Search found 120 matches

by Devastator
25 Jun 2017, 09:45
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 916100

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

I remember asking somewhere if the electro baton could get both it's own damage type for both it's Taser Bullet & electrical arc(distinct from the electrogun for scripting purposes). Well I just tested it out & it seems the BY_ELECTRO_WEAPON damage type doesn't work. Using damage types I was...
by Devastator
25 Jun 2017, 03:35
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47442

Re: Scripting command questions

I don't know all of the ins & out of scripting yet, so I have a question. For my "Juggernaut" game mode I wanted to make, I wanted to make it so that player one is the juggernaut, & if there's more than three players player four is a second juggernaut. However, due to Juggernaut pl...
by Devastator
25 Jun 2017, 00:16
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

Spent an obsessive amount of time making more shortcut tunnels that cut through everything. Almost all buildings have a pathway on ground level too. I've been making a lot of custom textures too so that you can see people inside of tunnels/buildings. The very last building is the "Fire House&qu...
by Devastator
24 Jun 2017, 17:03
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 916100

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

I tried falling through one directly & it didn't work. Maybe they work for guns? I know there's that GTA2 token on a telephone wire you get midair. But it doesn't seem like invulnerability works midair. It may be the same for other power ups too.
by Devastator
24 Jun 2017, 02:28
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 916100

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

Could you make it so that items can be picked up middair? I created a sadistic jump with a high death risk but it seems like the token doesn't work. Do I need to use MOVING_COLLECT?

EDIT: Nevermind, MOVING_COLLECT works for this.
EDIT EDIT: Nevermind, it falls to the ground.
by Devastator
24 Jun 2017, 01:25
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

I took a video of everything in my map so far. You can see a lot of the platforming elements here. However my recording software caused some input lag so some of my jumps got messed up.

by Devastator
23 Jun 2017, 16:09
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

Yeah I just saw that message you left last night after my last post in here. So undeleted tiles underground can cause issues?

I never had any crashes on my first level it seemed, maybe I didn't play it for long enough but the whole thing was designed to be a player only map.
by Devastator
23 Jun 2017, 06:19
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

cool concept and nice to see more maps with alternative textures I've been testing it out & "Juggernaut" is totally doable. But I'm thinking of giving all other players a faster run speed, for both balancing & because of how fun it is. I tweaked Sektor's code & I was able to m...
by Devastator
22 Jun 2017, 22:56
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

More important question: My map will crash after I've been playing for a while, & I suspect it has to do with spawning of emergency vehicles after I've spent some time causing havoc. Does anyone know if emergency vehicles have a preference for certain size roads? Or if spawning on irregular slop...
by Devastator
22 Jun 2017, 22:53
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89870

Re: Pistol & Shotgun Redesign

Hmm, I wonder why exactly it crashes :(
by Devastator
22 Jun 2017, 19:44
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Re: Tiny San Andreas? MP map I started from scratch today (W

Does anyone know what causes this graphical glitch with cars being visible through flat platforms directly above them?
by Devastator
22 Jun 2017, 09:37
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 77489

Tiny San Andreas? MP map I started from scratch today (WIP)

Technically the second map I've made from scratch. I probably started work on this midday yesterday. Stopping for now to go to bed. There's a decently sized out of bounds zone that you can see but not go to surrounding the main play area. I'm planning on incorporating a lot of vertical elements in t...
by Devastator
21 Jun 2017, 18:03
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89870

Re: Pistol & Shotgun Redesign

Did this for fun in the event I could ever figure out how to hack the .exe to add a hand held water cannon to the game.
by Devastator
21 Jun 2017, 16:56
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89870

Re: Pistol & Shotgun Redesign

I just caught a sty glitch in both residential of the normal tracers zip I linked & industrial of the tracer particles I linked. If the gun jeep machine gun isn't loaded into the sty file right dummy gun jeeps won't spawn. So here's both zips again to make sure dummy gun jeep spawns happen on wa...
by Devastator
20 Jun 2017, 18:19
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47442

Re: Scripting command questions

Could you guys create a "KILL_CHAR_IN_CAR" command? A sort of equivalent to KILL_CHAR_ON_FOOT? I'm trying to create a suicide bomber driver & what I was going to do was force the character to be locked in the car, with KILL_CHAR_ANY_MEANS as his objective. This is useful for creating s...
by Devastator
20 Jun 2017, 15:53
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89870

Re: Pistol & Shotgun Redesign

Did a touch up on the tracer bullets. You can't tell by these screen shots but the three slits I created make the bullets in motion harder to focus on & actually look like a projectile in motion. The prior iteration produced too solid a look & made them feel more like laser beams than a soli...
by Devastator
19 Jun 2017, 23:48
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Grenade Trick
Replies: 2
Views: 8306

Re: Grenade Trick

That was my thought, they're way more useful knowing how to do this
by Devastator
19 Jun 2017, 23:46
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 89870

Re: Pistol & Shotgun Redesign

I think the hit boxes are based on sprites, it may make them hit sooner, maaay anyway. But the amount of projectiles on screen at a time from a continuous stream is the same, 8 bullets. & They move fast enough that you'd likely only every be hit/ hit anything directly head on anyway. What I real...
by Devastator
19 Jun 2017, 21:33
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Grenade Trick
Replies: 2
Views: 8306

Grenade Trick

I discovered a technique where if you lightly flick the fire button while running with grenades you'll throw the grenade onto yourself, before it stops moving & falls behind you. The grenade can also be slightly slung in front of you if you turn away from it. Dropping the grenades behind you can...