Search found 569 matches

by B-$hep
01 Feb 2010, 13:33
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 513527

Re: Gta2 font topic

Names of 2 new missions for GTA2, lol.
by B-$hep
31 Jan 2010, 23:19
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429695

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

And for me it doesn't show minimap and generated minimap is completely black.
I forgot to mention that.

XP PRO SP2.
ATI Radeon 9550 / X1050 Series, 256MB.
by B-$hep
31 Jan 2010, 22:05
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429695

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

SDL should already have everything you need.
I actually recommend you to switch to SFML.
Its HW accelerated, SDL is not, as far as i know.
Or just use that GLEW and wipe out the SDL.

Or use NVidia opengl sdk like opengta2
by B-$hep
31 Jan 2010, 21:30
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1429695

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Hi TM.
Very nice work.

Im gonna abandon my project now.
by B-$hep
31 Jan 2010, 16:14
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15337

Re: GTA2 animations to .gif

You have my email Razor, so...
What STYed you have?

That old from Gain? I have it. But you can send me your ideas.
by B-$hep
31 Jan 2010, 14:17
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15337

Re: GTA2 animations to .gif

Jernej wrote the STY tool. He gave me permission to update and release it.
Thanks goes to him.

Also there is a STYed tool from Gain software but Gain is dead.
by B-$hep
31 Jan 2010, 11:31
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15337

Re: GTA2 animations to .gif

I should add this functionality to STY tool and make it automated. Pretty good idea. I actually wanted to integrate same functionality to map editor also. But i guess it's a job of STY tool. the program 'sty tool' should figure out the transparency, but i'm afraid it can't do that. It figures but it...
by B-$hep
28 Jan 2010, 04:22
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: The Graveyard
Replies: 2
Views: 5284

The Graveyard

NC.
Image
by B-$hep
24 Jan 2010, 09:43
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

Yes it's time consuming and to be honest i don't have the time to mess with it at the moment. Of course im not saying that i abandoned this completely but im working on more useful stuff at the moment, like you said: map editor for example. Hell no. I can't stop that project, no matter the cost or t...
by B-$hep
12 Jan 2010, 10:56
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Crazy Teleport
Replies: 12
Views: 24674

Re: Crazy Teleport

Feature of the game, lol.
by B-$hep
11 Jan 2010, 19:53
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Crazy Teleport
Replies: 12
Views: 24674

Crazy Teleport

Image

Decided to take a little teleport.
by B-$hep
09 Jan 2010, 12:23
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

Well i quickly put together small test script by copying some pieces from different places PLAYER_PED player1 = (33.5, 22.5, 2.0) 25 0 CAR_DATA fbicar = (34.5,16.5) -1 000 EDSELFBI PARKED_CAR_DATA trailer = (38.0,13.0) 19 90 TRUKTRNS LEVELSTART explode(fbicar) IF ( IS_CAR_CRUSHED ( fbicar ) ) PUT_CA...
by B-$hep
09 Jan 2010, 10:37
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

It's funny. Just yesterday i was thinking about your fix for that trailer KF bug and thought maybe i could make it better. And now here you are with same question. I even have read some topic earlier somewhere where you have been talking about that. Can you find it? Probably at GTAF. But i can't fin...
by B-$hep
07 Jan 2010, 10:36
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 740344

Re: GTA2 Game Hunter v1.5 - work in progress

Sektor. Why you prefer Microsoft Sans Serif for Tahoma?
Tahoma is much nicer.

Any particular reason for that?
by B-$hep
06 Jan 2010, 09:36
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

The miss2 also changes something in SCR header, not always but in some specific cases. Seems that SCR files has some ID also in header: 00 00 08 00 24 which almost never changes. But in some new scripts i have seen different value in there. Maybe because of compiler version changes or something, can...
by B-$hep
05 Jan 2010, 23:30
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

OK Alpine. Will do like you said. For example i played around with your very first script example: CHAR_DATA char1 CHAR_DATA char2 CHAR_DATA char3 ...etc And i figured out that it really is like you said: 8 chunks, each chunk has it's own index. Last one is 8 as it should. They start from 1 like in ...
by B-$hep
05 Jan 2010, 22:15
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

OK, i decided to start to make basics of decompiler. Just for fun. I know maybe i shouldn't hurry but i can't decompile scripts by just collecting info. I need to code to make this possible. So... At the moment it should correctly recognize LEVELSTART , LEVELEND and first PLAYER_PED in SCR files and...
by B-$hep
05 Jan 2010, 16:54
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 73324

Re: Golden Lap - Betatests

Impressive work guys, really. Amazing actually what you can do [in] and [for] GTA2.
Race tracks in GTA2. Never thought about possibility of that.
But of course with STY modding, you can do almost any gfx.
by B-$hep
05 Jan 2010, 16:33
Forum: Modding forum
Topic: B-$hep SCR decompiler
Replies: 56
Views: 88404

Re: SCR decompiler

Very nice info, i will try this. May i ask how you know all this? Are you some veteran scripter or guy who tried to make similar tool? You don't have to answer if you don't want. Im just curious. I will try the info you gave me. But you will be in credits for sure. Thanks. EDIT: The first script exa...
by B-$hep
05 Jan 2010, 10:04
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 82463

Re: Tiny Tiny Town

You really should add number of players to SCR filename. For example, if you have 6 players then SCR filename should be like this: tytytown_b1_6p.scr tytytown_b1_arena_6p.scr 6p means, 6 players in SCR. OK, this time you released script but still, it would be better. I downloaded beta 1 pre zip to t...