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by elypter
27 Jun 2017, 13:29
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

you can check if bit X is set by (var mod 2^x)/2^x and add/remove it by adding/substracting 2^x if it is set/not set.

mod can be implemented by x-((var/x)*x)

so, yeah, its a big fuckery. it works because gta throws away the remainder because all variables are ints.
by elypter
26 Jun 2017, 16:54
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

you can use TMs Epic Map Editor for this. it looks much nicer
by elypter
24 Jun 2017, 11:17
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

i made it possible to get on every building in tiny face off army too. there are quite some hidden and visible paths
by elypter
24 Jun 2017, 11:09
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 916533

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

i thought vehiicle macine gun in residential is mid air? technically it should work but maybe the height range is very narrow. add a few floating on top of each other or try falling through one
by elypter
24 Jun 2017, 00:38
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

i dont know but it was is the last thint to do. it didnt quite work out for me but maybe it can help
by elypter
23 Jun 2017, 12:33
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

btw, if you find the exact block that causes the crashes then maybe vike can fix it.
by elypter
23 Jun 2017, 02:54
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89915

Re: Pistol & Shotgun Redesign

I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round. thats cool. could you share the addresses you have to modify or can you wirte a little test script? it would be quite useful if you could lay mines on foot or car stop...
by elypter
23 Jun 2017, 02:46
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

i have this problem with some of my maps too. i dont know if its fixable but i suggest to fix it rather early than later. nobody knows the exact reason but it could have to do with walls or slopes that are not one block away from a road, especially corners. remove everything suspicious and see if it...
by elypter
22 Jun 2017, 11:07
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77542

Re: Tiny San Andreas? MP map I started from scratch today (W

cool concept and nice to see more maps with alternative textures
by elypter
22 Jun 2017, 00:38
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89915

Re: Pistol & Shotgun Redesign

you could try to use cheat engine to rip the watercannon of a firetruck off and remote control it. if you figure that out it should be possible to do the same with pointer magic in the mission script
by elypter
20 Jun 2017, 19:04
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47484

Re: Scripting command questions

i created a scripted wanted level 7 and 8 for tinytinytown army. this included suicide bombing army vehicles. i dont remember how i did it. it didnt hit every time but that was ok since i didnt want to make it too hard
by elypter
19 Jun 2017, 23:30
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Grenade Trick
Replies: 2
Views: 8325

Re: Grenade Trick

cool, it only happened a few times on accident for me. this makes them more useful
by elypter
19 Jun 2017, 23:26
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89915

Re: Pistol & Shotgun Redesign

they might even be more powerful if the hitboxes are based on sprites
by elypter
19 Jun 2017, 18:04
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

the naked zone if those are converted normal peds and the usage of special weapons.

maybe hes floating because he has fallen too deep and the game killed him in flight just above the ground
by elypter
19 Jun 2017, 14:58
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

nice, there is a lot that can be done with this. a nice zombie coop mode like the ones in call of duty could work really nice
by elypter
18 Jun 2017, 23:47
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47484

Re: Scripting command questions

there is a thread discussing zombie maps. http://gtamp.com/forum/viewtopic.php?f=19&t=596 and a project thread http://gtamp.com/forum/viewtopic.php?f=5&t=171 what made it fail for me was mostly time and the problem with the gang zone method. it wast very challenging and didnt have a zombie f...
by elypter
17 Jun 2017, 14:13
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

if bullet objects can be deleted you could make a light saber with it. that would be sespicially cool if you could deflect projectiles with it and use it as a secondary weapon powerup
by elypter
17 Jun 2017, 12:27
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

to make a laser waepon you would need the address of the bullet speed
by elypter
17 Jun 2017, 03:14
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

i think to remember that the water bullet didnt work. killing a falling char works. i did that on high land
by elypter
17 Jun 2017, 01:08
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: NPC Suicide
Replies: 19
Views: 37707

Re: NPC Suicide

I imagine you could script an invisible block & then delete it as soon as he steps onto it to make him fall but that's a bit more complex than just commanding him to jump off a building. that was my first idea as well. conveyor belts cannot be turned off and explosions wouldnt make sense except...