Search found 101 matches

by AssainGuy
05 Feb 2012, 11:19
Forum: Modding forum
Topic: Pyro's GTA2 Tutorials
Replies: 13
Views: 21439

Re: Pyro's GTA2 Tutorials

There's no point making single-player missions for GTA2. GTA Vice City, San Andreas and later GTA games have a vastly better single-player experience than we could ever create. Yeah no point for you. For me, releasing a GTA2 DLC without missions, THAT is pointless. Also, i'm not a VC or SA modder, ...
by AssainGuy
05 Feb 2012, 07:56
Forum: Modding forum
Topic: Pyro's GTA2 Tutorials
Replies: 13
Views: 21439

Re: Pyro's GTA2 Tutorials

@Pyro Well, i know about the small mission miniscripts. Like data/wil/wilmission1.mis. But i don't know: -how to make them run correctly (to avoid problems like: i've put missionstart and missionend in the miniscript. still says that the miniscript doesn't contains missionstart) -how to make them st...
by AssainGuy
05 Feb 2012, 07:51
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - Alpha v0.6

@elypter I think he does. But the current version of the custom textures if because some editing bugs. He did all of the right, but he doesn't knows which of them i use, so some of them are incorrect. He was busy this week as he said. He'll join this forum too after he'll be back. ANYONE TRIED THE N...
by AssainGuy
04 Feb 2012, 20:30
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

@Cuban-Pete Hmm good one. Unfortunately, ludi911 is working on HQ textures right now. Not bigger resolution, but higher quality and more realistic images. Take a look at these awesome road textures: http://i.imgur.com/EQV1q.png http://i.imgur.com/Tjd8H.png http://i.imgur.com/cjBno.png http://i.imgur...
by AssainGuy
04 Feb 2012, 17:54
Forum: Modding forum
Topic: Pyro's GTA2 Tutorials
Replies: 13
Views: 21439

Re: Pyro's GTA2 Tutorials

Cool. Can you add mission tutorials too, please? :)
by AssainGuy
04 Feb 2012, 14:35
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

AND LET THERE BE LIGHT!! Now I'm working on the lights, because the map seems very boring without that after a while. The map will be alot darker, but i'm currently editing in a brighter mode, because i wanna see what i'm shooting if i'm not in that area. http://i.imgur.com/nyr0I.jpg http://i.imgur....
by AssainGuy
04 Feb 2012, 08:24
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

@BenMillard thanks fo your feedback. You have great ideas. As you can see, im not a proffessional mapper, but i have enough mapping skill to make epic stuff . The problem is, that i dont hav ideas, so if you guys didnt told me that its sucky, south town would be released at that sucky state. Mp port...
by AssainGuy
03 Feb 2012, 20:26
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

PROGRESS: Northern Town shinyness: Not all of the buildings remade. Box like buildings still exist in the real world. http://i.imgur.com/bxaYO.jpg Southern Town shinyness: I made the read end into a road, that made 2x size of the town. There will be reachable roofs too. http://i.imgur.com/DJZ84.jpg ...
by AssainGuy
03 Feb 2012, 17:23
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

@Pyro

I'll work on the trains when everything looks shinier. After that I'll have time for that :] But thx for the help.

Idk what can be wrong with the stripes. In my country, its correct. But anyways, Anywhere City is set in the usa, so ok I'll look after it.
by AssainGuy
02 Feb 2012, 20:14
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

PROGRESS ON NORTHERN SIDE: The rednecks territorry on the HILL, isn't designed yet! http://i.imgur.com/bcq4u.jpg Map progress. Note the highway cut into the mountain. Now we have a perfect circle. Don't worry that road won't be in nowhere. http://i.imgur.com/b2EZp.jpg [respect] or [frenzy] ? @elypte...
by AssainGuy
02 Feb 2012, 18:00
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

NEW SCREENIES: NOTE: Scripting isn't done at the new places yet. Don't expect them being EMTPY, when it gets released. NEW BANK: (NOT THE BEST) http://i.imgur.com/x3ziH.jpg NEW FIRE STATION: http://i.imgur.com/HsUPq.jpg SOME OF THE NEW ALLEYWAYS AS REQESTED: http://i.imgur.com/hzH2x.jpg ULTIMATE ROO...
by AssainGuy
02 Feb 2012, 17:29
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

@PYRO: ----------------- Some of the features you mentioning already exist ( like gangs ): Train/Metro system: Built zones, and underground tunnels for it. But I haven't done any scripting yet. Now I'm concentrating on the map. More types of pavement: There are more types of pavement depending on wh...
by AssainGuy
02 Feb 2012, 15:01
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

OKAY, Now i realized, that you guys have awesome ideas! I have a lot of new ideas for the forest too! @BEN: That beach house is actually the krishna's radio station :> its 10mm instead of 9mm, because i wanted to make it a bit more futuristic. I'll put work on: -The southern village -Expand the city...
by AssainGuy
02 Feb 2012, 13:33
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

yeah, that's why i said that the map needs SHINYNESS
of course, the map won't be released like THIS. It's heavily WIP.
the map's shinyness will be done about in a month
don't be nervous about the trees and the roads. this ain't the final one
by AssainGuy
01 Feb 2012, 19:53
Forum: Modding forum
Topic: Need some help with mission coding!!
Replies: 8
Views: 11025

Re: Need some help with mission coding!!

elypter wrote:
AssainGuy wrote: I write missions with notepad =)
there is notepad++ for which i made syntax hilighting and code folding:
http://gtamp.com/forum/viewtopic.php?f=4&t=218

and there is scriptpad
http://gtamp.com/forum/viewtopic.php?f=4&t=221
[life] 4 U 2
by AssainGuy
01 Feb 2012, 19:14
Forum: Modding forum
Topic: Need some help with mission coding!!
Replies: 8
Views: 11025

Re: Need some help with mission coding!!

You can code missions without using the 'proper' mission system. I don't know of any custom-made maps which use the full gang system with separate mission and all the rest of it. MultiSlayer Cops & Robbers is a good demo of how to make multiplayer missions in a quick and dirty way. Please, writ...
by AssainGuy
01 Feb 2012, 18:22
Forum: Modding forum
Topic: Need some help with mission coding!!
Replies: 8
Views: 11025

Re: Need some help with mission coding!!

You could look at bil.mis for the official way to do missions. [yakuza] [elvis] [bribe] I forgot to mention, that I've already looked trough the industrial district's script files, but i've got errors when i did the same for my script. I would like to hear from you guys how to do it, the "copy...
by AssainGuy
01 Feb 2012, 17:48
Forum: Modding forum
Topic: Need some help with mission coding!!
Replies: 8
Views: 11025

Need some help with mission coding!!

Hey people around. Some people might know, some not, that i'm planning to make a full conversion (or DLC) for GTA2, and i know advanced scripting (notepad ftw). But I'm stuck at the missions part. What I would like to know: -how to put arrows showing where my objective is ,and how to remove gang arr...
by AssainGuy
01 Feb 2012, 17:39
Forum: Maps
Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
Replies: 94
Views: 215034

Re: GTA Anywhere City Stories - MOD/DLC

when it overwrote wil.gmp. I hope you changed the names now, it's best not to overwrite any files but it's hard not to when you are changing the frontend and music. Yes I'll keep an eye on that, but for people with not much modding experiences, i'll use your GTAMP rip, and release GTA ACS as a stan...
by AssainGuy
01 Feb 2012, 17:36
Forum: Modding forum
Topic: GTA2 Tile Selektor
Replies: 52
Views: 108971

Re: GTA2 Tile Selektor

nice job! works perfectly, thanks! =)