTA2 v11.3
Great! Now if only you would get paid by Rockstar for your patching work.
- 17 Feb 2010, 20:13
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
Yeah, picturebox. If user clicks radio-thing of normal font, it only sees font example, if he click large, he only gets large example. I also have a different question. I have in separate .h file my "working" code (doing string checks and all), but I have not been able to get those this-> ...
- 17 Feb 2010, 20:03
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
yeah, they are example images of the font the user selected.
I thought perhaps this is possible (but it did not work):
this->example_car->Visible, this->example_normal->Visible = false;
I thought perhaps this is possible (but it did not work):
this->example_car->Visible, this->example_normal->Visible = false;
- 17 Feb 2010, 19:55
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
They are images.
I have no idea about cleaning up strings/integers. Is that necessary? (garbage collection?)
I have no idea about cleaning up strings/integers. Is that necessary? (garbage collection?)
- 17 Feb 2010, 19:32
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
if (this->radio_large->Checked == true){ this->example_large->Visible = true; this->example_normal->Visible = false; this->example_menu->Visible = false; this->example_street->Visible = false; this->example_car->Visible = false; }; This is not very efficient if you do it 5 times, is there better way?
- 17 Feb 2010, 19:07
- Forum: Site and forum discussion
- Topic: GTAMP Logo
- Replies: 27
- Views: 50241
Re: GTAMP Logo
I did have a version with smaller .com, perhaps I forgot to send it.
Do you want one with smaller .com?
Do you want one with smaller .com?
- 17 Feb 2010, 18:38
- Forum: Site and forum discussion
- Topic: GTAMP Logo
- Replies: 27
- Views: 50241
Re: GTAMP Logo
I did new export from inkscape (vector) file.
- 17 Feb 2010, 18:23
- Forum: Site and forum discussion
- Topic: GTAMP Logo
- Replies: 27
- Views: 50241
Re: GTAMP Logo
uh, now it does not look so nice... jaggy edges
- 17 Feb 2010, 18:02
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
It's going good. Only small problem with a function, you can only check the System::Object^ sender with the real name and not a string. I also wanted to do colouring in richTextBox, but I don't get that working. I can make for example "[0]" to grey color, but if there is another [0] in the...
- 17 Feb 2010, 10:39
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
Thanks. The page looks nice.Sektor wrote:I finally got around to trying this program. It's cool.
I used it to generated some text for this page.
- 15 Feb 2010, 22:54
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
I fcked it all up, just when I was almost at the end. I removed a resource image in the (resX?) by hand (I just needed to update the preview image) and now I get LNK2005 error's... this really sucks. Do you guys know a way to find the problem by hand? What I did was rename an image to "222"...
- 15 Feb 2010, 21:54
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
I fixed the string thing, perhaps a bit "ugly", but it works:
Code: Select all
string SystemToString(String ^blabla){
int lenght = blabla->Length;
string realString = "";
for (int i=0; lenght > i; i++){
realString += char(int(blabla[i]));
};
return realString;
};
- 15 Feb 2010, 21:47
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
Anybody any idea how to convert System::String^ to std::string? I use string to get into system(), but the user input is in System::String^. Do you guys also perhaps know why running my program the first time (after computer restart) takes pretty long, but the next time it goes very quick? How can I...
- 15 Feb 2010, 18:22
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 512874
Re: GTA2 Font Topic - txt2gta2 released!
New color system is getting shape.
Example text input: [1]Cuban-Pete [5]likes [7]fast [15]cars and [10]woman!
Output:
Example text input: [1]Cuban-Pete [5]likes [7]fast [15]cars and [10]woman!
Output:
- 15 Feb 2010, 18:18
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1425978
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Yeah, it's nice movie.