Search found 120 matches
- 25 Jun 2017, 09:45
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 916100
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I remember asking somewhere if the electro baton could get both it's own damage type for both it's Taser Bullet & electrical arc(distinct from the electrogun for scripting purposes). Well I just tested it out & it seems the BY_ELECTRO_WEAPON damage type doesn't work. Using damage types I was...
- 25 Jun 2017, 03:35
- Forum: Modding forum
- Topic: Scripting command questions
- Replies: 23
- Views: 47442
Re: Scripting command questions
I don't know all of the ins & out of scripting yet, so I have a question. For my "Juggernaut" game mode I wanted to make, I wanted to make it so that player one is the juggernaut, & if there's more than three players player four is a second juggernaut. However, due to Juggernaut pl...
- 25 Jun 2017, 00:16
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
Spent an obsessive amount of time making more shortcut tunnels that cut through everything. Almost all buildings have a pathway on ground level too. I've been making a lot of custom textures too so that you can see people inside of tunnels/buildings. The very last building is the "Fire House&qu...
- 24 Jun 2017, 17:03
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 916100
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
I tried falling through one directly & it didn't work. Maybe they work for guns? I know there's that GTA2 token on a telephone wire you get midair. But it doesn't seem like invulnerability works midair. It may be the same for other power ups too.
- 24 Jun 2017, 02:28
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 916100
Re: vike's GTA2 update patch enhancement upgrade fix v11.44
Could you make it so that items can be picked up middair? I created a sadistic jump with a high death risk but it seems like the token doesn't work. Do I need to use MOVING_COLLECT?
EDIT: Nevermind, MOVING_COLLECT works for this.
EDIT EDIT: Nevermind, it falls to the ground.
EDIT: Nevermind, MOVING_COLLECT works for this.
EDIT EDIT: Nevermind, it falls to the ground.
- 24 Jun 2017, 01:25
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
I took a video of everything in my map so far. You can see a lot of the platforming elements here. However my recording software caused some input lag so some of my jumps got messed up.
- 23 Jun 2017, 16:09
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
Yeah I just saw that message you left last night after my last post in here. So undeleted tiles underground can cause issues?
I never had any crashes on my first level it seemed, maybe I didn't play it for long enough but the whole thing was designed to be a player only map.
I never had any crashes on my first level it seemed, maybe I didn't play it for long enough but the whole thing was designed to be a player only map.
- 23 Jun 2017, 09:48
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
- 23 Jun 2017, 06:19
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
cool concept and nice to see more maps with alternative textures I've been testing it out & "Juggernaut" is totally doable. But I'm thinking of giving all other players a faster run speed, for both balancing & because of how fun it is. I tweaked Sektor's code & I was able to m...
- 22 Jun 2017, 22:56
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
More important question: My map will crash after I've been playing for a while, & I suspect it has to do with spawning of emergency vehicles after I've spent some time causing havoc. Does anyone know if emergency vehicles have a preference for certain size roads? Or if spawning on irregular slop...
- 22 Jun 2017, 22:53
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89870
Re: Pistol & Shotgun Redesign
Hmm, I wonder why exactly it crashes
- 22 Jun 2017, 19:44
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Re: Tiny San Andreas? MP map I started from scratch today (W
Does anyone know what causes this graphical glitch with cars being visible through flat platforms directly above them?
- 22 Jun 2017, 09:37
- Forum: Maps
- Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
- Replies: 39
- Views: 77489
Tiny San Andreas? MP map I started from scratch today (WIP)
Technically the second map I've made from scratch. I probably started work on this midday yesterday. Stopping for now to go to bed. There's a decently sized out of bounds zone that you can see but not go to surrounding the main play area. I'm planning on incorporating a lot of vertical elements in t...
- 21 Jun 2017, 18:03
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89870
Re: Pistol & Shotgun Redesign
Did this for fun in the event I could ever figure out how to hack the .exe to add a hand held water cannon to the game.
- 21 Jun 2017, 16:56
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89870
Re: Pistol & Shotgun Redesign
I just caught a sty glitch in both residential of the normal tracers zip I linked & industrial of the tracer particles I linked. If the gun jeep machine gun isn't loaded into the sty file right dummy gun jeeps won't spawn. So here's both zips again to make sure dummy gun jeep spawns happen on wa...
- 20 Jun 2017, 18:19
- Forum: Modding forum
- Topic: Scripting command questions
- Replies: 23
- Views: 47442
Re: Scripting command questions
Could you guys create a "KILL_CHAR_IN_CAR" command? A sort of equivalent to KILL_CHAR_ON_FOOT? I'm trying to create a suicide bomber driver & what I was going to do was force the character to be locked in the car, with KILL_CHAR_ANY_MEANS as his objective. This is useful for creating s...
- 20 Jun 2017, 15:53
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89870
Re: Pistol & Shotgun Redesign
Did a touch up on the tracer bullets. You can't tell by these screen shots but the three slits I created make the bullets in motion harder to focus on & actually look like a projectile in motion. The prior iteration produced too solid a look & made them feel more like laser beams than a soli...
- 19 Jun 2017, 23:48
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grenade Trick
- Replies: 2
- Views: 8306
Re: Grenade Trick
That was my thought, they're way more useful knowing how to do this
- 19 Jun 2017, 23:46
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Pistol & Shotgun Redesign
- Replies: 45
- Views: 89870
Re: Pistol & Shotgun Redesign
I think the hit boxes are based on sprites, it may make them hit sooner, maaay anyway. But the amount of projectiles on screen at a time from a continuous stream is the same, 8 bullets. & They move fast enough that you'd likely only every be hit/ hit anything directly head on anyway. What I real...
- 19 Jun 2017, 21:33
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Grenade Trick
- Replies: 2
- Views: 8306
Grenade Trick
I discovered a technique where if you lightly flick the fire button while running with grenades you'll throw the grenade onto yourself, before it stops moving & falls behind you. The grenade can also be slightly slung in front of you if you turn away from it. Dropping the grenades behind you can...